actor default images + template sort

This commit is contained in:
François-Xavier Guillois
2023-09-06 08:55:46 +02:00
parent 615148e4f7
commit 25b4179cd3
32 changed files with 209 additions and 59 deletions
+8
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@@ -1,5 +1,13 @@
# CHANGELOG # CHANGELOG
## 0.1.9
- versions condensées des méthodes (@kristov)
- renommage des templates
- image actors par défaut
## 0.1.8
- refactoring sheet vers actor
## 0.1.7 ## 0.1.7
- sang-froid, effort, et santé - sang-froid, effort, et santé
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+2 -2
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@@ -10,7 +10,7 @@ export class VermineActorSheet extends ActorSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "actor"], classes: ["vermine2047", "sheet", "actor"],
template: "systems/vermine2047/templates/actor/actor-sheet.html", template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
height: 800, height: 800,
width: 690, width: 690,
resizable: false, resizable: false,
@@ -20,7 +20,7 @@ export class VermineActorSheet extends ActorSheet {
/** @override */ /** @override */
get template() { get template() {
return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`; return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
+2 -2
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@@ -13,7 +13,7 @@ export class VermineCharacterSheet extends VermineActorSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "actor"], classes: ["vermine2047", "sheet", "actor"],
template: "systems/vermine2047/templates/actor/actor-sheet.html", template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
width: 600, width: 600,
height: 600, height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }] tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
@@ -22,7 +22,7 @@ export class VermineCharacterSheet extends VermineActorSheet {
/** @override */ /** @override */
get template() { get template() {
return `systems/vermine2047/templates/actor/actor-character-sheet.html`; return `systems/vermine2047/templates/actor/actor-character-sheet.hbs`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
+2 -2
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@@ -11,7 +11,7 @@ export class VermineCreatureSheet extends ActorSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "actor"], classes: ["vermine2047", "sheet", "actor"],
template: "systems/vermine2047/templates/actor/actor-sheet.html", template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
width: 600, width: 600,
height: 600, height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }] tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
@@ -20,7 +20,7 @@ export class VermineCreatureSheet extends ActorSheet {
/** @override */ /** @override */
get template() { get template() {
return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`; return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
+2 -2
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@@ -12,7 +12,7 @@ export class VermineGroupSheet extends VermineActorSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "actor"], classes: ["vermine2047", "sheet", "actor"],
template: "systems/vermine2047/templates/actor/actor-sheet.html", template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
width: 600, width: 600,
height: 600, height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }] tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
@@ -21,7 +21,7 @@ export class VermineGroupSheet extends VermineActorSheet {
/** @override */ /** @override */
get template() { get template() {
return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`; return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
+2 -2
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@@ -11,7 +11,7 @@ export class VermineNpcSheet extends VermineActorSheet {
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "actor"], classes: ["vermine2047", "sheet", "actor"],
template: "systems/vermine2047/templates/actor/actor-sheet.html", template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
width: 600, width: 600,
height: 600, height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }] tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
@@ -20,7 +20,7 @@ export class VermineNpcSheet extends VermineActorSheet {
/** @override */ /** @override */
get template() { get template() {
return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`; return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
+22 -7
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@@ -12,18 +12,33 @@
"systems/vermine2047/templates/actor/parts/actor-totem.hbs", "systems/vermine2047/templates/actor/parts/actor-totem.hbs",
"systems/vermine2047/templates/actor/parts/character-features.hbs", "systems/vermine2047/templates/actor/parts/character-features.hbs",
"systems/vermine2047/templates/actor/parts/character-header.hbs", "systems/vermine2047/templates/actor/parts/character-header.hbs",
"systems/vermine2047/templates/actor/parts/actor-items.html", "systems/vermine2047/templates/actor/parts/actor-items.hbs",
"systems/vermine2047/templates/actor/parts/actor-weapons.hbs", "systems/vermine2047/templates/actor/parts/actor-weapons.hbs",
"systems/vermine2047/templates/actor/parts/actor-defenses.hbs", "systems/vermine2047/templates/actor/parts/actor-defenses.hbs",
"systems/vermine2047/templates/actor/parts/actor-stories.hbs", "systems/vermine2047/templates/actor/parts/actor-stories.hbs",
"systems/vermine2047/templates/actor/parts/actor-combat.html", "systems/vermine2047/templates/actor/parts/actor-combat.hbs",
// Character partials.
