actor default images + template sort
This commit is contained in:
@@ -1,5 +1,13 @@
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# CHANGELOG
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# CHANGELOG
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## 0.1.9
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- versions condensées des méthodes (@kristov)
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- renommage des templates
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- image actors par défaut
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## 0.1.8
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- refactoring sheet vers actor
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## 0.1.7
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## 0.1.7
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- sang-froid, effort, et santé
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- sang-froid, effort, et santé
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Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 84 KiB |
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After Width: | Height: | Size: 72 KiB |
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After Width: | Height: | Size: 54 KiB |
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Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 176 KiB |
@@ -10,7 +10,7 @@ export class VermineActorSheet extends ActorSheet {
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static get defaultOptions() {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.html",
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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height: 800,
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height: 800,
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width: 690,
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width: 690,
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resizable: false,
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resizable: false,
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@@ -20,7 +20,7 @@ export class VermineActorSheet extends ActorSheet {
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/** @override */
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/** @override */
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get template() {
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get template() {
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`;
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@@ -13,7 +13,7 @@ export class VermineCharacterSheet extends VermineActorSheet {
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static get defaultOptions() {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.html",
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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width: 600,
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height: 600,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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@@ -22,7 +22,7 @@ export class VermineCharacterSheet extends VermineActorSheet {
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/** @override */
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/** @override */
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get template() {
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get template() {
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return `systems/vermine2047/templates/actor/actor-character-sheet.html`;
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return `systems/vermine2047/templates/actor/actor-character-sheet.hbs`;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@@ -11,7 +11,7 @@ export class VermineCreatureSheet extends ActorSheet {
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static get defaultOptions() {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.html",
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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width: 600,
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height: 600,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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@@ -20,7 +20,7 @@ export class VermineCreatureSheet extends ActorSheet {
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/** @override */
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/** @override */
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get template() {
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get template() {
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`;
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@@ -12,7 +12,7 @@ export class VermineGroupSheet extends VermineActorSheet {
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static get defaultOptions() {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.html",
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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width: 600,
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height: 600,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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@@ -21,7 +21,7 @@ export class VermineGroupSheet extends VermineActorSheet {
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/** @override */
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/** @override */
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get template() {
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get template() {
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`;
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@@ -11,7 +11,7 @@ export class VermineNpcSheet extends VermineActorSheet {
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static get defaultOptions() {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.html",
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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width: 600,
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height: 600,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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@@ -20,7 +20,7 @@ export class VermineNpcSheet extends VermineActorSheet {
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/** @override */
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/** @override */
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get template() {
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get template() {
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`;
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@@ -12,18 +12,33 @@
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"systems/vermine2047/templates/actor/parts/actor-totem.hbs",
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"systems/vermine2047/templates/actor/parts/actor-totem.hbs",
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"systems/vermine2047/templates/actor/parts/character-features.hbs",
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"systems/vermine2047/templates/actor/parts/character-features.hbs",
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"systems/vermine2047/templates/actor/parts/character-header.hbs",
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"systems/vermine2047/templates/actor/parts/character-header.hbs",
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"systems/vermine2047/templates/actor/parts/actor-items.html",
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"systems/vermine2047/templates/actor/parts/actor-items.hbs",
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"systems/vermine2047/templates/actor/parts/actor-weapons.hbs",
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"systems/vermine2047/templates/actor/parts/actor-weapons.hbs",
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"systems/vermine2047/templates/actor/parts/actor-defenses.hbs",
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"systems/vermine2047/templates/actor/parts/actor-defenses.hbs",
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"systems/vermine2047/templates/actor/parts/actor-stories.hbs",
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"systems/vermine2047/templates/actor/parts/actor-stories.hbs",
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"systems/vermine2047/templates/actor/parts/actor-combat.html",
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"systems/vermine2047/templates/actor/parts/actor-combat.hbs",
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// Character partials.
