106 lines
3.1 KiB
JavaScript
106 lines
3.1 KiB
JavaScript
import { registerHooks } from "./system/hooks.mjs";
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import { registerSettings } from "./system/settings.mjs";
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// Import document classes.
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import { VermineActor } from "./documents/actor.mjs";
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import { VermineCharacterSheet } from "./sheets/character-sheet.mjs";
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import { VermineNpcSheet } from "./sheets/npc-sheet.mjs";
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import { VermineGroupSheet } from "./sheets/npc-group.mjs";
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import { VermineCreatureSheet } from "./sheets/creature-sheet.mjs";
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import { VermineItem } from "./documents/item.mjs";
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import { VermineItemSheet } from "./sheets/item-sheet.mjs";
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import { VermineUtils } from "./system/roll.mjs";
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import { VermineCombat, VermineCombatTracker } from "./system/fight.mjs";
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// Import helper/utility classes and constants.
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import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
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import { VERMINE } from "./system/config.mjs";
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/* -------------------------------------------- */
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/* Init Hook */
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/* -------------------------------------------- */
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Hooks.once('init', async function () {
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// Add utility classes to the global game object so that they're more easily
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// accessible in global contexts.
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game.vermine2047 = {
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VermineActor,
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VermineItem,
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VermineUtils,
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VermineCombat
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};
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// Add custom constants for configuration.
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CONFIG.VERMINE = VERMINE;
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CONFIG.VERMINE.model = game.system.model
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/**
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* Set an initiative formula for the system
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "(@abilities.reflexes.value + @skills.alertness.value)d10cs>=7",
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decimals: 2
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};
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// Define custom Document classes
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CONFIG.Actor.documentClass = VermineActor;
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CONFIG.Item.documentClass = VermineItem;
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CONFIG.ui.combat = VermineCombatTracker;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet('vermine2047', VermineCharacterSheet, {
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types: ['character'],
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makeDefault: true,
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});
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Actors.registerSheet('vermine2047', VermineNpcSheet, {
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types: ['npc'],
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makeDefault: true,
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});
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Actors.registerSheet('vermine2047', VermineCreatureSheet, {
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types: ['creature'],
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makeDefault: true,
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});
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Actors.registerSheet('vermine2047', VermineGroupSheet, {
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types: ['group'],
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makeDefault: true,
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("vermine2047", VermineItemSheet, { makeDefault: true });
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registerHandlebarsHelpers(); // Register Handlebars helpers
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registerHooks(); // register Hooks
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registerSettings(); // register Vermine Settings
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//afficher le mode de jeu
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let mode = game.settings.get('vermine2047', 'game-mode');
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let el = document.createElement('SPAN');
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switch (mode) {
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case '1':
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el.innerText = 'mode survie';
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break;
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case '2':
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el.innerText = 'mode cauchemard';
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break;
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case '3':
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el.innerText = 'mode apocalypse';
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break;
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}
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el.classList.add('game-mode');
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el.id = 'game-mode-' + mode;
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document.querySelector('#ui-left').prepend(el);
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// Preload Handlebars templates.
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return preloadHandlebarsTemplates();
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});
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