Files
vermine2047/templates/item/item-rite-sheet.hbs
T
uberwald 30d6f71fc7 fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-04 22:22:52 +02:00

42 lines
1.4 KiB
Handlebars

{{!-- This template is a fallback for when items don't have more specific templates. --}}
{{!-- Generally, you'll want to make more specific templates when possible. --}}
<form class="{{cssClass}} form" autocomplete="off">
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
{{!-- Sheet Body --}}
<section class="sheet-body">
<aside style="flex:20%;">
<div class="resource">
<label class="resource-label">{{ localize "VERMINE.ability"}}</label>
<select name="system.ability" data-dtype="String">
<option value="">-- Aucune --</option>
{{#each config.abilities as |ability akey| }}
<option value="{{ akey }}" {{#if (eq akey @root.system.ability)}} selected="selected" {{/if}}>{{ localize ability}}</option>
{{/each}}
</select>
</div>
</aside>
<main style="flex:10">
<div class="editor-wrapper">
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
</div>
</main>
<div class="grid">
<div>
<h4>{{ localize 'ITEMS.rituel'}}</h4>
<textarea name="system.rituel">{{ system.rituel }}</textarea>
</div>
<div>
<h4>{{ localize 'ITEMS.transe'}}</h4>
<textarea name="system.transe">{{ system.transe }}</textarea>
</div>
</div>
<h4>{{ localize 'ITEMS.effects'}}</h4>
<div class="editor-wrapper">
{{editor system.effects target="system.effects" button=true owner=owner editable=editable}}
</div>
</div>
</form>