skill levels

This commit is contained in:
François-Xavier Guillois
2023-08-24 18:21:33 +02:00
parent 165caba564
commit 7aeef29e34
5 changed files with 64 additions and 16 deletions
+14
View File
@@ -156,6 +156,9 @@ export class VermineCharacterSheet extends VermineActorSheet {
// Active Effect management
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
// test print dice
// html.find(".skill").change(ev => this.printSkillLevels(ev, this.actor));
// Rollable abilities.
html.find('.rollable').click(this._onRoll.bind(this));
@@ -170,6 +173,17 @@ export class VermineCharacterSheet extends VermineActorSheet {
}
}
/*printSkillLevels(event){
const newLevel = event.target.value;
const levelData = CONFIG.VERMINE.SkillLevels[newLevel] || null;
if (levelData != null){
console.log(/*levelData.dicePool, levelData.reroll, game.i18n.localize(levelData.label), * /$(event.target).parent().find('.die.pool').get(0), $(event.target).parent().find('.die.reroll').get(0));
$(event.target).parent().find('.die.pool').text(levelData.dicePool);
$(event.target).parent().find('.die.reroll').text(levelData.reroll);
}
} */
/**
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
* @param {Event} event The originating click event