feat: équipement, échanges de coups et améliorations des fiches
- équipement des armes et protections (champ equipped, liste des équipés, toggle) - échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat) - dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés - conservation du scroll des fiches lors des modifs (option scrollable + classe active) - verrouillage des compétences PNJ en mode jeu - corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
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@@ -1,4 +1,4 @@
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<div class="tab abilities sheet-part" data-group="sheet" data-tab="abilities">
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<div class="tab abilities sheet-part {{#if @root.tabs.abilities.active}}active{{/if}}" data-group="sheet" data-tab="abilities">
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{{!-- Character --}}
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<h3>{{ localize 'VERMINE.abilities' }}</h3>
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<div class="grid grid-4col">
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@@ -1,4 +1,4 @@
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<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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<div class="align-center">
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<div class="shadow">
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<h4>situation de combat par défaut</h4>
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@@ -20,6 +20,7 @@
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</div>
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</div>
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</div>
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{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
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<div class="flexrow">
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<div class="self-control-container flexcol align-center">
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<h4 class="align-center">
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@@ -42,7 +43,6 @@
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unavailable
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{{/ifgt}}">
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{{#iflteq @row @root.system.attributes.self_control.max }}
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -56,7 +56,6 @@
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"
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/>
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{{/if}}
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{{/iflteq}}
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</div>
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@@ -88,7 +87,6 @@
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unavailable
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{{/ifgt}}">
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{{#iflteq @row @root.system.attributes.effort.max }}
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -102,7 +100,6 @@
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"
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/>
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{{/if}}
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{{/iflteq}}
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</div>
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@@ -124,7 +121,6 @@
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<div class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }}
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checked
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{{/iflteq}}">
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -141,7 +137,6 @@
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checked="true"
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{{/ife}}
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/>
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{{/if}}
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</div>
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{{/repeat}}
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</div>
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@@ -155,7 +150,6 @@
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<div class="hexa ability{{#iflteq @majourwoundmax @root.system.majorWound.value }}
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checked
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{{/iflteq}}">
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -173,7 +167,6 @@
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checked="true"
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{{/ife}}
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/>
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{{/if}}
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</div>
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{{/repeat}}
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@@ -189,7 +182,6 @@
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<div class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
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checked
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{{/iflteq}}">
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -206,7 +198,6 @@
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checked="true"
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{{/ife}}
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/>
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{{/if}}
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</div>
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{{/repeat}}
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@@ -1,4 +1,4 @@
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<div class="tab equipment sheet-part" data-group="sheet" data-tab="equipment">
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<div class="tab equipment sheet-part {{#if @root.tabs.equipment.active}}active{{/if}}" data-group="sheet" data-tab="equipment">
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<div class="weapons">
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<h4>{{localize 'ITEMS.weapons'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
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@@ -1,4 +1,4 @@
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<div class="tab stories sheet-part" data-group="sheet" data-tab="stories">
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<div class="tab stories sheet-part {{#if @root.tabs.stories.active}}active{{/if}}" data-group="sheet" data-tab="stories">
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<section class="flexrow flex-group-left flex-align-left gap-md">
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<div>
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<h4>{{ localize 'IDENTITY.theme'}}</h4>
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@@ -1,4 +1,4 @@
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<div class="tab totem sheet-part" data-group="sheet" data-tab="totem">
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<div class="tab totem sheet-part {{#if @root.tabs.totem.active}}active{{/if}}" data-group="sheet" data-tab="totem">
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{{#if system.identity.totem}}
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<div class="totem-details">
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<img
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@@ -1,4 +1,4 @@
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<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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<div class="grid grid-2col">
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{{!-- Computed Values --}}
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<div>
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@@ -1,4 +1,4 @@
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<div class="tab effects sheet-part" data-group="sheet" data-tab="effects">
