feat: capacités de créature, blessures séquentielles et refonte fiche Groupe

- Nouvel item Capacité de créature (creaturecapacity) : DataModel, fiche
  AppV2, chat card, types Base/Survie/Cauchemar/Apocalypse, liste sur
  l'onglet Informations de la créature avec drag&drop et post au chat.
- Blessures : coches séquentielles respectant la gravité (onClickWound),
  malus de blessure -1D/-2D/-3D appliqué aux jets (Règles p.42),
  montée en gravité automatique si les cercles sont pleins.
- Fiche Groupe : objectifs majeurs/mineurs éditables, liste de membres
  simplifiée, notes de voyage (roadNotes), totem qui remplit
  instinct/interdits, refonte visuelle des onglets.
- Créature : Réaction lançable, seuils/cercles de blessures corrigés
  (Taille cumulée, Groupe sans seuil), libellés Taille/Meute.
- Corrections : icône de carte de chat plafonnée à 64px, slash orphelin
  d'entrave à 0, notes de matériel du Groupe éditable (formInput),
  bonus de Réaction non double-compté.
- Divers : suppression des captures de débogage, licence README.
This commit is contained in:
2026-08-05 09:38:36 +02:00
parent cf905cdcfb
commit d0373fab5a
59 changed files with 984 additions and 1211 deletions
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@@ -133,4 +133,10 @@ make build|watch|lint # Raccourcis Makefile
## Licence
Projet fan non-officiel. L'univers et les marques Vermine 2047 appartiennent aux Éditions John Doe.
VERMINE 2047, Un jeu de Julien Blondel
© 2023 Studio Agate
TOTEM System
© 2023 Julien Blondel
Tous droits réservés
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uid=78_0 RootWebArea "Foundry Virtual Tabletop" url="https://localhost:31000/game"
uid=78_1 ignored
uid=78_2 generic
uid=78_3 list
uid=78_4 generic
uid=78_5 generic
uid=78_6 generic
uid=78_7 generic
uid=78_8 generic
uid=78_9 generic
uid=78_10 list
uid=78_11 listitem level="1"
uid=78_12 tab "Outils de token" selectable
uid=78_13 listitem level="1"
uid=78_14 tab "Outils de tuile" selectable
uid=78_15 listitem level="1"
uid=78_16 tab "Outils de dessin" selectable
uid=78_17 listitem level="1"
uid=78_18 tab "Outils de mur" selectable
uid=78_19 listitem level="1"
uid=78_20 tab "Outils de lumière" selectable
uid=78_21 listitem level="1"
uid=78_22 tab "Outils de son dambiance" selectable
uid=78_23 listitem level="1"
uid=78_24 tab "Outils de région" selectable
uid=78_25 listitem level="1"
uid=78_26 tab "Notes" selectable
uid=78_27 list
uid=78_28 listitem level="1"
uid=78_29 button "Sélection de tokens" pressed
uid=78_30 listitem level="1"
uid=78_31 button "Sélection de cibles"
uid=78_32 listitem level="1"
uid=78_33 button "Règle"
uid=78_34 listitem level="1"
uid=78_35 button "Déplacement sans contrainte"
uid=78_36 generic
uid=78_37 generic
uid=78_38 list
uid=78_39 listitem level="1"
uid=78_40 ignored
uid=78_41 StaticText "Gamemaster [MJ]"
uid=78_42 InlineTextBox "Gamemaster [MJ]"
uid=78_43 generic
uid=78_44 generic
uid=78_45 LabelText
uid=78_46 StaticText "Latence"
uid=78_42 InlineTextBox "Latence"
uid=78_47 StaticText " "
uid=78_42 InlineTextBox " "
uid=78_48 StaticText "1ms"
uid=78_42 InlineTextBox "1ms"
uid=78_49 generic
uid=78_50 LabelText
uid=78_51 StaticText "IPS"
uid=78_42 InlineTextBox "IPS"
uid=78_52 StaticText " "
uid=78_42 InlineTextBox " "
uid=78_53 StaticText "--"
uid=78_42 InlineTextBox "--"
uid=78_54 button
uid=78_55 generic
uid=78_56 navigation
uid=78_57 list
uid=78_58 generic
uid=78_59 sectionheader
uid=78_60 generic
uid=78_61 generic
uid=78_62 LabelText
uid=78_63 LabelText
uid=78_64 sectionfooter
uid=78_65 generic roledescription="Barre de raccourcis"
uid=78_66 generic
uid=78_67 button "Couper le son"
uid=78_68 button "Menu principal"
uid=78_69 list
uid=78_70 button "Emplacement vide"
uid=78_71 ignored
uid=78_72 StaticText "1"
uid=78_42 InlineTextBox "1"
uid=78_73 button "Emplacement vide"
uid=78_74 ignored
uid=78_75 StaticText "2"
uid=78_42 InlineTextBox "2"
uid=78_76 button "Emplacement vide"
uid=78_77 ignored
uid=78_78 StaticText "3"
uid=78_42 InlineTextBox "3"
uid=78_79 button "Emplacement vide"
uid=78_80 ignored
uid=78_81 StaticText "4"
uid=78_42 InlineTextBox "4"
uid=78_82 button "Emplacement vide"
uid=78_83 ignored
uid=78_84 StaticText "5"
uid=78_42 InlineTextBox "5"
uid=78_85 button "Emplacement vide"
uid=78_86 ignored
uid=78_87 StaticText "6"
uid=78_42 InlineTextBox "6"
uid=78_88 button "Emplacement vide"
uid=78_89 ignored
uid=78_90 StaticText "7"
uid=78_42 InlineTextBox "7"
uid=78_91 button "Emplacement vide"
uid=78_92 ignored
uid=78_93 StaticText "8"
uid=78_42 InlineTextBox "8"
uid=78_94 button "Emplacement vide"
uid=78_95 ignored
uid=78_96 StaticText "9"
uid=78_42 InlineTextBox "9"
uid=78_97 button "Emplacement vide"
uid=78_98 ignored
uid=78_99 StaticText "0"
uid=78_42 InlineTextBox "0"
uid=78_100 generic
uid=78_101 navigation
uid=78_102 button "Page suivante"
uid=78_103 ignored
uid=78_104 StaticText "1"
uid=78_42 InlineTextBox "1"
uid=78_105 button "Page précédente"
uid=78_106 ignored
uid=78_107 button "Verrouiller la barre de raccourcis"
uid=78_108 button "Effacer la barre de raccourcis"
uid=78_109 generic
uid=78_110 generic
uid=78_111 generic
uid=78_112 ignored
uid=78_113 list
uid=78_114 generic "Tchat"
uid=78_115 generic
uid=78_116 generic value="
"
uid=78_117 paragraph
uid=78_118 LineBreak "
"
uid=78_42 InlineTextBox "
"
uid=78_119 ignored
uid=78_42 generic
uid=78_42 StaticText "Entrer un message"
uid=78_42 InlineTextBox "Entrer un message"
uid=78_120 generic
uid=78_121 generic
uid=78_122 button "Public en tant qu'utilisateur" pressed
uid=78_123 button "Privé pour les maîtres de jeu"
uid=78_124 button "Aveugle pour les maîtres de jeu"
uid=78_125 button "Seulement pour soi-même"
uid=78_126 button "Public en tant que personnage"
uid=78_127 generic
uid=78_128 tablist orientation="horizontal"
uid=78_129 list
uid=78_130 listitem level="1"
uid=78_131 tab "Messages du tchat" selectable
uid=78_132 listitem level="1"
uid=78_133 tab "Rencontres de combat" selectable
uid=78_134 listitem level="1"
uid=78_135 tab "Scènes" selectable
uid=78_136 listitem level="1"
uid=78_137 tab "Objets plaçables" selectable
uid=78_138 listitem level="1"
uid=78_139 tab "Acteurs" selectable
uid=78_140 listitem level="1"
uid=78_141 tab "Objets" selectable
uid=78_142 listitem level="1"
uid=78_143 tab "Journaux" selectable
uid=78_144 listitem level="1"
uid=78_145 tab "Tables aléatoires" selectable
uid=78_146 listitem level="1"
uid=78_147 tab "Jeux de cartes" selectable
uid=78_148 listitem level="1"
uid=78_149 tab "Macros" selectable
uid=78_150 listitem level="1"
uid=78_151 tab "Playlists" selectable
uid=78_152 listitem level="1"
uid=78_153 tab "Compendiums" selectable
uid=78_154 listitem level="1"
uid=78_155 tab "Paramètres" selectable
uid=78_156 listitem level="1"
uid=78_157 button "Réduire"
uid=78_158 generic
uid=78_159 ignored
uid=78_160 ignored
uid=78_161 ignored
uid=78_162 ignored
uid=78_163 generic
uid=78_164 sectionheader
uid=78_165 ignored
uid=78_166 button "Créer un acteur"
uid=78_167 ignored
uid=78_168 ignored
uid=78_169 StaticText "Créer un acteur"
uid=78_42 InlineTextBox "Créer un acteur"
uid=78_170 button "Créer un dossier"
uid=78_171 ignored
uid=78_172 ignored
uid=78_173 StaticText "Créer un dossier"
uid=78_42 InlineTextBox "Créer un dossier"
uid=78_174 search
uid=78_175 button "Recherche par nom uniquement"
uid=78_176 searchbox "Chercher dans les Acteurs"
uid=78_177 ignored
uid=78_178 ignored
uid=78_179 generic
uid=78_180 button "Trier par ordre alphabétique"
uid=78_181 button "Réduire tous les dossiers"
uid=78_182 list
uid=78_183 listitem level="1"
uid=78_184 image "Acteur" url="https://localhost:31000/systems/vermine2047/assets/icons/actors/creature.webp"
uid=78_185 generic
uid=78_186 StaticText "Acteur"
uid=78_42 InlineTextBox "Acteur"
uid=78_187 listitem level="1"
uid=78_188 image "Acteur (2)" url="https://localhost:31000/systems/vermine2047/assets/icons/actors/group.webp"
uid=78_189 generic
uid=78_190 StaticText "Acteur (2)"
uid=78_42 InlineTextBox "Acteur (2)"
uid=78_191 listitem level="1"
uid=78_192 image "Acteur (3)" url="https://localhost:31000/systems/vermine2047/assets/icons/actors/character.webp"
uid=78_193 generic
uid=78_194 StaticText "Acteur (3)"
uid=78_42 InlineTextBox "Acteur (3)"
uid=78_195 sectionfooter
uid=78_196 ignored
uid=78_197 ignored
uid=78_198 ignored
uid=78_199 ignored
uid=78_200 ignored
uid=78_201 ignored
uid=78_202 ignored
uid=78_203 ignored
uid=78_204 ignored
uid=78_205 ignored
uid=78_206 ignored
uid=78_207 ignored
uid=78_208 ignored
uid=78_209 ignored
uid=78_210 ignored
uid=78_211 ignored
uid=78_212 ignored
uid=78_213 ignored
uid=78_214 ignored
uid=78_215 ignored
uid=78_216 ignored
uid=78_217 ignored
uid=78_218 ignored
uid=78_219 figure
uid=78_220 image url="https://localhost:31000/ui/pause.svg"
uid=78_221 Figcaption
uid=78_222 StaticText "JEU EN PAUSE"
uid=78_42 InlineTextBox "JEU EN PAUSE"
uid=78_223 form
uid=78_224 banner
uid=78_225 heading "Personnage: Acteur (3)" level="1"
uid=78_226 StaticText "Personnage: Acteur (3)"
uid=78_42 InlineTextBox "Personnage: Acteur (3)"
uid=78_227 button "Basculer les contrôles"
uid=78_228 button "Copier l'UUID du document"
uid=78_229 button "Fermer la fenêtre"
uid=78_230 generic
uid=78_231 ignored
uid=78_232 ignored
uid=78_233 button "MODE ÉDITION"
uid=78_234 StaticText "MODE ÉDITION"
uid=78_42 InlineTextBox "MODE ÉDITION"
uid=78_235 image "logo Vermine" url="https://localhost:31000/systems/vermine2047/assets/images/ui/logo.webp"
uid=78_236 ignored
uid=78_237 image "Acteur (3)" url="https://localhost:31000/systems/vermine2047/assets/icons/actors/character.webp"
uid=78_238 generic
uid=78_239 heading "ADAPTATION" level="3"
uid=78_240 StaticText "ADAPTATION"
uid=78_42 InlineTextBox "ADAPTATION"
uid=78_241 heading "L'Humain" level="5"
uid=78_242 StaticText "L'Humain"
uid=78_42 InlineTextBox "L'Humain"
uid=78_243 image url="https://localhost:31000/systems/vermine2047/assets/images/ui/totems/human.webp"
uid=78_244 heading "L'adapté" level="5"
uid=78_245 StaticText "L'adapté"
uid=78_42 InlineTextBox "L'adapté"
uid=78_246 image url="https://localhost:31000/systems/vermine2047/assets/images/ui/totems/adapted.webp"
uid=78_247 ignored
uid=78_248 ignored
uid=78_249 ignored
uid=78_250 generic
uid=78_251 generic
uid=78_252 ignored
uid=78_253 ignored
uid=78_254 ignored
uid=78_255 ignored
uid=78_256 generic
uid=78_257 generic
uid=78_258 ignored
uid=78_259 ignored
uid=78_260 list
uid=78_261 listitem level="1"
uid=78_262 ignored
uid=78_263 heading "LA HORDE" level="4"
uid=78_264 StaticText "LA HORDE"
uid=78_42 InlineTextBox "LA HORDE"
uid=78_265 image "La Horde" url="https://localhost:31000/systems/vermine2047/assets/images/ui/totems/horde.webp"
uid=78_266 navigation roledescription="Navigation dans l’onglet des feuilles de personnages"
uid=78_267 generic
uid=78_268 ignored
uid=78_269 StaticText "Caractéristiques et compétences"
uid=78_42 InlineTextBox "Caractéristiques "
uid=78_42 InlineTextBox "et compétences"
uid=78_270 generic
uid=78_271 ignored
uid=78_272 StaticText "Totem et ajustements"
uid=78_42 InlineTextBox "Totem et "
uid=78_42 InlineTextBox "ajustements"
uid=78_273 generic
uid=78_274 ignored
uid=78_275 StaticText "Matériel"
uid=78_42 InlineTextBox "Matériel"
uid=78_276 generic
uid=78_277 ignored
uid=78_278 StaticText "Histoire"
