Files
l5rx-chiaroscuro/system/lang/en-en.json
Vlyan bafa0fb995 Fix for rounded vigilance (now ceil instead of floor)
Fix for symbol replaced once
Added 20Q 2nd die skill or tech/item...
2021-01-03 18:12:54 +01:00

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{
"i18n.language": "English",
"i18n.maintainers": ["Team L5R"],
"settings.simplemacroshorthandn": "Shortened Macro Syntax",
"settings.simplemacroshorthandl": "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.",
"settings.simpleinitformulan": "Initiative Formula",
"settings.simpleinitformulal": "Enter an initiative formula, such as d20+@dex",
"simple.notifyinitformulaupdated": "Initiative formula was updated to:",
"simple.notifyinitformulainvalid": "Initiative formula was invalid:",
"hexa.color": "Enter a hexadecimal color (such as #FFFFFF).",
"ic.bg.color": "IC Background Color",
"ic.text.color": "IC Text Color",
"emote.bg.color": "Emote Background Color",
"emote.text.color": "Emote Text Color",
"roll.bg.color": "Roll Background Color",
"roll.text.color": "Roll Text Color",
"other.bg.color": "Other Background Color",
"other.text.color": "Other Text Color",
"def.chat.pref": "Default Chat Prefix",
"spe.chat.pref": "If specified, this string will be prefixed to all chat messages that are not already commands (such as /emote.)",
"ACTOR.TypeCharacter": "Player Character",
"ACTOR.TypeNpc": "Non-Player Character",
"ITEM.TypeItem": "Item",
"ITEM.TypeArmor": "Armor",
"ITEM.TypeWeapon": "Weapon",
"ITEM.TypeTechnique": "Technique",
"ITEM.TypeProperty": "Property",
"ITEM.TypePeculiarity": "Peculiarity",
"ITEM.TypeAdvancement": "Advancement",
"l5r5e": {
"global": {
"ok": "OK",
"add": "Add",
"edit": "Edit",
"delete": "Delete",
"drop_here": "Drop here"
},
"logo": {
"title": "Need help?",
"content": "Follow the guide :",
"edge": "Go to the Edge-Studio website",
"drive": "Buy a PDF of the game...",
"discord": "FoundryVTT Official Discord",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Online Help",
"edge-info": "your browser will open the EDGE STUDIO website",
"edge-link": "https://edge-studio.net/",
"drive-info": "your browser will open the DriveThruRpg site of Edge Studio",
"drive-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio",
"discord-info": "Your browser will open on the official Foundry discord",
"discord-link": "https://discordapp.com/invite/DDBZUDf"
},
"rings": {
"title": "Rings",
"earth": "Earth",
"air": "Air",
"water": "Water",
"fire": "Fire",
"void": "Void"
},
"narrative": "Narrative",
"experience": "Experience",
"clan": "Clan",
"family": "Family",
"school": "School",
"schoolrank": "Rank",
"roles": "Roles",
"distinctions": "Distinctions",
"distinctionstip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities": "Adversities",
"adversitiestip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"anxieties": "Anxieties",
"anxietiestip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"passions": "Passions",
"passionstip": "After performing a check related to your passion, remove 3 strife.",
"personality": "Personality",
"description": "Description",
"bought_at_rank": "Bought at rank",
"effects": "Effects",
"types": "Types",
"book_reference": "Reference",
"value": "Value",
"rarity": "Rarity",
"chatdices": {
"successes": "Successes",
"explosives": "Explosives",
"opportunities": "Opportunities",
"strives": "Strives",
"difficulty": "TN",
"difficulty_hidden": "TN ???",
"dicepicker": "Dice Picker"
},
"dicepicker": {
"difficulty_title": "Difficulty",
"difficulty_hidden_label": "Hide TN",
"use_void_point_label": "Spend a Void point",
"roll_label": "Roll",
"bt_add_macro": "Add a macro"
},
"max": "Max",
"current": "Current",
"quantity": "Quantity",
"weight": "Weight",
