feat: équipement, échanges de coups et améliorations des fiches
- équipement des armes et protections (champ equipped, liste des équipés, toggle) - échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat) - dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés - conservation du scroll des fiches lors des modifs (option scrollable + classe active) - verrouillage des compétences PNJ en mode jeu - corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
This commit is contained in:
@@ -1,4 +1,4 @@
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<div class="tab abilities sheet-part" data-group="sheet" data-tab="abilities">
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<div class="tab abilities sheet-part {{#if @root.tabs.abilities.active}}active{{/if}}" data-group="sheet" data-tab="abilities">
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{{!-- Character --}}
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<h3>{{ localize 'VERMINE.abilities' }}</h3>
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<div class="grid grid-4col">
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@@ -1,4 +1,4 @@
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<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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<div class="align-center">
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<div class="shadow">
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<h4>situation de combat par défaut</h4>
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@@ -20,6 +20,7 @@
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</div>
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</div>
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</div>
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{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
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<div class="flexrow">
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<div class="self-control-container flexcol align-center">
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<h4 class="align-center">
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@@ -42,7 +43,6 @@
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unavailable
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{{/ifgt}}">
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{{#iflteq @row @root.system.attributes.self_control.max }}
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -56,7 +56,6 @@
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"
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/>
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{{/if}}
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{{/iflteq}}
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</div>
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@@ -88,7 +87,6 @@
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unavailable
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{{/ifgt}}">
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{{#iflteq @row @root.system.attributes.effort.max }}
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -102,7 +100,6 @@
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"
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/>
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{{/if}}
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{{/iflteq}}
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</div>
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@@ -124,7 +121,6 @@
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<div class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }}
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checked
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{{/iflteq}}">
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -141,7 +137,6 @@
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checked="true"
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{{/ife}}
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/>
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{{/if}}
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</div>
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{{/repeat}}
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</div>
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@@ -155,7 +150,6 @@
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<div class="hexa ability{{#iflteq @majourwoundmax @root.system.majorWound.value }}
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checked
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{{/iflteq}}">
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -173,7 +167,6 @@
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checked="true"
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{{/ife}}
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/>
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{{/if}}
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</div>
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{{/repeat}}
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@@ -189,7 +182,6 @@
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<div class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
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checked
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{{/iflteq}}">
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{{#if @root.isEditMode}}
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<input
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type="radio"
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data-dtype="Number"
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@@ -206,7 +198,6 @@
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checked="true"
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{{/ife}}
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/>
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{{/if}}
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</div>
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{{/repeat}}
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@@ -1,4 +1,4 @@
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<div class="tab equipment sheet-part" data-group="sheet" data-tab="equipment">
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<div class="tab equipment sheet-part {{#if @root.tabs.equipment.active}}active{{/if}}" data-group="sheet" data-tab="equipment">
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<div class="weapons">
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<h4>{{localize 'ITEMS.weapons'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
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@@ -1,4 +1,4 @@
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<div class="tab stories sheet-part" data-group="sheet" data-tab="stories">
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<div class="tab stories sheet-part {{#if @root.tabs.stories.active}}active{{/if}}" data-group="sheet" data-tab="stories">
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<section class="flexrow flex-group-left flex-align-left gap-md">
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<div>
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<h4>{{ localize 'IDENTITY.theme'}}</h4>
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@@ -1,4 +1,4 @@
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<div class="tab totem sheet-part" data-group="sheet" data-tab="totem">
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<div class="tab totem sheet-part {{#if @root.tabs.totem.active}}active{{/if}}" data-group="sheet" data-tab="totem">
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{{#if system.identity.totem}}
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<div class="totem-details">
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<img
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@@ -1,4 +1,4 @@
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<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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<div class="grid grid-2col">
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{{!-- Computed Values --}}
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<div>
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@@ -1,4 +1,4 @@
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<div class="tab effects sheet-part" data-group="sheet" data-tab="effects">
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<div class="tab effects sheet-part {{#if @root.tabs.effects.active}}active{{/if}}" data-group="sheet" data-tab="effects">
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name" }}</h4>