uid=78_42 InlineTextBox "Histoire"
uid=78_279 generic
uid=78_280 ignored
uid=78_281 StaticText "Combat et reserves"
uid=78_42 InlineTextBox "Combat "
uid=78_42 InlineTextBox "et "
uid=78_42 InlineTextBox "reserves"
uid=78_282 generic
uid=78_283 sectionheader
uid=78_284 generic
uid=78_285 heading "Nom Acteur (3)" level="1"
uid=78_286 LabelText
uid=78_287 StaticText "Nom"
uid=78_42 InlineTextBox "Nom"
uid=78_288 ignored
uid=78_289 StaticText "Acteur (3)"
uid=78_42 InlineTextBox "Acteur (3)"
uid=78_290 ignored
uid=78_291 LabelText
uid=78_292 StaticText "Profil"
uid=78_42 InlineTextBox "Profil"
uid=78_293 ignored
uid=78_294 ignored
uid=78_295 LabelText
uid=78_296 StaticText "Age"
uid=78_42 InlineTextBox "Age"
uid=78_297 ignored
uid=78_298 ignored
uid=78_299 StaticText "15"
uid=78_42 InlineTextBox "15"
uid=78_300 generic
uid=78_301 StaticText "(Jeune)"
uid=78_42 InlineTextBox "(Jeune)"
uid=78_302 generic
uid=78_303 heading "Totem La Horde" level="1"
uid=78_304 LabelText
uid=78_305 StaticText "Totem"
uid=78_42 InlineTextBox "Totem"
uid=78_306 generic
uid=78_307 StaticText "La Horde"
uid=78_42 InlineTextBox "La Horde"
uid=78_308 ignored
uid=78_309 LabelText
uid=78_310 StaticText "Réputation"
uid=78_42 InlineTextBox "Réputation"
uid=78_311 ignored
uid=78_312 StaticText "0"
uid=78_42 InlineTextBox "0"
uid=78_313 LabelText
uid=78_314 StaticText "Expérience"
uid=78_42 InlineTextBox "Expérience"
uid=78_315 ignored
uid=78_316 StaticText "0"
uid=78_42 InlineTextBox "0"
uid=78_317 heading "CARACTÉRISTIQUES" level="3"
uid=78_318 StaticText "CARACTÉRISTIQUES"
uid=78_42 InlineTextBox "CARACTÉRISTIQUES"
uid=78_319 ignored
uid=78_320 ignored
uid=78_321 heading "PHYSIQUE" level="4"
uid=78_322 StaticText "PHYSIQUE"
uid=78_42 InlineTextBox "PHYSIQUE"
uid=78_323 generic
uid=78_324 LabelText
uid=78_325 StaticText "Vigueur"
uid=78_42 InlineTextBox "Vigueur"
uid=78_326 generic
uid=78_327 LabelText
uid=78_328 StaticText "Santé"
uid=78_42 InlineTextBox "Santé"
uid=78_329 ignored
uid=78_330 heading "MANUEL" level="4"
uid=78_331 StaticText "MANUEL"
uid=78_42 InlineTextBox "MANUEL"
uid=78_332 generic
uid=78_333 LabelText
uid=78_334 StaticText "Précision"
uid=78_42 InlineTextBox "Précision"
uid=78_335 generic
uid=78_336 LabelText
uid=78_337 StaticText "Réflexes"
uid=78_42 InlineTextBox "Réflexes"
uid=78_338 ignored
uid=78_339 heading "MENTAL" level="4"
uid=78_340 StaticText "MENTAL"
uid=78_42 InlineTextBox "MENTAL"
uid=78_341 generic
uid=78_342 LabelText
uid=78_343 StaticText "Savoir"
uid=78_42 InlineTextBox "Savoir"
uid=78_344 generic
uid=78_345 LabelText
uid=78_346 StaticText "Perception"
uid=78_42 InlineTextBox "Perception"
uid=78_347 ignored
uid=78_348 heading "SOCIAL" level="4"
uid=78_349 StaticText "SOCIAL"
uid=78_42 InlineTextBox "SOCIAL"
uid=78_350 generic
uid=78_351 LabelText
uid=78_352 StaticText "Volonté"
uid=78_42 InlineTextBox "Volonté"
uid=78_353 generic
uid=78_354 LabelText
uid=78_355 StaticText "Empathie"
uid=78_42 InlineTextBox "Empathie"
uid=78_356 heading "COMPÉTENCES" level="3"
uid=78_357 StaticText "COMPÉTENCES"
uid=78_42 InlineTextBox "COMPÉTENCES"
uid=78_358 ignored
uid=78_359 ignored
uid=78_360 heading "L'HOMME" level="4"
uid=78_361 StaticText "L'HOMME"
uid=78_42 InlineTextBox "L'HOMME"
uid=78_362 generic
uid=78_363 LabelText
uid=78_364 StaticText "Arts "
uid=78_42 InlineTextBox "Arts "
uid=78_365 superscript
uid=78_366 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_367 generic
uid=78_368 LabelText
uid=78_369 StaticText "Civilisation "
uid=78_42 InlineTextBox "Civilisation "
uid=78_370 superscript
uid=78_371 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_372 generic
uid=78_373 LabelText
uid=78_374 StaticText "Psychologie "
uid=78_42 InlineTextBox "Psychologie "
uid=78_375 superscript
uid=78_376 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_377 generic
uid=78_378 LabelText
uid=78_379 StaticText "Rumeurs"
uid=78_42 InlineTextBox "Rumeurs"
uid=78_380 generic
uid=78_381 LabelText
uid=78_382 StaticText "Soins "
uid=78_42 InlineTextBox "Soins "
uid=78_383 superscript
uid=78_384 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_385 ignored
uid=78_386 heading "L'ANIMAL" level="4"
uid=78_387 StaticText "L'ANIMAL"
uid=78_42 InlineTextBox "L'ANIMAL"
uid=78_388 generic
uid=78_389 LabelText
uid=78_390 StaticText "Animalisme "
uid=78_42 InlineTextBox "Animalisme "
uid=78_391 superscript
uid=78_392 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_393 generic
uid=78_394 LabelText
uid=78_395 StaticText "Dissection "
uid=78_42 InlineTextBox "Dissection "
uid=78_396 superscript
uid=78_397 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_398 generic
uid=78_399 LabelText
uid=78_400 StaticText "Faune "
uid=78_42 InlineTextBox "Faune "
uid=78_401 superscript
uid=78_402 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_403 generic
uid=78_404 LabelText
uid=78_405 StaticText "Répulsion"
uid=78_42 InlineTextBox "Répulsion"
uid=78_406 generic
uid=78_407 LabelText
uid=78_408 StaticText "Pistage"
uid=78_42 InlineTextBox "Pistage"
uid=78_409 ignored
uid=78_410 heading "LA MACHINE" level="4"
uid=78_411 StaticText "LA MACHINE"
uid=78_42 InlineTextBox "LA MACHINE"
uid=78_412 generic
uid=78_413 LabelText
uid=78_414 StaticText "Artisanat "
uid=78_42 InlineTextBox "Artisanat "
uid=78_415 superscript
uid=78_416 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_417 generic
uid=78_418 LabelText
uid=78_419 StaticText "Bricolage"
uid=78_42 InlineTextBox "Bricolage"
uid=78_420 generic
uid=78_421 LabelText
uid=78_422 StaticText "Mécanique "
uid=78_42 InlineTextBox "Mécanique "
uid=78_423 superscript
uid=78_424 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_425 generic
uid=78_426 LabelText
uid=78_427 StaticText "Pilotage "
uid=78_42 InlineTextBox "Pilotage "
uid=78_428 superscript
uid=78_429 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_430 generic
uid=78_431 LabelText
uid=78_432 StaticText "Technologie "
uid=78_42 InlineTextBox "Technologie "
uid=78_433 superscript
uid=78_434 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_435 ignored
uid=78_436 heading "L'ARME" level="4"
uid=78_437 StaticText "L'ARME"
uid=78_42 InlineTextBox "L'ARME"
uid=78_438 generic
uid=78_439 LabelText
uid=78_440 StaticText "Armes à feu "
uid=78_42 InlineTextBox "Armes à feu "
uid=78_441 superscript
uid=78_442 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_443 generic
uid=78_444 LabelText
uid=78_445 StaticText "Tir à l'arc"
uid=78_42 InlineTextBox "Tir à l'arc"
uid=78_446 generic
uid=78_447 LabelText
uid=78_448 StaticText "Armurerie "
uid=78_42 InlineTextBox "Armurerie "
uid=78_449 superscript
uid=78_450 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_451 generic
uid=78_452 LabelText
uid=78_453 StaticText "Lancer"
uid=78_42 InlineTextBox "Lancer"
uid=78_454 generic
uid=78_455 LabelText
uid=78_456 StaticText "Mêlée"
uid=78_42 InlineTextBox "Mêlée"
uid=78_457 ignored
uid=78_458 heading "LA SURVIE" level="4"
uid=78_459 StaticText "LA SURVIE"
uid=78_42 InlineTextBox "LA SURVIE"
uid=78_460 generic
uid=78_461 LabelText
uid=78_462 StaticText "Vigilance"
uid=78_42 InlineTextBox "Vigilance"
uid=78_463 generic
uid=78_464 LabelText
uid=78_465 StaticText "Athlétisme"
uid=78_42 InlineTextBox "Athlétisme"
uid=78_466 generic
uid=78_467 LabelText
uid=78_468 StaticText "Alimentation"
uid=78_42 InlineTextBox "Alimentation"
uid=78_469 generic
uid=78_470 LabelText
uid=78_471 StaticText "Discrétion"
uid=78_42 InlineTextBox "Discrétion"
uid=78_472 generic
uid=78_473 LabelText
uid=78_474 StaticText "Corps-à-corps"
uid=78_42 InlineTextBox "Corps-à-corps"
uid=78_475 ignored
uid=78_476 heading "LA TERRE" level="4"
uid=78_477 StaticText "LA TERRE"
uid=78_42 InlineTextBox "LA TERRE"
uid=78_478 generic
uid=78_479 LabelText
uid=78_480 StaticText "Environnement "
uid=78_42 InlineTextBox "Environnement "
uid=78_481 superscript
uid=78_482 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_483 generic
uid=78_484 LabelText
uid=78_485 StaticText "Flore "
uid=78_42 InlineTextBox "Flore "
uid=78_486 superscript
uid=78_487 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_488 generic
uid=78_489 LabelText
uid=78_490 StaticText "Route"
uid=78_42 InlineTextBox "Route"
uid=78_491 generic
uid=78_492 LabelText
uid=78_493 StaticText "Toxiques "
uid=78_42 InlineTextBox "Toxiques "
uid=78_494 superscript
uid=78_495 StaticText "(II)"
uid=78_42 InlineTextBox "(II)"
uid=78_496 generic
uid=78_497 LabelText
uid=78_498 StaticText "Vestiges "
uid=78_42 InlineTextBox "Vestiges "
uid=78_499 superscript
uid=78_500 StaticText "(I)"
uid=78_42 InlineTextBox "(I)"
uid=78_501 ignored
uid=78_502 ignored
uid=78_503 ignored
uid=78_504 ignored
uid=78_505 ignored
uid=78_506 ignored
uid=78_507 ignored
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uid=78_521 ignored
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uid=78_524 ignored
uid=78_525 ignored
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uid=78_535 ignored
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uid=78_554 ignored
uid=78_555 generic
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Width:  |  Height:  |  Size: 834 KiB

+30
View File
@@ -18,6 +18,7 @@
"TYPES.Item.defense": "Defense",
"TYPES.Actor.vehicle": "Vehicle",
"TYPES.Item.ability": "Ability",
"TYPES.Item.creaturecapacity": "Creature capacity",
"TYPES.Item.specialty": "Specialty",
"TYPES.Item.background": "Background",
"TYPES.Item.trauma": "Trauma",
@@ -43,6 +44,20 @@
"nightmare": "Nightmare",
"apocalypse": "Apocalypse"
},
"CREATURE_CAPACITY_TYPES": {
"base": {
"name": "Base"
},
"survival": {
"name": "Survival"
},
"nightmare": {
"name": "Nightmare"
},
"apocalypse": {
"name": "Apocalypse"
}
},
"ROLLS": {
"tool": "Dice Roller",
"roll_dice": "Roll the dice"
@@ -146,6 +161,7 @@
"pool": "Reserve",
"pools": "Reserves",
"dice_pool": "Dice pool",
"pool_malus": "Wound penalty",
"auto_successes": "automatic successes",
"self_control": "Self-control",
"effort": "Effort",
@@ -188,6 +204,8 @@
"maintenance": "Maintenance",
"owner": "Owner",
"no_vehicles": "No vehicles",
"no_encounters": "No encounters",
"travel_notes": "Travel notes",
"rarity": "Rarity",
"rarity_sm": "Rar.",
"reliability": "Reliability",
@@ -214,6 +232,7 @@
"boost": "Boost",
"group_abilities": "Group abilities",
"totem_abilities": "Totem abilities",
"creature_capacities": "Creature capacities",
"type_group": "Group",
"type_character": "Character",
"type_npc": "NPC",
@@ -327,6 +346,8 @@
"no_wound": "No wound",
"apply_wound": "Apply wound",
"wound_applied": "Wound applied",
"wound_escalated": "{to} wound (escalated from {from})",
"wound_death": "All wounds checked — death",
"error_creature_no_defense": "Creatures cannot defend (passive defense)",
"error_no_permission": "Insufficient permissions",
"error_no_target": "No target selected for this exchange",
@@ -418,6 +439,8 @@
"morale": "Morale",
"needed": "Needed",
"objective_placeholder": "eg: Survive, Explore",
"major_objective_placeholder": "eg: Reach a distant goal",
"minor_objective_placeholder": "eg: Find a medic, scavenge",
"objectives": "Objectives",
"pack": "Pack",
"pattern": "Pattern",
@@ -570,6 +593,8 @@
"ability": "Ability",
"new_ability": "New ability",
"abilities": "Abilities",
"creaturecapacity": "Creature capacity",
"new_creaturecapacity": "New creature capacity",
"specialties": "Specialties",