"properties": "Properties",
"weapons": {
"title": "Weapons",
"title_new": "New Weapon",
"damage": "Damage",
"range": "Range",
"stats": "Stats",
"sheathed": "Equipped / Sheathed",
"readied": "Readied",
"category": "Category",
"deadliness": "Deadliness",
"grips": "Grips"
},
"armors": {
"title": "Armors",
"title_new": "New Armor",
"type": "Defence",
"physical": "physical",
"supernatural": "supernatural",
"equipped": "Equipped"
},
"items": {
"title": "Items",
"title_new": "New Item"
},
"feats": "Feats",
"techniques": {
"title": "Techniques",
"title_new": "New Technique",
"not_allowed": "Your character does not use this type of technique.",
"only_one": "Your character can possess only one of theses technique.",
"type": "Allowed Techniques",
"kata": "Kata",
"kiho": "Kihõ",
"invocation": "Invocation",
"ritual": "Ritual",
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"school_ability": "School Ability",
"mastery_ability": "Mastery Ability"
},
"peculiarities": {
"title_new": "New peculiarity",
"types": {
"distinction": "Distinction",
"passion": "Passion",
"adversity": "Adversity",
"anxiety": "Anxiety"
}
},
"skill": "Skill",
"level": "Level",
"approaches": "Approaches",
"notes": "Notes",
"inventory": "Inventory",
"money": {
"title": "Personal money",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"equipment": "Equipment",
"rank": "Rank",
"name": "Name",
"social": {
"title": "Social Standing",
"honor": "Honor",
"glory": "Glory",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"titles": "Titles",
"attitude": "attitude:",
"advantages": "Distinctions et Passions",
"disadvantages": "Adversities et Anxieties"
},
"skills": {
"title": "Skills",
"artisan": {
"title": "Artisan",
"aesthetics": "Aesthetics",
"composition": "Composition",
"design": "Design",
"smithing": "Smithing",
"air": "Refine",
"earth": "Restore",
"fire": "Invent",
"water": "Adapt",
"void": "Attune"
},
"martial": {
"title": "Martial",
"fitness": "Fitness",
"melee": "Martial Arts [Melee]",
"ranged": "Martial Arts [Ranged]",
"unarmed": "Martial Arts [Unarmed]",
"meditation": "Meditation",
"tactics": "Tactics",
"air": "Feint",
"earth": "Withstand",
"fire": "Overwhelm",
"water": "Shift",
"void": "Sacrifice"
},
"scholar": {
"title": "Scholar",
"culture": "Culture",
"government": "Government",
"medicine": "Medicine",
"sentiment": "Sentiment",
"theology": "Theology",
"air": "Analyze",
"earth": "Recall",
"fire": "Theorize",
"water": "Survey",
"void": "Sense"
},
"social": {
"title": "Social",
"command": "Command",
"courtesy": "Courtesy",
"games": "Games",
"performance": "Performance",
"air": "Trick",
"earth": "Reason",
"fire": "Incite",
"water": "Charm",
"void": "Enlighten"
},
"trade": {
"title": "Trade",
"commerce": "Commerce",
"labor": "Labor",
"seafaring": "Seafaring",
"skulduggery": "Skulduggery",
"survival": "Survival",
"air": "Con",
"earth": "Produce",
"fire": "Innovate",
"water": "Exchange",
"void": "Subsist"
}
},
"attributes": {
"title": "Attributes",
"endurance": "Endurance",
"endurancetip": "(Earth + Fire) x2",
"composure": "Composure",
"composuretip": "(Earth + Water) x2",
"focus": "Focus",
"focustip": "Air + Fire",
"vigilance": "Vigilante",
"vigilancetip": "(Air + Water) /2",
"voidpoints": "Void Points",
"fatigue": "Fatigue",
"strife": "Strife"
},
"conflict": {
"title": "Conflict",
"stance": "Stance",
"stances": {
"airtip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"earthtip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
"firetip": "If you succeed, +1 bonus success per Strife symbol.",
"watertip": "Perform a second action on your turn that does not require a check or share a type with first action.",
"voidtip": "You do not receive strife from Strife symbols on checks."
