Files
vermine2047/templates/actor/appv2/creature-stats.hbs
T
uberwald f2c8cfe246 feat: équipement, échanges de coups et améliorations des fiches
- équipement des armes et protections (champ equipped, liste des équipés, toggle)
- échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat)
- dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés
- conservation du scroll des fiches lors des modifs (option scrollable + classe active)
- verrouillage des compétences PNJ en mode jeu
- corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
2026-08-04 14:14:03 +02:00

69 lines
3.4 KiB
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<div class="tab stats sheet-part {{#if @root.tabs.stats.active}}active{{/if}}" data-group="sheet" data-tab="stats">
<h3>{{ localize 'VERMINE.base_values' }}</h3>
{{!-- Total attaque (lancable) --}}
<div class="mdb align-center">
<h4>{{ localize 'VERMINE.total_attack' }}</h4>
<a class="rollable" data-type="creature-attack" data-label="attack" title="{{ localize 'VERMINE.roll' }}">{{ system.computed.attack }}<i class="fas fa-dice-d10"></i></a>
</div>
<section class="grid grid-3col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.pattern' }}: {{ patternLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePatternLevel "attack" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePatternLevel "damage" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creaturePatternLevel "minorWound" system.pattern.value }}/
{{ creaturePatternLevel "majorWound" system.pattern.value }}/
{{ creaturePatternLevel "deadlyWound" system.pattern.value }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.size' }}: {{ sizeLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack' }}: {{ sizeCumulative.attack }}</li>
<li>{{ localize 'ADVERSITY.vigor' }}: {{ sizeCumulative.vigor }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ sizeCumulative.minorWound }}/
{{ sizeCumulative.majorWound }}/
{{ sizeCumulative.deadlyWound }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.role' }}: {{ roleLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.reaction' }}: {{ creatureRoleLevel "reaction" system.role.value }} + {{ creatureRoleLevel "reaction_bonus" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.pools' }}: {{ creatureRoleLevel "pools" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.gear' }}: {{ creatureRoleLevel "gear" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.protection' }}: {{ creatureRoleLevel "protection" system.role.value }}</li>
</ul>
</div>
</section>
<section class="grid grid-2col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.pack' }}: {{ packLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePackLevel "attack" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePackLevel "damage" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creaturePackLevel "minorWound" system.pack.value }}/
{{ creaturePackLevel "majorWound" system.pack.value }}/
{{ creaturePackLevel "deadlyWound" system.pack.value }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'VERMINE.wound_thresholds' }}</h4>
<ul class="unstyled">
<li>{{ localize 'VERMINE.wounds.light' }}: {{ system.minorWound.threshold }}D</li>
<li>{{ localize 'VERMINE.wounds.heavy' }}: {{ system.majorWound.threshold }}D</li>
<li>{{ localize 'VERMINE.wounds.deadly' }}: {{ system.deadlyWound.threshold }}D</li>
</ul>
</div>
</section>
</div>