250 lines
11 KiB
Markdown
250 lines
11 KiB
Markdown
# Changelog
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## 1.3.0 - Foundry 0.8.x compatibility
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- Updated the System to the new version of Foundry VTT (a lot of things broke)
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## 1.2.2 - Before the Change
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- Added some custom technique's types by request: Link & Specificity
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- Added Mantis Clan compendium entries
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- Fixed the "Crescent Moon Style" technique rank from 4 to 2
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## 1.2.1 - Praised be Firefox
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- Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
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- Fix new items list on firefox who deformed the sheets
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## 1.2.0 - Roll n Keep
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- Added Roll n Keep 1st iteration !
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- Ability to Keep, Discard, Re-roll and Swap:
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- Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
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- Discard: Self explain, do not keep this die for the next step.
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- Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
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- Swap (Face): Set a desired face for this die (Some weird techniques stuff)
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- Usage:
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- All these actions are done by drag and drop a die result into a target action
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- A colored icon symbolize the choice made on the dice
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- You can always change choices for the current step until you clic next
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- Please note all dice without choice will be discarded for the next step
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- The GM has the ability to undo choices by left-clicking in the status headers
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- Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R)
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- Fix image's behavior on create for all items sub classes
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- Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
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- Added a booster for loading compendium's core items (speed up 20Q)
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- Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
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- Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
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- Token's bar:
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- The strife bar is now displayed in red if the actor is compromised
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- Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy)
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- Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)
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- Split Techniques & Items by category in actor sheet (pc & npc) for better readability
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- Armor & Weapon added in the conflict tab now set the "equipped" property by default
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- Added Tabs on NPC sheets
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- New styles for dice results
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## 1.1.2 - One Compendium to bring them all
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- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
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- Shadowlands
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- Emerald Empire
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- Courts of Stone
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- Path of Waves
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- Celestial Realms
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- English cleanup, thanks to Mark Zeman !
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- Fix css for Spanish
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- Fix js error when Advancement is not embed in a actor
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- Click on a weapon show the DicePicker with the weapon skill selected
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- Display Rarity in Compendiums for Items, Armors and Weapons
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- Minion can now choose a stance and if they are prepared
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- Other minors fix
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## 1.1.1 - The Huns War
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- Fix Minion initiative
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- Fix textarea ninjo/giri
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## 1.1.0 - Initiative first !
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- Added initiative system :
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- Now use the score rule (the real one if you prefer)
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- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
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- Added sheet modifiers for Characters and Adversary: Prepared
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- Initiative buttons in character sheet now display the DicePicker and do the initiative roll
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- Change the actor stance on initiative roll in DicePicker
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- Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
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- Spanish real translation by Alejabar (thanks !)
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- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
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- Compendium now display Ring and Rank if any in list view
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- DicePicker :
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- Fixed the initial display of "use a void point"
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- No free void point anymore
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- PC/NPC Sheet :
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- Added a visual indicator for equipped / readied
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- Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
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- Xp not in curriculum are now rounded up (down before, due to a translation error)
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- No more automation in stats for Npc (these cheaters !)
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- 20Q Pushed the step3 item's limit to 20 (10 previous)
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- Added System migration stuff
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## 1.0.0 - First public release
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- Removed the 0ds if no skill point
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- Added initiative roll (only tactics for the moment)
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- Change color of keikogi and add on compendium
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- Machine translation for ES
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- Update Translation for 1.0.0 Release
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- 20Q added step 7 and 17 no point rule
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- Add price icon
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- Set vigilance to 1 if compromised
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- Seamless update for 20Q (deleted refresh button)
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- Update translation for npc + fix h1
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- Update compendium : Remove accent on uppercase 1st letter
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## 0.9.0 - Helper & Firefox Update
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- Fix for npc note
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- Chat texture and status
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- Fix add void point on hidden -> only if added is check
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- Add icons keikogi + 4 status for equipment
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- Change background Compendium and padding on windows + Svg adjustements
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- Updated weapons images
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- Add new svg for weapon
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- Ajustement css marging/padding and float
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- Update item style for flex stretch css
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- Pass for number and focus on click
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- Xp, added some parseInt
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- Fix for babele and properties
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- Add type peculiarity in item entry
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- Fix for cross-loaded French compendium
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- 20Q : Scroll on top on next button
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- V-Align for Vlyan pleasure !
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## 0.8.0 - 20Q Polish
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- 20Q better refresh, stay in same tab
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- Advancement: Change the name and img according to the selection
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- Fix for logo on Firefox
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- Visual fix for Firefox and end 20Q edit
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- Fix for no actor dice picker
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- Added "add a void point" checkbox, and some fixes
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- Added code fr module translation on README.md
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- Babele is better in setup hook ?