"systems/vermine2047/templates/actor/character/character-id.hbs",
"systems/vermine2047/templates/actor/character/character-totem.hbs",
"systems/vermine2047/templates/actor/character/character-features.hbs",
"systems/vermine2047/templates/actor/character/character-header.hbs",
"systems/vermine2047/templates/actor/character/character-stories.hbs",
"systems/vermine2047/templates/actor/character/character-combat.hbs",
// Group partials // Group partials
"systems/vermine2047/templates/actor/parts/group-header.hbs", "systems/vermine2047/templates/actor/group/group-header.hbs",
"systems/vermine2047/templates/actor/parts/group-vehicles.hbs", "systems/vermine2047/templates/actor/group/group-vehicles.hbs",
"systems/vermine2047/templates/actor/parts/group-info.hbs", "systems/vermine2047/templates/actor/group/group-info.hbs",
"systems/vermine2047/templates/actor/parts/group-items.hbs", "systems/vermine2047/templates/actor/group/group-items.hbs",
"systems/vermine2047/templates/actor/parts/group-experience.hbs", "systems/vermine2047/templates/actor/group/group-experience.hbs",
// npc partials
"systems/vermine2047/templates/actor/npc/npc-combat.hbs",
// creature partials
"systems/vermine2047/templates/actor/creature/creature-combat.hbs",
// additional templates // additional templates
"systems/vermine2047/templates/roll.hbs", "systems/vermine2047/templates/roll.hbs",
+2 -3
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@@ -51,10 +51,9 @@ export const registerHooks = function () {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.on("preCreateActor", function (actor) { Hooks.on("preCreateActor", function (actor) {
// console.log('pre create actor', actor); console.log('pre create actor', actor.img);
if (actor.img == "icons/svg/mystery-man.svg") { if (actor.img == "icons/svg/mystery-man.svg") {
// actor.updateSource({"img": `systems/vermine2047/icons/actors/${actor.type}.webp`}); actor.updateSource({"img": `systems/vermine2047/assets/icons/actors/${actor.type}.webp`});
// item.updateSource({"img": `systems/vermine2047/icons/competence.webp`});
} }
}); });
@@ -4,12 +4,12 @@
<img class="logo mx-auto" src="systems/vermine2047/assets/images/ui/logo.webp" width="200" alt="logo Vermine" /> <img class="logo mx-auto" src="systems/vermine2047/assets/images/ui/logo.webp" width="200" alt="logo Vermine" />
<div class="sidebar" data-group="dashboard" data-tab="sidebar"> <div class="sidebar" data-group="dashboard" data-tab="sidebar">
<!--ID --> <!--ID -->
{{> "systems/vermine2047/templates/actor/parts/actor-id.hbs"}} {{> "systems/vermine2047/templates/actor/character/character-id.hbs"}}
</div> </div>
</aside> </aside>
<main> <main>
<!-- HEADER --> <!-- HEADER -->
{{> "systems/vermine2047/templates/actor/parts/character-header.hbs"}} {{> "systems/vermine2047/templates/actor/character/character-header.hbs"}}
<!-- SHEET NAVIGATION --> <!-- SHEET NAVIGATION -->
<nav class="sheet-navigation sheet-tabs tabs flex-group-end" data-group="primary"> <nav class="sheet-navigation sheet-tabs tabs flex-group-end" data-group="primary">
@@ -42,26 +42,26 @@
<section class="sheet-content"> <section class="sheet-content">
<div class="tab character character-pane active" data-group="primary" data-tab="character"> <div class="tab character character-pane active" data-group="primary" data-tab="character">
<!-- Character --> <!-- Character -->
{{> "systems/vermine2047/templates/actor/parts/character-features.hbs"}} {{> "systems/vermine2047/templates/actor/character/character-features.hbs"}}
</div> </div>
<div class="tab totem" data-group="primary" data-tab="totem"> <div class="tab totem" data-group="primary" data-tab="totem">
<h3>{{ localize 'IDENTITY.totem'}}</h3> <h3>{{ localize 'IDENTITY.totem'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/actor-totem.hbs"}} {{> "systems/vermine2047/templates/actor/character/character-totem.hbs"}}
</div> </div>
<div class="tab equipment" data-group="primary" data-tab="equipment"> <div class="tab equipment" data-group="primary" data-tab="equipment">
<h3>{{ localize 'VERMINE.equipment'}}</h3> <h3>{{ localize 'VERMINE.equipment'}}</h3>
<!-- Rituals --> <!-- Rituals -->
{{> "systems/vermine2047/templates/actor/parts/actor-items.html"}} {{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
</div> </div>
<div class="tab combat" data-group="primary" data-tab="combat"> <div class="tab combat" data-group="primary" data-tab="combat">
