ajout des valeurs de combatStatus en config et sur perso
This commit is contained in:
@@ -252,4 +252,9 @@ VERMINE.damageTypes = [
|
||||
"feu",
|
||||
"balle"
|
||||
];
|
||||
VERMINE.combatStatus = {
|
||||
offensif: 5,
|
||||
actif: 7,
|
||||
passif: 9
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,19 @@
|
||||
<div class="grid grid-2col">
|
||||
<div class="align-center">
|
||||
<h4>situation de combat par défaut</h4>
|
||||
<div class="flexrow align-center combat-status">
|
||||
{{#each config.combatStatus as |dif label|}}
|
||||
<div>
|
||||
<label for="combatStatus1">{{label}}</label>
|
||||
<input type="radio" style="width:1rem"
|
||||
name="system.combatStatus.difficulty"
|
||||
id="combatStatus1"
|
||||
value="{{dif}}"
|
||||
{{#ife @root.system.combatStatus.difficulty dif}}checked {{/ife}}>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid grid-3col">
|
||||
<div class="self-control-container flexcol align-center">
|
||||
<h4 class="align-center">
|
||||
|
||||
@@ -78,20 +93,22 @@
|
||||
{{/repeat}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="blessure-container flexcol align-center">
|
||||
<h4 class="item-name flexrow">{{ localize
|
||||
"VERMINE.wounds.name"}}</h4>
|
||||
<ul class="unstyled">
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} <span
|
||||
<li class="row mdb align-center">{{ localize
|
||||
'VERMINE.wounds.light'}} <span
|
||||
data-tooltip="seuil">({{
|
||||
system.minorWound.threshold }})</span>
|
||||
<div class="flexrow">
|
||||
<div class="flexrow align-center">
|
||||
{{#repeat system.minorWound.max 1 "minorwoundmax"}}
|
||||
<div
|
||||
class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }}
|
||||
checked
|
||||
{{/iflteq}}">
|
||||
<input type="radio" data-dtype="Number" name="system.minorWound.value"
|
||||
<input type="radio" data-dtype="Number"
|
||||
name="system.minorWound.value"
|
||||
value="{{@minorwoundmax}}" data-wound="minorWound"
|
||||
class="
|
||||
{{#iflteq @minorwoundmax @root.system.minorWound.value }}
|
||||
@@ -105,16 +122,18 @@
|
||||
{{/repeat}}
|
||||
</div>
|
||||
</li>
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}}
|
||||
<li class="row mdb align-center">{{ localize
|
||||
'VERMINE.wounds.heavy'}}
|
||||
<span>({{
|
||||
system.majorWound.threshold }})</span>
|
||||
<div class="flexrow">
|
||||
<div class="flexrow align-center">
|
||||
{{#repeat system.majorWound.max 1 "majourwoundmax"}}
|
||||
<div
|
||||
class="hexa ability{{#iflteq @majourwoundmax @root.system.majorWound.value }}
|
||||
checked
|
||||
{{/iflteq}}">
|
||||
<input type="radio" data-dtype="Number" name="system.majorWound.value"
|
||||
<input type="radio" data-dtype="Number"
|
||||
name="system.majorWound.value"
|
||||
value="{{@majourwoundmax}}" data-wound="majorWound"
|
||||
class="
|
||||
{{#iflteq @majourwoundmax @root.system.majorWound.value }}
|
||||
@@ -131,16 +150,18 @@
|
||||
|
||||
</div>
|
||||
</li>
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}}
|
||||
<li class="row mdb align-center">{{ localize
|
||||
'VERMINE.wounds.deadly'}}
|
||||
<span>({{
|
||||
system.deadlyWound.threshold }})</span>
|
||||
<div class="flexrow">
|
||||
<div class="flexrow align-center">
|
||||
{{#repeat system.deadlyWound.max 1 "deadlywoundmax"}}
|
||||
<div
|
||||
class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
|
||||
checked
|
||||
{{/iflteq}}">
|
||||
<input type="radio" data-dtype="Number" name="system.deadlyWound.value"
|
||||
<input type="radio" data-dtype="Number"
|
||||
name="system.deadlyWound.value"
|
||||
value="{{@deadlywoundmax}}" data-wound="deadlyWound"
|
||||
class="
|
||||
{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
|
||||
@@ -157,6 +178,9 @@
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
|
||||
<ol class="items-list effects-list">
|
||||
{{#each effects as |section sid|}}
|
||||
|
||||
Reference in New Issue
Block a user