feat(traits): tâche 0 + phases 2-4 — automatisation complète des Traits
Tâche 0 : - item.mjs : champ equipped sur items génériques + toggle fiche - nouveau module/system/traits.mjs (helpers partagés : equippedItems, lourdMalus, mobilityHandicap, feticheItem…) Phase 2 — Combat : - Lourd : malus cumulés auto (Vigueur < n) dans le dialogue + pool - Rapide : handicap (n) pré-rempli dans la défense (character + PNJ) + note carte - Rafale : case tir en rafale (+2 difficulté), +n réussites si réussi (bonusOnSuccess) - Portée : portée effective n × Vigueur affichée - Maniable/Mobilité : note de rappel (dialogue + carte) - Incapacitant : bouton « Jet de Santé (n) » sur la carte d'échange - getLabel() : libellés caractéristiques/compétences localisés Phase 3 — Jets d'action : - Ponctuel : annule jusqu'à n Handicaps, consommé au jet (Traits supprimé à 0) - Pratique : outil sélectionné +2D au lieu de +1D - Intimidant : case « Brandit » → -1D Psychologie ou Relance 1D - Malus : champ « Malus temporaires » manuel déduit du pool - Durée : note « n tours » sur la carte de jet d'arme - roll() : transmission effectiveRange/mobilityHandicap/ponctuelUsed/intimidant (corrige l'affichage Portée/Mobilité) Phase 4 — Acteur : - Fétiche : +1D Effort ET Sang-Froid (max dérivé, config corrigé), alerte 2+ fétiches, action « Perdre le fétiche » (-2D, max -1D persistant feticheLoss) - Zone : note + bouton « Appliquer aux cibles de la zone » (#onApplyZone) CSS : styles LESS pour les nouvelles classes (fetiche-block, exchange-reminder/zone, traits-reminder, tool-bonus/ponctuel, duree-note) i18n : 29 clés fr/en TRAITS_PLAN.md : plan complet cochée
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@@ -31,6 +31,12 @@
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<strong>{{localize "VERMINE.ranges"}}:</strong>
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{{param.weapon.system.min_range}} / {{param.weapon.system.max_range}}
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</span>
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{{#if param.effectiveRange}}
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<span class="weapon-detail">
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<strong>{{localize "VERMINE.effective_range"}}:</strong>
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{{param.effectiveRange}} m
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</span>
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{{/if}}
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<span class="weapon-detail">
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<strong>{{localize "VERMINE.ammo"}}:</strong>
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{{param.weapon.system.ammo}}
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@@ -48,12 +54,21 @@
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{{/each}}
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</div>
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{{/if}}
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{{#if param.weapon.system.traits.duree}}
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<div class="weapon-detail duree-note"><i class="fas fa-hourglass-half"></i> {{ localize 'VERMINE.duree_note' value=param.weapon.system.traits.duree.value }}</div>
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{{/if}}
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</div>
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{{/if}}
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{{#if param.attack}}
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<div class="exchange-actions" data-exchange-id="{{param.attack.id}}">
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<div class="exchange-header"><i class="fas fa-exchange-alt"></i> {{localize "VERMINE.exchange"}}</div>
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{{#if param.attack.rapideHandicap}}
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<div class="exchange-reminder"><i class="fas fa-bolt"></i> {{ localize 'VERMINE.rapide_note' handicap=param.attack.rapideHandicap }}</div>
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{{/if}}
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{{#if param.attack.zoneValue}}
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<div class="exchange-reminder"><i class="fas fa-burst"></i> {{ localize 'VERMINE.zone_note' value=param.attack.zoneValue }}</div>
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{{/if}}
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{{#each param.attack.targets}}
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<div class="exchange-target">
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<span class="exchange-target-name"><i class="fas fa-bullseye"></i> {{this.name}}</span>
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@@ -65,9 +80,15 @@
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{{else}}
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<span class="exchange-passive"><i class="fas fa-shield-virus"></i> {{localize "VERMINE.passive_defense"}}</span>
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{{/if}}
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{{#if @root.param.weapon.system.traits.incapacitant}}
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<button type="button" class="exchange-incapacitant" data-target-id="{{this.id}}" data-target-uuid="{{this.uuid}}" data-value="{{@root.param.weapon.system.traits.incapacitant.value}}" title="{{localize 'VERMINE.incapacitant_roll'}}"><i class="fas fa-bolt"></i> {{localize "VERMINE.incapacitant_roll"}} ({{@root.param.weapon.system.traits.incapacitant.value}})</button>
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{{/if}}
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</div>
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{{/each}}
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<button type="button" class="exchange-resolve" data-exchange-id="{{param.attack.id}}"><i class="fas fa-balance-scale"></i> {{localize "VERMINE.resolve"}}</button>
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{{#if param.attack.zoneValue}}
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<button type="button" class="exchange-zone" data-exchange-id="{{param.attack.id}}"><i class="fas fa-burst"></i> {{ localize "VERMINE.zone_apply" }}</button>
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{{/if}}
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</div>
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{{/if}}
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@@ -87,12 +108,30 @@
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<span class="context-value">+{{param.handicap}}</span>
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</div>
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{{/if}}