"new_specialty": "New specialty",
"target": "Target",
@@ -644,6 +669,11 @@
"dog": "Dog",
"bear": "Bear"
},
"PACK_LEVELS": {
"small": "Small",
"large": "Large",
"giant": "Giant"
},
"TOTEMS": {
"human": {
"name": "Human",
+30
View File
@@ -10,6 +10,7 @@
"TYPES.Item.defense": "Protection",
"TYPES.Actor.vehicle": "Véhicule",
"TYPES.Item.ability": "Capacité",
"TYPES.Item.creaturecapacity": "Capacité de créature",
"TYPES.Item.specialty": "Spécialité",
"TYPES.Item.background": "Historique",
"TYPES.Item.trauma": "Traumatisme",
@@ -49,6 +50,20 @@
"nightmare": "Cauchemar",
"apocalypse": "Apocalypse"
},
"CREATURE_CAPACITY_TYPES": {
"base": {
"name": "Base"
},
"survival": {
"name": "Survie"
},
"nightmare": {
"name": "Cauchemar"
},
"apocalypse": {
"name": "Apocalypse"
}
},
"ROLLS": {
"tool": "Lanceur de dés",
"roll_dice": "Jeter les dés"
@@ -153,6 +168,7 @@
"pools": "Réserves",
"reserves": "Réserves",
"dice_pool": "Pool de dés",
"pool_malus": "Malus Blessure",
"auto_successes": "réussites automatiques",
"self_control": "Sang-Froid",
"effort": "Effort",
@@ -269,6 +285,8 @@
"maintenance": "Entretien",
"owner": "Propriétaire",
"no_vehicles": "Aucun véhicule",
"no_encounters": "Aucune rencontre",
"travel_notes": "Notes de voyage",
"rarity": "Rareté",
"rarity_sm": "Rar.",
"reliability": "Fiabilité",
@@ -311,6 +329,8 @@
"no_wound": "Aucune blessure",
"apply_wound": "Appliquer la blessure",
"wound_applied": "Blessure appliquée",
"wound_escalated": "Blessure {to} (montée depuis {from})",
"wound_death": "Toutes les blessures sont cochées — mort",
"error_creature_no_defense": "Les créatures ne peuvent pas se défendre (défense passive)",
"error_no_permission": "Permissions insuffisantes",
"error_no_target": "Aucune cible sélectionnée pour cet échange",
@@ -405,6 +425,7 @@
"boost": "boost",
"group_abilities": "Capacités de groupe",
"totem_abilities": "Capacités de totem",
"creature_capacities": "Capacités de créature",
"type_group": "Groupe",
"type_character": "Personnage",
"type_npc": "PNJ",
@@ -431,6 +452,8 @@
"morale_low": "Bas",
"morale_crisis": "Crise",
"objective_placeholder": "Objectif...",
"major_objective_placeholder": "Objectif majeur...",
"minor_objective_placeholder": "Objectif mineur...",
"instincts_placeholder": "Ex: Triompher, relever un défi...",
"prohibits_placeholder": "Ex: Fuir, abandonner...",
"error_unknown_actor": "Acteur inconnu",
@@ -581,6 +604,8 @@
"ability": "Capacité",
"new_ability": "Nouvelle capacité",
"abilities": "Capacités",
"creaturecapacity": "Capacité de créature",
"new_creaturecapacity": "Nouvelle capacité de créature",
"specialties": "Spécialités",
"new_specialty": "Nouvelle spécialité",
"target": "Cible",
@@ -661,6 +686,11 @@
"dog": "Chien",
"bear": "Ours"
},
"PACK_LEVELS": {
"small": "Petit",
"large": "Grand",
"giant": "Géant"
},
"TOTEMS": {
"human": {
"name": "L'Humain",
+64
View File
@@ -188,6 +188,42 @@
}
}
// ── Stacked layout for creature sheets (header + tabs + content) ───
&.creature .window-content {
display: grid;
grid-template-rows: auto auto 1fr;
grid-template-columns: 1fr;
overflow: hidden;
> .tab.main {
grid-column: 1;
grid-row: 1;
display: flex !important;
flex-direction: column;
overflow-y: auto;
padding: 8px;
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
}
> nav.tabs {
grid-column: 1;
grid-row: 2;
}
> .tab:not(.main) {
grid-column: 1;
grid-row: 3;
display: none;
overflow-y: auto;
padding: 8px;
&.active {
display: flex;
flex-direction: column;
}
}
}
form {
display: flex;
flex-direction: column;
@@ -304,6 +340,34 @@
}
}
// Fiche personnage (ApplicationV2 : l'élément fiche EST le <form>, le
// sélecteur "form div.hexa" ci-dessus ne s'y applique donc pas).
&.character div.hexa {
.hexa-style();
.transition();
margin: 0.2rem;
position: relative;
&:hover {
.hexa-style(rgba(255, 255, 255, 0.425), rgba(0, 0, 0, 0.288));
}
input {
position: absolute;
width: 100%;
height: 100%;
opacity: 0;
z-index: 1;
margin: 0;
cursor: pointer;
}
&.checked {
.hexa-style(rgb(0, 0, 0), rgba(0, 0, 0, 0.288));
&:hover { .hexa-style(rgb(43, 43, 43), rgba(0, 0, 0, 0.288)); }
}
}
.sheet-header-toggle {
text-align: right;
margin-bottom: 0.5rem;
+94 -2
View File
@@ -5,7 +5,7 @@
.sheet-header {
.background-image(url("@{ui-path}/barre_haut.webp"), no-repeat, 100% 100%, right top);
padding: 10px;
max-height: 110px;
overflow: visible;
}
.header-fields { flex: 1; }
@@ -13,6 +13,10 @@
.resource {
.card-style();
// Le mixin card-style ajoute un margin-bottom (15px) : inutile dans le
// header, on le neutralise pour garder une hauteur compacte.
margin-bottom: 8px;
}
.resource-label {
@@ -34,13 +38,20 @@
.charname {
margin: 0;
height: auto;
font-size: @font-size-18;
line-height: 1.2;
span,
input {
width: 100%;
font-size: @font-size-18;
font-weight: bold;
text-align: center;
}
input {
width: 100%;
}
}
.stats-grid {
@@ -116,4 +127,85 @@
gap: 8px;
}
// ── Cases de blessures (hexagones) ──────────────────────────────────
// Le radio est masqué et recouvre l'hexagone : cliquer sur la case la coche.
div.hexa {
.hexa-style();
.transition();
margin: 0.2rem;
position: relative;
&:hover {
.hexa-style(rgba(255, 255, 255, 0.425), rgba(0, 0, 0, 0.288));
}
input {
position: absolute;
width: 100%;
height: 100%;
opacity: 0;
z-index: 1;
margin: 0;
cursor: pointer;
}
&.checked {
.hexa-style(rgb(0, 0, 0), rgba(0, 0, 0, 0.288));
&:hover { .hexa-style(rgb(43, 43, 43), rgba(0, 0, 0, 0.288)); }
}
}
// ── Capacités de créature ───────────────────────────────────────────
.creature-list {
list-style: none;
margin: 0;
padding: 0;
> li {
display: flex;
align-items: center;
gap: 8px;
padding: 4px 6px;
border-bottom: 1px solid @color-border-dark-3;
&:last-child { border-bottom: none; }
&:hover { box-shadow: 0 0 10px @theme-color-highlight inset; }
}
.item-name {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
display: flex;
align-items: center;
gap: 8px;
.item-roll { cursor: pointer; }
}
.capacity-type {
flex: 0 0 auto;
font-size: @font-size-12;
color: @color-amber;
text-transform: uppercase;
}
.item-controls {
flex: 0 0 auto;
display: flex;
gap: 6px;
}
}
h4 {
a.item-control {
color: inherit;
opacity: 0.85;
&:hover { opacity: 1; }
}
}
}
+100 -46
View File
@@ -15,12 +15,111 @@
}
}
// ── Titres de section : uniforme (centré, scotch, majuscules) ───────
h4 {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
font-family: "DistressBlack", sans-serif;
text-transform: uppercase;
font-size: @font-size-14;
text-align: center;
padding: 2px 8px;
margin: 0 0 8px;
background: 50% 0% / cover no-repeat url("@{ui-path}/scotch.webp");
a {
color: inherit;
opacity: 0.85;
&:hover { opacity: 1; }
}
}
// ── Sous-titres (ex. Objectifs majeurs / mineurs) ───────────────────
h5 {
font-family: "DistressBlack", sans-serif;
text-transform: uppercase;
font-size: @font-size-12;
color: @color-amber;
margin: 8px 0 4px;
text-align: left;
border-bottom: none;
}
// ── Liste uniforme (objectifs, capacités, membres, rencontres) ──────
.group-list {
list-style: none;
margin: 0;
padding: 0;
> li {
display: flex;
align-items: center;
gap: 8px;
padding: 4px 6px;
border-bottom: 1px solid @color-border-dark-3;
&:last-child { border-bottom: none; }
&:hover { box-shadow: 0 0 10px @theme-color-highlight inset; }
}
> li.group-list-header {
font-weight: bold;
text-transform: uppercase;
font-size: @font-size-12;
border-bottom: 2px solid @color-border-dark-3;
box-shadow: none;
> div { text-align: center; }
}
.item-name, .actor-name {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.item-controls {
flex: 0 0 auto;
display: flex;
gap: 6px;
}
input[type="text"] {
flex: 1;
min-width: 0;
}
}
// ── Champs (Origine, Concept, Instincts, Interdits…) ────────────────
.group-field {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 8px;
label {
flex: 0 0 auto;
font-weight: bold;
white-space: nowrap;
}
> :last-child {
flex: 1;
min-width: 0;
}
input[type="text"] { width: 100%; }
}
// ── Colonnes des tableaux (Rencontres) ──────────────────────────────
.gcol-name { flex: 2; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.gcol-profile { flex: 3; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.gcol-totem { flex: 2; min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.reserve-control,
.morale-control {
@@ -39,58 +138,13 @@
}
}
.actor-list {
list-style: none;
padding: 0;
margin: 0;
li.actor {
padding: 5px;
border-bottom: 1px solid @color-border-dark-3;
&:last-child { border-bottom: none; }
&:hover {
box-shadow: 0 0 10px @theme-color-highlight inset;
}
}
.actor-name, .item-name {
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
}
.objective-item {
padding: 5px;
border-bottom: 1px solid @color-border-dark-4;
input {
flex: 1;
width: 100%;
}
}
.totem-display {
.card-style();
flex: 1;
span { font-weight: bold; }
}
.identity-field {
margin-bottom: 8px;
label {
font-weight: bold;
display: block;
margin-bottom: 3px;
}
input { width: 100%; }
}
.level input,
.reputation input {
width: 60px;
+46 -1
View File
@@ -5,7 +5,25 @@
.sheet-header {
.background-image(url("@{ui-path}/barre_haut.webp"), no-repeat, 100% 100%, right top);
padding: 0.5rem;
max-height: 150px;
overflow: visible;
}
.charname {
margin: 0;
height: auto;
font-size: @font-size-18;
line-height: 1.2;
span,
input {
font-size: @font-size-18;
font-weight: bold;
text-align: center;
}
input {
width: 100%;
}
}
.ability-value,
@@ -66,12 +84,19 @@
.npc-wounds {
flex-wrap: wrap;
gap: 8px 16px;
margin-bottom: 8px;
.wound-cat {
display: inline-flex;
align-items: center;
gap: 4px;
font-weight: bold;
.wound-label {
font-size: @font-size-12;
white-space: nowrap;
}
}
.wound-boxes {
@@ -82,6 +107,10 @@
font-size: 8px;
color: @color-border-dark-2;
}
.hexa {
margin: 0;
}
}
}
@@ -199,9 +228,25 @@
.hexa {
.hexa-style();
.transition();
position: relative;
&:hover {
.hexa-style(rgba(255, 255, 255, 0.425), rgba(0, 0, 0, 0.288));
}
input {
position: absolute;
width: 100%;
height: 100%;
opacity: 0;
z-index: 1;
margin: 0;
cursor: pointer;
}
&.checked {
.hexa-style(rgb(0, 0, 0), rgba(0, 0, 0, 0.288));
&:hover { .hexa-style(rgb(43, 43, 43), rgba(0, 0, 0, 0.288)); }
}
}
}
+13 -2
View File
@@ -59,13 +59,17 @@
.sheet-header {
.background-image(url("@{ui-path}/barre_haut.webp"), no-repeat, 100% 100%, right top);
padding: 10px;
max-height: 130px;
overflow: visible;
}
.header-fields { flex: 1; }
.resource {
.card-style();
// Le mixin card-style ajoute un margin-bottom (15px) : inutile dans le
// header, on le neutralise pour garder une hauteur compacte.
margin-bottom: 8px;
}
.resource-label {
@@ -92,13 +96,20 @@
.charname {
margin: 0;
height: auto;
font-size: @font-size-18;
line-height: 1.2;
span,
input {
width: 100%;
font-size: @font-size-18;
font-weight: bold;
text-align: center;
}
input {
width: 100%;
}
}
.vehicle-owner {
+5 -1
View File
@@ -665,7 +665,11 @@ ol.chat-log {
cursor: pointer;
&:hover { transform: translateY(0.5rem); }
}
&.success { border-bottom-color: @color-acid-green; }
&.success {
border-bottom-color: @color-acid-green;
border-bottom-width: 6px;
box-shadow: 0 0 8px fade(@color-acid-green, 55%);
}
&.adapted::after { content: "adapté"; }
&.human::after { content: "humain"; }
&.rerolled { transform: translateY(0rem); }
+11
View File
@@ -98,3 +98,14 @@ ol#chat-log div.item-card header img,
ol.chat-log div.item-card header img {
max-width: 30%;
}
// Icônes des cartes d'item envoyées au chat (ApplicationV2).
