fix: dégâts d'arme négatifs autorisés (ex. Pierre Vigueur -1)
Release Creation / build (release) Failing after 1m30s
Release Creation / build (release) Failing after 1m30s
damage.value était plafonné à 0 dans le DataModel des armes, empêchant la saisie de valeurs négatives (règles : Pierre = Vigueur -1). min passe de 0 à -10.
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@@ -19,7 +19,7 @@ export default class VermineWeaponData extends foundry.abstract.TypeDataModel {
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min_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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min_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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max_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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max_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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damage: new fields.SchemaField({
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damage: new fields.SchemaField({
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value: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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value: new fields.NumberField({ ...reqInt, initial: 0, min: -10 }),
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type: new fields.StringField({ required: true, initial: "" }),
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type: new fields.StringField({ required: true, initial: "" }),
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addVigor: new fields.BooleanField({ required: true, initial: false })
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addVigor: new fields.BooleanField({ required: true, initial: false })
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}),
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}),
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