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"systems/vermine2047/templates/actor/character/character-id.hbs",
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"systems/vermine2047/templates/actor/character/character-totem.hbs",
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"systems/vermine2047/templates/actor/character/character-features.hbs",
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"systems/vermine2047/templates/actor/character/character-header.hbs",
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"systems/vermine2047/templates/actor/character/character-stories.hbs",
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"systems/vermine2047/templates/actor/character/character-combat.hbs",
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// Group partials
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// Group partials
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"systems/vermine2047/templates/actor/parts/group-header.hbs",
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"systems/vermine2047/templates/actor/group/group-header.hbs",
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"systems/vermine2047/templates/actor/parts/group-vehicles.hbs",
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"systems/vermine2047/templates/actor/group/group-vehicles.hbs",
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"systems/vermine2047/templates/actor/parts/group-info.hbs",
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"systems/vermine2047/templates/actor/group/group-info.hbs",
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"systems/vermine2047/templates/actor/parts/group-items.hbs",
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"systems/vermine2047/templates/actor/group/group-items.hbs",
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"systems/vermine2047/templates/actor/parts/group-experience.hbs",
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"systems/vermine2047/templates/actor/group/group-experience.hbs",
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// npc partials
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"systems/vermine2047/templates/actor/npc/npc-combat.hbs",
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// creature partials
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"systems/vermine2047/templates/actor/creature/creature-combat.hbs",
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// additional templates
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// additional templates
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"systems/vermine2047/templates/roll.hbs",
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"systems/vermine2047/templates/roll.hbs",
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@@ -51,10 +51,9 @@ export const registerHooks = function () {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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Hooks.on("preCreateActor", function (actor) {
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Hooks.on("preCreateActor", function (actor) {
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// console.log('pre create actor', actor);
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console.log('pre create actor', actor.img);
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if (actor.img == "icons/svg/mystery-man.svg") {
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if (actor.img == "icons/svg/mystery-man.svg") {
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// actor.updateSource({"img": `systems/vermine2047/icons/actors/${actor.type}.webp`});
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actor.updateSource({"img": `systems/vermine2047/assets/icons/actors/${actor.type}.webp`});
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// item.updateSource({"img": `systems/vermine2047/icons/competence.webp`});
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}
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}
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});
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});
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+7
-7
@@ -4,12 +4,12 @@
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<img class="logo mx-auto" src="systems/vermine2047/assets/images/ui/logo.webp" width="200" alt="logo Vermine" />
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<img class="logo mx-auto" src="systems/vermine2047/assets/images/ui/logo.webp" width="200" alt="logo Vermine" />
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<div class="sidebar" data-group="dashboard" data-tab="sidebar">
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<div class="sidebar" data-group="dashboard" data-tab="sidebar">
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<!--ID -->
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<!--ID -->
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{{> "systems/vermine2047/templates/actor/parts/actor-id.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-id.hbs"}}
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</div>
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</div>
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</aside>
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</aside>
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<main>
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<main>
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<!-- HEADER -->
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<!-- HEADER -->
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{{> "systems/vermine2047/templates/actor/parts/character-header.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-header.hbs"}}
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<!-- SHEET NAVIGATION -->
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<!-- SHEET NAVIGATION -->
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<nav class="sheet-navigation sheet-tabs tabs flex-group-end" data-group="primary">
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<nav class="sheet-navigation sheet-tabs tabs flex-group-end" data-group="primary">
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@@ -42,26 +42,26 @@
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<section class="sheet-content">
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<section class="sheet-content">
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<div class="tab character character-pane active" data-group="primary" data-tab="character">
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<div class="tab character character-pane active" data-group="primary" data-tab="character">
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<!-- Character -->
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<!-- Character -->
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{{> "systems/vermine2047/templates/actor/parts/character-features.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-features.hbs"}}
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</div>
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</div>
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<div class="tab totem" data-group="primary" data-tab="totem">
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<div class="tab totem" data-group="primary" data-tab="totem">
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<h3>{{ localize 'IDENTITY.totem'}}</h3>
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<h3>{{ localize 'IDENTITY.totem'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/actor-totem.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-totem.hbs"}}
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</div>
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</div>
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<div class="tab equipment" data-group="primary" data-tab="equipment">
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<div class="tab equipment" data-group="primary" data-tab="equipment">
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<h3>{{ localize 'VERMINE.equipment'}}</h3>
