Commit Graph

25 Commits

Author SHA1 Message Date
uberwald 0ff637ffe1 Add new resolution drop-down select
CI / ci (push) Failing after 7s
2026-05-25 13:55:20 +02:00
uberwald 7a0d935239 Story 5.2: Video Widget Width Customization
Implements configurable video widget widths for small and large dock layouts:
- Add widgetWidthSm and widgetWidthMd world settings (defaults: 83px, 150px)
- Add width dropdown selectors in Director's Board UI
- Apply width settings to participant avatars via CSS custom properties
- Update strip width/height calculations to use custom widths
- Add localization strings for widget width settings
- Add CSS styling for widget width dropdown controls
- Fix Handlebars template syntax for select element selected values

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-25 12:57:24 +02:00
uberwald 748c7d7f85 Story 3.3 done 2026-05-25 10:32:49 +02:00
uberwald 7b56d62563 Fianlize deck strip and management
CI / ci (push) Failing after 6s
2026-05-25 00:51:46 +02:00
uberwald 5dc9b3b8d4 Module cleanup and tests
CI / ci (push) Failing after 7s
2026-05-24 23:13:45 +02:00
uberwald a05d3ca831 Fix ApplicationV2 jQuery parameter handling in _onRender methods
- Fixed TypeError in PlayerPrivacyPanel._onRender: element.querySelector is not a function
- Root cause: FoundryVTT v14 ApplicationV2 passes jQuery objects to _onRender, not plain HTMLElements
- Solution: Normalize parameter to element with querySelector method:
  - If HTMLElement, use directly
  - If jQuery (has [0]), use html[0]
  - Otherwise, use as-is (for test mocks)
- Applied fix to:
  - PlayerPrivacyPanel._onRender
  - PresetSaveDialog._onRender
  - PresetLoadDialog._onRender
- All 900 unit tests passing

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 13:56:31 +02:00
uberwald 5b421d6d49 Fix DirectorsBoard position loading error
- Fixed TypeError: Cannot assign to read only property 'position' of object
- Changed _loadPosition() to use Object.assign() instead of direct assignment
- Added null check for this.options?.position to handle both Foundry and test environments
- Updated fallback _AppBase class to store options in constructor for test compatibility
- Added comprehensive tests for _loadPosition() method

The error occurred because in FoundryVTT v14, ApplicationV2 freezes the options object,
making direct assignment to this.options.position impossible. Using Object.assign()
merges the properties instead, which works with both frozen and unfrozen objects.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 13:50:46 +02:00
uberwald 6d7a0b5fd7 Now manage to replace the Foundry native AV dock
CI / ci (push) Failing after 16s
2026-05-24 09:39:53 +02:00
uberwald c4a375f4e3 Story 4.2: Implement full AV replacement with WebRTC stream access
- Update FoundryAdapter to properly detect and expose WebRTC stream access
- Modify ScryingPoolStrip to create video elements with WebRTC streams
- Add video container to roster-strip.hbs template with conditional rendering
- Add CSS to hide Foundry's AV dock (#av and .camera-view)
- Add CSS styling for video containers and elements
- Fix unused variable in FoundryAdapter.buildWebRTCSurface
- Add comprehensive test script for stream access implementation

Architecture: Full replacement mode where module hides Foundry's AV dock
and creates its own video elements using game.webrtc.client.getMediaStreamForUser()

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 09:12:06 +02:00
uberwald 20d13fc678 Story 4.2: Fix lint errors and code review findings
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 01:25:30 +02:00
uberwald 2d898f6818 First round of test 2026-05-24 01:07:39 +02:00
uberwald e2da4773bd Fix: GMPlayerPrivacySelectorMenu must extend ApplicationV2
Modified GMPlayerPrivacySelectorMenu to extend ApplicationV2 (or fallback class)
to be compatible with FoundryVTT's registerMenu API.

FoundryVTT requires that menu types passed to registerMenu() must be a
FormApplication or ApplicationV2 instance or subclass.