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{{#if param.mobilityHandicap}}
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<div class="context-item">
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<span class="context-label">{{localize "VERMINE.mobility"}}</span>
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<span class="context-value">{{ localize 'VERMINE.traits_mobility_note' handicap=param.mobilityHandicap }}</span>
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</div>
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{{/if}}
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{{#if verdict.bonusSuccesses}}
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<div class="context-item">
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<span class="context-label">{{localize "VERMINE.auto_successes"}}</span>
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<span class="context-value">+{{verdict.bonusSuccesses}}</span>
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</div>
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{{/if}}
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{{#if param.intimidant}}
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<div class="context-item">
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<span class="context-label">{{localize "VERMINE.intimidant"}}</span>
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<span class="context-value">{{#if param.intimidant.psychology}}{{localize "VERMINE.intimidant_psychology"}}{{else}}{{localize "VERMINE.intimidant_reroll"}}{{/if}}</span>
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</div>
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{{/if}}
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{{#if param.ponctuelUsed}}
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<div class="context-item">
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<span class="context-label">{{localize "VERMINE.ponctuel"}}</span>
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<span class="context-value">{{ localize 'VERMINE.ponctuel_used' value=param.ponctuelUsed }}</span>
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</div>
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{{/if}}
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{{#if param.specialtyName}}
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<div class="context-item">
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<span class="context-label">{{localize "VERMINE.specialty"}}</span>
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@@ -142,9 +181,15 @@
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{{#if param.poolBreakdown.help}}
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<span class="pool-item">{{localize "VERMINE.pool_help"}} +{{param.poolBreakdown.help}}D</span>
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{{/if}}
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{{#if param.poolBreakdown.tooling}}
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<span class="pool-item">{{localize "VERMINE.pool_tooling"}} +{{param.poolBreakdown.tooling}}D</span>
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{{/if}}
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{{#if param.poolBreakdown.tooling}}
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<span class="pool-item">{{localize "VERMINE.pool_tooling"}} +{{param.poolBreakdown.tooling}}D</span>
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{{/if}}
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{{#if param.poolBreakdown.tempMalus}}
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<span class="pool-item pool-malus">{{localize "VERMINE.pool_temp_malus"}} -{{param.poolBreakdown.tempMalus}}D</span>
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{{/if}}
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{{#if param.poolBreakdown.psychology}}
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<span class="pool-item pool-malus">{{localize "VERMINE.pool_psychology"}} -{{param.poolBreakdown.psychology}}D</span>
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{{/if}}
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{{#if param.poolBreakdown.group}}
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<span class="pool-item">{{localize "VERMINE.pool_group"}} +{{param.poolBreakdown.group}}D</span>
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{{/if}}
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@@ -160,9 +205,19 @@
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{{#if param.poolBreakdown.domainBonus}}
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<span class="pool-item">{{#ifgt param.poolBreakdown.domainBonus 0}}{{localize "VERMINE.domain_bonus"}}{{else}}{{localize "VERMINE.domain_penalty"}}{{/ifgt}} {{param.poolBreakdown.domainBonus}}D</span>
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{{/if}}
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{{#if param.poolBreakdown.malus}}
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<span class="pool-item pool-malus">{{localize "VERMINE.pool_malus"}} -{{param.poolBreakdown.malus}}D</span>
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{{/if}}
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{{#unless param.poolBreakdown.wound}}
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{{#unless param.poolBreakdown.lourd}}
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{{#if param.poolBreakdown.malus}}
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<span class="pool-item pool-malus">{{localize "VERMINE.pool_malus"}} -{{param.poolBreakdown.malus}}D</span>
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{{/if}}
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{{/unless}}
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{{/unless}}
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{{#if param.poolBreakdown.wound}}
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<span class="pool-item pool-malus">{{localize "VERMINE.pool_wound"}} -{{param.poolBreakdown.wound}}D</span>
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{{/if}}
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{{#if param.poolBreakdown.lourd}}
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<span class="pool-item pool-malus">{{localize "VERMINE.pool_lourd"}} -{{param.poolBreakdown.lourd}}D</span>
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{{/if}}
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<span class="pool-item pool-total">{{localize "VERMINE.pool_total"}} {{param.poolBreakdown.total}}D</span>
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</div>
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</div>
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