Release Creation / build (release) Failing after 1m30s
damage.value était plafonné à 0 dans le DataModel des armes, empêchant la saisie de valeurs négatives (règles : Pierre = Vigueur -1). min passe de 0 à -10.
30 lines
1.2 KiB
JavaScript
30 lines
1.2 KiB
JavaScript
import { baseItemSchema } from "./_shared.mjs"
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/**
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* DataModel pour les items de type "weapon" (armes).
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* @augments {foundry.abstract.TypeDataModel}
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*/
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export default class VermineWeaponData extends foundry.abstract.TypeDataModel {
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/** @override */
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static LOCALIZATION_PREFIXES = ["VERMINE.item.weapon"]
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/** @override */
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static defineSchema() {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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...baseItemSchema(),
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skill: new fields.StringField({ required: true, nullable: false, initial: "" }),
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equipped: new fields.BooleanField({ required: true, initial: false }),
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min_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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max_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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damage: new fields.SchemaField({
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value: new fields.NumberField({ ...reqInt, initial: 0, min: -10 }),
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type: new fields.StringField({ required: true, initial: "" }),
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addVigor: new fields.BooleanField({ required: true, initial: false })
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}),
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ammo: new fields.NumberField({ ...reqInt, initial: 0, min: 0 })
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}
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}
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}
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