201 lines
8.5 KiB
JavaScript
201 lines
8.5 KiB
JavaScript
import { registerHooks } from "./system/hooks.mjs";
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import { registerSettings } from "./system/settings.mjs";
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import { GroupLink } from "./system/group-link.mjs";
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// Import document classes.
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import * as documents from "./documents/_module.mjs";
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import { VermineUtils } from "./system/roll.mjs";
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import { VermineCombat, VermineCombatant, VermineCombatTracker } from "./system/fight.mjs";
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// Import DataModels
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import * as models from "./models/_module.mjs"
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// Import ApplicationV2 sheets
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import * as sheets from "./applications/sheets/_module.mjs"
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// Import helper/utility classes and constants.
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import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
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import { VERMINE } from "./system/config.mjs";
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/* -------------------------------------------- */
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/* Init Hook */
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/* -------------------------------------------- */
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Hooks.once('init', async function () {
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// System stylesheet is automatically loaded by Foundry from system.json
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// No need to manually inject it - this was causing MIME type issues
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// If you need to ensure fresh CSS, use cache-busting in the filename or system.json version
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// Register GroupLink hooks for automatic synchronization
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GroupLink.registerHooks();
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// Register ALL DataModels FIRST - this is crucial for Foundry V2
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// Use individual assignments like Celestopol for compatibility
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CONFIG.Actor.dataModels.character = models.VermineCharacterData;
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CONFIG.Actor.dataModels.npc = models.VermineNpcData;
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CONFIG.Actor.dataModels.group = models.VermineGroupData;
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CONFIG.Actor.dataModels.creature = models.VermineCreatureData;
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CONFIG.Item.dataModels.item = models.VermineItemData;
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CONFIG.Item.dataModels.weapon = models.VermineWeaponData;
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CONFIG.Item.dataModels.defense = models.VermineDefenseData;
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CONFIG.Item.dataModels.vehicle = models.VermineVehicleData;
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CONFIG.Item.dataModels.ability = models.VermineAbilityData;
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CONFIG.Item.dataModels.specialty = models.VermineSpecialtyData;
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CONFIG.Item.dataModels.background = models.VermineBackgroundData;
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CONFIG.Item.dataModels.trauma = models.VermineTraumaData;
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CONFIG.Item.dataModels.evolution = models.VermineEvolutionData;
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CONFIG.Item.dataModels.rumor = models.VermineRumorData;
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CONFIG.Item.dataModels.target = models.VermineTargetData;
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CONFIG.Item.dataModels.rite = models.VermineRiteData;
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// Define custom Document classes AFTER ALL DataModels are registered
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CONFIG.Actor.documentClass = documents.VermineActor;
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CONFIG.Item.documentClass = documents.VermineItem;
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// Add utility classes to the global game object so that they're more easily
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// accessible in global contexts.
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// Note: Do NOT expose Document classes here as it can cause issues with DataModel initialization
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game.vermine2047 = {
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VermineUtils,
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VermineCombat,
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GroupLink
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};
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CONFIG.ui.combat = VermineCombatTracker;
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CONFIG.Combatant.documentClass = VermineCombatant;
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CONFIG.Combat.documentClass = VermineCombat;
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// Register sheet application classes (ApplicationV2)
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// Unregister core sheets
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foundry.applications.sheets.ActorSheetV2?.unregisterSheet?.("core", "Actor", {
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types: ["character", "npc", "group", "creature"]
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})
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foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1?.sheets?.ItemSheet)
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// Actor sheets
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foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineCharacterSheetV2, {
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types: ["character"], makeDefault: true, label: "VERMINE.Sheet.character"
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})
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foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineNpcSheetV2, {
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types: ["npc"], makeDefault: true, label: "VERMINE.Sheet.npc"
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})
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foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineCreatureSheetV2, {
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types: ["creature"], makeDefault: true, label: "VERMINE.Sheet.creature"
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})
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foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineGroupSheetV2, {
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types: ["group"], makeDefault: true, label: "VERMINE.Sheet.group"
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})
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// Item sheets — un par type
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineItemSheetV2, {
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types: ["item"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineWeaponSheetV2, {
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types: ["weapon"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineDefenseSheetV2, {
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types: ["defense"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineVehicleSheetV2, {
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types: ["vehicle"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineAbilitySheetV2, {
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types: ["ability"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineSpecialtySheetV2, {
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types: ["specialty"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineBackgroundSheetV2, {
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types: ["background"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineTraumaSheetV2, {
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types: ["trauma"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineEvolutionSheetV2, {
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types: ["evolution"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineRumorSheetV2, {
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types: ["rumor"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineTargetSheetV2, {
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types: ["target"], makeDefault: true
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})
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foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineRiteSheetV2, {
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types: ["rite"], makeDefault: true
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})
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registerHandlebarsHelpers(); // Register Handlebars helpers
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registerHooks(); // register Hooks
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registerSettings(); // register Vermine Settings
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// Add custom constants for configuration.