// Le template des cartes (templates/item/chatCards/parts/base.hbs) rend
// une <img> pleine taille : on la plafonne à 64×64.
ol#chat-log .chat-card-img,
ol.chat-log .chat-card-img {
max-width: 64px;
max-height: 64px;
object-fit: contain;
flex: 0 0 auto;
}
+1 -1
View File
@@ -138,7 +138,7 @@
@theme-color-highlight: #005a3c;
// Couleurs insecte / organique
@color-acid-green: #6ab04c;
@color-acid-green: #1e7d32;
@color-amber: #e8b84b;
@color-chitin-dark: #2a2520;
@color-hemolymph: #8b4513;
+1
View File
@@ -11,6 +11,7 @@ export {
VermineWeaponSheetV2,
VermineDefenseSheetV2,
VermineAbilitySheetV2,
VermineCreatureCapacitySheetV2,
VermineSpecialtySheetV2,
VermineBackgroundSheetV2,
VermineTraumaSheetV2,
@@ -38,6 +38,7 @@ export default class VermineBaseActorSheet extends HandlebarsApplicationMixin(fo
roll: VermineBaseActorSheet.#onRollItem,
attack: VermineBaseActorSheet.#onAttack,
clickRadio: VermineBaseActorSheet.#onClickRadioHexa,
clickWound: VermineBaseActorSheet.#onClickWound,
effectControl: VermineBaseActorSheet.#onEffectControl,
chooseTotem: VermineBaseActorSheet.#onChooseTotem
}
@@ -264,9 +265,10 @@ export default class VermineBaseActorSheet extends HandlebarsApplicationMixin(fo
if (!id) return
const item = this.document.items.get(id)
if (!item) return
// Armes : PNJ → dialogue de combat (valeur d'Attaque) ; personnage →
// dialogue de compétence. Les PNJ n'ont ni caractéristiques ni compétences.
if (item.type === "weapon" && this.document.type === 'npc') {
// Armes : PNJ et créatures → dialogue de combat (valeur d'Attaque) ;
// personnage → dialogue de compétence. PNJ/créatures n'ont ni
// caractéristiques ni compétences.
if (item.type === "weapon" && (this.document.type === 'npc' || this.document.type === 'creature')) {
const { default: CombatDialog } = await import("../../system/dialogs/combatDialog.mjs")
const dialog = await CombatDialog.create({ actorId: this.document.id, weapon: item })
if (dialog) dialog.render(true)
@@ -297,6 +299,8 @@ export default class VermineBaseActorSheet extends HandlebarsApplicationMixin(fo
}
static async #onToggleEquip(event, target) {
event.preventDefault()
event.stopPropagation()
const id = target.closest("[data-item-id]")?.dataset?.itemId
if (!id) return
const item = this.document.items.get(id)
@@ -322,6 +326,36 @@ export default class VermineBaseActorSheet extends HandlebarsApplicationMixin(fo
this.document.update(update)
}
/**
* Coche/décoche les cases de Blessure en respectant l'ordre de gravité
* (règles p.39) : on ne peut cocher que la case suivante dans l'ordre
* (une blessure s'applique toujours au Seuil égal ou inférieur le plus
* élevé), et on ne peut pas en sauter. Décocher une case retire toutes
* celles situées après elle.
*/
static #onClickWound(event, target) {
event.preventDefault()
event.stopPropagation()
const input = target
const box = parseInt(input.value, 10) || 0 // numéro de case (1-based)
let current = this.document
const propTree = input.name.split(".")
for (const prop of propTree) {
current = current[prop]
}
const currentValue = parseInt(current, 10) || 0
let next = currentValue
if (box === currentValue + 1) {
// Cocher la case suivante dans l'ordre.
next = box
} else if (box <= currentValue) {
// Décocher : retire la case cliquée et toutes celles après.
next = box - 1
}
// Si box > currentValue + 1 : on ne permet pas de sauter des cases.
this.document.update({ [input.name]: next })
}
static #onEffectControl(event, target) {
onManageActiveEffect(event, this.document)
}
@@ -4,7 +4,7 @@ export default class VermineCharacterSheetV2 extends VermineBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ["character"],
position: { width: 860, height: 720 },
position: { width: 920, height: 720 },
window: { contentClasses: ["character-content"] },
actions: {
addSpecialty: VermineCharacterSheetV2.#onAddSpecialty,
+17 -2
View File
@@ -59,16 +59,25 @@ export default class VermineCreatureSheetV2 extends VermineBaseActorSheet {
context.roleOptions = CONFIG.VERMINE.creatureRoleLevels
context.sizeOptions = CONFIG.VERMINE.creatureSizeLevels
context.packOptions = CONFIG.VERMINE.creaturePackLevels
context.sizeLabel = doc.system.size?.value !== undefined
? game.i18n.localize(CONFIG.VERMINE.creatureSizeLevels[doc.system.size.value]?.label ?? "")
: ""
context.packLabel = doc.system.pack?.value
? game.i18n.localize(CONFIG.VERMINE.creaturePackLevels[doc.system.pack.value]?.label ?? "")
: ""
break
case "info":
context.tab = context.tabs.info
context.capacities = doc.itemTypes.creaturecapacity
break
case "stats":
context.tab = context.tabs.stats
context.patternLabel = doc.system.pattern?.value ? game.i18n.localize(CONFIG.VERMINE.creaturePatternLevels[doc.system.pattern.value]?.label ?? "") : ""
context.sizeLabel = doc.system.size?.value !== undefined ? game.i18n.localize(CONFIG.VERMINE.creatureSizeLevels[doc.system.size.value]?.label ?? "") : ""
context.roleLabel = doc.system.role?.value ? game.i18n.localize(CONFIG.VERMINE.creatureRoleLevels[doc.system.role.value]?.label ?? "") : ""
context.packLabel = doc.system.pack?.value || game.i18n.localize("VERMINE.none")
context.packLabel = doc.system.pack?.value
? `${doc.system.pack.value} (${game.i18n.localize(CONFIG.VERMINE.creaturePackLevels[doc.system.pack.value]?.label ?? "")})`
: game.i18n.localize("VERMINE.none")
// Contribution cumulée de la Taille (les modificateurs se cumulent : Taille N = somme 1..N)
const sizeLevels = CONFIG.VERMINE.creatureSizeLevels || {}
const sizeLevel = doc.system.size?.value ?? 0
@@ -97,11 +106,17 @@ export default class VermineCreatureSheetV2 extends VermineBaseActorSheet {
return context
}
/** @override - Les créatures n'ont pas de caractéristiques/compétences : on ouvre le dialogue d'attaque (pool calculé). */
/** @override - Les créatures n'ont pas de caractéristiques/compétences : on ouvre le dialogue d'attaque (pool calculé) ou de Réaction. */
async _onRoll(event) {
event.preventDefault()
const el = event.currentTarget
const type = el.dataset.type
if (type === "creature-reaction") {
const { default: NpcRollDialog } = await import("../../system/dialogs/npcRollDialog.mjs")
const dialog = await NpcRollDialog.create({ actorId: this.document.id, rolltype: "reaction" })
if (dialog) dialog.render(true)
return
}
if (type !== "creature-attack") return super._onRoll(event)
const { default: CombatDialog } = await import("../../system/dialogs/combatDialog.mjs")
const dialog = await CombatDialog.create({ actorId: this.document.id })
+17 -7
View File
@@ -7,6 +7,7 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
position: { width: 700, height: 600 },
window: { contentClasses: ["group-content"] },
actions: {
chooseTotem: VermineGroupSheetV2.#onChooseTotem,
chooseActor: VermineGroupSheetV2.#onChooseActor,
deleteMember: VermineGroupSheetV2.#onDeleteMember,
deleteEncounter: VermineGroupSheetV2.#onDeleteEncounter,
@@ -56,9 +57,22 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
if (this.document.system.encounters?.length > 0) {
for (const encId of this.document.system.encounters) {
const a = game.actors.get(encId)
if (a) context.resolvedEncounters[encId] = { name: a.name, id: a.id }
if (a) {
context.resolvedEncounters[encId] = {
name: a.name,
id: a.id,
type: a.type,
profile: a.system?.identity?.profile || "",
totem: a.system?.identity?.totem || ""
}
}
}
}
// Notes de voyage (riche texte)
const roadNotes = this.document.system?.roadNotes
context.enrichedRoadNotes = roadNotes
? await foundry.applications.ux.TextEditor.implementation.enrichHTML(roadNotes, { async: true })
: ""
return context
}
@@ -70,10 +84,6 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
context.tab = context.tabs.info
context.abilities = doc.itemTypes.ability.filter(i => i.system.type !== "totem")
context.totem_abilities = doc.itemTypes.ability.filter(i => i.system.type === "totem")
context.specialties = doc.itemTypes.specialty
context.backgrounds = doc.itemTypes.background
context.traumas = doc.itemTypes.trauma
context.evolutions = doc.itemTypes.evolution
break
case "gear":
context.tab = context.tabs.gear
@@ -84,7 +94,6 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
break
case "road":
context.tab = context.tabs.road
context.vehicles = this.#getOwnedVehicles()
break
case "reserve":
context.tab = context.tabs.reserve
@@ -101,7 +110,8 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
// Actions : délégation aux applications AppV1 existantes pour TotemPicker/ActorPicker
static async #onChooseTotem(event, target) {
const { TotemPicker } = await import("../../system/applications.mjs")
new TotemPicker(target, this.document).render(true)
// Le Totem du Groupe remplit automatiquement Instincts/Interdits.
new TotemPicker(target, this.document, { fillInstincts: true }).render(true)
}
static async #onChooseActor(event, target) {
const { ActorPicker } = await import("../../system/applications.mjs")
@@ -24,6 +24,12 @@ export class VermineAbilitySheetV2 extends VermineBaseItemSheet {
static PARTS = { main: { template: "systems/vermine2047/templates/item/item-ability-sheet.hbs", scrollable: [""] } }
}
// ── Capacité de créature ────────────────────────────────────────────────
export class VermineCreatureCapacitySheetV2 extends VermineBaseItemSheet {
static DEFAULT_OPTIONS = { classes: ["creaturecapacity"], position: { width: 560 } }
static PARTS = { main: { template: "systems/vermine2047/templates/item/item-creaturecapacity-sheet.hbs", scrollable: [""] } }
}
// ── Spécialité ────────────────────────────────────────────────────────
export class VermineSpecialtySheetV2 extends VermineBaseItemSheet {
static DEFAULT_OPTIONS = { classes: ["specialty"], position: { width: 400 } }
+1
View File
@@ -8,6 +8,7 @@ export { default as VermineWeaponData } from "./weapon.mjs"
export { default as VermineDefenseData } from "./defense.mjs"
export { default as VermineVehicleData } from "./vehicle.mjs"
export { default as VermineAbilityData } from "./ability.mjs"
export { default as VermineCreatureCapacityData } from "./creaturecapacity.mjs"
export { default as VermineSpecialtyData } from "./specialty.mjs"
export { default as VermineBackgroundData } from "./background.mjs"
export { default as VermineTraumaData } from "./trauma.mjs"
+26 -23
View File
@@ -130,8 +130,9 @@ export default class VermineCreatureData extends foundry.abstract.TypeDataModel
// Vigueur : taille + meute
this.computed.vigor = sizeVigor + (packConfig.damage || 0)
// Réaction : rôle
this.computed.reaction = (roleConfig.reaction || 0) + (roleConfig.reaction_bonus || 0)
// Réaction : rôle (le bonus de rôle est compté séparément et ajouté
// comme réussites automatiques par le NpcRollDialog — cf. modèle PNJ).
this.computed.reaction = roleConfig.reaction || 0
this.computed.reactionBonus = roleConfig.reaction_bonus || 0
// Réserves
@@ -146,8 +147,13 @@ export default class VermineCreatureData extends foundry.abstract.TypeDataModel
}
/**
* Calcule les seuils de blessures à partir du patron, de la taille et de la meute.
* Les seuils sont la somme des valeurs correspondantes des trois sources.
* Calcule les seuils et les cercles de blessures à partir du patron, de la
* taille et de la meute.
*
* Règles (regles_creatures.txt) :
* - Seuil = contribution du Gabarit + contributions de Taille (cumulées).
* Le Groupe n'ajoute PAS de seuil (tableau « Groupe » : cercles seuls).
* - Cercles = cercles du Gabarit + cercles de Taille (cumulés) + cercles du Groupe.