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- Added babele french translation into system
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- Removed DicePiker bulk macro as it was unnecessary now
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- Fix for Q13: "skill and disadv" OR "adv"
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- Added some text for 20Q 2dn dice
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- Stop some missing propagation
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- Fix adv tooltip
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- Fix 20Q wrong var for summary
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- Added a real app fo helper/info button (dialog before)
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- Added next bt in 20Q
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- Fix nav 20Q for all screen
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- Fix marge on sheet + fix nav on 20Q + clean imgs
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- 20Q added step18 status, honor and glory for modifier
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- Add BG and first style for 20Q
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- Added class "roll" for roll in chat
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- Some styles
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- Add style for skill types checkboxes
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- Add roll to global game var
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- Change file to md
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- Added a icon for "void point used" in chat log
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- Fix for 20Q: constructCache only once
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- Fix EN vigilante -> vigilance
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- Update actor for using/get a void point
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- Fix for rounded vigilance (now ceil instead of floor)
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- 20Q added a summary
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- Update Compendiums
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- Fix for 20Q and some warn console for debug
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- Fix img for drag n drop on compendium
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- Added translation for Item and Actor combobox
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- Add ronin svg + font <i> for ring and skill
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## 0.7.0 - Compendiums Update
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- Added (ring) and (skill) symbols
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- Specific case for school_ability and mastery_ability on drop
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- Added convertSymbol for item's desc and actor's notes
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- Fix for "search anywhere" draggable icon
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- Add ul li style for editor + Adjuste stance + marge on sheets and img
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- Remove effects from template.json for tech
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- Update css for item attribute
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- added pack for "school_ability" and "mastery_ability" techniques
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- Added school_ability and mastery_ability types for techniques
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- Update on compendiums
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- Fix properties description
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- More text for effects in techs
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- Fix for Compendium when player do not have the right to create a item
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- Added some check on 20Q, and now rolls fill the form
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- some fix for types and effects
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- Translation for peculiarities types in sheet
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- Last entries of peculiarities
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- Added a img for new item
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- advancements now with tabs
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- Money ! it's a crime
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## 0.6.0 - Item Enhancement
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- fix on 20q
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- tab on 20q and Hide rank 0 (initial) on progession
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- Some checks on 20Q
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- Added a check if this macro id is already in player hotbar
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- Added shortcut for initiative rolls on conflict Tab (character only)
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- Add a macro creator for dice roller
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- Font modif for symbols in text
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- pointer error
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- Added symbols converter
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- Exp with img and cap have now it s own row
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- 20q again, added a refresh bt and fix css
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- added check adv on drop
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- Basic 20Q display
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- Advancements better table display
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- Some automatisations on advancements
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- Some progression work, and fixed start rank level to 1
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- Update Sidebar UI compendium and Letter spacing
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- Fix Img width
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- Quantities update, add and subtract on drop same object, or delete and qty > 1
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- Make compendium droppable
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- Fix for babele and props
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- updated packs name (plural)
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- Vlyan authored 2 weeks ago
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- updated packs fix ranged weapons
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- updated packs
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- Fix fixed word 'Nope!' to a localized word for techniques
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- status -> statut
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- Added translation for npc subtype
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## 0.5.0 - Testbed
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- Fix last bug on items and update json for 0.5.0 Pre-Release
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- fix using id for toggle
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- removed "for" on label
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- Update item with js expanded function
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- toggle hook
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- forced render true on macro
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- no 20Q on observer
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- check on tech type on drop
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- Update item for description
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- Update 0.4.0 style sheet + Clean video + Update Svg for canva error
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- fix formapp constructor
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- Finished styles for items and change npc svg
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- limited sheet for limited rights
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- 20q now working, step one yaw !
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- fix weapons title
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- working on 20Q drag n drop
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- working on 20Q
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- Item first iteration style, added item infos and value
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- added raw book_reference to all items sheet
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- added basics in items templates, and book_reference to all items
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- added techniques type list checkboxes
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- Fix for actor img not linked on token when change
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- use of min/max for fatigue/strife/void point for use on token bars
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- default actor bar fatigue/strife
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- Colored svg for default img
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- Style Npc Sheet v2 + update Charac + delete old ui and add svg
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- fix npc dice roll, and with category id instead of skill id
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- fix roll with new helper
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- added zeni and reworking identity
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- Add npc sheet template + css adjustments
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- working on some parts of Sheets
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- add armor item
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- Update Style for sheet, item list and tab + update ui + add svg dice
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- const for skills map, and raw 20 questions template
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- Using formApp updateObject()
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- Template and raw sheet for npc
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- add color for element in chat
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- Update styles for dice and Vlyan dev
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- Dice picker v2 localization
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- Update sheet for 100% height and make editor functional
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- dialog picker v2
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- modified stance internal usage checkboxes->radio
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- 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar.
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- 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira. |