Files
vermine2047/templates/actor/actor-creature-sheet.hbs
uberwald 30d6f71fc7 fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-04 22:22:52 +02:00

222 lines
10 KiB
Handlebars

<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
<div class="header-fields">
<div class="resources grid grid-4col">
<h1 class="charname grid-span-2">
<input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize 'IDENTITY.name' }}"/>
</h1>
<div class="resource flex-group-center grid-span-1">
<label for="system.pattern.value" class="resource-label">{{ localize 'ADVERSITY.pattern' }}</label>
<div class="resource-content">
<select name="system.pattern.value" id="system.pattern.value" data-dtype="Number">
{{#each ../config.creaturePatternLevels}}
<option value="{{@key}}" {{#ife @key ../system.pattern.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center grid-span-1">
<label for="system.role.value" class="resource-label">{{ localize 'ADVERSITY.role' }}</label>
<div class="resource-content">
<select name="system.role.value" id="system.role.value" data-dtype="Number">
{{#each ../config.creatureRoleLevels}}
<option value="{{@key}}" {{#ife @key ../system.role.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
</div>
<div class="resources grid grid-4col">
<div class="resource flex-group-center">
<label for="system.size.value" class="resource-label">{{ localize 'ADVERSITY.size' }}</label>
<div class="resource-content">
<select name="system.size.value" id="system.size.value" data-dtype="Number">
{{#each ../config.creatureSizeLevels}}
<option value="{{@key}}" {{#ife @key ../system.size.value}}selected{{/ife}}>
{{@key}}
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.pack.value" class="resource-label">{{ localize 'ADVERSITY.pack' }}</label>
<div class="resource-content">
<select name="system.pack.value" id="system.pack.value" data-dtype="Number">
<option value="0">{{localize 'VERMINE.none'}}</option>
{{#each ../config.creaturePackLevels}}
{{#if @key}}
<option value="{{@key}}" {{#ife @key ../system.pack.value}}selected{{/ife}}>
{{@key}}
</option>
{{/if}}
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center grid-span-2">
<label class="resource-label">{{ localize 'VERMINE.computed_values' }}</label>
<div class="resource-content">
<span>{{ localize 'VERMINE.total_attack' }}: {{ system.computed.attack }}</span>
<span style="margin-left: 10px;">{{ localize 'ADVERSITY.damage' }}: {{ system.computed.damage }}</span>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">{{ localize 'VERMINE.information' }}</a>
<a class="item" data-tab="stats">{{ localize 'VERMINE.stats' }}</a>
<a class="item" data-tab="combat">{{ localize 'VERMINE.combat' }}</a>
<a class="item" data-tab="effects">{{ localize 'UI.effects.name' }}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Information Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
<div class="grid grid-2col">
<div>
<h4>{{ localize 'IDENTITY.profile' }}</h4>
<input type="text" name="system.identity.profile" value="{{system.identity.profile}}"
placeholder="Profil..." style="width: 100%;" />
</div>
<div>
<h4>{{ localize 'IDENTITY.origin' }}</h4>
<input type="text" name="system.identity.origin" value="{{system.identity.origin}}"
placeholder="Origine..." style="width: 100%;" />
</div>
<div>
<h4>{{ localize 'IDENTITY.theme' }}</h4>
<input type="text" name="system.identity.theme" value="{{system.identity.theme}}"
placeholder="Concept..." style="width: 100%;" />
</div>
<div>
<h4>{{ localize 'ADVERSITY.skills' }}</h4>
<input type="text" name="system.skills" value="{{system.skills}}"
placeholder="Compétences..." style="width: 100%;" />
</div>
</div>
<div class="grid-span-2">
<h4>{{ localize 'IDENTITY.notes' }}</h4>
{{editor system.identity.notes target="system.identity.notes" button=true owner=owner editable=editable}}
</div>
{{!-- Modes --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.modes' }}</h4>
<div class="grid grid-3col">
<div>
<label>
<input type="checkbox" name="system.modes.survival"
{{#if system.modes.survival}}checked{{/if}} data-dtype="Boolean" />
{{ localize 'GAME_MODES.survival' }}
</label>
</div>
<div>
<label>
<input type="checkbox" name="system.modes.nightmare"
{{#if system.modes.nightmare}}checked{{/if}} data-dtype="Boolean" />
{{ localize 'GAME_MODES.nightmare' }}
</label>
</div>
<div>
<label>
<input type="checkbox" name="system.modes.apocalypse"
{{#if system.modes.apocalypse}}checked{{/if}} data-dtype="Boolean" />
{{ localize 'GAME_MODES.apocalypse' }}
</label>
</div>
</div>
</div>
</div>
{{!-- Stats Tab --}}
<div class="tab stats" data-group="primary" data-tab="stats">
<h3>{{ localize 'VERMINE.base_values' }}</h3>
<section class="grid grid-3col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.pattern' }}: {{ patternLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePatternLevel "attack" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePatternLevel "damage" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creaturePatternLevel "minorWound" system.pattern.value }}/
{{ creaturePatternLevel "majorWound" system.pattern.value }}/
{{ creaturePatternLevel "deadlyWound" system.pattern.value }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.size' }}: {{ sizeLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack' }}: {{ creatureSizeLevel "attack" system.size.value }}</li>
<li>{{ localize 'ADVERSITY.vigor' }}: {{ creatureSizeLevel "vigor" system.size.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creatureSizeLevel "minorWound" system.size.value }}/
{{ creatureSizeLevel "majorWound" system.size.value }}/
{{ creatureSizeLevel "deadlyWound" system.size.value }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.role' }}: {{ roleLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.reaction' }}: {{ creatureRoleLevel "reaction" system.role.value }} + {{ creatureRoleLevel "reaction_bonus" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.pools' }}: {{ creatureRoleLevel "pools" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.gear' }}: {{ creatureRoleLevel "gear" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.protection' }}: {{ creatureRoleLevel "protection" system.role.value }}</li>
</ul>
</div>
</section>
<section class="grid grid-2col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.pack' }}: {{ packLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePackLevel "attack" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePackLevel "damage" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creaturePackLevel "minorWound" system.pack.value }}/
{{ creaturePackLevel "majorWound" system.pack.value }}/
{{ creaturePackLevel "deadlyWound" system.pack.value }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'VERMINE.wound_thresholds' }}</h4>
<ul class="unstyled">
<li>{{ localize 'VERMINE.wounds.light' }}: {{ system.minorWound.threshold }}D</li>
<li>{{ localize 'VERMINE.wounds.heavy' }}: {{ system.majorWound.threshold }}D</li>
<li>{{ localize 'VERMINE.wounds.deadly' }}: {{ system.deadlyWound.threshold }}D</li>
</ul>
</div>
</section>
</div>
{{!-- Combat Tab --}}
<div class="tab effects" data-group="primary" data-tab="combat">
<h3>{{ localize 'VERMINE.combat' }}</h3>
{{> "systems/vermine2047/templates/actor/creature/creature-combat.hbs"}}
</div>
{{!-- Effects Tab --}}
<div class="tab effects" data-group="primary" data-tab="effects">
<h3>{{ localize 'UI.effects.name' }}</h3>
{{> "systems/vermine2047/templates/actor/parts/actor-effects.hbs"}}
</div>
</section>
</form>