479 lines
25 KiB
Markdown
479 lines
25 KiB
Markdown
# Changelog
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Date format : day/month/year
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## 1.7.2 - ??/??/2022 - ?
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- Added 179 Japanese' style villages name table.
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- Added Rōnin icon tag symbol (thanks to TesserWract).
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- Fixed : Missing translation for EN and ES - "Armors, Weapons, and Items" in Npc Generator dialog.
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- Compendiums :
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- Added CR missing "Agasha Pattern" Pattern and Property (Thanks to KitCat).
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- Added "Celestial Implement Boons" compendium (Thanks to TesserWract)
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- Updated Weapon Names and Grips (Thanks to TesserWract) :
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- Added "N/A" to invalid weapon grips.
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- Grips with more than one quality and/or style now use a more consistent format: "(style): Quality 1, Quality 2, ..."
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- Renamed "Tinbe-Rochin" to "Rochin" as the DB entry is for the single item rather than the item pair.
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- Added macrons to relevant weapon names.
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- Refactor the way of symbols was handled, now compatible with "monks enhanced journal".
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## 1.7.1 - 01/04/2022 - Spring fixes
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- PC/NPC sheet :
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- Fixed technique with a skill set, in a title, now open the DicePicker as intended.
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- Roll/DP/RnK :
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- Fixed the way an actor is lightweight and re-construct from chat message. This fix minions npc sync with multiple token (missing context).
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- Added "changelog" and "readme" properties in system.json
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## 1.7.0 - 28/03/2022 - Strife, DiceRoller for Techniques & Npc Generator
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- NPC Sheet :
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- Added a random generator feature (Demeanor, Clan and Families names courteously authorized by Edge).
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- This is random by design, don't expect clan/school logic in values.
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- Added collapsible techniques groupes.
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- PC sheet :
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- Added collapsible skill/techniques groupes.
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- Army sheet :
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- Image and token now follow the commander's on drop.
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- PC/NPC sheet :
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- Added a volatile storage to keep collapsible (Skills/Inventory) in theirs state on sheet update.
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- Added the ability for technique with a skill set, to open the DicePicker with presets values.
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- Some can interact with targets, but do the default difficulty if none.
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- Notes : Techniques in sheet need to be re-imported from the compendium or manually updated for this to work.
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- Trying an autocomplete on some fields : clan, family, school, roles, demeanor.
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- Techniques Sheet & Compendiums :
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- Added difficulty and skill values (not to all techniques).
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- Trying an autocomplete on skill field.
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- DicePicker :
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- Added TN hidden difficulty visibility for GM (ex: ?2?).
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- Added a selection for techniques with skill list.
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- RnK :
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- Added ability to directly apply the strife to the actor on final step. The chat message show the value taken in gray aside the total strife.
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- Changed the way the swap is handled, that now work the same as the reroll.
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- You need to keep them after the step was validated.
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- This way you can do step by step for disadvantages, advantages, techniques swaps...
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- Roll chat message :
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- Added Target information.
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- Properties sheet:
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- Fixed loading properties from custom compendiums.
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- Added a line strike on removed/unknown property and ability to remove them.
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- Added Inversion and Mantra icon and tag symbols (thanks to TesserWract).
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- Added a Changelog link in system tab.
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- Fixed image following the technique_type on technique sheet.
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- Fixed linked actor image compatibility with Tokenizer.
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- Fixed svg height/width for firefox.
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- Compendiums : Removed the Phoenix image on "Ishiken Initiate School" school techniques.
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Technique syntaxe "quick" explanation :
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- Difficulty can be :
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- Number : 1-9
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- Or specific syntaxe "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
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- `@` fixed, trigger the parser
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- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
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- `prop1` / `prop2` : Can be any property in `actor` or `actor.data.data`. Limitations: currently no `size`, `distance` (range) or computation (a+b).
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- `|` separator, optional if no min/max.
