fix: dégâts d'arme négatifs autorisés (ex. Pierre Vigueur -1)
Release Creation / build (release) Failing after 1m30s

damage.value était plafonné à 0 dans le DataModel des armes,
empêchant la saisie de valeurs négatives (règles : Pierre = Vigueur -1).
min passe de 0 à -10.
This commit is contained in:
2026-08-06 23:25:03 +02:00
parent 1c7e05bae6
commit d499f60386
+1 -1
View File
@@ -19,7 +19,7 @@ export default class VermineWeaponData extends foundry.abstract.TypeDataModel {
min_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }), min_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
max_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }), max_range: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
damage: new fields.SchemaField({ damage: new fields.SchemaField({
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }), value: new fields.NumberField({ ...reqInt, initial: 0, min: -10 }),
type: new fields.StringField({ required: true, initial: "" }), type: new fields.StringField({ required: true, initial: "" }),
addVigor: new fields.BooleanField({ required: true, initial: false }) addVigor: new fields.BooleanField({ required: true, initial: false })
}), }),