*/
_calculateCreatureWoundThresholds() {
const patternLevel = this.pattern?.value || 1
@@ -159,30 +165,27 @@ export default class VermineCreatureData extends foundry.abstract.TypeDataModel
// Les modificateurs de Taille se cumulent (Taille N = somme des tailles 1..N).
const sizeLevels = CONFIG.VERMINE.creatureSizeLevels || {}
let sizeMinor = 0
let sizeMajor = 0
let sizeDeadly = 0
const sizeThresholds = { minor: 0, major: 0, deadly: 0 }
const sizeWounds = { minor: 0, major: 0, deadly: 0 }
for (let i = 1; i <= sizeLevel; i++) {
const cfg = sizeLevels[i] || {}
sizeMinor += cfg.minorWound || 0
sizeMajor += cfg.majorWound || 0
sizeDeadly += cfg.deadlyWound || 0
sizeThresholds.minor += cfg.minorThreshold || 0
sizeThresholds.major += cfg.majorThreshold || 0
sizeThresholds.deadly += cfg.deadlyThreshold || 0
sizeWounds.minor += cfg.minorWound || 0
sizeWounds.major += cfg.majorWound || 0
sizeWounds.deadly += cfg.deadlyWound || 0
}
this.minorWound.threshold = (patternConfig.minorWound || 0)
+ sizeMinor
+ (packConfig.minorWound || 0)
this.majorWound.threshold = (patternConfig.majorWound || 0)
+ sizeMajor
+ (packConfig.majorWound || 0)
this.deadlyWound.threshold = (patternConfig.deadlyWound || 0)
+ sizeDeadly
+ (packConfig.deadlyWound || 0)
// Seuils : gabarit + taille cumulée (pas de contribution du groupe).
this.minorWound.threshold = (patternConfig.minorThreshold ?? 0) + sizeThresholds.minor
this.majorWound.threshold = (patternConfig.majorThreshold ?? 0) + sizeThresholds.major
this.deadlyWound.threshold = (patternConfig.deadlyThreshold ?? 0) + sizeThresholds.deadly
// Max de blessures
this.minorWound.max = Math.min(5, this.minorWound.threshold + 2)
this.majorWound.max = Math.min(4, this.majorWound.threshold + 1)
this.deadlyWound.max = Math.min(2, this.deadlyWound.threshold)
// Cercles : gabarit + taille cumulée + groupe.
this.minorWound.max = (patternConfig.minorWound ?? 0) + sizeWounds.minor + (packConfig.minorWound ?? 0)
this.majorWound.max = (patternConfig.majorWound ?? 0) + sizeWounds.major + (packConfig.majorWound ?? 0)
this.deadlyWound.max = (patternConfig.deadlyWound ?? 0) + sizeWounds.deadly + (packConfig.deadlyWound ?? 0)
}
/**
+19
View File
@@ -0,0 +1,19 @@
import { listItemSchema } from "./_shared.mjs"
/**
* DataModel pour les items de type "creaturecapacity" (capacités de créature).
* @augments {foundry.abstract.TypeDataModel}
*/
export default class VermineCreatureCapacityData extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["VERMINE.item.creaturecapacity"]
/** @override */
static defineSchema() {
const fields = foundry.data.fields
return {
...listItemSchema(),
type: new fields.StringField({ required: true, initial: "base" })
}
}
}
+3
View File
@@ -42,6 +42,9 @@ export default class VermineGroupData extends foundry.abstract.TypeDataModel {
// Équipement
equipment: equipmentSchema(),
// Notes de voyage (lieux, dangers, routes…)
roadNotes: new fields.HTMLField({ required: true, initial: "" }),
// Niveau du groupe (1-10)
level: levelSchema(1, 1, 10),
+13 -2
View File
@@ -2,10 +2,11 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
export class TotemPicker extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(linkEl, actor) {
constructor(linkEl, actor, options = {}) {
super();
this.linkEl = linkEl;
this.actor = actor;
this.fillInstincts = options.fillInstincts === true;
}
static get DEFAULT_OPTIONS() {
@@ -32,7 +33,17 @@ export class TotemPicker extends HandlebarsApplicationMixin(ApplicationV2) {
el.addEventListener('click', event => {
const link = event.target.closest('a');
if (!link?.dataset.totem) return;
this.actor.update({ 'system.identity.totem': link.dataset.totem });
const update = { 'system.identity.totem': link.dataset.totem };
// Remplit automatiquement Instincts/Interdits depuis la config du totem
// (utilisé pour le Totem du Groupe).
if (this.fillInstincts && this.actor.system?.identity) {
const totemKey = link.dataset.totem;
const instincts = game.i18n.localize(`TOTEMS.${totemKey}.instincts`);
const bans = game.i18n.localize(`TOTEMS.${totemKey}.bans`);
if (!instincts.startsWith("TOTEMS.")) update['system.identity.instincts'] = instincts;
if (!bans.startsWith("TOTEMS.")) update['system.identity.prohibits'] = bans;
}
this.actor.update(update);
this.close();
});
});
+31 -12
View File
@@ -129,30 +129,30 @@ VERMINE.npcRoleLevels = {
* Creature Pattern Levels configuration
*/
VERMINE.creaturePatternLevels = {
1: { "label": "PATTERN_LEVELS.insect", "attack": 2, "damage": 0, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
2: { "label": "PATTERN_LEVELS.rat", "attack": 3, "damage": 1, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
3: { "label": "PATTERN_LEVELS.dog", "attack": 4, "damage": 3, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 },
4: { "label": "PATTERN_LEVELS.bear", "attack": 6, "damage": 6, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 }
1: { "label": "PATTERN_LEVELS.insect", "attack": 2, "damage": 0, "minorThreshold": 0, "majorThreshold": 0, "deadlyThreshold": 1, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
2: { "label": "PATTERN_LEVELS.rat", "attack": 3, "damage": 1, "minorThreshold": 0, "majorThreshold": 1, "deadlyThreshold": 3, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
3: { "label": "PATTERN_LEVELS.dog", "attack": 4, "damage": 3, "minorThreshold": 1, "majorThreshold": 3, "deadlyThreshold": 5, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 },
4: { "label": "PATTERN_LEVELS.bear", "attack": 6, "damage": 6, "minorThreshold": 3, "majorThreshold": 5, "deadlyThreshold": 7, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 }
}
/**
* Creature Size Levels configuration
*/
VERMINE.creatureSizeLevels = {
0: { "label": "SIZE_LEVELS.tiny", "attack": 0, "vigor": 0, "minorWound": 0, "majorWound": 0, "deadlyWound": 0 },
1: { "label": "SIZE_LEVELS.small", "attack": 1, "vigor": 1, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
2: { "label": "SIZE_LEVELS.medium", "attack": 2, "vigor": 2, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 },
3: { "label": "SIZE_LEVELS.large", "attack": 3, "vigor": 3, "minorWound": 3, "majorWound": 3, "deadlyWound": 3 }
0: { "label": "SIZE_LEVELS.tiny", "attack": 0, "vigor": 0, "minorThreshold": 0, "majorThreshold": 0, "deadlyThreshold": 0, "minorWound": 0, "majorWound": 0, "deadlyWound": 0 },
1: { "label": "SIZE_LEVELS.small", "attack": 1, "vigor": 1, "minorThreshold": 0, "majorThreshold": 1, "deadlyThreshold": 1, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
2: { "label": "SIZE_LEVELS.medium", "attack": 2, "vigor": 2, "minorThreshold": 2, "majorThreshold": 2, "deadlyThreshold": 2, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 },
3: { "label": "SIZE_LEVELS.large", "attack": 3, "vigor": 3, "minorThreshold": 3, "majorThreshold": 3, "deadlyThreshold": 3, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 }
}
/**
* Creature Pack Levels configuration
*/
VERMINE.creaturePackLevels = {
0: { "attack": 0, "damage": 0, "minorWound": 0, "majorWound": 0, "deadlyWound": 0 },
1: { "attack": 1, "damage": 1, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
2: { "attack": 2, "damage": 2, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 },
3: { "attack": 5, "damage": 5, "minorWound": 3, "majorWound": 3, "deadlyWound": 3 }
0: { "label": "VERMINE.none", "attack": 0, "damage": 0, "minorWound": 0, "majorWound": 0, "deadlyWound": 0 },
1: { "label": "PACK_LEVELS.small", "attack": 1, "damage": 1, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
2: { "label": "PACK_LEVELS.large", "attack": 2, "damage": 2, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 },
3: { "label": "PACK_LEVELS.giant", "attack": 5, "damage": 5, "minorWound": 3, "majorWound": 3, "deadlyWound": 3 }
}
/**
@@ -180,6 +180,25 @@ VERMINE.abilityCategories = {
}
}
/**
* Types de Capacités de créature (mode d'activation/disponibilité).
* Correspond aux Modes de jeu + une catégorie "base".
*/
VERMINE.creatureCapacityTypes = {
"base": {
"label": "CREATURE_CAPACITY_TYPES.base"
},
"survival": {
"label": "CREATURE_CAPACITY_TYPES.survival"
},
"nightmare": {
"label": "CREATURE_CAPACITY_TYPES.nightmare"
},
"apocalypse": {
"label": "CREATURE_CAPACITY_TYPES.apocalypse"
}
}
VERMINE.abilities = {
"vigor": "ABILITIES.vigor.name",
"health": "ABILITIES.health.name",
+10 -5
View File
@@ -260,8 +260,9 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
const toolsChecked = this.#el.querySelector("input[name='usingTools']:checked");
const tooling = toolsChecked && toolsChecked.value !== "0" ? 1 : 0;
const group = parseInt(this.#el.querySelector("#group")?.value, 10) || 0;
const total = this.basePool + selfControl + pools + specialty + help + tooling + group;
return { ability, skill, selfControl, pools, specialty, help, tooling, group, total };
const malus = VermineExchange.woundMalus(this.actor);
const total = Math.max(0, this.basePool + selfControl + pools + specialty + help + tooling + group - malus);
return { ability, skill, selfControl, pools, specialty, help, tooling, group, malus, total };
}
getDicePool() {
@@ -297,7 +298,7 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
const b = this.getPoolBreakdown();
const bonusEl = this.#el.querySelector("#total-bonus");
if (bonusEl) bonusEl.textContent = b.selfControl + b.pools + b.specialty + b.help + b.tooling + b.group;
if (bonusEl) bonusEl.textContent = b.selfControl + b.pools + b.specialty + b.help + b.tooling + b.group - b.malus;
const handSel = this.#el.querySelector("#handicap");
const handEl = this.#el.querySelector("#current-handicap");
@@ -367,7 +368,7 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
: null
};
await VermineUtils.roll({
const rollParams = {
actor: this.actor,
NoD: this.getDicePool(),
Reroll: this.getReroll(),
@@ -387,9 +388,13 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
targets: targets.map(t => t.name),
attack,
messageFlags: { "vermine-exchange": attack }
});
};
// Fermeture immédiate du dialogue : le jet (et l'animation 3D) continue
// en arrière-plan sans bloquer la fermeture.
this.close();
await VermineUtils.roll(rollParams);
}
#getRangeKey() {
+10 -4
View File
@@ -1,4 +1,5 @@
import { VermineUtils } from "../roll.mjs"
import { VermineExchange } from "../exchange.mjs"
const { HandlebarsApplicationMixin } = foundry.applications.api
@@ -161,7 +162,8 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
getPoolBreakdown() {
const help = this.#getHelped()
const group = this.#getGroup()
return { pool: this.pool, help, group, total: this.pool + help + group }
const malus = VermineExchange.woundMalus(this.#actor)
return { pool: this.pool, help, group, malus, total: Math.max(0, this.pool + help + group - malus) }
}
#updateUI() {
@@ -169,7 +171,7 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
const totalEl = this.#el.querySelector("#dice-pool-total")
if (totalEl) totalEl.textContent = `${b.total}D`
const bonusEl = this.#el.querySelector("#total-bonus")
if (bonusEl) bonusEl.textContent = b.help + b.group
if (bonusEl) bonusEl.textContent = b.help + b.group - b.malus
const freeEl = this.#el.querySelector("#free-successes")
if (freeEl) freeEl.textContent = String(this.freeSuccesses)
}
@@ -191,7 +193,7 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
: game.i18n.localize("VERMINE.defense_esquive"))
: this.label
await VermineUtils.roll({
const rollParams = {
actor: this.#actor,
NoD: this.getPoolBreakdown().total,
Reroll: this.rerolls,
@@ -201,8 +203,12 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
bonusSuccesses: this.freeSuccesses,
poolBreakdown: this.getPoolBreakdown(),
messageFlags: this.defense ? { "vermine-defense": this.defense } : null
})
}
// Fermeture immédiate du dialogue : le jet (et l'animation 3D) continue
// en arrière-plan sans bloquer la fermeture.
this.close()
await VermineUtils.roll(rollParams)
}
}
+11 -5
View File
@@ -1,4 +1,5 @@
import { VermineUtils } from "../roll.mjs";
import { VermineExchange } from "../exchange.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api;
@@ -164,8 +165,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
const specialty = specChecked ? 1 : 0;
const help = helped ? 1 : 0;
const tooling = tools ? 1 : 0;
const total = ability + skillPool + selfControl + specialty + help + tooling + group + experience;
return { ability, skill: skillPool, selfControl, specialty, help, tooling, group, experience, total };
const malus = VermineExchange.woundMalus(this.#actor);
const total = Math.max(0, ability + skillPool + selfControl + specialty + help + tooling + group + experience - malus);
return { ability, skill: skillPool, selfControl, specialty, help, tooling, group, experience, malus, total };
}
getDicePool() {
@@ -293,7 +295,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
#calculateBonusCount() {
const b = this.getPoolBreakdown();
return b.specialty + b.help + b.tooling + b.group + b.selfControl + b.experience;
return b.specialty + b.help + b.tooling + b.group + b.selfControl + b.experience - b.malus;
}
#refreshExperienceUI() {
@@ -448,7 +450,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
await group.update({ "system.experience.dice": groupPool - pulled });
}
await VermineUtils.roll({
const rollParams = {
actor: this.#actor,
NoD: this.getDicePool(),
Reroll: this.getReroll(),
@@ -467,9 +469,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
weapon: this.weapon?.toObject() ?? null,
targets: [...game.user.targets].map(t => t.name),
messageFlags: this.defense ? { "vermine-defense": this.defense } : null
});
};
// Fermeture immédiate du dialogue : le jet (et l'animation 3D) continue
// en arrière-plan sans bloquer la fermeture.
this.close();
await VermineUtils.roll(rollParams);
}
}
+50 -10
View File
@@ -204,20 +204,52 @@ export class VermineExchange {
return Boolean(actor) && (game.user.isGM || actor.isOwner)
}
/** Ordre de gravité des blessures (croissant). */
static WOUND_ORDER = ['minorWound', 'majorWound', 'deadlyWound']
/** Malus de la pire blessure (règles p.42) : -1D Légère, -2D Grave, -3D Mortelle. */
static WOUND_MALUS = { minorWound: 1, majorWound: 2, deadlyWound: 3 }
/**
* Applique +1 dans la catégorie de blessure indiquée (plafonné au max).