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<ol class="items-list effects-list">
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{{#each effects as |section sid|}}
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@@ -1,4 +1,4 @@
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<div class="tab info sheet-part" data-group="sheet" data-tab="info">
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<div class="tab info sheet-part {{#if @root.tabs.info.active}}active{{/if}}" data-group="sheet" data-tab="info">
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<div class="grid grid-2col">
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<div>
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<h4>{{ localize 'IDENTITY.profile' }}</h4>
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@@ -1,4 +1,4 @@
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<div class="tab stats sheet-part" data-group="sheet" data-tab="stats">
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<div class="tab stats sheet-part {{#if @root.tabs.stats.active}}active{{/if}}" data-group="sheet" data-tab="stats">
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<h3>{{ localize 'VERMINE.base_values' }}</h3>
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{{!-- Total attaque (lancable) --}}
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@@ -1,4 +1,4 @@
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<div class="tab gear sheet-part" data-group="sheet" data-tab="gear">
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<div class="tab gear sheet-part {{#if @root.tabs.gear.active}}active{{/if}}" data-group="sheet" data-tab="gear">
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<div class="grid grid-2col">
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<div>
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<ol class="items-list">
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@@ -1,4 +1,4 @@
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<div class="tab info sheet-part" data-group="sheet" data-tab="info">
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<div class="tab info sheet-part {{#if @root.tabs.info.active}}active{{/if}}" data-group="sheet" data-tab="info">
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<div class="grid grid-2col">
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{{!-- Group Identity --}}
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@@ -1,4 +1,4 @@
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<div class="tab reserve sheet-part" data-group="sheet" data-tab="reserve">
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<div class="tab reserve sheet-part {{#if @root.tabs.reserve.active}}active{{/if}}" data-group="sheet" data-tab="reserve">
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<div class="grid grid-2col">
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{{!-- Group Reserve and Morale --}}
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<div class="grid-span-2">
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@@ -1,4 +1,4 @@
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<div class="tab road sheet-part" data-group="sheet" data-tab="road">
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<div class="tab road sheet-part {{#if @root.tabs.road.active}}active{{/if}}" data-group="sheet" data-tab="road">
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<ol class="items-list">
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<li class="item flexrow items-header">
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<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
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@@ -1,4 +1,4 @@
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<div class="tab characteristics sheet-part" data-group="sheet" data-tab="characteristics">
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<div class="tab characteristics sheet-part {{#if @root.tabs.characteristics.active}}active{{/if}}" data-group="sheet" data-tab="characteristics">
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<h3>{{ localize 'VERMINE.abilities' }}</h3>
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{{!-- Caracteristiques physiques --}}
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@@ -1,4 +1,4 @@
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<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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<div class="grid grid-2col">
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<div>
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<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
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@@ -27,6 +27,7 @@
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</p>
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</div>
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</div>
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{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
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<h4 class="item-name effect-name flexrow">{{ localize
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"VERMINE.wounds.name"}}</h4>
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<ul class="unstyled">
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@@ -0,0 +1,10 @@
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<div class="tab equipment sheet-part {{#if @root.tabs.equipment.active}}active{{/if}}" data-group="sheet" data-tab="equipment">
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<div class="weapons">
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<h4>{{localize 'ITEMS.weapons'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
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</div>
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<div class="protections">
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<h4>{{localize 'ITEMS.defenses'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
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</div>
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</div>
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@@ -1,4 +1,4 @@
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<div class="tab notes sheet-part" data-group="sheet" data-tab="notes">
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<div class="tab notes sheet-part {{#if @root.tabs.notes.active}}active{{/if}}" data-group="sheet" data-tab="notes">
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<h3>{{ localize 'IDENTITY.notes' }}</h3>
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<div class="grid grid-1col">
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<div class="form-group">
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@@ -1,4 +1,4 @@
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<div class="tab skills sheet-part" data-group="sheet" data-tab="skills">
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<div class="tab skills sheet-part {{#if @root.tabs.skills.active}}active{{/if}}" data-group="sheet" data-tab="skills">
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<h3>{{ localize 'VERMINE.skills' }}</h3>
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{{!-- Category Selector --}}
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@@ -1,4 +1,4 @@
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<div class="tab threat sheet-part" data-group="sheet" data-tab="threat">
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<div class="tab threat sheet-part {{#if @root.tabs.threat.active}}active{{/if}}" data-group="sheet" data-tab="threat">
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<h3>{{ localize 'ADVERSITY.threat_details' }}</h3>
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<div class="grid grid-3col">
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{{!-- Menace --}}
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@@ -15,6 +15,7 @@
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data-type="defense"
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data-action="create"
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><i class="fas fa-plus"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-circle"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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@@ -42,6 +43,13 @@
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<div><a data-action="edit" title="Edit Item">{{item.system.rarity.value}}</a></div>
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<div><a data-action="edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a
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data-action="toggleEquip"