<h3>{{ localize 'VERMINE.combat'}}</h3> <h3>{{ localize 'VERMINE.combat'}}</h3>
<!-- effects --> <!-- effects -->
{{> "systems/vermine2047/templates/actor/parts/actor-combat.html"}} {{> "systems/vermine2047/templates/actor/character/character-combat.hbs"}}
</div> </div>
<div class="tab stories" data-group="primary" data-tab="stories"> <div class="tab stories" data-group="primary" data-tab="stories">
<h3>{{ localize 'VERMINE.stories'}}</h3> <h3>{{ localize 'VERMINE.stories'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/actor-stories.hbs"}} {{> "systems/vermine2047/templates/actor/character/character-stories.hbs"}}
</div> </div>
</section> </section>
@@ -61,7 +61,7 @@
{{!-- Active Effects Tab --}} {{!-- Active Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="effects"> <div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{> "systems/vermine2047/templates/actor/parts/actor-effects.html"}} {{> "systems/vermine2047/templates/actor/creature/creature-combat.hbs"}}
</div> </div>
</section> </section>
@@ -1,7 +1,7 @@
<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off"> <form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
{{!-- Sheet Header --}} {{!-- Sheet Header --}}
{{> "systems/vermine2047/templates/actor/parts/group-header.hbs"}} {{> "systems/vermine2047/templates/actor/group/group-header.hbs"}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
@@ -17,19 +17,19 @@
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="description"> <div class="tab biography" data-group="primary" data-tab="description">
<h3>{{ localize 'VERMINE.information'}}</h3> <h3>{{ localize 'VERMINE.information'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/group-info.hbs"}} {{> "systems/vermine2047/templates/actor/group/group-info.hbs"}}
</div> </div>
{{!-- Owned Items Tab --}} {{!-- Owned Items Tab --}}
<div class="tab items" data-group="primary" data-tab="gear"> <div class="tab items" data-group="primary" data-tab="gear">
<h3>{{ localize 'VERMINE.gear'}}</h3> <h3>{{ localize 'VERMINE.gear'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/group-items.hbs"}} {{> "systems/vermine2047/templates/actor/group/group-items.hbs"}}
</div> </div>
{{!-- Road Tab --}} {{!-- Road Tab --}}
<div class="tab effects" data-group="primary" data-tab="totem"> <div class="tab effects" data-group="primary" data-tab="totem">
<h3>{{ localize 'VERMINE.road'}}</h3> <h3>{{ localize 'VERMINE.road'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/group-experience.hbs"}} {{> "systems/vermine2047/templates/actor/group/group-experience.hbs"}}
</div> </div>
</section> </section>
@@ -88,12 +88,12 @@
{{!-- Owned Items Tab --}} {{!-- Owned Items Tab --}}
<div class="tab items" data-group="primary" data-tab="items"> <div class="tab items" data-group="primary" data-tab="items">
{{> "systems/vermine2047/templates/actor/parts/actor-items.html"}} {{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
</div> </div>
{{!-- Active Effects Tab --}} {{!-- Active Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="effects"> <div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{> "systems/vermine2047/templates/actor/parts/actor-effects.html"}} {{> "systems/vermine2047/templates/actor/npc/npc-combat.hbs"}}
</div> </div>
</section> </section>
@@ -0,0 +1,76 @@
<div class="grid grid-2col">
<div>
<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
<p class="align-center">
<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" /> / {{ system.attributes.self_control.max }}
</p>
</div>
<div>
<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
<p class="align-center">
<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" /> / {{ system.attributes.effort.max }}
</p>
</div>
</div>
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
<ul class="unstyled">
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
{{#range system.minorWound.max }}
<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
{{/range}}</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
{{#range system.majorWound.max }}
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
{{/range}}
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
{{#range system.deadlyWound.max }}
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
{{/range}}
</li>
</ul>
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}">
<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