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- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
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- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
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- Exemples :
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- `@S:vigilance` : Difficulty will be my own `vigilance`.
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- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
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- Skill can be :
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- Skill : `melee`, `fitness`...
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- SkillCategory : `scholar`, `martial`...
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- Or both in list, coma separated.
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- Exemples :
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- `theology`
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- `melee,ranged,unarmed`
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- `martial,fitness,performance`
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## 1.6.1 - 13/02/2022 - Little Bugfixes
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- PC sheet : fixed the "Complete this rank" button who stayed hidden in experience tab.
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- GmMonitor : fixed a bug with render when the list was emptied.
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- Combat : fixed a null error when sometimes the combatant actor is null.
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## 1.6.0 - 11/02/2022 - QoL & SoftLock
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- PC/NPC/Armies sheet:
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- Added SoftLock functionality.
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- Added a new button bar for system specific buttons to reduce elements in headers.
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- Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet).
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- GmMonitor :
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- Moved Honor/Glory/status in tooltip.
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- Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle).
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- Added ability to switch between stance/prepared on mouse clic (left/right).
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- Compendiums :
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- Techniques : QoL - Trying a cheap Rank filter.
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- Inversion techniques : Updated xp cost from 3 to 6.
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- Spanish language updated thanks to Alejandro Barranquero.
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## 1.5.0 - 09/01/2022 - FoundryVTT v9 Compatibility
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- Updated the System to FoundryVTT v9.
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- Thanks to Perkuns for his help with the CSS for this v9 release.
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- Fixed armies in combat tracker.
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- Fixed "traditional-japanese-man.svg" and "traditional-japanese-woman.svg" headers for firefox (x/y/width/height).
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- Trying to fix advancements behavior, who sometime left point on the old choice.
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## 1.4.0 - 19/12/2021 - Armies & French PoW
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- Added Army (Actor), Cohort (Item) and Fortification (Item) sheets.
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- Actor Sheet (PC, NPC, Army) : Added the ability to Drag n Drop an actor's image.
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- GM monitor :
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- Added Armies view.
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- Added the ability to Drag n Drop an actor's image.
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- Added real icons for Inversion and Mantra.
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- Added Mantra technique type.
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- Compendiums :
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- PoW:
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- Updated all French compendiums from official French translation.
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- Added missing items pattern : "Spirit of the Qamarist Pattern", "Ghostlands Yodhaniya Pattern" and "Kökejin’s Heart of the Wind Pattern".
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- Added missing title : "Astradhari".
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- Added mantras : "Summon Mantra : [One Implement]" and "Countering Mantra".
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- Fixed : "Urbane and Worldly" advantage was misspelled "Wroldly" (thx to Cernunnos).
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- Fixed : "Passion for [Foreign Performing Art Form]" from "Passion" to "Distinction" type.
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- Fixed : "Flowering Deceptions" from "Kata" to "Shuji" type.
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- Added Hooves (weapon) & Arrows (object)
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- Added two tables to draw japanese names (1500 males names & 530 females names).
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- Added some Macros.
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- Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation".
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- SendToChat now check links validity before adding them.
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- New NPC changed from "minion" to "adversary" by default.
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- 20Q : Fixed line break in techniques label list.
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## 1.3.5 - 11/10/2021 - DsN hotfix
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- Fixed a bug introduced by DiceSoNice 4.2.1 : context in "diceSoNiceRollStart" hook rebuild data and lost what we needed. The consequence is 3d dice flood a lot in RnK.
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## 1.3.4 - 15/09/2021 - Compendiums Update
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- Fixed a bug with sheet item drop introduced in previous version.
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- Added FoV English Opportunities usage.
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- Compendiums :
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- New icon for Inversion techniques.
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- Opportunities "Conflict use" table : the Air entry for the 2 opportunities was replaced by this real text (copy-past error).
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- Added missing Mantis "Storm Fleet Tide Seer" school techniques : "Storm Surge" and "Eye of the Storm".