* Malus de blessure applicable à toutes les actions : seul le Malus de la
* Blessure la plus grave compte (non cumulatif).
* @param {Actor} actor
* @returns {number} 0, 1, 2 ou 3
*/
static woundMalus(actor) {
if (!actor?.system) return 0
if (actor.system.deadlyWound?.value > 0) return 3
if (actor.system.majorWound?.value > 0) return 2
if (actor.system.minorWound?.value > 0) return 1
return 0
}
/**
* Applique +1 cercle de blessure, en montant en gravité si les cercles du
* niveau correspondant sont déjà pleins (règles p.42 : si tous les cercles
* d'une Blessure sont cochés, la suivante est de gravité supérieure).
* @param {Actor} actor
* @param {string} woundCategory 'minorWound' | 'majorWound' | 'deadlyWound'
* @returns {Promise<number|boolean>} nouvelle valeur, ou false si refusé
* @returns {Promise<Object|boolean|null>}
* - false si refusé (permissions) ou null si invalide
* - { category, value, escalated, death } si appliqué (death si tout est plein)
*/
static async applyWound(actor, woundCategory) {
if (!actor || !woundCategory) return null
if (!this.canApplyWound(actor)) return false
const current = actor.system?.[woundCategory]?.value || 0
const max = actor.system?.[woundCategory]?.max ?? Number.POSITIVE_INFINITY
const next = Math.min(current + 1, max)
await actor.update({ [`system.${woundCategory}.value`]: next })
return next
const startIdx = this.WOUND_ORDER.indexOf(woundCategory)
if (startIdx === -1) return null
for (let i = startIdx; i < this.WOUND_ORDER.length; i++) {
const cat = this.WOUND_ORDER[i]
const sys = actor.system?.[cat]
const max = sys?.max ?? Number.POSITIVE_INFINITY
const value = sys?.value || 0
if (value < max) {
await actor.update({ [`system.${cat}.value`]: value + 1 })
return { category: cat, value: value + 1, escalated: cat !== woundCategory, death: false }
}
}
return { category: woundCategory, value: null, escalated: false, death: true }
}
// ── Résolution ──────────────────────────────────────────────────────
@@ -457,10 +489,18 @@ export class VermineExchange {
ui.notifications.warn(game.i18n.localize('VERMINE.error_no_permission'))
return
}
const next = await this.applyWound(defender, wound)
if (next === false) return
const result = await this.applyWound(defender, wound)
if (result === false) return
btn.disabled = true
btn.innerHTML = `<i class="fas fa-check"></i> ${game.i18n.localize('VERMINE.wound_applied')}`
let label = game.i18n.localize('VERMINE.wound_applied')
if (result?.death) {
label = game.i18n.localize('VERMINE.wound_death')
} else if (result?.escalated) {
const from = game.i18n.localize(this.woundLabelKey(wound))
const to = game.i18n.localize(this.woundLabelKey(result.category))
label = game.i18n.format('VERMINE.wound_escalated', { from, to })
}
btn.innerHTML = `<i class="fas fa-check"></i> ${label}`
// Persiste l'état du bouton seulement si l'utilisateur peut modifier le message
if (game.user.isGM || attackMessage.isOwner) {
const msgEl = btn.closest('.vermine-roll-message')
+11
View File
@@ -367,6 +367,17 @@ export const registerHandlebarsHelpers = function () {
Handlebars.registerHelper('ifStartsWith', function (arg1, arg2, options) {
return (typeof arg1 === 'string' && arg1.startsWith(arg2)) ? options.fn(this) : options.inverse(this);
});
// Chiffre → chiffre romain (handicaps, entraves). 0 → chaîne vide.
Handlebars.registerHelper('roman', function (n) {
const table = [[10, 'X'], [9, 'IX'], [5, 'V'], [4, 'IV'], [1, 'I']]
let num = Number(n)
if (!Number.isFinite(num) || num <= 0) return ''
let out = ''
for (const [v, s] of table) {
while (num >= v) { out += s; num -= v }
}
return out
});
//math operations
+4
View File
@@ -53,6 +53,7 @@ Hooks.once('init', async function () {
CONFIG.Item.dataModels.weapon = models.VermineWeaponData;
CONFIG.Item.dataModels.defense = models.VermineDefenseData;
CONFIG.Item.dataModels.ability = models.VermineAbilityData;
CONFIG.Item.dataModels.creaturecapacity = models.VermineCreatureCapacityData;
CONFIG.Item.dataModels.specialty = models.VermineSpecialtyData;
CONFIG.Item.dataModels.background = models.VermineBackgroundData;
CONFIG.Item.dataModels.trauma = models.VermineTraumaData;
@@ -119,6 +120,9 @@ Hooks.once('init', async function () {
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineAbilitySheetV2, {
types: ["ability"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineCreatureCapacitySheetV2, {
types: ["creaturecapacity"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineSpecialtySheetV2, {
types: ["specialty"], makeDefault: true
})
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+2 -1
View File
@@ -33,7 +33,7 @@
"Actor": {
"character": { "htmlFields": ["equipment.description", "identity.biography", "identity.relations"] },
"npc": { "htmlFields": ["equipment.description", "identity.notes"] },
"group": { "htmlFields": ["equipment.description", "identity.notes"] },
"group": { "htmlFields": ["equipment.description", "identity.notes", "roadNotes"] },
"creature": { "htmlFields": ["equipment.description", "identity.notes", "identity.biography"] },
"community": { "htmlFields": ["identity.notes", "location.landmarks", "location.territory", "history.events", "history.relations"] },
"vehicle": { "htmlFields": ["identity.notes"] }
@@ -43,6 +43,7 @@
"weapon": { "htmlFields": ["description"] },
"defense": { "htmlFields": ["description"] },
"ability": { "htmlFields": ["description"] },
"creaturecapacity": { "htmlFields": ["description"] },
"specialty": {},
"background": { "htmlFields": ["description"] },
"trauma": { "htmlFields": ["description"] },
+3 -3
View File
@@ -127,7 +127,7 @@
name="system.minorWound.value"
value="{{@minorwoundmax}}"
data-wound="minorWound"
data-action="clickRadio"
data-action="clickWound"
class="
{{#iflteq @minorwoundmax @root.system.minorWound.value }}
checked
@@ -156,7 +156,7 @@
name="system.majorWound.value"
value="{{@majourwoundmax}}"
data-wound="majorWound"
data-action="clickRadio"
data-action="clickWound"
class="
{{#iflteq @majourwoundmax @root.system.majorWound.value }}
checked
@@ -188,7 +188,7 @@
name="system.deadlyWound.value"
value="{{@deadlywoundmax}}"
data-wound="deadlyWound"
data-action="clickRadio"
data-action="clickWound"
class=" {{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
checked
{{/iflteq}}
+1 -1
View File
@@ -54,7 +54,7 @@
data-tooltip="niveau">{{item.system.level.value}}</span>
<span
data-tooltip="apprentissage">
{{item.system.learn.threshold}}/{{item.system.learn.hindrance}}
{{item.system.learn.threshold}}{{#ifgt item.system.learn.hindrance 0}}/{{ roman item.system.learn.hindrance }}{{/ifgt}}
</span>
</div>
<div class="item-controls flexrow">
+24 -12
View File
@@ -39,31 +39,43 @@
<ul class="unstyled">
<li class="row mdb">
{{ localize 'VERMINE.wounds.light' }} ({{ system.minorWound.threshold }}D)
{{#repeat system.minorWound.max }}
<div class="flexrow align-center">
{{#repeat system.minorWound.max 1 "minorwoundmax"}}
<div class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }} checked{{/iflteq}}">
<input type="radio" data-dtype="Number" name="system.minorWound.value"
value="{{this}}" data-action="clickRadio" data-wound="minorWound"
{{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}}
class="{{#iflteq this @root.system.minorWound.value }}checked{{/iflteq}}"
value="{{@minorwoundmax}}" data-action="clickWound" data-wound="minorWound"
class="{{#iflteq @minorwoundmax @root.system.minorWound.value }}checked{{/iflteq}}"
{{#ife @minorwoundmax @root.system.minorWound.value }}checked="checked"{{/ife}}
/>
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">
{{ localize 'VERMINE.wounds.heavy' }} ({{ system.majorWound.threshold }}D)
{{#repeat system.majorWound.max }}
<input type="radio" name="system.majorWound.value" value="{{this}}" data-action="clickRadio" data-wound="majorWound"
{{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}}
class="{{#iflteq this @root.system.majorWound.value }}checked{{/iflteq}}"
<div class="flexrow align-center">
{{#repeat system.majorWound.max 1 "majorwoundmax"}}
<div class="hexa ability{{#iflteq @majorwoundmax @root.system.majorWound.value }} checked{{/iflteq}}">
<input type="radio" name="system.majorWound.value" value="{{@majorwoundmax}}" data-action="clickWound" data-wound="majorWound"
class="{{#iflteq @majorwoundmax @root.system.majorWound.value }}checked{{/iflteq}}"
{{#ife @majorwoundmax @root.system.majorWound.value }}checked="checked"{{/ife}}
/>
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">
{{ localize 'VERMINE.wounds.deadly' }} ({{ system.deadlyWound.threshold }}D)
{{#repeat system.deadlyWound.max }}
<input type="radio" name="system.deadlyWound.value" value="{{this}}" data-action="clickRadio" data-wound="deadlyWound"
{{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}}
class="{{#iflteq this @root.system.deadlyWound.value }}checked{{/iflteq}}"
<div class="flexrow align-center">
{{#repeat system.deadlyWound.max 1 "deadlywoundmax"}}
<div class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }} checked{{/iflteq}}">
<input type="radio" name="system.deadlyWound.value" value="{{@deadlywoundmax}}" data-action="clickWound" data-wound="deadlyWound"
class="{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}checked{{/iflteq}}"
{{#ife @deadlywoundmax @root.system.deadlyWound.value }}checked="checked"{{/ife}}
/>
</div>
{{/repeat}}
</div>
</li>
</ul>
</div>
+21
View File
@@ -38,6 +38,27 @@
</div>
</div>
{{!-- Capacités de créature --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.creature_capacities' }}{{#if isEditMode}}<a class="item-control item-create" data-action="create" data-type="creaturecapacity" title="{{ localize 'ITEMS.new_creaturecapacity' }}"><i class="fas fa-plus"></i></a>{{/if}}</h4>
<ol class="creature-list">
{{#each capacities as |item id|}}
<li class="item" data-item-id="{{item._id}}">
<div class="item-name">
<a class="item-control item-roll" data-action="roll" data-item-id="{{item._id}}" title="{{ localize 'VERMINE.roll' }}">{{item.name}}</a>
<span class="capacity-type">{{ smarttl "CREATURE_CAPACITY_TYPES" item.system.type }}</span>
</div>
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
</div>
<div class="grid-span-2">
<fieldset>
<legend><h4>{{ localize 'IDENTITY.notes' }}</h4></legend>
+6 -6
View File
@@ -61,12 +61,12 @@
<select name="system.size.value" id="system.size.value" data-dtype="Number">
{{#each sizeOptions}}
<option value="{{@key}}" {{#ife @key @root.system.size.value}}selected{{/ife}}>
{{@key}}
{{@key}} ({{localize label}})
</option>
{{/each}}
</select>
{{else}}
<span>{{system.size.value}}</span>
<span>{{#if (ne system.size.value "0")}}{{system.size.value}} ({{localize sizeLabel}}){{else}}{{localize 'VERMINE.none'}}{{/if}}</span>
{{/if}}
</div>
</div>
@@ -75,17 +75,17 @@
<div class="resource-content">
{{#if isEditMode}}
<select name="system.pack.value" id="system.pack.value" data-dtype="Number">
<option value="0">{{localize 'VERMINE.none'}}</option>
<option value="0" {{#ife "0" @root.system.pack.value}}selected{{/ife}}>{{ localize 'VERMINE.none' }}</option>
{{#each packOptions}}
{{#if @key}}
{{#if (ne @key "0")}}
<option value="{{@key}}" {{#ife @key @root.system.pack.value}}selected{{/ife}}>
{{@key}}
{{@key}} ({{localize label}})
</option>
{{/if}}
{{/each}}
</select>
{{else}}
<span>{{system.pack.value}}</span>
<span>{{#if system.pack.value}}{{system.pack.value}} ({{localize packLabel}}){{else}}{{ localize 'VERMINE.none' }}{{/if}}</span>
{{/if}}
</div>
</div>
+6
View File
@@ -7,6 +7,12 @@
<a class="rollable" data-type="creature-attack" data-label="attack" title="{{ localize 'VERMINE.roll' }}">{{ system.computed.attack }}<i class="fas fa-dice-d10"></i></a>
</div>
{{!-- Réaction (lancable) --}}
<div class="mdb align-center">
<h4>{{ localize 'ADVERSITY.reaction' }}</h4>
<a class="rollable" data-type="creature-reaction" data-label="reaction" title="{{ localize 'VERMINE.roll' }}">{{ system.computed.reaction }}{{#if system.computed.reactionBonus}}+{{system.computed.reactionBonus}}{{/if}}<i class="fas fa-dice-d10"></i></a>
</div>
<section class="grid grid-3col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.pattern' }}: {{ patternLabel }}</h4>
+1 -1
View File
@@ -33,7 +33,7 @@
</div>
<div>
<h4>{{ localize 'IDENTITY.notes'}}</h4>
{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
{{formInput systemFields.equipment.fields.description enriched=enrichedEquipmentNotes value=system.equipment.description name="system.equipment.description" toggled=true}}
</div>
</div>
<h4>{{localize 'ITEMS.weapons'}}</h4>
+109 -130
View File
@@ -1,13 +1,11 @@
<div class="tab info sheet-part {{#if @root.tabs.info.active}}active{{/if}}" data-group="sheet" data-tab="info">
<div class="grid grid-2col">
{{!-- Group Identity --}}
{{!-- Origine / Concept --}}
<div>
<h4>{{ localize 'IDENTITY.origin' }}</h4>
<div class="flexrow flex-group-center">
<div class="group-field">
{{#if isEditMode}}
<input type="text" name="system.identity.origin" value="{{system.identity.origin}}"