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data-item-id="{{item._id}}"
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title="{{#if item.system.equipped}}{{ localize 'VERMINE.unequip'}}{{else}}{{ localize 'VERMINE.equip'}}{{/if}}"
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><i
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class="fas {{#if item.system.equipped}}fa-circle-check{{else}}fa-circle{{/if}}"
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></i></a>
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<a
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data-action="delete"
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title="Delete Item"
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@@ -0,0 +1,64 @@
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{{#if equippedWeapons.length}}
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<div class="equipped-gear">
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<h4 class="item-name flexrow">{{ localize 'ITEMS.weapons'}}</h4>
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<ol class="items-list">
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{{#each equippedWeapons as |item|}}
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<li
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class="item flexrow flex-group-center align-center"
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data-item-id="{{item._id}}"
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>
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<div class="item-name flexrow" style="flex:4;">
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<div class="item-image">
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<a data-action="roll"><img
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src="{{item.img}}"
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title="{{item.name}}"
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width="24"
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height="24"
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/></a>
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</div>
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<a data-action="roll">{{item.name}}</a>
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</div>
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<div style="flex:1;"><a data-action="attack" title="{{ localize 'VERMINE.attack' }}"><i class="fas fa-crosshairs"></i></a></div>
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<div style="flex:2;"><a data-action="edit" title="Edit Item">
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{{#if item.system.damage.addVigor}}
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{{localize 'VERMINE.vigor'}}+
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{{/if}}
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{{item.system.damage.value}}
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({{item.system.damage.type}})
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</a></div>
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<div style="flex:2;">{{#if item.system.skill}}{{ smarttlk 'SKILLS' item.system.skill 'name' }}{{/if}}</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{/if}}
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{{#if equippedDefenses.length}}
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<div class="equipped-gear">
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<h4 class="item-name flexrow">{{ localize 'ITEMS.defenses'}}</h4>
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<ol class="items-list">
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{{#each equippedDefenses as |item|}}
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<li
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class="item flexrow flex-group-center align-center"
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data-item-id="{{item._id}}"
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>
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<div class="item-name flexrow" style="flex:4;">
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<div class="item-image">
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<a data-action="roll"><img
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src="{{item.img}}"
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title="{{item.name}}"
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width="24"
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height="24"
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/></a>
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</div>
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<a data-action="edit" title="Edit Item">{{item.name}}</a>
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</div>
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<div style="flex:2;"><a data-action="edit" title="Edit Item">{{item.system.level}}</a></div>
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<div style="flex:2;"><a data-action="edit" title="Edit Item">
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{{#if item.system.isShield}}{{ localize 'ITEMS.shield' }}{{/if}}
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</a></div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{/if}}
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@@ -9,6 +9,7 @@
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<div class="item-controls">
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<a class="item-control item-create" title="Create item"
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data-type="weapon" data-action="create"><i class="fas fa-plus"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-circle"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-trash"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-edit"></i></a>
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</div>
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@@ -37,10 +38,15 @@
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<div style="flex:1;"><a data-action="edit" title="Edit Item">{{item.system.rarity.value}}</a></div>
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<div style="flex:1;"><a data-action="edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a data-action="toggleEquip" data-item-id="{{item._id}}"
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title="{{#if item.system.equipped}}{{ localize 'VERMINE.unequip'}}{{else}}{{ localize 'VERMINE.equip'}}{{/if}}"><i
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class="fas {{#if item.system.equipped}}fa-circle-check{{else}}fa-circle{{/if}}"></i></a>
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<a data-action="delete" title="Delete Item"><i
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class="fas fa-trash"></i></a>
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<a data-action="edit" title="Edit Item"><i
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class="fas fa-edit"></i></a>
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<a data-action="attack" title="{{ localize 'VERMINE.attack' }}"><i
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class="fas fa-crosshairs"></i></a>
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<a data-action="roll" title="Roll Item"><i
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class="fas fa-dice"></i></a>
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</div>
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@@ -8,6 +8,7 @@
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{{/if}}
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</label>
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<div class="skill-control">
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{{#if @root.isEditMode}}
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<input
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type="range"
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name="system.skills.{{key}}.value"
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@@ -16,6 +17,7 @@
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max="{{skill.max}}"
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data-dtype="Number"
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/>
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{{/if}}
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<span class="skill-value">{{skill.value}}D</span>
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</div>
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</div>
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