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<div class="tab effects sheet-part {{#if @root.tabs.effects.active}}active{{/if}}" data-group="sheet" data-tab="effects">
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name" }}</h4>
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<ol class="items-list effects-list">
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{{#each effects as |section sid|}}
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@@ -1,4 +1,4 @@
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<div class="tab info sheet-part" data-group="sheet" data-tab="info">
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<div class="tab info sheet-part {{#if @root.tabs.info.active}}active{{/if}}" data-group="sheet" data-tab="info">
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<div class="grid grid-2col">
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<div>
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<h4>{{ localize 'IDENTITY.profile' }}</h4>
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@@ -1,4 +1,4 @@
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<div class="tab stats sheet-part" data-group="sheet" data-tab="stats">
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<div class="tab stats sheet-part {{#if @root.tabs.stats.active}}active{{/if}}" data-group="sheet" data-tab="stats">
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<h3>{{ localize 'VERMINE.base_values' }}</h3>
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{{!-- Total attaque (lancable) --}}
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@@ -1,4 +1,4 @@
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<div class="tab gear sheet-part" data-group="sheet" data-tab="gear">
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<div class="tab gear sheet-part {{#if @root.tabs.gear.active}}active{{/if}}" data-group="sheet" data-tab="gear">
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<div class="grid grid-2col">
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<div>
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<ol class="items-list">
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@@ -1,4 +1,4 @@
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<div class="tab info sheet-part" data-group="sheet" data-tab="info">
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<div class="tab info sheet-part {{#if @root.tabs.info.active}}active{{/if}}" data-group="sheet" data-tab="info">
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<div class="grid grid-2col">
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{{!-- Group Identity --}}
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@@ -1,4 +1,4 @@
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<div class="tab reserve sheet-part" data-group="sheet" data-tab="reserve">
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<div class="tab reserve sheet-part {{#if @root.tabs.reserve.active}}active{{/if}}" data-group="sheet" data-tab="reserve">
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<div class="grid grid-2col">
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{{!-- Group Reserve and Morale --}}
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<div class="grid-span-2">
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@@ -1,4 +1,4 @@
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<div class="tab road sheet-part" data-group="sheet" data-tab="road">
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<div class="tab road sheet-part {{#if @root.tabs.road.active}}active{{/if}}" data-group="sheet" data-tab="road">
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<ol class="items-list">
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<li class="item flexrow items-header">
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<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
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@@ -1,4 +1,4 @@
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<div class="tab characteristics sheet-part" data-group="sheet" data-tab="characteristics">
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<div class="tab characteristics sheet-part {{#if @root.tabs.characteristics.active}}active{{/if}}" data-group="sheet" data-tab="characteristics">
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<h3>{{ localize 'VERMINE.abilities' }}</h3>
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{{!-- Caracteristiques physiques --}}
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@@ -1,4 +1,4 @@
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<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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<div class="grid grid-2col">
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<div>
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<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
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@@ -27,6 +27,7 @@
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</p>
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</div>
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</div>
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{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
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<h4 class="item-name effect-name flexrow">{{ localize
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"VERMINE.wounds.name"}}</h4>
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<ul class="unstyled">
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@@ -0,0 +1,10 @@
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<div class="tab equipment sheet-part {{#if @root.tabs.equipment.active}}active{{/if}}" data-group="sheet" data-tab="equipment">
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<div class="weapons">
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<h4>{{localize 'ITEMS.weapons'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
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</div>
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<div class="protections">
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<h4>{{localize 'ITEMS.defenses'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
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</div>
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</div>
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@@ -1,4 +1,4 @@
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<div class="tab notes sheet-part" data-group="sheet" data-tab="notes">
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<div class="tab notes sheet-part {{#if @root.tabs.notes.active}}active{{/if}}" data-group="sheet" data-tab="notes">
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<h3>{{ localize 'IDENTITY.notes' }}</h3>
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<div class="grid grid-1col">
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<div class="form-group">
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@@ -1,4 +1,4 @@
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<div class="tab skills sheet-part" data-group="sheet" data-tab="skills">
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<div class="tab skills sheet-part {{#if @root.tabs.skills.active}}active{{/if}}" data-group="sheet" data-tab="skills">
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<h3>{{ localize 'VERMINE.skills' }}</h3>
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{{!-- Category Selector --}}
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@@ -1,4 +1,4 @@
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<div class="tab threat sheet-part" data-group="sheet" data-tab="threat">
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<div class="tab threat sheet-part {{#if @root.tabs.threat.active}}active{{/if}}" data-group="sheet" data-tab="threat">
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<h3>{{ localize 'ADVERSITY.threat_details' }}</h3>
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<div class="grid grid-3col">
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{{!-- Menace --}}
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