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<h3>{{ localize 'VERMINE.equipment'}}</h3>
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<!-- Rituals -->
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<!-- Rituals -->
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{{> "systems/vermine2047/templates/actor/parts/actor-items.html"}}
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{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
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</div>
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</div>
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div class="tab combat" data-group="primary" data-tab="combat">
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<h3>{{ localize 'VERMINE.combat'}}</h3>
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<h3>{{ localize 'VERMINE.combat'}}</h3>
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<!-- effects -->
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<!-- effects -->
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{{> "systems/vermine2047/templates/actor/parts/actor-combat.html"}}
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{{> "systems/vermine2047/templates/actor/character/character-combat.hbs"}}
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</div>
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</div>
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<div class="tab stories" data-group="primary" data-tab="stories">
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<div class="tab stories" data-group="primary" data-tab="stories">
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<h3>{{ localize 'VERMINE.stories'}}</h3>
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<h3>{{ localize 'VERMINE.stories'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/actor-stories.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-stories.hbs"}}
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</div>
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</div>
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</section>
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</section>
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+1
-1
@@ -61,7 +61,7 @@
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{{!-- Active Effects Tab --}}
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{{!-- Active Effects Tab --}}
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<div class="tab effects flexcol" data-group="primary" data-tab="effects">
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<div class="tab effects flexcol" data-group="primary" data-tab="effects">
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{{> "systems/vermine2047/templates/actor/parts/actor-effects.html"}}
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{{> "systems/vermine2047/templates/actor/creature/creature-combat.hbs"}}
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</div>
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</div>
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</section>
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</section>
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@@ -1,7 +1,7 @@
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<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
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<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
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{{!-- Sheet Header --}}
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{{!-- Sheet Header --}}
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{{> "systems/vermine2047/templates/actor/parts/group-header.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-header.hbs"}}
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{{!-- Sheet Tab Navigation --}}
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<nav class="sheet-tabs tabs" data-group="primary">
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@@ -17,19 +17,19 @@
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{{!-- Biography Tab --}}
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{{!-- Biography Tab --}}
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<div class="tab biography" data-group="primary" data-tab="description">
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<div class="tab biography" data-group="primary" data-tab="description">
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<h3>{{ localize 'VERMINE.information'}}</h3>
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<h3>{{ localize 'VERMINE.information'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/group-info.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-info.hbs"}}
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</div>
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</div>
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{{!-- Owned Items Tab --}}
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{{!-- Owned Items Tab --}}
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<div class="tab items" data-group="primary" data-tab="gear">
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<div class="tab items" data-group="primary" data-tab="gear">
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<h3>{{ localize 'VERMINE.gear'}}</h3>
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<h3>{{ localize 'VERMINE.gear'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/group-items.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-items.hbs"}}
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</div>
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</div>
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{{!-- Road Tab --}}
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{{!-- Road Tab --}}
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<div class="tab effects" data-group="primary" data-tab="totem">
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<div class="tab effects" data-group="primary" data-tab="totem">
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<h3>{{ localize 'VERMINE.road'}}</h3>
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<h3>{{ localize 'VERMINE.road'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/group-experience.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-experience.hbs"}}
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</div>
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</div>
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</section>
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</section>
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@@ -88,12 +88,12 @@
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{{!-- Owned Items Tab --}}
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{{!-- Owned Items Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<div class="tab items" data-group="primary" data-tab="items">
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{{> "systems/vermine2047/templates/actor/parts/actor-items.html"}}
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{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
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</div>
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</div>
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{{!-- Active Effects Tab --}}
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{{!-- Active Effects Tab --}}
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<div class="tab effects flexcol" data-group="primary" data-tab="effects">
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<div class="tab effects flexcol" data-group="primary" data-tab="effects">
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{{> "systems/vermine2047/templates/actor/parts/actor-effects.html"}}
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{{> "systems/vermine2047/templates/actor/npc/npc-combat.hbs"}}
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</div>
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</div>
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</section>