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CONFIG.VERMINE = VERMINE;
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// Les DataModels sont déjà enregistrés dans CONFIG.Actor.dataModels et
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// CONFIG.Item.dataModels. On expose leurs définitions pour compatibilité.
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/**
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* Set an initiative formula for the system
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "(@abilities.reflexes.value + @skills.alertness.value)d10cs>=@combatStatus.difficulty",
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decimals: 2
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};
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//afficher le mode de jeu
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let mode = game.settings.get('vermine2047', 'game-mode');
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if (!mode) { mode = '1'; await game.settings.set('vermine2047', 'game-mode', '1') }
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let el = document.createElement('SPAN');
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switch (mode) {
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case '1':
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el.innerText = 'mode survie';
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break;
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case '2':
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el.innerText = 'mode cauchemard';
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break;
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case '3':
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el.innerText = 'mode apocalypse';
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break;
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}
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el.classList.add('game-mode');
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el.id = 'game-mode-' + mode;
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document.querySelector('#ui-left').prepend(el);
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// Preload templates (ApplicationV2 + legacy)
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await preloadHandlebarsTemplates();
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await foundry.applications.handlebars.loadTemplates([
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"systems/vermine2047/templates/actor/appv2/character-header.hbs",
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"systems/vermine2047/templates/actor/appv2/character-main.hbs",
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"systems/vermine2047/templates/actor/appv2/character-abilities.hbs",
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"systems/vermine2047/templates/actor/appv2/character-totem.hbs",
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"systems/vermine2047/templates/actor/appv2/character-equipment.hbs",
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"systems/vermine2047/templates/actor/appv2/character-stories.hbs",
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"systems/vermine2047/templates/actor/appv2/character-combat.hbs",
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"systems/vermine2047/templates/actor/appv2/npc-main.hbs",
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"systems/vermine2047/templates/actor/appv2/npc-characteristics.hbs",
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"systems/vermine2047/templates/actor/appv2/npc-skills.hbs",
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"systems/vermine2047/templates/actor/appv2/npc-threat.hbs",
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"systems/vermine2047/templates/actor/appv2/npc-combat.hbs",
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"systems/vermine2047/templates/actor/appv2/npc-notes.hbs",
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"systems/vermine2047/templates/actor/appv2/group-main.hbs",
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"systems/vermine2047/templates/actor/appv2/group-info.hbs",
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"systems/vermine2047/templates/actor/appv2/group-gear.hbs",
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"systems/vermine2047/templates/actor/appv2/group-road.hbs",
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"systems/vermine2047/templates/actor/appv2/group-reserve.hbs",
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"systems/vermine2047/templates/actor/appv2/creature-main.hbs",
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"systems/vermine2047/templates/actor/appv2/creature-info.hbs",
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"systems/vermine2047/templates/actor/appv2/creature-stats.hbs",
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"systems/vermine2047/templates/actor/appv2/creature-combat.hbs",
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"systems/vermine2047/templates/actor/appv2/creature-effects.hbs"
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]);
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});
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