Fix Properties translation not updating Fixed a error if no combat active on initiative roll
366 lines
12 KiB
JavaScript
366 lines
12 KiB
JavaScript
import { ItemL5r5e } from "./item.js";
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/**
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* Extends the actor to process special things from L5R.
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*/
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export class HelpersL5r5e {
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/**
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* Get Rings/Element for List / Select
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* @param {Actor|null} actor
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* @return {{id: string, label: *, value}[]}
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*/
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static getRingsList(actor = null) {
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return CONFIG.l5r5e.stances.map((e) => ({
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id: e,
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label: game.i18n.localize(`l5r5e.rings.${e}`),
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value: actor?.data?.data?.rings?.[e] || 1,
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}));
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}
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/**
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* Get Skills for List / Select with groups
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* @param {boolean} useGroup
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* @return {{cat: any, id: any, label: *}[]}
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*/
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static getSkillsList(useGroup = false) {
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if (!useGroup) {
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return Array.from(CONFIG.l5r5e.skills).map(([id, cat]) => ({
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id: id,
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cat: cat,
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label: game.i18n.localize(`l5r5e.skills.${cat}.${id}`),
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}));
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}
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const skills = {};
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Array.from(CONFIG.l5r5e.skills).forEach(([id, cat]) => {
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if (!skills[cat]) {
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skills[cat] = [];
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}
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skills[cat].push({
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id: id,
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cat: cat,
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label: game.i18n.localize(`l5r5e.skills.${cat}.${id}`),
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});
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});
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return skills;
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}
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/**
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* Get Techniques for List / Select
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* @param types core|school|title|custom
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* @param displayInTypes null|true|false
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* @returns {{displayInTypes: boolean|*, id: any, label: *, type: *}[]}
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*/
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static getTechniquesList({ types = [], displayInTypes = null }) {
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return Array.from(CONFIG.l5r5e.techniques)
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.filter(
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([id, cfg]) =>
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(types.length === 0 || types.includes(cfg.type)) &&
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(displayInTypes === null || cfg.displayInTypes === displayInTypes)
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)
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.map(([id, cfg]) => ({
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id,
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label: game.i18n.localize(`l5r5e.techniques.${id}`),
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type: cfg.type,
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displayInTypes: cfg.displayInTypes,
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}));
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}
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/**
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* Return the target object on a drag n drop event, or null if not found
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* @param {DragEvent} event
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* @return {Promise<null>}
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*/
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static async getDragnDropTargetObject(event) {
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const json = event.dataTransfer.getData("text/plain");
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if (!json) {
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return null;
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}
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const data = JSON.parse(json);
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return await HelpersL5r5e.getObjectGameOrPack(data);
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}
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/**
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* Return the object from Game or Pack by his ID, or null if not found
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* @param {number} id
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* @param {string} type
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* @param {string|null} data
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* @param {string|null} pack
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* @return {Promise<null>}
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*/
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static async getObjectGameOrPack({ id, type, data = null, pack = null }) {
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let document = null;
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try {
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// Direct Object
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if (data?._id) {
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document = HelpersL5r5e.createItemFromCompendium(data);
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} else if (!id || !type) {
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return null;
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}
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// Named pack
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if (!document) {
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// If no pack passed, but it's a core item, we know the pack to get it
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if (!pack && id.substr(0, 7) === "L5RCore") {
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pack = HelpersL5r5e.getPackNameForCoreItem(id);
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}
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if (pack) {
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const data = await game.packs.get(pack).getDocument(id);
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if (data) {
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document = HelpersL5r5e.createItemFromCompendium(data);
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}
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}
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}
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// Game object
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if (!document) {
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document = CONFIG[type].collection.instance.get(id);
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}
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// Unknown pack object, iterate all packs
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if (!document) {
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for (const comp of game.packs) {
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// TODO Bug with babele if "comp.getDocument(id)" return null...
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const babeleFix = (await comp.getIndex()).some((e) => e.id === id);
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if (!babeleFix) {
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continue;
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}
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const data = await comp.getDocument(id);
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if (data) {
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document = HelpersL5r5e.createItemFromCompendium(data);
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}
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}
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}
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// Final
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if (document) {
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// Flag the source GUID
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if (document.uuid && !document.getFlag("core", "sourceId")) {
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document.data.update({ "flags.core.sourceId": document.uuid });
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}
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await HelpersL5r5e.refreshItemProperties(document);
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document.prepareData();
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}
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} catch (err) {
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console.warn(err);
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}
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return document;
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}
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/**
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* Make a temporary item for compendium drag n drop
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* @param {ItemL5r5e|any[]} data
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* @return {ItemL5r5e}
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*/
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static createItemFromCompendium(data) {
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if (
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![
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"item",
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"armor",
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"weapon",
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"technique",
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"property",
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"peculiarity",
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"advancement",
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"title",
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"bond",
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"signature_scroll",
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"item_pattern",
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].includes(data.type)
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) {
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return data;
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}
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let document;
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if (data instanceof ItemL5r5e) {
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document = data;
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} else {
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// Quick object
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document = new ItemL5r5e(data);
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}
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return document;
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}
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/**
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* Babele and properties specific
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* @param {Document} document