Changes:
- Added conditional _AppBase class (ApplicationV2 or fallback for tests)
- Extended GMPlayerPrivacySelectorMenu from _AppBase
- Added DEFAULT_OPTIONS static property for ApplicationV2 compatibility
- Added super(options) call in constructor

This fixes: Error: You must provide a menu type that is a FormApplication or ApplicationV2 instance or subclass

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 01:00:14 +02:00
uberwald 0cb046b273 Fix: Add registerMenu method to FoundryAdapter
Added missing registerMenu method to the settings surface of FoundryAdapter
to support GM Player Privacy Selector menu registration.

This fixes the error: TypeError: _adapter.settings.registerMenu is not a function

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 00:58:22 +02:00
uberwald ea4462e2e0 Fix: Correct CSS class selector in StripOverlayLayer
Changed selector from '.scrying-pool__roster-strip' to '.scrying-pool-strip'
to match the actual CSS class defined in ScryingPoolStrip.defaultOptions.

This was the root cause of the warning: 'StripOverlayLayer: ScryingPoolStrip not found'

The class name in ScryingPoolStrip is 'scrying-pool-strip' (set in defaultOptions),
not 'scrying-pool__roster-strip'.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 00:57:12 +02:00
uberwald 6f07e48e54 Fix: StripOverlayLayer initialization timing - proper architecture
Resolved the 'ScryingPoolStrip not found, appending to body' warning by
restructuring the initialization flow:

1. ScryingPoolStrip now creates its own StripOverlayLayer lazily via getter
2. ScryingPoolStrip.stripOverlayLayer returns the layer instance
3. ConfirmationBar accepts ScryingPoolStrip/RoleRenderer and extracts stripOverlayLayer
4. RoleRenderer exposes public .strip getter for ScryingPoolStrip access
5. All components only initialized for GM users (where ScryingPoolStrip exists)

This ensures:
- StripOverlayLayer is created AFTER ScryingPoolStrip DOM element exists
- ConfirmationBar renders correctly positioned within the strip
- No fallback to document.body needed
- Proper separation of concerns (strip owns its overlay layer)

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 00:56:19 +02:00
uberwald 56eeb7cc83 Story 4.2 completed 2026-05-24 00:37:21 +02:00
uberwald de1b33c453 Story 4.1 completed 2026-05-23 23:00:07 +02:00
uberwald fd0a7868f3 Story 4.1: Tasks 3-6 Complete - Director's Board Integration & Settings Menu
- Task 3: Extended FoundryAdapter with user flag access methods
  - Added getFlag(userId, scope, key) method
  - Added setFlag(userId, scope, key, value) method
  - Added getFlagModule(userId, key) convenience method
  - Added setFlagModule(userId, key, value) convenience method

- Task 4: Integrated Privacy Settings with Director's Board
  - Updated participant-card.hbs to show Reaction Cam badge
  - Modified boardUtils.js to pass playerPrivacyManager through context
  - Updated DirectorsBoard to accept and pass playerPrivacyManager
  - Added CSS styles for Reaction Cam badge (SP accent color)

- Task 5: Registered PlayerPrivacyPanel in module settings
  - Added settings menu registration in module.js Hooks.once('ready')
  - Available to all users (restricted: false)
  - Uses localized labels and hints

- Task 6: Added all localization strings
  - Added SCRYING_POOL.PrivacyPanel.* strings for panel UI
  - Added SCRYING_POOL.Settings.* strings for settings menu

- Updated story file with task completion status

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-23 21:29:58 +02:00
uberwald 61f362004e Story 4.1: Task 1 Complete - PlayerPrivacyManager Core Logic
- Created src/contracts/privacy-settings.js with:
  - PrivacySettings typedef
  - PRIVACY_SETTINGS_DEFAULT (both flags false)
  - PRIVACY_SETTING_KEYS and FEATURE_NAME_MAP constants
  - createPrivacySettings() factory
  - isValidPrivacySettings() validator
  - validateSettingKey(), validateSettingValue(), validateFeatureName() helpers
- Created src/core/PlayerPrivacyManager.js with:
  - Constructor with FoundryAdapter DI validation
  - getSettings(userId) - retrieves settings from user flags
  - setSetting(userId, key, value) - async, validates, persists via user.setFlag
  - isOptedIn(userId, feature) - convenience method for feature checks
  - getAllSettings() - aggregates all users' settings (GM view)
  - onChange(callback) - subscription pattern for change events
  - teardown() - cleanup
- Created tests/unit/contracts/privacy-settings.test.js - 44 tests
- Created tests/unit/core/PlayerPrivacyManager.test.js - 35 tests
- All tests passing, lint clean
- Updated sprint-status.yaml: 4-1 from ready-for-dev to in-progress
- Updated story file: Task 1 subtasks 1.1-1.8 marked complete

