Files
vermine2047/module/models/weapon.mjs
T
uberwald d499f60386
Release Creation / build (release) Failing after 1m30s
fix: dégâts d'arme négatifs autorisés (ex. Pierre Vigueur -1)
damage.value était plafonné à 0 dans le DataModel des armes,
empêchant la saisie de valeurs négatives (règles : Pierre = Vigueur -1).
min passe de 0 à -10.
2026-08-06 23:25:03 +02:00

30 lines
1.2 KiB
JavaScript

import { baseItemSchema } from "./_shared.mjs"
/**
* DataModel pour les items de type "weapon" (armes).
* @augments {foundry.abstract.TypeDataModel}
*/
export default class VermineWeaponData extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["VERMINE.item.weapon"]
/** @override */
static defineSchema() {
const fields = foundry.data.fields
const reqInt = { required: true, nullable: false, integer: true }
return {
...baseItemSchema(),
skill: new fields.StringField({ required: true, nullable: false, initial: "" }),
equipped: new fields.BooleanField({ required: true, initial: false }),
min_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
max_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
damage: new fields.SchemaField({
value: new fields.NumberField({ ...reqInt, initial: 0, min: -10 }),
type: new fields.StringField({ required: true, initial: "" }),
addVigor: new fields.BooleanField({ required: true, initial: false })
}),
ammo: new fields.NumberField({ ...reqInt, initial: 0, min: 0 })
}
}
}