20d13fc678
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js - Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks) - Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint - Remove unused _force parameter from GMPlayerPrivacySelector.js render() method - Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super() All 862 unit tests passing. All Story 4.2 acceptance criteria met. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
3.3 KiB
3.3 KiB
title, type, created, status, context
| title | type | created | status | context |
|---|---|---|---|---|
| {title} | feature | {date} | draft |
Intent
Problem: ONE_TO_TWO_SENTENCES
Approach: ONE_TO_TWO_SENTENCES
Boundaries & Constraints
Always: INVARIANT_RULES
Ask First: DECISIONS_REQUIRING_HUMAN_APPROVAL
Never: NON_GOALS_AND_FORBIDDEN_APPROACHES
I/O & Edge-Case Matrix
| Scenario | Input / State | Expected Output / Behavior | Error Handling |
|---|---|---|---|
| HAPPY_PATH | INPUT | OUTCOME | N/A |
| ERROR_CASE | INPUT | OUTCOME | ERROR_HANDLING |
Code Map
FILE-- ROLE_OR_RELEVANCEFILE-- ROLE_OR_RELEVANCE
Tasks & Acceptance
Execution:
FILE-- ACTION -- RATIONALE
Acceptance Criteria:
- Given PRECONDITION, when ACTION, then EXPECTED_RESULT
Spec Change Log
Design Notes
DESIGN_RATIONALE_AND_EXAMPLES
Verification
Commands:
COMMAND-- expected: SUCCESS_CRITERIA
Manual checks (if no CLI):
- WHAT_TO_INSPECT_AND_EXPECTED_STATE