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-23 21:11:55 +02:00
uberwald ea2c2ea093 Fix code review findings for Story 3.3: Preset Import & Export
Security & Quality Improvements:
- Fix XSS vulnerabilities in PresetImportDialog, PresetExportDialog, and templates
- Add resource leak protection in downloadExportFile() with try/finally
- Fix encapsulation violation by using public API instead of _presetsCache
- Add rollback mechanism for partial failures in replace mode
- Add preset name validation (length, characters, empty check)
- Add duplicate name detection within import files
- Add file size validation (5MB limit) and type validation
- Fix event listener leaks with proper cleanup in _onRender/_onClose
- Add constructor parameter validation for all dialogs

Acceptance Criteria Compliance:
- Fix AC-2: Export filename now uses world name (via parent.name)
- Fix AC-6: Error message matches spec exactly ('Import failed: invalid JSON format')
- Fix AC-8: Merge/Replace messages match spec format

Code Quality:
- Add shared HTML escaping utilities (src/utils/html.js)
- Consolidate duplicate localization strings (removed 28 duplicates from SCRYING_POOL)
- Use SCENE_PRESET_VERSION constant instead of hardcoded 1
- Handle null options in importPresets()
- Graceful handling of skipValidation with invalid data

Test Results: 679 passed, 3 failed (pre-existing in DirectorsBoard)

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-23 18:58:34 +02:00
uberwald a1e8886fce Story 3.2 done 2026-05-23 18:23:48 +02:00
uberwald d175f92806 Complete Story 3.3: Preset Import & Export
Implements FR-19: Preset import/export as JSON

New Files:
- src/core/PresetImportExportManager.js - Core logic for export/import with merge/replace
- src/ui/gm/PresetExportDialog.js - Export dialog with file download
- src/ui/gm/PresetImportDialog.js - Import dialog with file picker, preview, merge/replace
- templates/preset-export.hbs - Export dialog template
- templates/preset-import.hbs - Import dialog template
- styles/components/_preset-import-export.less - Dialog styles
- tests/unit/core/PresetImportExportManager.test.js - 38 unit tests
- _bmad-output/implementation-artifacts/3-3-preset-import-and-export.md - Story file

Modified Files:
- src/ui/gm/DirectorsBoard.js - Added export/import button handlers
- templates/directors-board.hbs - Added Export/Import buttons to footer
- styles/scrying-pool.less - Added stylesheet import
- lang/en.json - Added localization strings for new UI
- _bmad-output/implementation-artifacts/sprint-status.yaml - Story status: review

Features:
- Export all presets from current scene as JSON file
- Import presets with merge (add new, skip duplicates) or replace (overwrite all) modes
- Preview of presets before import with validation status
- Confirmation dialog for replace mode to prevent data loss
- Comprehensive error handling and validation
- All ACs satisfied (AC-9 deferred for README docs)

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-23 16:28:53 +02:00
uberwald 7918792f4e Fix Story 2.3 code review findings: remove duplicate ParticipantCard.js, fix lint in ScryingPoolStrip.js
- Delete src/ui/shared/ParticipantCard.js (duplicate of boardUtils.js with conflicting implementations)
- Delete tests/unit/ui/shared/ParticipantCard.test.js (tests for deleted file)
- Add directorsBoard to global declarations in ScryingPoolStrip.js to fix lint errors

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-23 11:31:01 +02:00
uberwald 5ba7717ecd Fix Story 1.3: StateStore spec compliance and minor cleanup
Critical Fix:
- StateStore now uses global Hooks.callAll directly (per spec)
- Removed hooks parameter from StateStore constructor
- Updated module.js to pass only adapter.settings
- Updated tests to stub globalThis.Hooks

Minor Cleanup:
- Fixed misleading warning in SocketHandler.registerPendingOp
- Added clarifying comment for setMatrix _revision behavior

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-22 11:38:45 +02:00
uberwald 110b295a7b CLose story 1.2 2026-05-21 23:08:34 +02:00