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* @return {Promise<void>}
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*/
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static async refreshItemProperties(document) {
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if (document.data.data.properties && typeof Babele !== "undefined") {
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document.data.data.properties = await Promise.all(
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document.data.data.properties.map(async (property) => {
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const gameProp = await HelpersL5r5e.getObjectGameOrPack({ id: property.id, type: "Item" });
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if (gameProp) {
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return { id: gameProp.id, name: gameProp.name };
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}
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return property;
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})
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);
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document.data.update({ "data.properties": document.data.data.properties });
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}
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}
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/**
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* Convert (op), (ex)... to associated symbols for content/descriptions
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* @param {string} text Input text
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* @param {boolean} toSymbol If True convert symbol to html (op), if false html to symbol
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* @return {string}
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*/
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static convertSymbols(text, toSymbol) {
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CONFIG.l5r5e.symbols.forEach((cfg, tag) => {
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if (toSymbol) {
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text = text.replace(
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new RegExp(HelpersL5r5e.escapeRegExp(tag), "gi"),
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`<i class="${cfg.class}" title="${game.i18n.localize(cfg.label)}"></i>`
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);
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} else {
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text = text.replace(new RegExp(`<i class="${cfg.class}" title(="[^"]*")?></i>`, "gi"), tag);
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}
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});
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return text;
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}
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/**
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* Escape Regx characters
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* @param {string} str
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* @return {string}
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*/
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static escapeRegExp(str) {
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return str.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
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}
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/**
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* Get the associated pack for a core item (time saving)
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* @param {string} documentId
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* @return {string}
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*/
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static getPackNameForCoreItem(documentId) {
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const core = new Map();
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core.set("Pro", "l5r5e.core-properties");
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core.set("Kat", "l5r5e.core-techniques-kata");
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core.set("Kih", "l5r5e.core-techniques-kiho");
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core.set("Ins", "l5r5e.core-techniques-inversion");
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core.set("Inv", "l5r5e.core-techniques-invocations");
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core.set("Rit", "l5r5e.core-techniques-rituals");
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core.set("Shu", "l5r5e.core-techniques-shuji");
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core.set("Mah", "l5r5e.core-techniques-maho");
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core.set("Nin", "l5r5e.core-techniques-ninjutsu");
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core.set("Sch", "l5r5e.core-techniques-school");
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core.set("Mas", "l5r5e.core-techniques-mastery");
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core.set("Ite", "l5r5e.core-items");
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core.set("Arm", "l5r5e.core-armors");
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core.set("Wea", "l5r5e.core-weapons");
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core.set("Bon", "l5r5e.core-bonds");
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core.set("Tit", "l5r5e.core-titles");
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core.set("Itp", "l5r5e.core-item-patterns");
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core.set("Sig", "l5r5e.core-signature-scrolls");
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core.set("Dis", "l5r5e.core-peculiarities-distinctions");
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core.set("Pas", "l5r5e.core-peculiarities-passions");
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core.set("Adv", "l5r5e.core-peculiarities-adversities");
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core.set("Anx", "l5r5e.core-peculiarities-anxieties");
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return core.get(documentId.replace(/L5RCore(\w{3})\d+/gi, "$1"));
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}
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/**
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* Show a confirm dialog before a deletion
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* @param {string} content
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* @param {function} callback The callback function for confirmed action
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*/
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static confirmDeleteDialog(content, callback) {
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new Dialog({
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title: game.i18n.localize("Delete"),
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content,
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buttons: {
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confirm: {
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icon: '<i class="fas fa-trash"></i>',
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label: game.i18n.localize("Yes"),
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callback,
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("No"),
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},
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},
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}).render(true);
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}
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/**
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* Display a dialog to choose what Item type to add
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* @param {string[]|null} types
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* @return {Promise<*>} Return the item type choice (armor, bond...)
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*/
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static async showSubItemDialog(types = null) {
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// If no types, get the full list
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if (!types) {
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types = game.system.entityTypes.Item;
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}
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const title = game.i18n.format("ENTITY.Create", { entity: game.i18n.localize("Item") });
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// Render the template
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const html = await renderTemplate(`${CONFIG.l5r5e.paths.templates}dialogs/choose-item-type-dialog.html`, {
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type: null,
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types: types.reduce((obj, t) => {
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const label = CONFIG.Item.typeLabels[t] ?? t;
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obj[t] = game.i18n.has(label) ? game.i18n.localize(label) : t;
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return obj;
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}, {}),
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});
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// Display the dialog
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return Dialog.prompt({
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title: title,
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content: html,
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label: title,
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callback: (html) => $(html).find("[name='type'] option:selected").val(),
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rejectClose: false,
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});
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}
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/**
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* Notify Applications using Difficulty settings that the values was changed
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*/
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static notifyDifficultyChange() {
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["l5r5e-dice-picker-dialog", "l5r5e-gm-tools-dialog"].forEach((appId) => {
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const app = Object.values(ui.windows).find((e) => e.id === appId);
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if (app && typeof app.refresh === "function") {
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app.refresh();
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}
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});
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}
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/**
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* Compute the Xp cost for cursus and total
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* @param {ItemL5r5e|ItemL5r5e[]} itemsList Item Data
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* @return {{xp_used_total: number, xp_used: number}}
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*/
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static getItemsXpCost(itemsList) {
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let xp_used = 0;
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let xp_used_total = 0;
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if (!Array.isArray(itemsList)) {
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itemsList = [itemsList];
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}
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itemsList.forEach((item) => {
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let xp = parseInt(item.data.xp_used_total || item.data.xp_used || 0);
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// Full price
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xp_used_total += xp;
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// if not in curriculum, xp spent /2 for this item
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if (!item.data.in_curriculum && xp > 0) {
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xp = Math.ceil(xp / 2);
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}
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// Halved or full
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xp_used += xp;
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});
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return { xp_used, xp_used_total };
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}
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}
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