},
"initiative": {
"title": "Initiative",
"intrigue": "Intrigue",
"duel": "Duel",
"skirmish": "Skirmish",
"mass_battle": "Mass Battle"
}
},
"advancements": {
"title": "Advancements",
"title_new": "New advancement",
"school_rank": "School rank",
"school_rank_0": "Bg",
"total": "Total",
"cost": "Cost",
"spent": "Used",
"saved": "Saved",
"total_xp_rank": "Xp spent",
"curriculum": "In curriculum",
"curriculum_validate": "Complete this rank"
},
"npc": {
"types": {
"adversary": "Adversary",
"minion": "Minion"
}
},
"twenty_questions": {
"title": "Twenty questions",
"bt_abrev": "20Q",
"bt_refresh": "Refresh",
"increase_ring1": "Ring increase (1)",
"increase_ring2": "Ring increase (2)",
"increase_skill1": "Skill increases (1)",
"increase_skill2": "Skill increases (2)",
"increase_skill3": "Skill increases (3-5)",
"choose_one_ring": "Pick one",
"choose_one_skill": "Pick one",
"or": "OR",
"part0": {
"intro": "You can use this sheet to fill in your answers to The Game of Twenty Questions, and to take notes for later!",
"section": "Legend of the Five Rings Core Rulebook, Chapter 2 : Creating a character, p. 41-95"
},
"part1": {
"title": "Part I: Core Identity (Clan and Family)",
"q1": "1. What clan does your character belong to ? (p. 41)",
"status": "Status",
"q2": "2. What family does your character belong to ? (p. 49)",
"money": "Starting wealth in Koku :",
"glory": "Glory :"
},
"part2": {
"title": "Part II: Role and School",
"q3": "3. What is your characters school, and what roles does that school fall into ? (p. 56)",
"school": "School :",
"role": "Roles",
"honor": "Honor",
"access": "Technique types available",
"school_ability": "School ability",
"starting_techniques": "Starting techniques (2-5)",
"outfit": "Starting outfit",
"q4": "4. How does your character stand out within their school ? (p. 88)"
},
"part3": {
"title": "Part III: Honor and Glory",
"q5": "5. Who is your lord and what is your characters duty to them ? (p. 88)",
"choose_giri": "Select giri:",
"q6": "6. What does your character long for, and how might this impede their duty ? (p. 90)",
"choose_ninjo": "Select ninjō:",
"q7": "7. What is your characters relationship with their clan ? (p. 91)",
"increase_glory": "Glory increase",
"q8": "8. What does your character think of Bushidō ? (p. 91)",
"increase_honor": "Honor increase"
},
"part4": {
"title": "Part IV: Strengths and Weaknesses",
"q9": "9. What is your characters greatest accomplishment so far ? (p. 92)",
"distinction": "Distinction (1)",
"q10": "10. What holds your character back the most in life ? (p. 92)",
"adversity": "Adversity (1)",
"q11": "11. What activity Most makes your character feel at peace ? (p. 93)",
"passion": "Passion (1)",
"q12": "12. What concern, fear, or foible troubles your character the most ? (p. 93)",
"anxiety": "Anxiety (1)",
"q13": "13. Who has your character learned the most from during their life (p. 93)",
"disadvantage": "Disadvantage (1)",
"advantage": "Advantage (1)"
},
"part5": {
"title": "Part V: Personality and Behavior",
"q14": "14. What do people notice first upon encountering your character? (p. 93)",
"accoutrement": "Personal accoutrement",
"q15": "15. How does your character react to stressful situations ? (p. 94)",
"q16": "16. What are your characters preexisting relationships with other clans, families, organizations, and traditions ? (p. 94)",
"object": "Item (Rarity 7 or lower)"
},
"part6": {
"title": "Part VI: Ancestry and Family",
"q17": "17. How would your characters parents describe them ? (p. 95)",
"q18": "18. Who was your character named to honor ? (p. 95)",
"d10r1": "D10 Result (1/2)",
"d10r2": "D10 Result (2/2)",
"d10r2_choice": "2nd D10 Effect:",
"q19": "19. What is your characters personal name ? (p. 95)"
},
"part7": {
"title": "Part VII: Death",
"q20": "20. How should your character die ? (p. 95)",
"summary": "Summary",
"generchar": "Generate the character",
"generchar_disclaimer": "Warning, this will erase character's current datas !",
"generchar_errors": "Clear errors before continuing !"
}
}
}
}