Files
l5rx-chiaroscuro/wiki/dev/roll.md
2022-07-29 12:32:38 +02:00

35 lines
1.3 KiB
Markdown

# Roll
The roll use the `RollL5r5e` class, who store a lot of additional variables.
Here is a view of `<roll>.l5r5e` properties :
```js
actor: null, // actor instance
dicesTypes: {
std: false, // true if have a standard roll (ex : 1d6)
l5r: false, // true if have a l5r roll (we need the RnK)
},
difficulty: 2,
difficultyHidden: false,
history: null, // Stored data of the RnK, can be big
initialFormula: null, // The initial formula use in DP
item: null, // technique or weapon object
isInitiativeRoll: false,
keepLimit: null, // Max number of dice to keep
rnkEnded: false, // false if the player can modify the roll.
skillAssistance: 0, // Number of skill assistance, needed to know the number of dice keept
skillCatId: "", // Skill category id
skillId: "", // Skill id
stance: "", // Ring id (fire, void...)
strifeApplied: 0, // how many strife point the linked actor have already taken
summary: {
totalSuccess: 0, // = success + explosive
totalBonus: 0, // = totalSuccess - difficulty
success: 0,
explosive: 0,
opportunity: 0,
strife: 0,
},
target: null, // Target object (TokenDocument)
voidPointUsed: false, // if a void point as been used for this roll
```