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</section>
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@@ -0,0 +1,76 @@
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<div class="grid grid-2col">
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<div>
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<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
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<p class="align-center">
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<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" /> / {{ system.attributes.self_control.max }}
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</p>
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</div>
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<div>
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<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
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|
<p class="align-center">
|
||||||
|
<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" /> / {{ system.attributes.effort.max }}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
|
||||||
|
<ul class="unstyled">
|
||||||
|
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
|
||||||
|
{{#range system.minorWound.max }}
|
||||||
|
<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
|
||||||
|
{{/range}}</li>
|
||||||
|
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
|
||||||
|
{{#range system.majorWound.max }}
|
||||||
|
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
|
||||||
|
{{/range}}
|
||||||
|
</li>
|
||||||
|
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
|
||||||
|
{{#range system.deadlyWound.max }}
|
||||||
|
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
|
||||||
|
{{/range}}
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
|
||||||
|
<ol class="items-list effects-list">
|
||||||
|
{{#each effects as |section sid|}}
|
||||||
|
<li class="items-header flexrow" data-effect-type="{{section.type}}">
|
||||||
|
<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
|
||||||
|
{{localize "UI.effects.temporary" }}
|
||||||
|
{{else if (eq section.type 'passive')}}
|
||||||
|
{{localize "UI.effects.passive" }}
|
||||||
|
{{else if (eq section.type 'inactive')}}
|
||||||
|
{{localize "UI.effects.inactive" }}
|
||||||
|
{{/if}}
|
||||||
|
</p>
|
||||||
|
<div class="effect-source">{{localize 'UI.source'}}</div>
|
||||||
|
<div class="effect-source">{{localize 'UI.duration'}}</div>
|
||||||
|
<div class="item-controls effect-controls flexrow">
|
||||||
|
<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
|
||||||
|
<i class="fas fa-plus"></i> {{localize "UI.add"}}
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<ol class="item-list">
|
||||||
|
{{#each section.effects as |effect|}}
|
||||||
|
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
|
||||||
|
<div class="item-name effect-name">
|
||||||
|
<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
|
||||||
|
<img class="item-image" src="{{effect.icon}}"/>
|
||||||
|
<span>{{effect.label}}</span>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="effect-source">{{effect.sourceName}}</div>
|
||||||
|
<div class="effect-duration">{{effect.duration.label}}</div>
|
||||||
|
<div class="item-controls effect-controls flexrow">
|
||||||
|
<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
|
||||||
|
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
|
||||||
|
</a>
|
||||||
|
<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
|
||||||
|
<i class="fas fa-trash"></i>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ol>
|
||||||
|
{{/each}}
|
||||||
|
</ol>
|
||||||
@@ -36,4 +36,4 @@
|
|||||||
<h4>{{localize 'ITEMS.defenses'}}</h4>
|
<h4>{{localize 'ITEMS.defenses'}}</h4>
|
||||||
{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
|
{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
|
||||||
<h4>{{localize 'ITEMS.vehicles'}}</h4>
|
<h4>{{localize 'ITEMS.vehicles'}}</h4>
|
||||||
{{> "systems/vermine2047/templates/actor/parts/group-vehicles.hbs"}}
|
{{> "systems/vermine2047/templates/actor/group/group-vehicles.hbs"}}
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
<div class="grid grid-2col">
|
||||||
|
<div>
|
||||||
|
<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
|
||||||
|
<p class="align-center">
|
||||||
|
<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" /> / {{ system.attributes.self_control.max }}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
|
||||||
|
<p class="align-center">
|
||||||
|
<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" /> / {{ system.attributes.effort.max }}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
|
||||||
|
<ul class="unstyled">
|
||||||
|
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
|
||||||
|
{{#range system.minorWound.max }}
|
||||||
|
<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
|
||||||
|
{{/range}}</li>
|
||||||
|
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
|
||||||
|
{{#range system.majorWound.max }}
|
||||||
|
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
|
||||||
|
{{/range}}
|
||||||
|
</li>
|
||||||
|
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
|
||||||
|
{{#range system.deadlyWound.max }}
|
||||||
|
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
|
||||||
|
{{/range}}
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
|
||||||
|
<ol class="items-list effects-list">
|
||||||
|
{{#each effects as |section sid|}}
|
||||||
|
<li class="items-header flexrow" data-effect-type="{{section.type}}">
|
||||||
|
<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
|
||||||
|
{{localize "UI.effects.temporary" }}
|
||||||
|
{{else if (eq section.type 'passive')}}
|
||||||
|
{{localize "UI.effects.passive" }}
|
||||||
|
{{else if (eq section.type 'inactive')}}
|
||||||
|
{{localize "UI.effects.inactive" }}
|
||||||
|
{{/if}}
|
||||||
|
</p>
|
||||||
|
<div class="effect-source">{{localize 'UI.source'}}</div>
|
||||||
|
<div class="effect-source">{{localize 'UI.duration'}}</div>
|
||||||
|
<div class="item-controls effect-controls flexrow">
|
||||||
|
<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
|
||||||
|
<i class="fas fa-plus"></i> {{localize "UI.add"}}
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<ol class="item-list">
|
||||||
|
{{#each section.effects as |effect|}}
|
||||||
|
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
|
||||||
|
<div class="item-name effect-name">
|
||||||
|
<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
|
||||||
|
<img class="item-image" src="{{effect.icon}}"/>
|
||||||
|
<span>{{effect.label}}</span>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="effect-source">{{effect.sourceName}}</div>
|
||||||
|
<div class="effect-duration">{{effect.duration.label}}</div>
|
||||||
|
<div class="item-controls effect-controls flexrow">
|
||||||
|
<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
|
||||||
|
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
|
||||||
|
</a>
|
||||||
|
<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
|
||||||
|
<i class="fas fa-trash"></i>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ol>
|
||||||
|
{{/each}}
|
||||||
|
</ol>
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
<ol class="items-list">
|
|
||||||
{{#each spells as |spells spellLevel|}}
|
|
||||||
<li class="item flexrow items-header">
|
|
||||||
<div class="item-name">Level {{spellLevel}} Spells</div>
|
|
||||||
<div class="item-controls">
|
|
||||||
<a class="item-control item-create" title="Create item" data-type="spell" data-spell-level="{{spellLevel}}"><i class="fas fa-plus"></i> Add LVL {{spellLevel}}</a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{#each spells as |item id|}}
|
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
|
||||||
<div class="item-name flexrow">
|
|
||||||
<div class="item-image">
|
|
||||||
<a class="rollable" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
|
|
||||||
</div>
|
|
||||||
<h4>{{item.name}}</h4>
|
|
||||||
</div>
|
|
||||||
<div class="item-controls">
|
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
{{/each}}
|
|
||||||
</ol>
|
|
||||||
Reference in New Issue
Block a user