Files
l5rx-chiaroscuro/system/scripts/actors/army-sheet.js
Vlyan b13242dafc Army sheet : added ability to drag n drop a cohort on a map
Cohort sheet : added ability to drag n drop an actor and some css
2021-12-06 10:02:45 +01:00

263 lines
7.7 KiB
JavaScript

import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Sheet for Army "actor"
*/
export class ArmySheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor", "army"],
template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.data.data;
// update linked actor datas
if (data.commander_actor_id) {
const commander = game.actors.get(data.commander_actor_id);
if (commander) {
this._updateLinkedActorData("commander", commander);
} else {
this._removeLinkedActorData("commander");
}
}
if (data.warlord_actor_id) {
const warlord = game.actors.get(data.warlord_actor_id);
if (warlord) {
this._updateLinkedActorData("warlord", warlord);
} else {
this._removeLinkedActorData("warlord");
}
}
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new DragDrop({
dropSelector: ".warlord",
callbacks: { drop: this._onDropActors.bind(this, "warlord") },
}),
new DragDrop({
dropSelector: ".commander",
callbacks: { drop: this._onDropActors.bind(this, "commander") },
}),
new DragDrop({
dropSelector: null,
callbacks: { drop: this._onDrop.bind(this) },
}),
];
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
html.find(".entity-link").on("dragstart", this._onDragEntityLink.bind(this));
// Delete the linked Actor (warlord/commander)
html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
}
/** @inheritdoc */
getData(options = {}) {
const sheetData = super.getData(options);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
return sheetData;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
army_cohort: [],
army_fortification: [],
};
sheetData.items.forEach((item) => {
if (["army_cohort", "army_fortification"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Callback actions which occur at the beginning of a drag start workflow.
* @param {DragEvent} event The originating DragEvent
*/
_onDragEntityLink(event) {
const actorId = $(event.currentTarget).data("actor-id");
if (!actorId) {
return;
}
event.originalEvent.dataTransfer.setData(
"text/plain",
JSON.stringify({
type: "Actor",
id: actorId,
})
);
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.data.type)) {
// actor dual trigger...
if (item?.documentName !== "Actor") {
console.warn("L5R5E | