diff --git a/css/vermine2047.css b/css/vermine2047.css index 26d2d06..2bfa3ee 100644 --- a/css/vermine2047.css +++ b/css/vermine2047.css @@ -346,4 +346,26 @@ ul.unstyled li { .system-vermine2047 .sheet.actor form nav.sheet-navigation.sheet-tabs { height:54px; -} \ No newline at end of file +} + +.system-vermine2047 .sheet.actor .ability .die { + display:flex; + width:0.875rem; + height:1rem; + background-image:url(../../../../icons/svg/d10-grey.svg); + background-size: contain; + background-repeat: no-repeat; + background-position: center; + font-size:xx-small; + font-weight: bold; + align-items: center; + justify-content: center; +} + +.system-vermine2047 .sheet.actor .ability .die.pool { + filter: sepia(0.5) hue-rotate(60deg); +} + +.system-vermine2047 .sheet.actor .ability .die.reroll { + filter: sepia(0.5) hue-rotate(-60deg); +} diff --git a/module/sheets/character-sheet.mjs b/module/sheets/character-sheet.mjs index 759b1ff..84f9f8c 100644 --- a/module/sheets/character-sheet.mjs +++ b/module/sheets/character-sheet.mjs @@ -156,6 +156,9 @@ export class VermineCharacterSheet extends VermineActorSheet { // Active Effect management html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor)); + // test print dice + // html.find(".skill").change(ev => this.printSkillLevels(ev, this.actor)); + // Rollable abilities. html.find('.rollable').click(this._onRoll.bind(this)); @@ -170,6 +173,17 @@ export class VermineCharacterSheet extends VermineActorSheet { } } + /*printSkillLevels(event){ + const newLevel = event.target.value; + const levelData = CONFIG.VERMINE.SkillLevels[newLevel] || null; + if (levelData != null){ + console.log(/*levelData.dicePool, levelData.reroll, game.i18n.localize(levelData.label), * /$(event.target).parent().find('.die.pool').get(0), $(event.target).parent().find('.die.reroll').get(0)); + $(event.target).parent().find('.die.pool').text(levelData.dicePool); + $(event.target).parent().find('.die.reroll').text(levelData.reroll); + } + + } */ + /** * Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset * @param {Event} event The originating click event diff --git a/module/system/config.mjs b/module/system/config.mjs index 57de2da..69063e5 100644 --- a/module/system/config.mjs +++ b/module/system/config.mjs @@ -11,8 +11,7 @@ VERMINE.SkillLevels = { 2:{ "label":"VERMINE.skill_level.proficient", "dicePool":1, "reroll":1}, 3:{ "label":"VERMINE.skill_level.expert", "dicePool":2, "reroll":1}, 4:{ "label":"VERMINE.skill_level.master", "dicePool":2, "reroll":2}, - 5:{ "label":"VERMINE.skill_level.archmaster", "dicePool":3, "reroll":2}, - 5:{ "label":"VERMINE.skill_level.legend", "dicePool":3, "reroll":3}, + 5:{ "label":"VERMINE.skill_level.legend", "dicePool":3, "reroll":2} } VERMINE.Instincts = { @@ -67,16 +66,18 @@ VERMINE.skillCategories = { VERMINE.sexes = {"male": "VERMINE.sexes.male", "female": "VERMINE.sexes.female"}; -VERMINE.totems = {"human":"TOTEMS.human.name", -"predator": "TOTEMS.predator.name" , -"scavenger": "TOTEMS.scavenger.name" , -"symbiote": "TOTEMS.symbiote.name" , -"parasite": "TOTEMS.parasite.name" , -"builder": "TOTEMS.builder.name" , -"horde": "TOTEMS.horde.name" , -"hive": "TOTEMS.hive.name" , -"loner": "TOTEMS.loner.name", -"adapted": "TOTEMS.adapted.name" } +VERMINE.totems = { + "human":"TOTEMS.human.name", + "predator": "TOTEMS.predator.name" , + "scavenger": "TOTEMS.scavenger.name" , + "symbiote": "TOTEMS.symbiote.name" , + "parasite": "TOTEMS.parasite.name" , + "builder": "TOTEMS.builder.name" , + "horde": "TOTEMS.horde.name" , + "hive": "TOTEMS.hive.name" , + "loner": "TOTEMS.loner.name", + "adapted": "TOTEMS.adapted.name" +} VERMINE.origins = {"aon":"Aon", "avhorae": "Avhorae" , diff --git a/module/system/handlebars-manager.mjs b/module/system/handlebars-manager.mjs index 8221f16..535e3a3 100644 --- a/module/system/handlebars-manager.mjs +++ b/module/system/handlebars-manager.mjs @@ -45,4 +45,13 @@ export const registerHandlebarsHelpers = function () { Handlebars.registerHelper('smarttl', function (arrayLabel,objectLabel, options) { return game.i18n.localize(arrayLabel +"."+objectLabel+".name"); }); + + // return skill level information + Handlebars.registerHelper('skillLevel', function (property, level, options) { + if (level < 1 || level > 5) + return ""; + let levelData = CONFIG.VERMINE.SkillLevels[level]; + + return (levelData !== undefined) ? levelData[property] : ""; + }); } \ No newline at end of file diff --git a/templates/actor/parts/character-features.hbs b/templates/actor/parts/character-features.hbs index cd60d3c..657bb89 100644 --- a/templates/actor/parts/character-features.hbs +++ b/templates/actor/parts/character-features.hbs @@ -24,9 +24,11 @@ {{#if (eq skill.category sckey) }}