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vermine2047/templates/roll-message.hbs
T
uberwald ef01651b1d feat(traits): tâche 0 + phases 2-4 — automatisation complète des Traits
Tâche 0 :
- item.mjs : champ equipped sur items génériques + toggle fiche
- nouveau module/system/traits.mjs (helpers partagés : equippedItems, lourdMalus, mobilityHandicap, feticheItem…)

Phase 2 — Combat :
- Lourd : malus cumulés auto (Vigueur < n) dans le dialogue + pool
- Rapide : handicap (n) pré-rempli dans la défense (character + PNJ) + note carte
- Rafale : case tir en rafale (+2 difficulté), +n réussites si réussi (bonusOnSuccess)
- Portée : portée effective n × Vigueur affichée
- Maniable/Mobilité : note de rappel (dialogue + carte)
- Incapacitant : bouton « Jet de Santé (n) » sur la carte d'échange
- getLabel() : libellés caractéristiques/compétences localisés

Phase 3 — Jets d'action :
- Ponctuel : annule jusqu'à n Handicaps, consommé au jet (Traits supprimé à 0)
- Pratique : outil sélectionné +2D au lieu de +1D
- Intimidant : case « Brandit » → -1D Psychologie ou Relance 1D
- Malus : champ « Malus temporaires » manuel déduit du pool
- Durée : note « n tours » sur la carte de jet d'arme
- roll() : transmission effectiveRange/mobilityHandicap/ponctuelUsed/intimidant (corrige l'affichage Portée/Mobilité)

Phase 4 — Acteur :
- Fétiche : +1D Effort ET Sang-Froid (max dérivé, config corrigé), alerte 2+ fétiches, action « Perdre le fétiche » (-2D, max -1D persistant feticheLoss)
- Zone : note + bouton « Appliquer aux cibles de la zone » (#onApplyZone)

CSS : styles LESS pour les nouvelles classes (fetiche-block, exchange-reminder/zone, traits-reminder, tool-bonus/ponctuel, duree-note)
i18n : 29 clés fr/en
TRAITS_PLAN.md : plan complet cochée
2026-08-07 15:30:41 +02:00

295 lines
13 KiB
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<div class="vermine-roll-message" data-free-successes="{{verdict.bonusSuccesses}}">
{{!-- Verdict --}}
<div class="roll-verdict {{#if verdict.success}}success{{else}}failure{{/if}}">
{{#if verdict.success}}
<i class="fas fa-check-circle"></i>
<span>{{localize "VERMINE.roll_success"}}</span>
{{else}}
<i class="fas fa-times-circle"></i>
<span>{{localize "VERMINE.roll_failure"}}</span>
{{/if}}
</div>
<h3>{{param.actor.name}} : {{localize "VERMINE.test_of"}} {{param.rollLabel}}</h3>
{{#if param.weapon}}
<div class="weapon-block">
<div class="weapon-block-header flexrow">
<span class="weapon-icon"><i class="fas fa-crosshairs"></i></span>
<span class="weapon-name">{{param.weapon.name}}</span>
{{#if param.targets.length}}
<span class="weapon-targets"><i class="fas fa-bullseye"></i> {{param.targets}}</span>
{{/if}}
</div>
<div class="flexrow flex-wrap weapon-details">
<span class="weapon-detail">
<strong>{{localize "VERMINE.damages"}}:</strong>
{{#if param.weapon.system.damage.addVigor}}{{localize "ADVERSITY.vigor"}}+ {{/if}}
{{param.weapon.system.damage.value}} ({{param.weapon.system.damage.type}})
</span>
<span class="weapon-detail">
<strong>{{localize "VERMINE.ranges"}}:</strong>
{{param.weapon.system.min_range}} / {{param.weapon.system.max_range}}
</span>
{{#if param.effectiveRange}}
<span class="weapon-detail">
<strong>{{localize "VERMINE.effective_range"}}:</strong>
{{param.effectiveRange}} m
</span>
{{/if}}
<span class="weapon-detail">
<strong>{{localize "VERMINE.ammo"}}:</strong>
{{param.weapon.system.ammo}}
</span>
</div>
{{#if param.weapon.system.traits}}
<div class="flexrow flex-wrap weapon-traits">
