20d13fc678
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js - Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks) - Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint - Remove unused _force parameter from GMPlayerPrivacySelector.js render() method - Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super() All 862 unit tests passing. All Story 4.2 acceptance criteria met. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
76 lines
3.1 KiB
Markdown
76 lines
3.1 KiB
Markdown
---
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name: bmad-create-ux-design
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description: 'Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"'
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---
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# Create UX Design Workflow
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**Goal:** Create comprehensive UX design specifications through collaborative visual exploration and informed decision-making where you act as a UX facilitator working with a product stakeholder.
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## Conventions
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- Bare paths (e.g. `steps/step-01-init.md`) resolve from the skill root.
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- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).
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- `{project-root}`-prefixed paths resolve from the project working directory.
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- `{skill-name}` resolves to the skill directory's basename.
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## WORKFLOW ARCHITECTURE
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This uses **micro-file architecture** for disciplined execution:
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- Each step is a self-contained file with embedded rules
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- Sequential progression with user control at each step
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- Document state tracked in frontmatter
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- Append-only document building through conversation
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## On Activation
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### Step 1: Resolve the Workflow Block
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Run: `python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow`
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**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
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1. `{skill-root}/customize.toml` — defaults
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2. `{project-root}/_bmad/custom/{skill-name}.toml` — team overrides
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3. `{project-root}/_bmad/custom/{skill-name}.user.toml` — personal overrides
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Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.
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### Step 2: Execute Prepend Steps
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Execute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.
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### Step 3: Load Persistent Facts
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Treat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.
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### Step 4: Load Config
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Load config from `{project-root}/_bmad/bmm/config.yaml` and resolve:
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- Use `{user_name}` for greeting
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- Use `{communication_language}` for all communications
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- Use `{document_output_language}` for output documents
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- Use `{planning_artifacts}` for output location and artifact scanning
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- Use `{project_knowledge}` for additional context scanning
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### Step 5: Greet the User
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Greet `{user_name}`, speaking in `{communication_language}`.
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### Step 6: Execute Append Steps
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Execute each entry in `{workflow.activation_steps_append}` in order.
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Activation is complete. Begin the workflow below.
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## Paths
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- `default_output_file` = `{planning_artifacts}/ux-design-specification.md`
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## EXECUTION
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- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}`
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- ✅ YOU MUST ALWAYS WRITE all artifact and document content in `{document_output_language}`
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- Read fully and follow: `./steps/step-01-init.md` to begin the UX design workflow.
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