placeholder="Origine..." style="flex: 1;" />
<input type="text" name="system.identity.origin" value="{{system.identity.origin}}" placeholder="Origine..." />
{{else}}
<span>{{system.identity.origin}}</span>
{{/if}}
@@ -16,40 +14,122 @@
<div>
<h4>{{ localize 'IDENTITY.theme' }}</h4>
<div class="flexrow flex-group-center">
<div class="group-field">
{{#if isEditMode}}
<input type="text" name="system.identity.theme" value="{{system.identity.theme}}"
placeholder="Concept..." style="flex: 1;" />
<input type="text" name="system.identity.theme" value="{{system.identity.theme}}" placeholder="Concept..." />
{{else}}
<span>{{system.identity.theme}}</span>
{{/if}}
</div>
</div>
{{!-- Group Notes --}}
{{!-- Notes --}}
<div class="grid-span-2">
<fieldset>
<legend><h4>{{ localize 'IDENTITY.notes' }}</h4></legend>
<h4>{{ localize 'IDENTITY.notes' }}</h4>
{{formInput systemFields.identity.fields.notes enriched=enrichedNotes value=system.identity.notes name="system.identity.notes" toggled=true}}
</fieldset>
</div>
{{!-- Group Abilities (from items) --}}
{{!-- Objectifs --}}
<div class="grid-span-2">
<h4>
<span>{{ localize 'VERMINE.abilities' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="create" data-type="ability" title="{{ localize 'ITEMS.new_ability' }}"><i class="fas fa-plus"></i></a>
<h4>{{ localize 'VERMINE.objectives' }}</h4>
<h5>{{ localize 'VERMINE.major_objectives' }}</h5>
<ol class="group-list">
{{#each system.objectives.major as |objective id|}}
<li class="item" data-index="{{id}}">
<div class="item-name">
{{#if @root.isEditMode}}
<input type="text" name="system.objectives.major.{{id}}" value="{{objective}}"
placeholder="{{ localize 'VERMINE.major_objective_placeholder' }}" />
{{else}}
<span>{{objective}}</span>
{{/if}}
</h4>
<ol class="list-item">
</div>
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control objective-delete" data-action="deleteObjective" title="{{ localize 'UI.effect_delete' }}"
data-type="major" data-index="{{id}}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
{{#if isEditMode}}
<a class="item-control item-create" data-action="addObjective" title="{{ localize 'UI.add' }}"
data-type="major_objective"><i class="fas fa-plus"></i> {{ localize 'ITEMS.new_objective' }}</a>
{{/if}}
<h5>{{ localize 'VERMINE.minor_objectives' }}</h5>
<ol class="group-list">
{{#each system.objectives.minor as |objective id|}}
<li class="item" data-index="{{id}}">
<div class="item-name">
{{#if @root.isEditMode}}
<input type="text" name="system.objectives.minor.{{id}}" value="{{objective}}"
placeholder="{{ localize 'VERMINE.minor_objective_placeholder' }}" />
{{else}}
<span>{{objective}}</span>
{{/if}}
</div>
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control objective-delete" data-action="deleteObjective" title="{{ localize 'UI.effect_delete' }}"
data-type="minor" data-index="{{id}}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
{{#if isEditMode}}
<a class="item-control item-create" data-action="addObjective" title="{{ localize 'UI.add' }}"
data-type="minor_objective"><i class="fas fa-plus"></i> {{ localize 'ITEMS.new_objective' }}</a>
{{/if}}
</div>
{{!-- Totem --}}
<div class="grid-span-2">
<h4>{{ localize 'IDENTITY.totem' }}</h4>
<div class="group-field">
{{#if (eq system.identity.totem "")}}
<a data-action="chooseTotem" class="chooseTotem">{{ localize 'VERMINE.totem_picker' }}</a>
{{else}}
<div class="totem-display flexrow">
<span>{{ smarttl "TOTEMS" system.identity.totem }}</span>
<a data-action="chooseTotem" class="chooseTotem">{{ localize 'UI.effect_edit' }}</a>
</div>
{{/if}}
</div>
<div class="group-field">
<label>{{ localize 'IDENTITY.instincts' }}:</label>
{{#if isEditMode}}
<input type="text" name="system.identity.instincts" value="{{system.identity.instincts}}"
placeholder="{{ localize 'VERMINE.instincts_placeholder' }}" />
{{else}}
<span>{{system.identity.instincts}}</span>
{{/if}}
</div>
<div class="group-field">
<label>{{ localize 'IDENTITY.prohibits' }}:</label>
{{#if isEditMode}}
<input type="text" name="system.identity.prohibits" value="{{system.identity.prohibits}}"
placeholder="{{ localize 'VERMINE.prohibits_placeholder' }}" />
{{else}}
<span>{{system.identity.prohibits}}</span>
{{/if}}
</div>
</div>
{{!-- Capacités de groupe --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.group_abilities' }}{{#if isEditMode}}<a class="item-control item-create" data-action="create" data-type="ability" title="{{ localize 'ITEMS.new_ability' }}"><i class="fas fa-plus"></i></a>{{/if}}</h4>
<ol class="group-list">
{{#each abilities as |item id|}}
{{#if (ne item.system.type 'totem')}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<li class="item" data-item-id="{{item._id}}">
<div class="item-name">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
@@ -60,119 +140,18 @@
</ol>
</div>
{{!-- Group Totem Abilities --}}
{{!-- Capacités de totem --}}
<div class="grid-span-2">
<h4>
<span>{{ localize 'VERMINE.totem_abilities' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="createTotemAbility" title="{{ localize 'ITEMS.new_ability' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="list-item">
<h4>{{ localize 'VERMINE.totem_abilities' }}{{#if isEditMode}}<a class="item-control item-create" data-action="createTotemAbility" title="{{ localize 'ITEMS.new_ability' }}"><i class="fas fa-plus"></i></a>{{/if}}</h4>
<ol class="group-list">
{{#each totem_abilities as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<li class="item" data-item-id="{{item._id}}">
<div class="item-name">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
<span class="hexa" title="{{ localize 'VERMINE.level' }}">{{item.system.level.value}}</span>
<span title="{{ localize 'VERMINE.learning' }}">{{item.system.learn.threshold}}/{{item.system.learn.hindrance}}</span>
<span title="{{ localize 'VERMINE.learning' }}">{{item.system.learn.threshold}}{{#ifgt item.system.learn.hindrance 0}}/{{ roman item.system.learn.hindrance }}{{/ifgt}}</span>
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Specialties --}}
<div>
<h4>
<span>{{ localize 'ITEMS.specialties' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="create" data-type="specialty" title="{{ localize 'ITEMS.new_specialty' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="list-item">
{{#each specialties as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Backgrounds --}}
<div>
<h4>
<span>{{ localize 'ITEMS.backgrounds' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="create" data-type="background" title="{{ localize 'ITEMS.new_background' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="list-item">
{{#each backgrounds as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Traumas --}}
<div>
<h4>
<span>{{ localize 'ITEMS.traumas' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="create" data-type="trauma" title="{{ localize 'ITEMS.new_trauma' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="list-item">
{{#each traumas as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Evolutions --}}
<div>
<h4>
<span>{{ localize 'ITEMS.evolutions' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="create" data-type="evolution" title="{{ localize 'ITEMS.new_evolution' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="list-item">
{{#each evolutions as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
+9 -166
View File
@@ -1,8 +1,8 @@
<div class="tab reserve sheet-part {{#if @root.tabs.reserve.active}}active{{/if}}" data-group="sheet" data-tab="reserve">
<div class="grid grid-2col">
{{!-- Group Reserve and Morale --}}
{{!-- serve et Moral --}}
<div class="grid-span-2">
<h4 class="align-center">{{ localize 'VERMINE.reserve' }}</h4>
<h4>{{ localize 'VERMINE.reserve' }}</h4>
<div class="reserve-control flexrow flex-group-center">
<label>{{ localize 'VERMINE.pool' }}:</label>
{{#if isEditMode}}
@@ -35,27 +35,21 @@
</div>
</div>
{{!-- Group Members --}}
<div>
<h4 class="align-center">
<span>{{ localize 'VERMINE.group_members' }}</span>
{{#if isEditMode}}
<a class="item-control chooseActor" data-action="chooseActor" data-list="members" title="{{ localize 'UI.add' }}"
data-type="members"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="actor-list">
{{!-- Membres --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.group_members' }}{{#if isEditMode}}<a class="item-control chooseActor" data-action="chooseActor" data-list="members" title="{{ localize 'UI.add' }}" data-type="members"><i class="fas fa-plus"></i></a>{{/if}}</h4>
<ol class="group-list">
{{#each system.members as |memberId|}}
{{#with (lookup ../resolvedMembers memberId) as |member|}}
<li class="actor flexrow" data-actor-id="{{memberId}}">
<div class="actor-name" style="flex:4;">
<li class="actor" data-actor-id="{{memberId}}">
<div class="actor-name">
{{#if member}}
<a class="item-control">{{member.name}}</a>
{{else}}
<a class="item-control" style="color: red;">ID: {{memberId}}</a>
{{/if}}
</div>
<div class="item-controls flexrow">
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control member-delete" data-action="deleteMember" data-actor-id="{{memberId}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
@@ -65,156 +59,5 @@
{{/each}}
</ol>
</div>
{{!-- Group Encounters --}}
<div>
<h4 class="align-center">
<span>{{ localize 'VERMINE.encounters' }}</span>
{{#if isEditMode}}
<a class="item-control chooseActor" data-action="chooseActor" data-list="encounters" title="{{ localize 'UI.add' }}"
data-type="encounters"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="actor-list">
{{#each system.encounters as |encounterId|}}
{{#with (lookup ../resolvedEncounters encounterId) as |encounter|}}
<li class="actor flexrow" data-actor-id="{{encounterId}}">
<div class="item-name" style="flex:4;">
{{#if encounter}}
<a class="item-control">{{encounter.name}}</a>
{{else}}
<a class="item-control" style="color: red;">ID: {{encounterId}}</a>
{{/if}}
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control encounter-delete" data-action="deleteEncounter" data-actor-id="{{encounterId}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/with}}
{{/each}}
</ol>
</div>
{{!-- Group Objectives --}}
<div class="grid-span-2">
<h4 class="align-center">{{ localize 'VERMINE.objectives' }}</h4>
<div>
<h5>{{ localize 'VERMINE.major_objectives' }}</h5>
<ol class="list-item">
{{#each system.objectives.major as |objective id|}}
<li class="item flexrow" data-index="{{id}}">
<div class="item-name" style="flex:4;">
{{#if @root.isEditMode}}
<input type="text" name="system.objectives.major.{{id}}" value="{{objective}}"
placeholder="Objectif majeur..." />
{{else}}
<span>{{objective}}</span>
{{/if}}
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control objective-delete" data-action="deleteObjective" title="{{ localize 'UI.effect_delete' }}"
data-type="major" data-index="{{id}}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
{{#if isEditMode}}
<a class="item-control item-create" data-action="addObjective" title="{{ localize 'UI.add' }}"
data-type="major_objective"><i class="fas fa-plus"></i> {{ localize 'ITEMS.new_objective' }}</a>
{{/if}}
</div>
<div>
<h5>{{ localize 'VERMINE.minor_objectives' }}</h5>
<ol class="list-item">
{{#each system.objectives.minor as |objective id|}}
<li class="item flexrow" data-index="{{id}}">
<div class="item-name" style="flex:4;">
{{#if @root.isEditMode}}
<input type="text" name="system.objectives.minor.{{id}}" value="{{objective}}"
placeholder="Objectif mineur..." />
{{else}}
<span>{{objective}}</span>
{{/if}}
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control objective-delete" data-action="deleteObjective" title="{{ localize 'UI.effect_delete' }}"
data-type="minor" data-index="{{id}}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
{{#if isEditMode}}
<a class="item-control item-create" data-action="addObjective" title="{{ localize 'UI.add' }}"
data-type="minor_objective"><i class="fas fa-plus"></i> {{ localize 'ITEMS.new_objective' }}</a>
{{/if}}
</div>
</div>
{{!-- Group Abilities --}}
<div class="grid-span-2">
<h4 class="align-center">
<span>{{ localize 'VERMINE.group_abilities' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="create" data-type="ability" title="{{ localize 'ITEMS.new_ability' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="list-item">
{{#each abilities as |item id|}}
{{#if (ne item.type 'totem')}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/if}}
{{/each}}
</ol>
</div>
{{!-- Totem Section --}}
<div class="grid-span-2">
<h4 class="align-center">{{ localize 'IDENTITY.totem' }}</h4>
<div class="flexrow flex-group-center">
<label>{{ localize 'IDENTITY.instincts' }}:</label>
{{#if isEditMode}}
<input type="text" name="system.identity.instincts" value="{{system.identity.instincts}}"
placeholder="Ex: Triompher, relever un défi..." />
{{else}}
<span>{{system.identity.instincts}}</span>
{{/if}}
</div>
<div class="flexrow flex-group-center">
<label>{{ localize 'IDENTITY.prohibits' }}:</label>
{{#if isEditMode}}