<span class="weapon-detail weapon-traits-label">
<strong>{{localize "VERMINE.traits"}}:</strong>
</span>
{{#each param.weapon.system.traits as |trait key|}}
{{#if trait}}
<span class="weapon-trait" data-tooltip="{{trait.description}}">{{trait.name}}{{#if trait.value}} ({{trait.value}}){{/if}}</span>
{{/if}}
{{/each}}
</div>
{{/if}}
{{#if param.weapon.system.traits.duree}}
<div class="weapon-detail duree-note"><i class="fas fa-hourglass-half"></i> {{ localize 'VERMINE.duree_note' value=param.weapon.system.traits.duree.value }}</div>
{{/if}}
</div>
{{/if}}
{{#if param.attack}}
<div class="exchange-actions" data-exchange-id="{{param.attack.id}}">
<div class="exchange-header"><i class="fas fa-exchange-alt"></i> {{localize "VERMINE.exchange"}}</div>
{{#if param.attack.rapideHandicap}}
<div class="exchange-reminder"><i class="fas fa-bolt"></i> {{ localize 'VERMINE.rapide_note' handicap=param.attack.rapideHandicap }}</div>
{{/if}}
{{#if param.attack.zoneValue}}
<div class="exchange-reminder"><i class="fas fa-burst"></i> {{ localize 'VERMINE.zone_note' value=param.attack.zoneValue }}</div>
{{/if}}
{{#each param.attack.targets}}
<div class="exchange-target">
<span class="exchange-target-name"><i class="fas fa-bullseye"></i> {{this.name}}</span>
{{#if this.canDefend}}
<button type="button" class="exchange-defend" data-type="esquive" data-target-id="{{this.id}}" data-target-uuid="{{this.uuid}}" title="{{localize 'VERMINE.defense_esquive'}}"><i class="fas fa-running"></i> {{localize "VERMINE.defense_esquive"}}</button>
{{#ife @root.param.attack.mode "contact"}}
<button type="button" class="exchange-defend" data-type="parade" data-target-id="{{this.id}}" data-target-uuid="{{this.uuid}}" title="{{localize 'VERMINE.defense_parade'}}"><i class="fas fa-shield-alt"></i> {{localize "VERMINE.defense_parade"}}</button>
{{/ife}}
{{else}}
<span class="exchange-passive"><i class="fas fa-shield-virus"></i> {{localize "VERMINE.passive_defense"}}</span>
{{/if}}
{{#if @root.param.weapon.system.traits.incapacitant}}
<button type="button" class="exchange-incapacitant" data-target-id="{{this.id}}" data-target-uuid="{{this.uuid}}" data-value="{{@root.param.weapon.system.traits.incapacitant.value}}" title="{{localize 'VERMINE.incapacitant_roll'}}"><i class="fas fa-bolt"></i> {{localize "VERMINE.incapacitant_roll"}} ({{@root.param.weapon.system.traits.incapacitant.value}})</button>
{{/if}}
</div>
{{/each}}
<button type="button" class="exchange-resolve" data-exchange-id="{{param.attack.id}}"><i class="fas fa-balance-scale"></i> {{localize "VERMINE.resolve"}}</button>
{{#if param.attack.zoneValue}}
<button type="button" class="exchange-zone" data-exchange-id="{{param.attack.id}}"><i class="fas fa-burst"></i> {{ localize "VERMINE.zone_apply" }}</button>
{{/if}}
</div>
{{/if}}
{{!-- Context --}}
<div class="roll-context flexrow flex-wrap">
<div class="context-item">
<span class="context-label">{{localize "VERMINE.difficulty"}}</span>
<span class="context-value" id="difficulty">{{param.difficulty}}</span>
</div>
<div class="context-item">
<span class="context-label">{{localize "VERMINE.success_required"}}</span>
<span class="context-value">{{verdict.required}}</span>
</div>
{{#if param.handicap}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.handicap"}}</span>
<span class="context-value">+{{param.handicap}}</span>
</div>
{{/if}}
{{#if param.mobilityHandicap}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.mobility"}}</span>
