Files
vermine2047/module/system/applications.mjs
T
uberwald d0373fab5a feat: capacités de créature, blessures séquentielles et refonte fiche Groupe
- Nouvel item Capacité de créature (creaturecapacity) : DataModel, fiche
  AppV2, chat card, types Base/Survie/Cauchemar/Apocalypse, liste sur
  l'onglet Informations de la créature avec drag&drop et post au chat.
- Blessures : coches séquentielles respectant la gravité (onClickWound),
  malus de blessure -1D/-2D/-3D appliqué aux jets (Règles p.42),
  montée en gravité automatique si les cercles sont pleins.
- Fiche Groupe : objectifs majeurs/mineurs éditables, liste de membres
  simplifiée, notes de voyage (roadNotes), totem qui remplit
  instinct/interdits, refonte visuelle des onglets.
- Créature : Réaction lançable, seuils/cercles de blessures corrigés
  (Taille cumulée, Groupe sans seuil), libellés Taille/Meute.
- Corrections : icône de carte de chat plafonnée à 64px, slash orphelin
  d'entrave à 0, notes de matériel du Groupe éditable (formInput),
  bonus de Réaction non double-compté.
- Divers : suppression des captures de débogage, licence README.
2026-08-05 09:38:36 +02:00

204 lines
5.7 KiB
JavaScript

const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
export class TotemPicker extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(linkEl, actor, options = {}) {
super();
this.linkEl = linkEl;
this.actor = actor;
this.fillInstincts = options.fillInstincts === true;
}
static get DEFAULT_OPTIONS() {
return {
id: "TOTEM_PICKER",
position: { width: 800, height: 800 },
window: { title: game.i18n.localize("VERMINE.totem_picker"), resizable: true }
};
}
static PARTS = {
main: {
template: 'systems/vermine2047/templates/applications/choose-totem.hbs'
}
};
_prepareContext() {
return { config: CONFIG.VERMINE };
}
_onRender(context, options) {
super._onRender(context, options);
this.element.querySelectorAll('.totem').forEach(el => {
el.addEventListener('click', event => {
const link = event.target.closest('a');
if (!link?.dataset.totem) return;
const update = { 'system.identity.totem': link.dataset.totem };
// Remplit automatiquement Instincts/Interdits depuis la config du totem
// (utilisé pour le Totem du Groupe).
if (this.fillInstincts && this.actor.system?.identity) {
const totemKey = link.dataset.totem;
const instincts = game.i18n.localize(`TOTEMS.${totemKey}.instincts`);
const bans = game.i18n.localize(`TOTEMS.${totemKey}.bans`);
if (!instincts.startsWith("TOTEMS.")) update['system.identity.instincts'] = instincts;
if (!bans.startsWith("TOTEMS.")) update['system.identity.prohibits'] = bans;
}
this.actor.update(update);
this.close();
});
});
}
}
export class ActorPicker extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(linkEl, actor) {
super();
this.linkEl = linkEl;
this.actor = actor;
}
static get DEFAULT_OPTIONS() {
return {
id: "ACTOR_PICKER",
position: { width: 600, height: 350 },
window: { title: game.i18n.localize("VERMINE.actor_picker"), resizable: true }
};
}
static PARTS = {
main: {
template: 'systems/vermine2047/templates/applications/choose-actor.hbs'
}
};
_prepareContext() {
const npcs = game.actors.filter(a => a.type == "npc");
const characters = game.actors.filter(a => a.type == "character");
const all = game.actors.filter(a => a.type == "npc" || a.type == 'character');
const type = this.linkEl.dataset.type;
let actorsList = [];
if (type == 'members') {
actorsList = characters;
} else if (type == 'relations') {
actorsList = npcs;
} else {
actorsList = all;
}
return {
config: CONFIG.VERMINE,
actorsList: actorsList
};
}
_onRender(context, options) {
super._onRender(context, options);
this.element.querySelectorAll('.actor').forEach(el => {
el.addEventListener('click', async event => {
const div = event.target.closest('div');
const actorId = div?.dataset.actorId;
const type = this.linkEl.dataset.type;
if (!actorId) return;
let actorsList = [];
if (type == 'members') {
actorsList = foundry.utils.duplicate(this.actor.system.members || []);
} else if (type == 'encounters') {
actorsList = foundry.utils.duplicate(this.actor.system.encounters || []);
}
if (!Array.isArray(actorsList)) {
actorsList = [];
}
if (!actorsList.includes(actorId)) {
actorsList.push(actorId);
}
if (type == 'members') {
await this.actor.update({ 'system.members': actorsList });
} else if (type == 'encounters') {
await this.actor.update({ 'system.encounters': actorsList });
}
this.close();
});
});
}
}
export class TraitSelector extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(targetItem) {
super();
this.targetItem = targetItem;
this.traits = CONFIG.VERMINE.traits;
}
static get DEFAULT_OPTIONS() {
return {
id: "TRAIT_SELECTOR",
position: { width: 500, height: 500 },
window: { title: game.i18n.localize("VERMINE.traits_selector"), resizable: true },
classes: ["vermine2047", "trait-selector"]
};
}
static PARTS = {
main: {
template: 'systems/vermine2047/templates/applications/choose-traits.hbs'
}
};
_prepareContext() {
return {
traits: this.traits,
item: this.targetItem
};
}
_onRender(context, options) {
super._onRender(context, options);
this._validateTraits(this.element);
this.element.querySelectorAll('input').forEach(el => {
el.addEventListener('change', ev => this._onChangeInput(ev));
});
}
_validateTraits(html) {
const checks = html.querySelectorAll("input.trait-selector");
for (const inp of checks) {
if (this.targetItem.system.traits[inp.dataset.trait]) {
if (inp.type == "checkbox") {
inp.checked = true;
}
}
}
}
async _onChangeInput(ev) {
const el = ev.currentTarget;
const traitKey = el.dataset.trait;
const traitValue = parseInt(el.value) || null;
const traits = this.targetItem.system.traits || {};
if (el.classList.contains('trait-selector')) {
if (!traits[traitKey]) {
await this.targetItem.update({ [`system.traits.${traitKey}`]: this.traits[traitKey] });
} else {
await this.targetItem.update({ [`system.traits.${traitKey}`]: null });
}
}
if (traitValue) {
el.closest("label").querySelector('.trait-selector').checked = true;
} else {
el.closest("label").querySelector('.trait-selector').checked = false;
}
this.render(true);
}
}