underscore
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+15
-15
@@ -7,11 +7,11 @@ export const TOTEM = {};
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TOTEM.SkillLevels = {
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1:{ "label":"TOTEM.SkillLevel.beginner", "dicePool":1, "reroll":0},
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2:{ "label":"TOTEM.SkillLevel.proficient", "dicePool":1, "reroll":1},
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3:{ "label":"TOTEM.SkillLevel.expert", "dicePool":2, "reroll":1},
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4:{ "label":"TOTEM.SkillLevel.master", "dicePool":2, "reroll":2},
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5:{ "label":"TOTEM.SkillLevel.legend", "dicePool":3, "reroll":2},
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1:{ "label":"TOTEM.skill_level.beginner", "dicePool":1, "reroll":0},
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2:{ "label":"TOTEM.skill_level.proficient", "dicePool":1, "reroll":1},
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3:{ "label":"TOTEM.skill_level.expert", "dicePool":2, "reroll":1},
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4:{ "label":"TOTEM.skill_level.master", "dicePool":2, "reroll":2},
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5:{ "label":"TOTEM.skill_level.legend", "dicePool":3, "reroll":2},
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}
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TOTEM.TotemNumbers = {
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@@ -29,36 +29,36 @@ TOTEM.TotemNumbers = {
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TOTEM.abilityCategories = {
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"physical": {
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"label":"TOTEM.abilityCategory.physical"
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"label":"TOTEM.ability_category.physical"
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},
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"manual": {
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"label":"TOTEM.abilityCategory.manual"
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"label":"TOTEM.ability_category.manual"
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},
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"mental": {
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"label":"TOTEM.abilityCategory.mental"
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"label":"TOTEM.ability_category.mental"
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},
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"social": {
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"label":"TOTEM.abilityCategory.social"
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"label":"TOTEM.ability_category.social"
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}
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}
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TOTEM.skillCategories = {
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"man": {
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"label":"TOTEM.skillCategory.man"
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"label":"TOTEM.skill_category.man"
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},
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"animal": {
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"label":"TOTEM.skillCategory.animal"
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"label":"TOTEM.skill_category.animal"
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},
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"tool": {
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"label":"TOTEM.skillCategory.machine"
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"label":"TOTEM.skill_category.machine"
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},
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"weapon": {
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"label":"TOTEM.skillCategory.weapon"
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"label":"TOTEM.skill_category.weapon"
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},
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"survival": {
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"label":"TOTEM.skillCategory.survival"
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"label":"TOTEM.skill_category.survival"
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},
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"world": {
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"label":"TOTEM.skillCategory.earth"
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"label":"TOTEM.skill_category.earth"
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}
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}
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@@ -33,4 +33,71 @@
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}
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}
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}
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export const getRollBox = async function(data) {
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let html = await renderTemplate('systems/totem/templates/roll.hbs', data);
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let ui = new Dialog({
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title: game.i18n.localize("TOTEM.RollTool"),
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content: html,
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buttons: {
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roll: {
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label: game.i18n.localize('TOTEM.RollDice'),
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callback: (html) => {
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let form = html.find('#dice-pool-form');
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if (!form[0].checkValidity()) {
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throw "Invalid Data";
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}
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let target = 0, trait, usingSpecialization, difficulty, skill = 0, params = {};
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form.serializeArray().forEach(e => {
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switch (e.name) {
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case "difficulty":
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if (e.value != "")
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difficulty = -e.value;
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break;
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case "skillLabel":
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params.skill = e.value;
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break;
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case "usure":
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params.usure = +e.value;
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break;
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case "skill":
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skill = +e.value;
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break;
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case "trait":
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trait = +e.value;
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break;
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case "usingSpecialization":
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if (e.value && +e.value > 1)
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usingSpecialization = +e.value;
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break;
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}
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// prise en compte de l'usure sur la feuille de perso
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if (params.usure != undefined){
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updateActorSkillScore(actor, data.skill, 'spent', data.skillSpent + parseInt(params.usure,10));
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}
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});
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return EcrymeRoll.get().performTest(data.dicePool, target, trait, usingSpecialization, difficulty, skill, params, actor);
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}
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},
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close: {
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label: game.i18n.localize('Close'),
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callback: () => { }
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}
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},
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render: function (h) {
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h.find("#skills-radio input").change(function () {
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let s = $(this).attr("data-skill");
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h.find(".trait-list .hidden").removeClass("show");
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let f = h.find(".trait-list ." + s);
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f.addClass("show");
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if (f.length == 0) {
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h.find(".use-trait input").attr("disabled", "disabled").prop("checked", false);
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} else
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h.find(".use-trait input").attr("disabled", null);
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});
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}
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});
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ui.render(true);
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}
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@@ -12,6 +12,9 @@
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// "systems/totem/templates/actor/parts/actor-skills.html",
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"systems/totem/templates/actor/parts/actor-items.html",
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"systems/totem/templates/actor/parts/actor-effects.html",
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// additional templates
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"systems/totem/templates/roll.hbs",
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]);
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};
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