<span class="context-value">{{ localize 'VERMINE.traits_mobility_note' handicap=param.mobilityHandicap }}</span>
</div>
{{/if}}
{{#if verdict.bonusSuccesses}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.auto_successes"}}</span>
<span class="context-value">+{{verdict.bonusSuccesses}}</span>
</div>
{{/if}}
{{#if param.intimidant}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.intimidant"}}</span>
<span class="context-value">{{#if param.intimidant.psychology}}{{localize "VERMINE.intimidant_psychology"}}{{else}}{{localize "VERMINE.intimidant_reroll"}}{{/if}}</span>
</div>
{{/if}}
{{#if param.ponctuelUsed}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.ponctuel"}}</span>
<span class="context-value">{{ localize 'VERMINE.ponctuel_used' value=param.ponctuelUsed }}</span>
</div>
{{/if}}
{{#if param.specialtyName}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.specialty"}}</span>
<span class="context-value">+1D {{param.specialtyName}}</span>
</div>
{{/if}}
{{#if param.self_control}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.self_control"}}</span>
<span class="context-value">+{{param.self_control}}D</span>
</div>
{{/if}}
{{#if param.totems.human}}
<div class="context-item totem-human">
<span class="context-label">{{localize "VERMINE.totem_used"}}</span>
<span class="context-value">{{localize "TOTEMS.human.name"}}{{#ife param.keepTotem "human"}} ({{localize "VERMINE.totem_keep"}}){{/ife}}</span>
</div>
{{/if}}
{{#if param.totems.adapted}}
<div class="context-item totem-adapted">
<span class="context-label">{{localize "VERMINE.totem_used"}}</span>
<span class="context-value">{{localize "TOTEMS.adapted.name"}}{{#ife param.keepTotem "adapted"}} ({{localize "VERMINE.totem_keep"}}){{/ife}}</span>
</div>
{{/if}}
{{#if param.skillLevel}}
<div class="context-item">
<span class="context-label">{{localize "VERMINE.skill_mastery"}}</span>
<span class="context-value">{{skillLevel "label" param.skillLevel}}</span>
</div>
{{/if}}
</div>
{{!-- Dice pool breakdown --}}
{{#if param.poolBreakdown}}
<div class="roll-pool">
<h4>{{localize "VERMINE.roll_pool"}}</h4>
<div class="flexrow flex-wrap pool-breakdown">
{{#if param.poolBreakdown.ability}}
<span class="pool-item">{{localize "VERMINE.pool_ability"}} {{param.poolBreakdown.ability}}D</span>
{{/if}}
{{#if param.poolBreakdown.skill}}
<span class="pool-item">{{localize "VERMINE.pool_skill"}} {{param.poolBreakdown.skill}}D</span>
{{/if}}
{{#if param.poolBreakdown.specialty}}
<span class="pool-item">{{localize "VERMINE.pool_specialty"}} +{{param.poolBreakdown.specialty}}D</span>
{{/if}}
{{#if param.poolBreakdown.help}}
<span class="pool-item">{{localize "VERMINE.pool_help"}} +{{param.poolBreakdown.help}}D</span>
{{/if}}
{{#if param.poolBreakdown.tooling}}
<span class="pool-item">{{localize "VERMINE.pool_tooling"}} +{{param.poolBreakdown.tooling}}D</span>
{{/if}}
{{#if param.poolBreakdown.tempMalus}}
<span class="pool-item pool-malus">{{localize "VERMINE.pool_temp_malus"}} -{{param.poolBreakdown.tempMalus}}D</span>
{{/if}}
{{#if param.poolBreakdown.psychology}}
<span class="pool-item pool-malus">{{localize "VERMINE.pool_psychology"}} -{{param.poolBreakdown.psychology}}D</span>
{{/if}}
{{#if param.poolBreakdown.group}}
<span class="pool-item">{{localize "VERMINE.pool_group"}} +{{param.poolBreakdown.group}}D</span>
{{/if}}
{{#if param.poolBreakdown.pools}}
<span class="pool-item">{{localize "VERMINE.pool_pools"}} +{{param.poolBreakdown.pools}}D</span>
{{/if}}
{{#if param.poolBreakdown.experience}}
