Files
François-Xavier Guillois c376055bf3 refactoring 1
2023-09-05 18:47:36 +02:00

48 lines
1.4 KiB
JavaScript

import { VERMINE } from './config.mjs'
/**
* renvoie le score d'une compétence d'un actor existant
* @param {VermineActor}
* @return {number||null} Data for rendering or null
*/
export function getActorSkillScore(actor, skillLabel, property = "value") {
let returnedValue = null;
for(let i in actor.system.skills){
for(let j in actor.system.skills[i].data){
if (actor.system.skills[i].data[j].label == skillLabel){
returnedValue = actor.system.skills[i].data[j][property];
}
}
}
return returnedValue;
}
/**
* met à jour le score d'une compétence d'un actor existant
* @param {VermineActor}
* @return {boolean} bool
*/
export function updateActorSkillScore(selectedActor, skillLabel, property = "value", updatedValue) {
try {
let updated = false;
// on recherche le label parmi les compétences
for (let st in selectedActor.system.skills){
for (let s in selectedActor.system.skills[st].data){
if (selectedActor.system.skills[st].data[s].label == skillLabel){
selectedActor.system.skills[st].data[s][property] = updatedValue; // printing the new value
const systemSkillKey = `system.skills.${st}.data.${s}.${property}`;
selectedActor.update({[systemSkillKey]:updatedValue }); // updating actor's data
updated = true;
}
}
}
return updated;
} catch(e){
return false;
}
}