Files
l5rx-chiaroscuro/system/scripts/actors/base-sheet.js
2021-01-24 18:52:39 +01:00

399 lines
13 KiB
JavaScript

/**
* Base Sheet for Actor and Npc
*/
export class BaseSheetL5r5e extends ActorSheet {
/**
* Commons options
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"],
// template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
});
}
/**
* Commons datas
* @override
*/
getData() {
const sheetData = super.getData();
sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.stances = CONFIG.l5r5e.stances;
sheetData.data.techniquesList = CONFIG.l5r5e.techniques;
return sheetData;
}
/**
* Return a light sheet if in "limited" state
* @override
*/
get template() {
if (!game.user.isGM && this.actor.limited) {
return `${CONFIG.l5r5e.paths.templates}actors/limited-sheet.html`;
}
return this.options.template;
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
if (name === "data.notes.value" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
if (formData["data.notes.value"]) {
formData["data.notes.value"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.notes.value"], true);
}
return super._updateObject(event, formData);
}
/**
* Handle dropped data on the Actor sheet
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (
!item ||
item.entity !== "Item" ||
!["item", "armor", "weapon", "technique", "peculiarity", "advancement"].includes(item.data.type)
) {
return;
}
// Dropped a item with same "id" as one owned, add qte instead
if (item.data.data.quantity && this.actor.data.items) {
const tmpItem = this.actor.data.items.find((e) => e.name === item.name && e.type === item.type);
if (tmpItem && this._modifyQuantity(tmpItem._id, 1)) {
return;
}
}
// Item subtype specific
switch (item.data.type) {
case "advancement": // no break
case "peculiarity":
// Modify the bought at rank to the current actor rank
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
break;
case "technique":
// School_ability and mastery_ability, allow only 1 per type
if (CONFIG.l5r5e.techniques_school.includes(item.data.data.technique_type)) {
if (
Array.from(this.actor.items).some(
(e) =>
e.type === "technique" && e.data.data.technique_type === item.data.data.technique_type
)
) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
return;
}
// No cost for schools
item.data.data.xp_cost = 0;
item.data.data.xp_used = 0;
item.data.data.in_curriculum = true;
} else {
// Check if technique is allowed for this character
if (!game.user.isGM && !this.actor.data.data.techniques[item.data.data.technique_type]) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
return;
}
// Verify cost
item.data.data.xp_cost =
item.data.data.xp_cost > 0 ? item.data.data.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
item.data.data.xp_used = item.data.data.xp_cost;
}
// Modify the bought at rank to the current actor rank
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
break;
}
// Ok add item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
return this._onDropItem(event, item);
}
/**
* Subscribe to events from the sheet.
* @param html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Toggle
html.find(".toggle-on-click").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget).data("toggle");
const tgt = html.find("." + elmt);
tgt.toggleClass("toggle-active");
});
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// *** Dice event on Skills clic ***
html.find(".dice-picker").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const li = $(event.currentTarget);
let skillId = li.data("skill") || null;
const weaponId = li.data("weapon-id") || null;
if (weaponId) {
skillId = this._getWeaponSkillId(weaponId);
}
new game.l5r5e.DicePickerDialog({
skillId: skillId,
skillCatId: li.data("skillcat") || null,
isInitiativeRoll: li.data("initiative") || false,
actor: this.actor,
}).render(true);
});
// On focus on one numeric element, select all text for better experience
html.find(".select-on-focus").on("focus", (event) => {
event.preventDefault();
event.stopPropagation();
event.target.select();
});
// Prepared (Initiative)
html.find(".prepared-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchPrepared();
});
// Equipped / Readied
html.find(".equip-readied-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchEquipReadied(event);
});
// *** Items : add, edit, delete ***
html.find(".item-add").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._addSubItem(event);
});
html.find(`.item-edit`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._editSubItem(event);
});
html.find(`.item-delete`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._deleteSubItem(event);
});
}
/**
* Switch the state "prepared" (initiative)
* @private
*/
_switchPrepared() {
this.actor.data.data.prepared = !this.actor.data.data.prepared;
this.actor.update({
data: {
prepared: this.actor.data.data.prepared,
},
});
this.render(false);
}
/**
* Add a generic item with sub type
* @private
*/
async _addSubItem(event) {
const type = $(event.currentTarget).data("item-type");
const titles = {
item: "l5r5e.items.title_new",
armor: "l5r5e.armors.title_new",
weapon: "l5r5e.weapons.title_new",
technique: "l5r5e.techniques.title_new",
peculiarity: "l5r5e.peculiarities.title_new",
advancement: "l5r5e.advancements.title_new",
};
const created = await this.actor.createEmbeddedEntity("OwnedItem", {
name: game.i18n.localize(titles[type]),
type: type,
img: "icons/svg/mystery-man.svg",
});
const item = this.actor.getOwnedItem(created._id);
// assign current school rank to the new adv/tech
if (this.actor.data.data.identity?.school_rank && ["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
item.sheet.render(true);
}
/**
* Edit a generic item with sub type
* @private
*/
_editSubItem(event) {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
}
/**
* Delete a generic item with sub type
* @private
*/
_deleteSubItem(event) {
const itemId = $(event.currentTarget).data("item-id");
// Remove 1 qty if possible
const tmpItem = this.actor.getOwnedItem(itemId);
if (tmpItem && tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem._id, -1)) {
return;
}
// Specific advancements, remove 1 to selected ring/skill
if (tmpItem.type === "advancement") {
const actor = duplicate(this.actor.data.data);
const itmData = tmpItem.data.data;
if (itmData.advancement_type === "ring") {
// Ring
actor.rings[itmData.ring] = Math.max(1, actor.rings[itmData.ring] - 1);
} else {
// Skill
const skillCatId = CONFIG.l5r5e.skills.get(itmData.skill);
if (skillCatId) {
actor.skills[skillCatId][itmData.skill] = Math.max(0, actor.skills[skillCatId][itmData.skill] - 1);
}
}
// Update Actor
this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
}
return this.actor.deleteOwnedItem(itemId);
}
/**
* Switch "in_curriculum"
* @private
*/
_switchSubItemCurriculum(event) {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
if (item.type !== "item") {
item.update({
data: {
in_curriculum: !item.data.data.in_curriculum,
},
});
}
}
/**
* Add or subtract a quantity to a owned item
* @private
*/
_modifyQuantity(itemId, add) {
const tmpItem = this.actor.getOwnedItem(itemId);
if (tmpItem) {
tmpItem.data.data.quantity = Math.max(1, tmpItem.data.data.quantity + add);
tmpItem.update({
data: {
quantity: tmpItem.data.data.quantity,
},
});
return true;
}
return false;
}
/**
* Switch Readied state on a weapon
* @private
*/
_switchEquipReadied(event) {
const type = $(event.currentTarget).data("type");
if (!["equipped", "readied"].includes(type)) {
return;
}
const itemId = $(event.currentTarget).data("item-id");
const tmpItem = this.actor.getOwnedItem(itemId);
if (!tmpItem || tmpItem.data.data[type] === undefined) {
return;
}
tmpItem.data.data[type] = !tmpItem.data.data[type];
const data = {
equipped: tmpItem.data.data.equipped,
};
// Only weapons
if (tmpItem.data.data.readied !== undefined) {
data.readied = tmpItem.data.data.readied;
}
tmpItem.update({ data });
}
/**
* Get the skillId for this weaponId
* @private
*/
_getWeaponSkillId(weaponId) {
const item = this.actor.getOwnedItem(weaponId);
if (!!item && item.type === "weapon") {
return item.data.data.skill;
}
return null;
}
}