<span class="pool-item">{{localize "VERMINE.pool_experience"}} +{{param.poolBreakdown.experience}}D</span>
{{/if}}
{{#if param.poolBreakdown.selfControl}}
<span class="pool-item">{{localize "VERMINE.pool_selfControl"}} +{{param.poolBreakdown.selfControl}}D</span>
{{/if}}
{{#if param.poolBreakdown.domainBonus}}
<span class="pool-item">{{#ifgt param.poolBreakdown.domainBonus 0}}{{localize "VERMINE.domain_bonus"}}{{else}}{{localize "VERMINE.domain_penalty"}}{{/ifgt}} {{param.poolBreakdown.domainBonus}}D</span>
{{/if}}
{{#unless param.poolBreakdown.wound}}
{{#unless param.poolBreakdown.lourd}}
{{#if param.poolBreakdown.malus}}
<span class="pool-item pool-malus">{{localize "VERMINE.pool_malus"}} -{{param.poolBreakdown.malus}}D</span>
{{/if}}
{{/unless}}
{{/unless}}
{{#if param.poolBreakdown.wound}}
<span class="pool-item pool-malus">{{localize "VERMINE.pool_wound"}} -{{param.poolBreakdown.wound}}D</span>
{{/if}}
{{#if param.poolBreakdown.lourd}}
<span class="pool-item pool-malus">{{localize "VERMINE.pool_lourd"}} -{{param.poolBreakdown.lourd}}D</span>
{{/if}}
<span class="pool-item pool-total">{{localize "VERMINE.pool_total"}} {{param.poolBreakdown.total}}D</span>
</div>
</div>
{{/if}}
<div class="reroll-fromroll">
<h4>{{localize "VERMINE.rerolls_possible"}} : <span id="allowed_reroll">{{param.Reroll}}</span></h4>
<div class="reroll flexrow">
<div class="reroll-from-effort flexrow">
<h4 class="flexcol">
<span>{{localize "VERMINE.effort"}}</span>
</h4>
<input type="range"
min="0"
max="{{param.max_effort}}"
value="0"
id="effort-reroll">
</input>
<button class="grant-reroll" data-tooltip="{{localize 'VERMINE.grant_reroll'}}">
<span id="granted-reroll">0</span>
</button>
</div>
</div>
</div>
{{!-- Dice results --}}
<ul class="flexrow roll-results initial-roll" data-difficulty="{{param.difficulty}}">
{{#each roll.dice as |dieType index|}}
{{#each dieType.results as |die index|}}
{{! Determine dice class and type based on flavor (leading token) }}
{{#ifStartsWith dieType.options.flavor "human_"}}
{{set diceClass="human"}}
{{set diceTypeVal="human"}}
{{else ifStartsWith dieType.options.flavor "adapted_"}}
{{set diceClass="adapted"}}
{{set diceTypeVal="adapted"}}
{{else}}
{{set diceClass="regular"}}
{{set diceTypeVal="regular"}}
{{/ifStartsWith}}
<li class="roll die flexcol {{diceClass}} {{#if die.success}}success{{/if}}"
data-dice-type="{{diceTypeVal}}"
data-result="{{die.result}}">
<span>{{die.result}}</span>
</li>
{{/each}}
{{/each}}
</ul>
{{!-- Dice summary --}}
<div class="roll-dice-summary flexrow">
{{#if diceStats.regular.count}}
<span class="die-summary regular">{{diceStats.regular.count}} {{localize "VERMINE.die_regular"}} · {{diceStats.regular.success}} {{localize "VERMINE.die_successes"}}</span>
{{/if}}
{{#if diceStats.human.count}}
<span class="die-summary human">{{diceStats.human.count}} {{localize "VERMINE.die_human"}} · {{diceStats.human.success}} {{localize "VERMINE.die_successes"}}</span>
{{/if}}
{{#if diceStats.adapted.count}}
<span class="die-summary adapted">{{diceStats.adapted.count}} {{localize "VERMINE.die_adapted"}} · {{diceStats.adapted.success}} {{localize "VERMINE.die_successes"}}</span>
{{/if}}
</div>
{{!-- Total --}}
<div class="roll-total flexrow">
<div class="flexcol">
<h4>{{localize "VERMINE.success_count"}}:</h4>
<span id="total">{{verdict.total}}</span>
</div>
<div class="flexcol">
<h4>{{localize "VERMINE.success_required"}}:</h4>
<span id="required">{{verdict.required}}</span>
</div>
</div>
</div>