{{localize "UI.effects.temporary" }}
{{else if (eq section.type 'passive')}}
{{localize "UI.effects.passive" }}
{{else if (eq section.type 'inactive')}}
{{localize "UI.effects.inactive" }}
{{/if}}
</p>
<div class="effect-source">{{localize 'UI.source'}}</div>
<div class="effect-source">{{localize 'UI.duration'}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
<i class="fas fa-plus"></i> {{localize "UI.add"}}
</a>
</div>
</li>
<ol class="item-list">
{{#each section.effects as |effect|}}
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
<div class="item-name effect-name">
<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
<img class="item-image" src="{{effect.icon}}"/>
<span>{{effect.label}}</span>
</a>
</div>
<div class="effect-source">{{effect.sourceName}}</div>
<div class="effect-duration">{{effect.duration.label}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
</a>
<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
<i class="fas fa-trash"></i>
</a>
</div>
</li>
{{/each}}
</ol>
{{/each}}
</ol>
@@ -36,4 +36,4 @@
<h4>{{localize 'ITEMS.defenses'}}</h4> <h4>{{localize 'ITEMS.defenses'}}</h4>
{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}} {{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
<h4>{{localize 'ITEMS.vehicles'}}</h4> <h4>{{localize 'ITEMS.vehicles'}}</h4>
{{> "systems/vermine2047/templates/actor/parts/group-vehicles.hbs"}} {{> "systems/vermine2047/templates/actor/group/group-vehicles.hbs"}}
+76
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@@ -0,0 +1,76 @@
<div class="grid grid-2col">
<div>
<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
<p class="align-center">
<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" /> / {{ system.attributes.self_control.max }}
</p>
</div>
<div>
<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
<p class="align-center">
<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" /> / {{ system.attributes.effort.max }}
</p>
</div>
</div>
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
<ul class="unstyled">
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
{{#range system.minorWound.max }}
<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
{{/range}}</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
{{#range system.majorWound.max }}
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
{{/range}}
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
{{#range system.deadlyWound.max }}
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
{{/range}}
</li>
</ul>
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}">
<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
{{localize "UI.effects.temporary" }}
{{else if (eq section.type 'passive')}}
{{localize "UI.effects.passive" }}
{{else if (eq section.type 'inactive')}}
{{localize "UI.effects.inactive" }}
{{/if}}
</p>
<div class="effect-source">{{localize 'UI.source'}}</div>
<div class="effect-source">{{localize 'UI.duration'}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
<i class="fas fa-plus"></i> {{localize "UI.add"}}
</a>
</div>
</li>
<ol class="item-list">
{{#each section.effects as |effect|}}
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
<div class="item-name effect-name">
<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
<img class="item-image" src="{{effect.icon}}"/>
<span>{{effect.label}}</span>
</a>
</div>
<div class="effect-source">{{effect.sourceName}}</div>
<div class="effect-duration">{{effect.duration.label}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
</a>
<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
<i class="fas fa-trash"></i>
</a>
</div>
</li>
{{/each}}
</ol>
{{/each}}
</ol>
-24
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@@ -1,24 +0,0 @@
<ol class="items-list">
{{#each spells as |spells spellLevel|}}
<li class="item flexrow items-header">
<div class="item-name">Level {{spellLevel}} Spells</div>
<div class="item-controls">
<a class="item-control item-create" title="Create item" data-type="spell" data-spell-level="{{spellLevel}}"><i class="fas fa-plus"></i> Add LVL {{spellLevel}}</a>
</div>
</li>
{{#each spells as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name flexrow">
<div class="item-image">
<a class="rollable" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
</div>
<h4>{{item.name}}</h4>
</div>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{/each}}
</ol>