<input type="text" name="system.identity.prohibits" value="{{system.identity.prohibits}}"
placeholder="Ex: Fuir, abandonner..." />
{{else}}
<span>{{system.identity.prohibits}}</span>
{{/if}}
</div>
<div class="flexrow flex-group-center">
{{#if (eq system.identity.totem "")}}
<a data-action="chooseTotem" class="chooseTotem">{{ localize 'VERMINE.totem_picker' }}</a>
{{else}}
<div class="totem-display flexrow">
<span style="flex: 1;">{{ smarttl "TOTEMS" system.identity.totem }}</span>
<a data-action="chooseTotem" class="chooseTotem">{{ localize 'UI.effect_edit' }}</a>
</div>
{{/if}}
</div>
</div>
</div>
</div>
+36 -27
View File
@@ -1,40 +1,49 @@
<div class="tab road sheet-part {{#if @root.tabs.road.active}}active{{/if}}" data-group="sheet" data-tab="road">
<ol class="items-list">
<li class="item flexrow items-header">
<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
<div class="item-mobility">{{ localize 'VERMINE.mobility'}}</div>
<div class="item-rarity">{{ localize 'VERMINE.rarity'}}</div>
<div class="item-reliability">{{ localize 'VERMINE.reliability'}}</div>
<div class="item-controls">
{{#if isEditMode}}
<a class="item-control item-create" data-action="createVehicle" title="Create vehicle"><i class="fas fa-plus"></i></a>
{{/if}}
</div>
<div class="grid grid-1col">
{{!-- Rencontres --}}
<div>
<h4>{{ localize 'VERMINE.encounters' }}{{#if isEditMode}}<a class="item-control chooseActor" data-action="chooseActor" data-list="encounters" title="{{ localize 'UI.add' }}" data-type="encounters"><i class="fas fa-plus"></i></a>{{/if}}</h4>
<ol class="group-list">
<li class="group-list-header">
<div class="gcol-name">{{ localize 'IDENTITY.name'}}</div>
<div class="gcol-profile">{{ localize 'IDENTITY.profile'}}</div>
<div class="gcol-totem">{{ localize 'IDENTITY.totem'}}</div>
<div class="item-controls"></div>
</li>
{{#each vehicles as |vehicle|}}
<li class="item flexrow flex-group-center" data-vehicle-id="{{vehicle.id}}">
<div class="item-name" style="flex:4;">
<div class="item-image">
<a class="item-control item-edit" data-action="editVehicle" data-vehicle-id="{{vehicle.id}}"><img
src="{{vehicle.img}}" title="{{vehicle.name}}" width="24"
height="24" /></a>
{{#each system.encounters as |encounterId|}}
{{#with (lookup ../resolvedEncounters encounterId) as |encounter|}}
<li class="actor" data-actor-id="{{encounterId}}">
{{#if encounter}}
<div class="gcol-name">
<a class="item-control">{{encounter.name}}</a>
<span class="encounter-type">({{encounter.type}})</span>
</div>
<a class="item-control item-edit" data-action="editVehicle" data-vehicle-id="{{vehicle.id}}" title="Edit Vehicle">{{vehicle.name}}</a>
</div>
<div><a class="item-control item-edit" data-action="editVehicle" data-vehicle-id="{{vehicle.id}}" title="Edit Vehicle">{{vehicle.system.mobility}}</a></div>
<div><a class="item-control item-edit" data-action="editVehicle" data-vehicle-id="{{vehicle.id}}" title="Edit Vehicle">{{vehicle.system.rarity.value}}</a></div>
<div><a class="item-control item-edit" data-action="editVehicle" data-vehicle-id="{{vehicle.id}}" title="Edit Vehicle">{{vehicle.system.reliability}}</a></div>
<div class="gcol-profile">{{encounter.profile}}</div>
<div class="gcol-totem">{{#if encounter.totem}}{{ smarttl "TOTEMS" encounter.totem }}{{/if}}</div>
{{else}}
<div class="gcol-name"><a class="item-control" style="color: red;">ID: {{encounterId}}</a></div>
<div class="gcol-profile"></div>
<div class="gcol-totem"></div>
{{/if}}
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="deleteVehicle" data-vehicle-id="{{vehicle.id}}" title="Delete Vehicle"><i
class="fas fa-trash"></i></a>
<a class="item-control encounter-delete" data-action="deleteEncounter" data-actor-id="{{encounterId}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/with}}
{{else}}
<li class="item flexrow flex-group-center">
<span class="empty">{{ localize 'VERMINE.no_vehicles' }}</span>
<li class="item">
<span class="item-name">{{ localize 'VERMINE.no_encounters' }}</span>
</li>
{{/each}}
</ol>
</div>
{{!-- Notes de voyage --}}
<div>
<h4>{{ localize 'VERMINE.travel_notes' }}</h4>
{{formInput systemFields.roadNotes enriched=enrichedRoadNotes value=system.roadNotes name="system.roadNotes" toggled=true}}
</div>
</div>
</div>
+19 -19
View File
@@ -1,45 +1,45 @@
<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
<ul class="unstyled">
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{
system.minorWound.threshold }})
<div class="flexrow align-center">
<div class="npc-wounds flexrow">
<span class="wound-cat">
<span class="wound-label">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})</span>
<span class="wound-boxes">
{{#repeat system.minorWound.max 1 "minorwoundmax"}}
<div class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }} checked{{/iflteq}}">
<input type="radio" data-dtype="Number" name="system.minorWound.value"
value="{{@minorwoundmax}}" data-action="clickRadio" data-wound="minorWound"
value="{{@minorwoundmax}}" data-action="clickWound" data-wound="minorWound"
class="{{#iflteq @minorwoundmax @root.system.minorWound.value }}checked{{/iflteq}}"
{{#ife @minorwoundmax @root.system.minorWound.value }}checked="checked"{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
system.majorWound.threshold }})
<div class="flexrow align-center">
</span>
</span>
<span class="wound-cat">
<span class="wound-label">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})</span>
<span class="wound-boxes">
{{#repeat system.majorWound.max 1 "majorwoundmax"}}
<div class="hexa ability{{#iflteq @majorwoundmax @root.system.majorWound.value }} checked{{/iflteq}}">
<input type="radio" name="system.majorWound.value" value="{{@majorwoundmax}}" data-action="clickRadio" data-wound="majorWound"
<input type="radio" name="system.majorWound.value" value="{{@majorwoundmax}}" data-action="clickWound" data-wound="majorWound"
class="{{#iflteq @majorwoundmax @root.system.majorWound.value }}checked{{/iflteq}}"
{{#ife @majorwoundmax @root.system.majorWound.value }}checked="checked"{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
system.deadlyWound.threshold }})
<div class="flexrow align-center">
</span>
</span>
<span class="wound-cat">
<span class="wound-label">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})</span>
<span class="wound-boxes">
{{#repeat system.deadlyWound.max 1 "deadlywoundmax"}}
<div class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }} checked{{/iflteq}}">
<input type="radio" name="system.deadlyWound.value" value="{{@deadlywoundmax}}" data-action="clickRadio" data-wound="deadlyWound"
<input type="radio" name="system.deadlyWound.value" value="{{@deadlywoundmax}}" data-action="clickWound" data-wound="deadlyWound"
class="{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}checked{{/iflteq}}"
{{#ife @deadlywoundmax @root.system.deadlyWound.value }}checked="checked"{{/ife}} />
</div>
{{/repeat}}
</span>
</span>
</div>
</li>
</ul>
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}
-8
View File
@@ -1,14 +1,6 @@
<div class="tab notes sheet-part {{#if @root.tabs.notes.active}}active{{/if}}" data-group="sheet" data-tab="notes">
<h3>{{ localize 'IDENTITY.notes' }}</h3>
<div class="grid grid-1col">
<div class="form-group">
<label for="system.identity.profile">{{ localize 'IDENTITY.profile' }}</label>
{{#if isEditMode}}
<input type="text" name="system.identity.profile" value="{{system.identity.profile}}" data-dtype="String" placeholder="{{ localize 'PROFILE' }}"/>
{{else}}
<span>{{system.identity.profile}}</span>
{{/if}}
</div>
<div class="form-group">
<label for="system.identity.theme">{{ localize 'IDENTITY.theme' }}</label>
{{#if isEditMode}}
+3 -3
View File
@@ -17,9 +17,9 @@
</li>
<li class="npc-wounds">
<strong>{{ localize 'ADVERSITY.wounds' }}:</strong>
<span class="wound-cat"><span class="wound-boxes">{{#repeat system.minorWound.max}}<i class="fas fa-circle"></i>{{/repeat}}</span> {{ system.minorWound.threshold }}</span>
<span class="wound-cat"><span class="wound-boxes">{{#repeat system.majorWound.max}}<i class="fas fa-circle"></i>{{/repeat}}</span> {{ system.majorWound.threshold }}</span>
<span class="wound-cat"><span class="wound-boxes">{{#repeat system.deadlyWound.max}}<i class="fas fa-circle"></i>{{/repeat}}</span> {{ system.deadlyWound.threshold }}</span>
<span class="wound-cat"><span class="wound-boxes">{{#repeat system.minorWound.max 1 "woundindex"}}<i class="fas fa-circle"></i>{{/repeat}}</span> {{ system.minorWound.threshold }}</span>
<span class="wound-cat"><span class="wound-boxes">{{#repeat system.majorWound.max 1 "woundindex"}}<i class="fas fa-circle"></i>{{/repeat}}</span> {{ system.majorWound.threshold }}</span>
<span class="wound-cat"><span class="wound-boxes">{{#repeat system.deadlyWound.max 1 "woundindex"}}<i class="fas fa-circle"></i>{{/repeat}}</span> {{ system.deadlyWound.threshold }}</span>
</li>
</ul>
</div>
@@ -48,7 +48,7 @@
data-tooltip="niveau">{{item.system.level.value}}</span>
<span
data-tooltip="apprentissage">
{{item.system.learn.threshold}}/{{item.system.learn.hindrance}}
{{item.system.learn.threshold}}{{#ifgt item.system.learn.hindrance 0}}/{{ roman item.system.learn.hindrance }}{{/ifgt}}
</span>
</div>
<div class="item-controls flexrow">
@@ -27,6 +27,11 @@
({{item.system.damage.type}})
</a></div>
<div style="flex:2;">{{#if item.system.skill}}{{ smarttlk 'SKILLS' item.system.skill 'name' }}{{/if}}</div>
<div class="item-controls">
<a data-action="toggleEquip" data-item-id="{{item._id}}"
title="{{#if item.system.equipped}}{{ localize 'VERMINE.unequip'}}{{else}}{{ localize 'VERMINE.equip'}}{{/if}}"><i
class="fas {{#if item.system.equipped}}fa-circle-check{{else}}fa-circle{{/if}}"></i></a>
</div>
</li>
{{/each}}
</ol>
-2
View File
@@ -47,8 +47,6 @@
class="fas fa-edit"></i></a>
<a data-action="attack" title="{{ localize 'VERMINE.attack' }}"><i
class="fas fa-crosshairs"></i></a>
<a data-action="roll" title="Roll Item"><i
class="fas fa-dice"></i></a>
</div>
</li>
{{/each}}
+1 -1
View File
@@ -30,7 +30,7 @@
<span>
{{item.system.learn.threshold}}
{{#ifgt item.system.learn.hindrance 0}}
/ {{item.system.learn.hindrance}}
/ {{ roman item.system.learn.hindrance }}
{{/ifgt}}
</span>
</div>
@@ -0,0 +1,13 @@
<form class="{{cssClass}}" autocomplete="off">
{{> "systems/vermine2047/templates/item/chatCards/parts/base.hbs"}}
{{!-- Capacité de créature specific content --}}
<div class="grid grid-2col">
{{#if item.system.type}}
<div class="resource flexrow">
<span class="resource-label">{{ localize 'VERMINE.type' }}:</span>
<span>{{ smarttl "CREATURE_CAPACITY_TYPES" item.system.type }}</span>
</div>
{{/if}}
</div>
</form>
+1
View File
@@ -1,5 +1,6 @@
<header class="flexrow align-center">
<img
class="chat-card-img"
src="{{item.img}}"
alt="image de {{item.name}}"
>
+7 -2
View File
@@ -31,10 +31,15 @@
<h4 class="resource flexrow">
<label class="resource-label">{{ localize "ITEMS.learning"}}</label>
<span class=" hexa">
<input type="number" name="system.learning.threshold" value="{{system.learning.threshold }}" data-dtype="Number" min="3" max="10"/>
<input type="number" name="system.learn.threshold" value="{{system.learn.threshold }}" data-dtype="Number" min="3" max="10"/>
</span>/
<span class="hexa">
<input type="number" name="system.learning.hindrance" value="{{system.learning.hindrance }}" data-dtype="Number" min="0" max="3"/>
<select name="system.learn.hindrance" data-dtype="Number">
<option value="0" {{#if (eq system.learn.hindrance 0)}}selected{{/if}}>&mdash;</option>
<option value="1" {{#if (eq system.learn.hindrance 1)}}selected{{/if}}>I</option>
<option value="2" {{#if (eq system.learn.hindrance 2)}}selected{{/if}}>II</option>
<option value="3" {{#if (eq system.learn.hindrance 3)}}selected{{/if}}>III</option>
</select>
</span>
</h4>
<h4>description</h4>
@@ -0,0 +1,24 @@
<div class="{{cssClass}}">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
<section class="sheet-body">
<h4 class="resource flexrow">
<label class="resource-label">{{ localize "VERMINE.type"}}</label>
<select name="system.type" data-dtype="String">
{{#each config.creatureCapacityTypes as |cc cck|}}
<option value="{{cck}}" {{#if (eq cck @root.system.type)}} selected {{/if}}>{{ smarttl "CREATURE_CAPACITY_TYPES" cck }}</option>
{{/each}}
</select>
</h4>
<h4>{{ localize "VERMINE.sheet.description"}}</h4>
<fieldset>
<legend>{{localize "VERMINE.sheet.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
</fieldset>
</section>
</div>
+3
View File
@@ -148,6 +148,9 @@
{{#if param.poolBreakdown.domainBonus}}
<span class="pool-item">{{#ifgt param.poolBreakdown.domainBonus 0}}{{localize "VERMINE.domain_bonus"}}{{else}}{{localize "VERMINE.domain_penalty"}}{{/ifgt}} {{param.poolBreakdown.domainBonus}}D</span>
{{/if}}
{{#if param.poolBreakdown.malus}}
<span class="pool-item pool-malus">{{localize "VERMINE.pool_malus"}} -{{param.poolBreakdown.malus}}D</span>
{{/if}}
<span class="pool-item pool-total">{{localize "VERMINE.pool_total"}} {{param.poolBreakdown.total}}D</span>
</div>
</div>