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- Added PoW School Curriculum and Titles.
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- Fixed Compendiums entries :
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- "Asako Inquisitor School [Crab]" to "Asako Inquisitor School [Phoenix]"
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- FoV Title : "Elemental Guard" (duplicate) to "Elemental Legionnaire".
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- PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory".
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## 1.3.3 - 23/08/2021 - Send'n'Watch
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- GM toolbox changes :
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- Added "Reset void point" and "Gm Monitor" buttons.
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- "Reset void point", "Sleep" and "Scene End" now use left clic to target only assigned characters, and right clic to do all actors.
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- Added "Gm Monitor", a windows to see summaries of actors :
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- Drop any actor on it to display them.
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- By default, or if the list is empty, all assigned characters will fill it.
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- Added "send to chat" header buttons on sheets for :
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- Item : Image and description
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- Actor : Image and public description
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- Journal : Image and description, or full image if no text, or only description if no image.
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- The link behavior is :
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- World items and Compendiums : Direct link
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- Actor items : Try to get the world/compendium items as actor items are not accessible to others players. If the source cannot be resolved, do not display the link.
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- Please note the target permission is not checked to display the link. So player without rights will have a permission error message on click.
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- Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
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- Fixed Compendiums entries thanks to TesserWract :
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- Weapons:
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- Chair, lute, sake bottle and cups, and scroll case use the "Unarmed skill".
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- Changed the umbrella's stab grip to be 2-handed.
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- School Cursus :
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- "Utaku Battle Maiden": Replaced "Striking as Air" with "Courtier's Resolve".
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- Techniques :
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- "Disappearing World Style": Ring used changed from "air" to "fire".
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- "Lord Hida's Grip": Added the "(Crab)" prerequisite in title.
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- "Lord Shiba's Valor": Added the "(Phoenix)" prerequisite in title.
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- Fixes for RnK :
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- Visibility mode now should be consistent with the 1st message (public, private, gm...).
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- DiceSoNice will now not show the new dice(s) for explosive in non-public mode.
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- Fixed Title's embed items tooltips.
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- Rarity is now stored in string to allow range.
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- Minor fixe on editable state.
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- Updated compatibility to Foundry VTT v0.8.9
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## 1.3.2 - 14/07/2021 - Ronin's Bubble
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- Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy).
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- Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields).
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- Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ).
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- Added English/French Journal Compendiums for Conditions and Terrain Qualities (thanks to TesserWract for English and icons).
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- Added English FoV Terrain Compendium.
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- Added PoW Name Tables compendium : Qamarist Names, Ivory Kingdoms Names, Rokugani Names and Ujik Names (courteously authorized by Edge).
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- Added ability to drop a (Curriculum) Journal to have a link in school experience tab.
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- Added properties antagonists (ex : "Sacred" remove "Unholy" on drop). So now properties can have another properties in them.
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- Added a little time saver : when switching between NPC types, now the prototype token is altered this way : Linked actor for Adversary, unlinked for Minion.
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- Fixed roll for RollTable not showing the text in chat.
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- Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab".
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- Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi...
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## 1.3.1 - 16/06/2021 - Empty Sheet Scholar Helper
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- Added English/French Journal Compendiums for School Curriculums.
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- Added English/French Curriculums in description for Titles.
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- Added English Compendiums for Field of Victory (thanks to mdosantos).
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- Added English "Blessed Treasures" in items for Field of Victory (thanks to PlatFleece)
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- Added English/French "Blessed Treasures" and "Concealed Horror" in items for Shadowlands.
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- Added new icons for titles, links, items pattern and scroll signatures.
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- QoL : Added label for grips in Weapon sheet (thanks to TesserWract).
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- QoL : Added buttons to Add or Subtract money.
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- Fixed the "empty sheet" bug (I hope).
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- Fixed the "bought_at_rank" does not change according to the PC rank value when an Item is drop on a sheet.
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- Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values.
