traits+debut combat
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@@ -26,7 +26,7 @@
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<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} <span
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data-tooltip="seuil">({{
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system.minorWound.threshold }})</span>
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{{#range system.minorWound.max }}
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{{#repeat system.minorWound.max }}
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<input type="radio" data-dtype="Number" name="system.minorWound.value"
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value="{{this}}" {{#ife @root.system.minorWound.value this
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}}checked="checked"{{/ife}} data-wound="minorWound"
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@@ -36,10 +36,10 @@
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{{/iflteq}}
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" />
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{{/range}}</li>
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{{/repeat}}</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
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system.majorWound.threshold }})
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{{#range system.majorWound.max }}
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{{#repeat system.majorWound.max }}
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<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife
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@root.system.majorWound.value this }}checked="checked"{{/ife}}
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data-wound="majorWound"
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@@ -49,11 +49,11 @@
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{{/iflteq}}
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" />
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{{/range}}
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{{/repeat}}
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</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
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system.deadlyWound.threshold }})
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{{#range system.deadlyWound.max }}
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{{#repeat system.deadlyWound.max }}
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<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife
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@root.system.deadlyWound.value this }}checked="checked"{{/ife}}
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data-wound="deadlyWound"
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@@ -63,7 +63,7 @@
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{{/iflteq}}
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" />
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{{/range}}
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{{/repeat}}
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</li>
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</ul>
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
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