skill levels
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@@ -347,3 +347,25 @@ ul.unstyled li {
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.system-vermine2047 .sheet.actor form nav.sheet-navigation.sheet-tabs {
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.system-vermine2047 .sheet.actor form nav.sheet-navigation.sheet-tabs {
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height:54px;
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height:54px;
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}
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}
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.system-vermine2047 .sheet.actor .ability .die {
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display:flex;
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width:0.875rem;
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height:1rem;
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background-image:url(../../../../icons/svg/d10-grey.svg);
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background-size: contain;
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background-repeat: no-repeat;
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background-position: center;
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font-size:xx-small;
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font-weight: bold;
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align-items: center;
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justify-content: center;
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}
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.system-vermine2047 .sheet.actor .ability .die.pool {
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filter: sepia(0.5) hue-rotate(60deg);
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}
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.system-vermine2047 .sheet.actor .ability .die.reroll {
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filter: sepia(0.5) hue-rotate(-60deg);
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}
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@@ -156,6 +156,9 @@ export class VermineCharacterSheet extends VermineActorSheet {
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// Active Effect management
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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// test print dice
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// html.find(".skill").change(ev => this.printSkillLevels(ev, this.actor));
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// Rollable abilities.
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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html.find('.rollable').click(this._onRoll.bind(this));
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@@ -170,6 +173,17 @@ export class VermineCharacterSheet extends VermineActorSheet {
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}
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}
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}
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}
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/*printSkillLevels(event){
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const newLevel = event.target.value;
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const levelData = CONFIG.VERMINE.SkillLevels[newLevel] || null;
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if (levelData != null){
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console.log(/*levelData.dicePool, levelData.reroll, game.i18n.localize(levelData.label), * /$(event.target).parent().find('.die.pool').get(0), $(event.target).parent().find('.die.reroll').get(0));
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$(event.target).parent().find('.die.pool').text(levelData.dicePool);
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$(event.target).parent().find('.die.reroll').text(levelData.reroll);
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}
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} */
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/**
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/**
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* @param {Event} event The originating click event
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* @param {Event} event The originating click event
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+13
-12
@@ -11,8 +11,7 @@ VERMINE.SkillLevels = {
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2:{ "label":"VERMINE.skill_level.proficient", "dicePool":1, "reroll":1},
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2:{ "label":"VERMINE.skill_level.proficient", "dicePool":1, "reroll":1},
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3:{ "label":"VERMINE.skill_level.expert", "dicePool":2, "reroll":1},
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3:{ "label":"VERMINE.skill_level.expert", "dicePool":2, "reroll":1},
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4:{ "label":"VERMINE.skill_level.master", "dicePool":2, "reroll":2},
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4:{ "label":"VERMINE.skill_level.master", "dicePool":2, "reroll":2},
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5:{ "label":"VERMINE.skill_level.archmaster", "dicePool":3, "reroll":2},
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5:{ "label":"VERMINE.skill_level.legend", "dicePool":3, "reroll":2}
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5:{ "label":"VERMINE.skill_level.legend", "dicePool":3, "reroll":3},
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}
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}
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VERMINE.Instincts = {
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VERMINE.Instincts = {
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@@ -67,16 +66,18 @@ VERMINE.skillCategories = {
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VERMINE.sexes = {"male": "VERMINE.sexes.male", "female": "VERMINE.sexes.female"};
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VERMINE.sexes = {"male": "VERMINE.sexes.male", "female": "VERMINE.sexes.female"};
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VERMINE.totems = {"human":"TOTEMS.human.name",
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VERMINE.totems = {
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"predator": "TOTEMS.predator.name" ,
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"human":"TOTEMS.human.name",
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"scavenger": "TOTEMS.scavenger.name" ,
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"predator": "TOTEMS.predator.name" ,
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"symbiote": "TOTEMS.symbiote.name" ,
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"scavenger": "TOTEMS.scavenger.name" ,
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"parasite": "TOTEMS.parasite.name" ,
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"symbiote": "TOTEMS.symbiote.name" ,
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"builder": "TOTEMS.builder.name" ,
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"parasite": "TOTEMS.parasite.name" ,
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"horde": "TOTEMS.horde.name" ,
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"builder": "TOTEMS.builder.name" ,
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"hive": "TOTEMS.hive.name" ,
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"horde": "TOTEMS.horde.name" ,
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"loner": "TOTEMS.loner.name",
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"hive": "TOTEMS.hive.name" ,
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"adapted": "TOTEMS.adapted.name" }
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"loner": "TOTEMS.loner.name",
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"adapted": "TOTEMS.adapted.name"
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}
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VERMINE.origins = {"aon":"Aon",
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VERMINE.origins = {"aon":"Aon",
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"avhorae": "Avhorae" ,
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"avhorae": "Avhorae" ,
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@@ -45,4 +45,13 @@ export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('smarttl', function (arrayLabel,objectLabel, options) {
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Handlebars.registerHelper('smarttl', function (arrayLabel,objectLabel, options) {
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return game.i18n.localize(arrayLabel +"."+objectLabel+".name");
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return game.i18n.localize(arrayLabel +"."+objectLabel+".name");
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});
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});
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// return skill level information
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Handlebars.registerHelper('skillLevel', function (property, level, options) {
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if (level < 1 || level > 5)
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return "";
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let levelData = CONFIG.VERMINE.SkillLevels[level];
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return (levelData !== undefined) ? levelData[property] : "";
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});
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}
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}
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@@ -24,9 +24,11 @@
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{{#if (eq skill.category sckey) }}
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{{#if (eq skill.category sckey) }}
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<div class="ability flexrow flex-group-center">
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<div class="ability flexrow flex-group-center">
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<label style="flex:80%;" for="system.skills.{{skey}}.value" class="resource-label rollable flexlarge align-left" data-roll="+@skills.{{skey}}d10" data-label="{{ smarttl "SKILLS" skey }}">{{ smarttl "SKILLS" skey }}
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<label style="flex:60%;" for="system.skills.{{skey}}.value" class="resource-label rollable flexlarge align-left" data-roll="+@skills.{{skey}}d10" data-label="{{ smarttl "SKILLS" skey }}">{{ smarttl "SKILLS" skey }}
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{{#if (eq skill.rarity 1)}}<sup>*</sup>{{/if}}{{#if (eq skill.rarity 2)}}<sup>**</sup>{{/if}}</label>
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{{#if (eq skill.rarity 1)}}<sup>(I)</sup>{{/if}}{{#if (eq skill.rarity 2)}}<sup>(II)</sup>{{/if}}</label>
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<input type="text" name="system.skills.{{skey}}.value" value="{{skill.value}}" data-dtype="Number"/>
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<span class="die d10 pool" title="pool">{{ skillLevel "dicePool" skill.value }}</span>
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<span class="die d10 reroll" title="reroll">{{ skillLevel "reroll" skill.value }}</span>
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<input type="text" name="system.skills.{{skey}}.value" value="{{skill.value}}" class="skill" data-dtype="Number"/>
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{/each}}
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{{/each}}
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