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- Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token.
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## 1.3.0 - 02/06/2021 - Foundry 0.8 Compatibility
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__! Be certain to carefully back up any critical user data before installing this update !__
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- Updated the System to the new version of Foundry VTT (a lot of things broke).
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- NPC can now have strengths/weaknesses with all rings.
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- Added "Title", "Bond", "Signature Scroll" and "Item Pattern":
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- The item types.
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- Theirs compendiums entries.
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- A new list in experience tab to not mess with school cursus.
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- Item patterns :
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- Can be dropped on another item to add the associated property.
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- To change the linked property, drop any property on the item pattern sheet.
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- Added an optional "Specificity" technique type to serve as a catch-all.
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- Added Mantis clan compendium entries.
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- Added a "Description" in PC/NPC sheet: this field is used in limited view ("description" are public, "notes" are private).
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- PC/NPC : Removed the "titles" field in social.
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- NPC : Moved the "note" field in social to gain some space, and uniformize with PC.
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- Fix : rnkMessage not passing on actor object for NPCs (thanks to Bragma).
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- Fix : The "Crescent Moon Style" technique rank from 4 to 2.
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- Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1), and the same with remove.
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- QoL : RnK button is now black in chat if no actions are left in roll (new messages only).
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- QoL : Added symbols legend in RnK dialog as reminder.
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- QoL : Added "(x Max)" display in RnK picker for max number of dice to keep (thanks to Bragma).
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- QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up.
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- Others minor optimizations (ex: 20q saving multiple item at once).
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## 1.2.1 - 18/02/2021 - Praised be Firefox
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- Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
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- Fix new items list on firefox who deformed the sheets
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## 1.2.0 - 17/02/2021 - Roll n Keep
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- Added Roll n Keep 1st iteration !
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- Ability to Keep, Discard, Re-roll and Swap:
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- Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
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- Discard: Self explain, do not keep this die for the next step.
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- Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
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- Swap (Face): Set a desired face for this die (Some weird techniques stuff)
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- Usage:
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- All these actions are done by drag and drop a die result into a target action
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- A colored icon symbolize the choice made on the dice
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- You can always change choices for the current step until you clic next
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- Please note all dice without choice will be discarded for the next step
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- The GM has the ability to undo choices by left-clicking in the status headers
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- Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R)
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- Fix image's behavior on create for all items sub classes
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- Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
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- Added a booster for loading compendium's core items (speed up 20Q)
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- Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
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- Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
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- Token's bar:
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- The strife bar is now displayed in red if the actor is compromised
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- Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy)
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- Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)
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- Split Techniques & Items by category in actor sheet (pc & npc) for better readability
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- Armor & Weapon added in the conflict tab now set the "equipped" property by default
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- Added Tabs on NPC sheets
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- New styles for dice results
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## 1.1.2 - 28/01/2021 - One Compendium to bring them all
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- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
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- Shadowlands
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- Emerald Empire
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- Courts of Stone
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- Path of Waves
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- Celestial Realms
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- English cleanup, thanks to Mark Zeman !
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- Fix css for Spanish
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- Fix js error when Advancement is not embed in a actor
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- Click on a weapon show the DicePicker with the weapon skill selected
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- Display Rarity in Compendiums for Items, Armors and Weapons
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- Minion can now choose a stance and if they are prepared
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- Other minors fix
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## 1.1.1 - 21/01/2021 - The Huns War
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- Fix Minion initiative
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- Fix textarea ninjo/giri
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## 1.1.0 - 20/01/2021 - Initiative first !
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- Added initiative system :
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- Now use the score rule (the real one if you prefer)
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- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
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- Added sheet modifiers for Characters and Adversary: Prepared
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- Initiative buttons in character sheet now display the DicePicker and do the initiative roll
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- Change the actor stance on initiative roll in DicePicker
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- Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
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- Spanish real translation by Alejabar (thanks !)
