Files
mgt2-compendium-amiral-denisov/AGENTS.md
T
uberwald 1c55484bf7 fix: corrections générateur PNJ Traveller et tests Jest
- validateOptions : remplit les champs manquants et corrige les clés invalides
  (détection précédemment inopérante car getXByKey renvoie l'objet par défaut)
- generateCharacteristics : ne mélange plus le tableau avant affectation,
  la priorité des caractéristiques (high → medium → low) est respectée
- Exports manquants : convertSkillToMgt2eFormat, popRandomItems, ERROR_CODES,
  TravellerNpcError
- Tests : import des globals via @jest/globals (obligatoire en ESM),
  suppression de l'import obsolète buildMgt2eBaseActorSystem,
  attente corrigée pilot.smallCraft, test des doublons aligné sur le
  dédoublonnage réel (noms complets, spécialisations conservées)
- AGENTS.md : section Testing mise à jour
- README.md : ajouté
2026-08-03 21:02:35 +02:00

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3.6 KiB
Markdown

# AGENTS.md — mgt2-compendium-amiral-denisov
## First read
- `.github/copilot-instructions.md` — packs, icons, module.json conventions (this file builds on it, don't repeat it)
## No package manager / no build
There is **no** `package.json`, no lockfile, no bundler. JavaScript is plain ESM loaded directly by FoundryVTT. Do not run `npm install` or any build command.
## Commands
5 chat commands registered at runtime (not declared in `module.json`):
| Command | Entrypoint | Dialog |
|---|---|---|
| `/commerce` | `scripts/commerce.js` | `CommerceDialog` (3 tabs) |
| `/pnj` | `scripts/npc.js` | `NpcDialog` (4 tabs) |
| `/rencontre` | `scripts/npc.js` | same dialog (tab 2) |
| `/mission` | `scripts/npc.js` | same dialog (tab 3) |
| `/sector` | `scripts/sector.js` | `SectorMapApp` (IFRAME Traveller Map, clics→chat) |
| `/subsector` | `scripts/sector.js` | `SectorMapApp` (IFRAME) |
Commands are registered via `ChatLogV2.CHAT_COMMANDS` — not Hooks.on("chatMessage") as the copilot-instructions say (that file is stale). See `commerce.js:15` and `npc.js:15` for the actual pattern.
## Framework quirks
- **ApplicationV2** + `HandlebarsApplicationMixin` for all dialogs.
- Foundry v13/v14 dual code paths: some hooks must handle both jQuery (v13) and DOM (v14) APIs.
- Dice rolls: `await new Roll(formula).evaluate()` — always async.
- Skill FQN format for `game.i18n`: e.g. `pilot.spacecraft`, `electronics.computers`, `gunner.turret`.
## Runtime systems (run at `ready` hook, GM only)
1. **Migration** (`mgt2eMigration.js`): converts legacy item types to mgt2e (armor→armour, equipment→item/augment, computer→hardware, etc.). Tracked via `game.settings` version flag. Forced re-run requires deleting the setting.
2. **NPC RollTable sync** (`npcRollTableSync.js`): writes D66 tables from `scripts/data/npcTables.js` into the `tables-pnj` compendium pack. Checksums to avoid redundant writes.
## Testing
Deux fichiers de test, pas de build :
```sh
# Tests Jest (globals importés via @jest/globals, flag ESM requis)
NODE_OPTIONS="--experimental-vm-modules" npx jest scripts/tests/travellerNpcGenerator.test.js
# Mini-runner maison (Jest rapporte un faux positif « at least one test »)
node scripts/tests/allyEnemyGenerator.test.js
```
- `travellerNpcGenerator.test.js` : Jest (`describe`/`it`/`expect`), mock FoundryVTT fait main, ~1100 lignes. Couvre : utilitaires, lookups, validation, caractéristiques/compétences, conversion de compétences, génération complète, ModuleCache, erreurs, config validation.
- `allyEnemyGenerator.test.js` : son propre runner (`test()`/`assertEqual`), 39 tests, à lancer avec `node` directement.
- Config Jest minimale dans `jest.config.cjs` (`testMatch` + `transform: {}`).
- Pas de CI test step — à lancer manuellement.
## Versioning
- `module.json``"version"` is the single source of truth.
- Git tag format: `v1.3.0` (CI strips `v`).
- No changelog file.
## CI/CD (Gitea)
- Only triggers on **`release: [published]`** — not on push/PR.
- Builds a zip archive of `module.json + assets/ + packs/ + scripts/ + styles/ + templates/` and uploads to the release.
- No test step in CI.
## Deprecated packs (still on disk, NOT in module.json)
- `packs/arme/` → superseded by `armes`
- `packs/carriere/` → superseded by `carrieres`
- `packs/talent-psy/` → superseded by `talents-psioniques`
Do not re-add them to `module.json`. They remain for historical data recovery only.
## All content is in French
Labels, comments, commit messages, UI strings, icon file names, rule references — everything. Check French naming before searching/grepping.