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scrying-pool/.claude/skills/bmad-create-ux-design/SKILL.md
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uberwald 20d13fc678 Story 4.2: Fix lint errors and code review findings
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

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2026-05-24 01:25:30 +02:00

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---
name: bmad-create-ux-design
description: 'Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"'
---
# Create UX Design Workflow
**Goal:** Create comprehensive UX design specifications through collaborative visual exploration and informed decision-making where you act as a UX facilitator working with a product stakeholder.
## Conventions
- Bare paths (e.g. `steps/step-01-init.md`) resolve from the skill root.
- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).
- `{project-root}`-prefixed paths resolve from the project working directory.
- `{skill-name}` resolves to the skill directory's basename.
## WORKFLOW ARCHITECTURE
This uses **micro-file architecture** for disciplined execution:
- Each step is a self-contained file with embedded rules
- Sequential progression with user control at each step
- Document state tracked in frontmatter
- Append-only document building through conversation
## On Activation
### Step 1: Resolve the Workflow Block
Run: `python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow`
**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
1. `{skill-root}/customize.toml` — defaults
2. `{project-root}/_bmad/custom/{skill-name}.toml` — team overrides
3. `{project-root}/_bmad/custom/{skill-name}.user.toml` — personal overrides
Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.
### Step 2: Execute Prepend Steps
Execute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.
### Step 3: Load Persistent Facts
Treat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.
### Step 4: Load Config
Load config from `{project-root}/_bmad/bmm/config.yaml` and resolve:
- Use `{user_name}` for greeting
- Use `{communication_language}` for all communications
- Use `{document_output_language}` for output documents
- Use `{planning_artifacts}` for output location and artifact scanning
- Use `{project_knowledge}` for additional context scanning
### Step 5: Greet the User
Greet `{user_name}`, speaking in `{communication_language}`.
### Step 6: Execute Append Steps
Execute each entry in `{workflow.activation_steps_append}` in order.
Activation is complete. Begin the workflow below.
## Paths
- `default_output_file` = `{planning_artifacts}/ux-design-specification.md`
## EXECUTION
- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}`
- ✅ YOU MUST ALWAYS WRITE all artifact and document content in `{document_output_language}`
- Read fully and follow: `./steps/step-01-init.md` to begin the UX design workflow.