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- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
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- Compendium now display Ring and Rank if any in list view
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- DicePicker :
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- Fixed the initial display of "use a void point"
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- No free void point anymore
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- PC/NPC Sheet :
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- Added a visual indicator for equipped / readied
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- Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
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- Xp not in curriculum are now rounded up (down before, due to a translation error)
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- No more automation in stats for Npc (these cheaters !)
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- 20Q Pushed the step3 item's limit to 20 (10 previous)
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- Added System migration stuff
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## 1.0.0 - 12/01/2021 - First public release
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- Removed the 0ds if no skill point
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- Added initiative roll (only tactics for the moment)
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- Change color of keikogi and add on compendium
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- Machine translation for ES
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- Update Translation for 1.0.0 Release
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- 20Q added step 7 and 17 no point rule
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- Add price icon
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- Set vigilance to 1 if compromised
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- Seamless update for 20Q (deleted refresh button)
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- Update translation for npc + fix h1
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- Update compendium : Remove accent on uppercase 1st letter
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## 0.9.0 - Helper & Firefox Update
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- Fix for npc note
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- Chat texture and status
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- Fix add void point on hidden -> only if added is check
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- Add icons keikogi + 4 status for equipment
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- Change background Compendium and padding on windows + Svg adjustements
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- Updated weapons images
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- Add new svg for weapon
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- Ajustement css marging/padding and float
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- Update item style for flex stretch css
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- Pass for number and focus on click
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- Xp, added some parseInt
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- Fix for babele and properties
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- Add type peculiarity in item entry
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- Fix for cross-loaded French compendium
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- 20Q : Scroll on top on next button
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- V-Align for Vlyan pleasure !
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## 0.8.0 - 20Q Polish
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- 20Q better refresh, stay in same tab
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- Advancement: Change the name and img according to the selection
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- Fix for logo on Firefox
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- Visual fix for Firefox and end 20Q edit
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- Fix for no actor dice picker
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- Added "add a void point" checkbox, and some fixes
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- Added code fr module translation on README.md
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- Babele is better in setup hook ?
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- Added babele french translation into system
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- Removed DicePiker bulk macro as it was unnecessary now
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- Fix for Q13: "skill and disadv" OR "adv"
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- Added some text for 20Q 2dn dice
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- Stop some missing propagation
|
||
- Fix adv tooltip
|
||
