fd0a7868f3
- Task 3: Extended FoundryAdapter with user flag access methods
- Added getFlag(userId, scope, key) method
- Added setFlag(userId, scope, key, value) method
- Added getFlagModule(userId, key) convenience method
- Added setFlagModule(userId, key, value) convenience method
- Task 4: Integrated Privacy Settings with Director's Board
- Updated participant-card.hbs to show Reaction Cam badge
- Modified boardUtils.js to pass playerPrivacyManager through context
- Updated DirectorsBoard to accept and pass playerPrivacyManager
- Added CSS styles for Reaction Cam badge (SP accent color)
- Task 5: Registered PlayerPrivacyPanel in module settings
- Added settings menu registration in module.js Hooks.once('ready')
- Available to all users (restricted: false)
- Uses localized labels and hints
- Task 6: Added all localization strings
- Added SCRYING_POOL.PrivacyPanel.* strings for panel UI
- Added SCRYING_POOL.Settings.* strings for settings menu
- Updated story file with task completion status
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
63 lines
3.3 KiB
Plaintext
63 lines
3.3 KiB
Plaintext
/**
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* styles/scrying-pool.less — Entry point (@imports only)
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*
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* Build: npm run build → dist/styles/scrying-pool.css
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* Watch: npm run watch (chokidar detects changes in @import-ed partials)
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*
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* Import order: tokens (base → states → motion → focus) → components
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*/
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// ── Token layers ─────────────────────────────────────────────────────────────
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@import "tokens/_base.less";
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@import "tokens/_states.less";
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@import "tokens/_motion.less";
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@import "tokens/_focus.less";
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// ── Component styles ──────────────────────────────────────────────────────────
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@import "components/_participant-card.less";
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@import "components/_roster-strip.less";
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@import "components/_directors-board.less";
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@import "components/_scene-preset-panel.less";
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@import "components/_notification.less";
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@import "components/_player-badge.less";
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@import "components/_player-panel.less";
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// Story 3.2: ConfirmationBar and StripOverlayLayer
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@import "components/_strip-overlay-layer.less";
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@import "components/_confirmation-bar.less";
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// Story 3.3: Preset Import/Export Dialogs
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@import "components/_preset-import-export.less";
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// Story 4.1: Player Privacy Panel
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@import "components/_player-privacy-panel.less";
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/*
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* VisibilityBadge :root exception
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* ─────────────────────────────────────────────────────────────────────────────
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* PlayerStatusBadge (FR-22) is mounted directly onto Foundry's AV tile DOM,
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* OUTSIDE the .scrying-pool root element. Its state tokens must therefore be
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* declared on :root rather than scoped under .scrying-pool.
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*
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* This is an intentional architectural exception — all other module CSS MUST
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* remain scoped under .scrying-pool. Do not add additional :root declarations
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* without documenting the architectural reason here.
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*
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* The badge tokens are a subset of the Layer 2 state tokens declared in
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* _states.less, re-exported on :root for badge accessibility outside the root.
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*/
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:root {
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--sp-badge-state-active-bg: var(--sp-state-active-bg);
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--sp-badge-state-active-text: var(--sp-state-active-text);
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--sp-badge-state-hidden-bg: var(--sp-state-hidden-bg);
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--sp-badge-state-hidden-text: var(--sp-state-hidden-text);
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--sp-badge-state-self-muted-bg: var(--sp-state-self-muted-bg);
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--sp-badge-state-self-muted-text: var(--sp-state-self-muted-text);
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--sp-badge-state-offline-bg: var(--sp-state-offline-bg);
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--sp-badge-state-offline-text: var(--sp-state-offline-text);
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--sp-badge-state-cam-lost-bg: var(--sp-state-cam-lost-bg);
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--sp-badge-state-cam-lost-text: var(--sp-state-cam-lost-text);
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--sp-badge-state-reconnecting-bg: var(--sp-state-reconnecting-bg);
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--sp-badge-state-reconnecting-text: var(--sp-state-reconnecting-text);
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/* Badge surface & text (badge mounts outside .scrying-pool root) */
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--sp-badge-surface: var(--sp-badge-bg, rgba(0, 0, 0, 0.72));
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--sp-badge-color: var(--sp-badge-text, #dde2e8);
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}
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