Files
vermine2047/module/system/dialogs.mjs
T
François-Xavier Guillois 03d71ecd3c underscore
2023-05-18 19:54:32 +02:00

103 lines
3.7 KiB
JavaScript

export class CombatResultDialog extends Dialog {
constructor(dialogData, options) {
/*let options = { classes: ["combat", "result"], ...options };
let conf = {
title: "Résultat de la confrontation",
content: dialogData.content
};
super(conf, options);
this.dialogData = dialogData;*/
}
/* -------------------------------------------- */
activateListeners(html) {
/*super.activateListeners(html);
this.html = html;
this.setEphemere(this.dialogData.signe.system.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
html.find("input.select-actor").change((event) => this.onSelectActor(event));
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));*/
}
async onSelectActor(event) {
/*const actorId = this.html.find(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
}*/
}
}
export const getRollBox = async function(data) {
let html = await renderTemplate('systems/totem/templates/roll.hbs', data);
let ui = new Dialog({
title: game.i18n.localize("TOTEM.RollTool"),
content: html,
buttons: {
roll: {
label: game.i18n.localize('TOTEM.RollDice'),
callback: (html) => {
let form = html.find('#dice-pool-form');
if (!form[0].checkValidity()) {
throw "Invalid Data";
}
let target = 0, trait, usingSpecialization, difficulty, skill = 0, params = {};
form.serializeArray().forEach(e => {
switch (e.name) {
case "difficulty":
if (e.value != "")
difficulty = -e.value;
break;
case "skillLabel":
params.skill = e.value;
break;
case "usure":
params.usure = +e.value;
break;
case "skill":
skill = +e.value;
break;
case "trait":
trait = +e.value;
break;
case "usingSpecialization":
if (e.value && +e.value > 1)
usingSpecialization = +e.value;
break;
}
// prise en compte de l'usure sur la feuille de perso
if (params.usure != undefined){
updateActorSkillScore(actor, data.skill, 'spent', data.skillSpent + parseInt(params.usure,10));
}
});
return EcrymeRoll.get().performTest(data.dicePool, target, trait, usingSpecialization, difficulty, skill, params, actor);
}
},
close: {
label: game.i18n.localize('Close'),
callback: () => { }
}
},
render: function (h) {
h.find("#skills-radio input").change(function () {
let s = $(this).attr("data-skill");
h.find(".trait-list .hidden").removeClass("show");
let f = h.find(".trait-list ." + s);
f.addClass("show");
if (f.length == 0) {
h.find(".use-trait input").attr("disabled", "disabled").prop("checked", false);
} else
h.find(".use-trait input").attr("disabled", null);
});
}
});
ui.render(true);
}