- Fix 20Q wrong var for summary
|
||
- Added a real app fo helper/info button (dialog before)
|
||
- Added next bt in 20Q
|
||
- Fix nav 20Q for all screen
|
||
- Fix marge on sheet + fix nav on 20Q + clean imgs
|
||
- 20Q added step18 status, honor and glory for modifier
|
||
- Add BG and first style for 20Q
|
||
- Added class "roll" for roll in chat
|
||
- Some styles
|
||
- Add style for skill types checkboxes
|
||
- Add roll to global game var
|
||
- Change file to md
|
||
- Added a icon for "void point used" in chat log
|
||
- Fix for 20Q: constructCache only once
|
||
- Fix EN vigilante -> vigilance
|
||
- Update actor for using/get a void point
|
||
- Fix for rounded vigilance (now ceil instead of floor)
|
||
- 20Q added a summary
|
||
- Update Compendiums
|
||
- Fix for 20Q and some warn console for debug
|
||
- Fix img for drag n drop on compendium
|
||
- Added translation for Item and Actor combobox
|
||
- Add ronin svg + font <i> for ring and skill
|
||
|
||
## 0.7.0 - Compendiums Update
|
||
- Added (ring) and (skill) symbols
|
||
- Specific case for school_ability and mastery_ability on drop
|
||
- Added convertSymbol for item's desc and actor's notes
|
||
- Fix for "search anywhere" draggable icon
|
||
- Add ul li style for editor + Adjuste stance + marge on sheets and img
|
||
- Remove effects from template.json for tech
|
||
- Update css for item attribute
|
||
- added pack for "school_ability" and "mastery_ability" techniques
|
||
- Added school_ability and mastery_ability types for techniques
|
||
- Update on compendiums
|
||
- Fix properties description
|
||
- More text for effects in techs
|
||
- Fix for Compendium when player do not have the right to create a item
|
||
- Added some check on 20Q, and now rolls fill the form
|
||
- some fix for types and effects
|
||
- Translation for peculiarities types in sheet
|
||
- Last entries of peculiarities
|
||
- Added a img for new item
|
||
- advancements now with tabs
|
||
- Money ! it's a crime
|
||
|
||
## 0.6.0 - Item Enhancement
|
||
- fix on 20q
|
||
- tab on 20q and Hide rank 0 (initial) on progession
|
||
- Some checks on 20Q
|
||
- Added a check if this macro id is already in player hotbar
|
||
- Added shortcut for initiative rolls on conflict Tab (character only)
|
||
- Add a macro creator for dice roller
|
||
- Font modif for symbols in text
|
||
- pointer error
|
||
- Added symbols converter
|
||
- Exp with img and cap have now it s own row
|
||
- 20q again, added a refresh bt and fix css
|
||
- added check adv on drop
|
||
- Basic 20Q display
|
||
- Advancements better table display
|
||
- Some automatisations on advancements
|
||
- Some progression work, and fixed start rank level to 1
|
||
- Update Sidebar UI compendium and Letter spacing
|
||
- Fix Img width
|
||
- Quantities update, add and subtract on drop same object, or delete and qty > 1
|
||
- Make compendium droppable
|
||
- Fix for babele and props
|
||
- updated packs name (plural)
|
||
- Vlyan authored 2 weeks ago
|
||
- updated packs fix ranged weapons
|
||
- updated packs
|
||
- Fix fixed word 'Nope!' to a localized word for techniques
|
||
- status -> statut
|
||
- Added translation for npc subtype
|
||
|
||
## 0.5.0 - Testbed
|
||
- Fix last bug on items and update json for 0.5.0 Pre-Release
|
||
- fix using id for toggle
|
||
- removed "for" on label
|
||
- Update item with js expanded function
|
||
- toggle hook
|
||
- forced render true on macro
|
||
- no 20Q on observer
|
||
- check on tech type on drop
|
||
- Update item for description
|
||
- Update 0.4.0 style sheet + Clean video + Update Svg for canva error
|
||
- fix formapp constructor
|
||
- Finished styles for items and change npc svg
|
||
- limited sheet for limited rights
|
||
- 20q now working, step one yaw !
|
||
- fix weapons title
|
||
- working on 20Q drag n drop
|
||
- working on 20Q
|
||
- Item first iteration style, added item infos and value
|
||
- added raw book_reference to all items sheet
|
||
- added basics in items templates, and book_reference to all items
|
||
- added techniques type list checkboxes
|
||
- Fix for actor img not linked on token when change
|
||
- use of min/max for fatigue/strife/void point for use on token bars
|
||
- default actor bar fatigue/strife
|
||
- Colored svg for default img
|
||
- Style Npc Sheet v2 + update Charac + delete old ui and add svg
|
||
- fix npc dice roll, and with category id instead of skill id
|
||
- fix roll with new helper
|
||
- added zeni and reworking identity
|
||
- Add npc sheet template + css adjustments
|
||
- working on some parts of Sheets
|
||
- add armor item
|
||
- Update Style for sheet, item list and tab + update ui + add svg dice
|
||
- const for skills map, and raw 20 questions template
|
||
- Using formApp updateObject()
|
||
- Template and raw sheet for npc
|
||
- add color for element in chat
|
||
- Update styles for dice and Vlyan dev
|
||
- Dice picker v2 localization
|
||
- Update sheet for 100% height and make editor functional
|
||
- dialog picker v2
|
||
- modified stance internal usage checkboxes->radio
|
||
- 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar.
|
||
- 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira. |