91 lines
4.2 KiB
Plaintext
91 lines
4.2 KiB
Plaintext
/**
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* styles/scrying-pool.less — Entry point (@imports only)
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*
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* Build: npm run build → styles/scrying-pool.css
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* Watch: npm run watch (chokidar detects changes in @import-ed partials)
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*
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* Import order: tokens (base → states → motion → focus) → components
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*/
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// ── Token layers ─────────────────────────────────────────────────────────────
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@import "tokens/_base.less";
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@import "tokens/_spacing.less";
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@import "tokens/_states.less";
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@import "tokens/_motion.less";
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@import "tokens/_focus.less";
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// ── Component styles ──────────────────────────────────────────────────────────
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@import "components/_buttons.less";
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@import "components/_participant-card.less";
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@import "components/_roster-strip.less";
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@import "components/_directors-board.less";
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@import "components/_scene-preset-panel.less";
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@import "components/_notification.less";
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@import "components/_player-badge.less";
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@import "components/_player-panel.less";
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// Story 3.2: ConfirmationBar and StripOverlayLayer
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@import "components/_strip-overlay-layer.less";
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@import "components/_confirmation-bar.less";
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// Story 3.1: Preset Save/Load Dialogs
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@import "components/_preset-save-dialog.less";
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@import "components/_preset-load-dialog.less";
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// Story 3.3: Preset Import/Export Dialogs
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@import "components/_preset-import-export.less";
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// Story 4.1: Player Privacy Panel
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@import "components/_player-privacy-panel.less";
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/*
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* VisibilityBadge :root exception
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* ─────────────────────────────────────────────────────────────────────────────
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* PlayerStatusBadge (FR-22) is mounted directly onto Foundry's AV tile DOM,
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* OUTSIDE the .scrying-pool root element. Its state tokens must therefore be
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* declared on :root rather than scoped under .scrying-pool.
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*
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* This is an intentional architectural exception — all other module CSS MUST
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* remain scoped under .scrying-pool. Do not add additional :root declarations
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* without documenting the architectural reason here.
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*
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* The badge tokens are a subset of the Layer 2 state tokens declared in
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* _states.less, re-exported on :root for badge accessibility outside the root.
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*/
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:root {
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--sp-badge-state-active-bg: var(--sp-state-active-bg);
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--sp-badge-state-active-text: var(--sp-state-active-text);
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--sp-badge-state-hidden-bg: var(--sp-state-hidden-bg);
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--sp-badge-state-hidden-text: var(--sp-state-hidden-text);
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--sp-badge-state-self-muted-bg: var(--sp-state-self-muted-bg);
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--sp-badge-state-self-muted-text: var(--sp-state-self-muted-text);
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--sp-badge-state-offline-bg: var(--sp-state-offline-bg);
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--sp-badge-state-offline-text: var(--sp-state-offline-text);
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--sp-badge-state-cam-lost-bg: var(--sp-state-cam-lost-bg);
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--sp-badge-state-cam-lost-text: var(--sp-state-cam-lost-text);
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--sp-badge-state-reconnecting-bg: var(--sp-state-reconnecting-bg);
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--sp-badge-state-reconnecting-text: var(--sp-state-reconnecting-text);
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/* Badge surface & text (badge mounts outside .scrying-pool root) */
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--sp-badge-surface: var(--sp-badge-bg, rgba(0, 0, 0, 0.72));
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--sp-badge-color: var(--sp-badge-text, #dde2e8);
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}
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// ============================================================
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// Full AV Replacement Mode: Hide Foundry's AV Dock
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// ============================================================
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// When module is active with stream-access mode, completely hide
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// Foundry's native AV dock UI and replace it with our ScryingPoolStrip
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// This implements the full replacement architecture (not overlay)
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// ============================================================
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// Hide the entire AV dock container
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#av {
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display: none !important;
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}
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// Hide Foundry's native camera dock — replaced by ScryingPoolCameraViews + our strip
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#camera-views {
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display: none !important;
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}
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// Also hide individual camera views in case they're rendered elsewhere
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.camera-view {
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display: none !important;
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}
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