242 lines
8.2 KiB
JavaScript
242 lines
8.2 KiB
JavaScript
/**
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* Define a set of template paths to pre-load
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* Pre-loaded templates are compiled and cached for fast access when rendering
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* @return {Promise}
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*/
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export const preloadHandlebarsTemplates = async function() {
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return loadTemplates([
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// Actor partials.
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"systems/vermine2047/templates/actor/parts/actor-id.hbs",
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"systems/vermine2047/templates/actor/parts/actor-totem.hbs",
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"systems/vermine2047/templates/actor/parts/character-features.hbs",
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"systems/vermine2047/templates/actor/parts/character-header.hbs",
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"systems/vermine2047/templates/actor/parts/actor-items.hbs",
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"systems/vermine2047/templates/actor/parts/actor-weapons.hbs",
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"systems/vermine2047/templates/actor/parts/actor-defenses.hbs",
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"systems/vermine2047/templates/actor/parts/actor-stories.hbs",
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"systems/vermine2047/templates/actor/parts/actor-combat.hbs",
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// Character partials.
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"systems/vermine2047/templates/actor/character/character-id.hbs",
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"systems/vermine2047/templates/actor/character/character-totem.hbs",
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"systems/vermine2047/templates/actor/character/character-features.hbs",
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"systems/vermine2047/templates/actor/character/character-header.hbs",
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"systems/vermine2047/templates/actor/character/character-stories.hbs",
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"systems/vermine2047/templates/actor/character/character-combat.hbs",
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// Group partials
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"systems/vermine2047/templates/actor/group/group-header.hbs",
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"systems/vermine2047/templates/actor/group/group-vehicles.hbs",
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"systems/vermine2047/templates/actor/group/group-info.hbs",
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"systems/vermine2047/templates/actor/group/group-items.hbs",
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"systems/vermine2047/templates/actor/group/group-experience.hbs",
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// npc partials
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"systems/vermine2047/templates/actor/npc/npc-combat.hbs",
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// creature partials
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"systems/vermine2047/templates/actor/creature/creature-combat.hbs",
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// additional templates
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"systems/vermine2047/templates/roll.hbs",
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]);
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};
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/**
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* Produce a range of numbers (positive and/or negative), processing from
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* `start` up to, but not including, `end`.
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*
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* @param {number} start Range start value (inclusive)
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* @param {number} [end] Range end value (exclusive)
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* @param {number} [step=1] Value to increment by
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* @return {number[]} Array of numbers
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*/
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function range(start, end, step) {
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/* jshint eqeqeq:false, maxcomplexity:7 */
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start = Number(start) || 0;
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end = end == null ? end : Number(end);
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step = step == null ? 1 : Number(step);
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if (end == null) {
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end = start;
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start = 0;
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}
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var length = Math.max(Math.ceil((end - start) / (step || 1)), 0);
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var result = new Array(length);
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for (var i = 0; i < length; i += 1) {
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result[i] = start;
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start += step;
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}
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return result;
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}
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export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('concat', (...args) => args.slice(0, -1).join(''));
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Handlebars.registerHelper('lower', e => e.toLocaleLowerCase());
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Handlebars.registerHelper('toLowerCase', function(str) {
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return str.toLowerCase();
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});
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// search translation with variables
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Handlebars.registerHelper('smarttl', function (arrayLabel,objectLabel, options) {
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return game.i18n.localize(arrayLabel +"."+objectLabel+".name");
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});
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Handlebars.registerHelper('smarttlk', function (arrayLabel,objectLabel, key) {
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return game.i18n.localize(arrayLabel +"."+objectLabel+"."+key);
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});
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Handlebars.registerHelper('smartcfg', function (configLabel, objectLabel) {
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let text = "";
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text = game.i18n.localize(CONFIG.VERMINE[configLabel][objectLabel]);
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if (text == null){
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text = CONFIG.VERMINE[configLabel][objectLabel];
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}
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return text;
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});
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// return threat level information
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Handlebars.registerHelper('threatLevel', function (property, level, options) {
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if (level < 1 || level > 4)
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return "";
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let levelData = CONFIG.VERMINE.ThreatLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return experience level information
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Handlebars.registerHelper('experienceLevel', function (property, level, options) {
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if (level < 1 || level > 4)
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return "";
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let levelData = CONFIG.VERMINE.ExperienceLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return role level information
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Handlebars.registerHelper('roleLevel', function (property, level, options) {
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if (level < 1 || level > 4)
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return "";
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let levelData = CONFIG.VERMINE.RoleLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return pattern level information
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Handlebars.registerHelper('patternLevel', function (property, level, options) {
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if (level < 1 || level > 4)
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return "";
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let levelData = CONFIG.VERMINE.PatternLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return size level information
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Handlebars.registerHelper('sizeLevel', function (property, level, options) {
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if (level < 1 || level > 4)
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return "";
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let levelData = CONFIG.VERMINE.SizeLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return pack level information
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Handlebars.registerHelper('packLevel', function (property, level, options) {
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if (level < 0 || level > 3)
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return "";
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let levelData = CONFIG.VERMINE.PackLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return skill level information
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Handlebars.registerHelper('skillLevel', function (property, level, options) {
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if (level < 1 || level > 5)
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return "";
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let levelData = CONFIG.VERMINE.SkillLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return diff level information
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Handlebars.registerHelper('diffLevel', function (property, level, options) {
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if (level < 1 || level > 5)
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return "";
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let levelData = CONFIG.VERMINE.DifficultyLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return age type information
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Handlebars.registerHelper('ageType', function (property, level, options) {
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if (level < 1 || level > 3)
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return "";
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let ageData = CONFIG.VERMINE.AgeTypes[level];
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if (property == 'name'){
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return (ageData !== undefined) ? game.i18n.localize(ageData[property]) : "";
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} else {
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return (ageData !== undefined) ? ageData[property] : "";
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}
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});
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Handlebars.registerHelper('getCombatTrackerColor', function (isPlayer, isNpc) {
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if (isPlayer) return "player";
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if (isNpc) return "npc";
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});
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Handlebars.registerHelper('range', function() {
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var args = Array.prototype.slice.call(arguments),
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rangeArgs = args.slice(0, -1),
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options = args[args.length - 1];
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return range.apply(null, rangeArgs)
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.map(function(num) { return options.fn(num); })
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.join('');
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});
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// return age type information
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Handlebars.registerHelper('ife', function(arg1, arg2, options) {
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return (arg1 == arg2) ? options.fn(this) : options.inverse(this);
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});
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} |