feat: nouveaux apprentissages (Capacités de Totem, Historique, Réputation) et expérience de Groupe
- Dialogue d'apprentissage personnage : 4 nouveaux types d'achat.
- Capacité de Totem : options filtrées (mode de jeu, niveau de
groupe, totem, non-apprises), difficulté = valeur d'Apprentissage,
limites 3×N1 / 1×N2-N3 / max 5, marque system.learned de l'item
(convention type character) et learned.ability du personnage.
- Élément d'Historique : difficulté 9, handicap 1 si astérisque
(background.asterisk), marque learned.background + item.
- Test de Réputation (réduire/augmenter) : réduire = difficulté
10 − score visé (−1 pt), augmenter = difficulté = réputation
actuelle (+1 par succès), bornes 0-10, marque learned.reputation.
- Évolution : option Dé de Totem Adapté ×2 quand Adapté > Humain
(1D remplacé par un dé adapté compté ×2 via VermineUtils.roll).
- Correction règles : les Dés d'Expérience sont dépensés même en cas
d'échec du jet d'apprentissage (décompte hors #applySuccess).
- Expérience de Groupe : nouveau dialogue d'apprentissage de Groupe
(niveau, réserve, capacité de totem), réserve d'expérience et phase
dans system.experience, boutons sur la fiche Groupe, reset des
limites par phase (level/reserve/ability).
- Phase d'expérience : filtre par groupe sélectionné, associe chaque
personnage à son premier groupe, reset des limites de tous les
nouveaux types d'apprentissage.
- Corrections : l'attaque de créature n'ajoute plus la Réaction du Rôle
(regles_creatures.txt), suppression de la case XP des en-têtes PJ
(legacy et AppV2).
- Divers : .eslintrc.js (règles inexistantes/obsolètes retirées),
libellé jaune de dialogue en couleur chitine, i18n FR/EN, chips
« appris » sur l'onglet expérience du personnage.
This commit is contained in:
@@ -381,6 +381,9 @@
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"learned_reserve": "Reserve",
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"learned_characteristic": "Characteristic",
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"learned_evolution": "Evolution",
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"learned_ability": "Totem capacity",
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"learned_background": "Background",
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"learned_reputation": "Reputation",
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"no_character": "No character in this world.",
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"apply": "Apply",
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"characteristic": "Characteristic",
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@@ -389,11 +392,22 @@
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"learn_characteristic": "Characteristic",
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"learn_reserve": "Reserve",
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"learn_evolution": "Evolution die",
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"learn_totem_ability": "Totem capacity",
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"learn_background": "Background element",
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"learn_reputation": "Reputation",
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"learn_adapted_die": "Replace 1 Experience die with an Adapted totem die (×2)",
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"adapted_die_x2": "1 Adapted totem die ×2",
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"learn_specialty_name": "Specialty name",
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"specialty_hint": "Prerequisite: skill at least Proficient (≥2).",
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"characteristic_hint": "Difficulty 9 + Handicap = current value. Max 3 (except Superhuman).",
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"reserve_hint": "Difficulty = current value + age Handicap. Max 10.",
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"evolution_hint": "Difficulty by age + Handicap = accumulated Evolution dice. Adapted totem +1D, Human -1D.",
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"totem_ability_hint": "Prerequisites: same Totem as the character, Group level ≥ Capacity level, game mode compatible (Survival N1, Nightmare N2, Apocalypse N3).",
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"background_hint": "Difficulty 9. Handicap (I) if the Background is marked with an asterisk (*). GM authorization required.",
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"reputation_hint": "Reduce = more famous (Difficulty 10 − target score, 1 pt max per phase). Increase = fade into obscurity (requires a major Objective, Difficulty = current Reputation, +1 per Success).",
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"reputation_reduce": "Become more famous (reduce)",
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"reputation_increase": "Fade into obscurity (increase)",
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"reputation_current": "Current Reputation",
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"dice_spent": "Dice spent",
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"learning_success": "Learning successful!",
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"error_no_experience_dice": "No Experience dice available.",
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@@ -402,6 +416,25 @@
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"error_characteristic_max": "Characteristic already at maximum (3).",
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"error_specialty_requirement": "Specialty requires: skill at least Proficient (≥2).",
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"error_reserve_max": "Reserve already at maximum (10).",
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"no_totem_ability": "No Totem capacity available to learn.",
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"no_background": "No background element to acquire.",
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"error_totem_mode": "Capacity level incompatible with the game mode.",
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"error_totem_totem": "The character must share the Totem of the Capacity.",
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"error_totem_group_level": "Group level insufficient for this Capacity.",
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"error_totem_limit": "Totem capacity limit reached (3× Level 1, 1× Levels 2 and 3, max 5).",
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"error_reputation_min": "Reputation already at minimum (0).",
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"error_reputation_max": "Reputation already at maximum (10).",
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"error_evolution_no_adapted": "The character must have strictly more Adapted than Human totem dice.",
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"learn_level": "Group level",
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"learn_group_reserve": "Group reserve",
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"learn_ability": "Group capacity",
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"group_level_hint": "Difficulty = number of members. Handicap = current Group level. Max 10.",
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"group_reserve_hint": "Difficulty = current Reserve value. Handicap II. Max 10.",
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"group_ability_hint": "Difficulty = Learning. Handicap = Capacity level. Requires Group level ≥ Capacity level.",
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"no_group_ability": "No Group capacity available to develop.",
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"error_group_level_max": "Group level already at maximum (10).",
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"error_group_reserve_max": "Group reserve already at maximum.",
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"error_group_level_requirement": "Group level insufficient for this Capacity.",
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"experience_transfer": "Experience dice",
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"experience_pull": "Pull from group",
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"experience_give": "Give 1D to group",
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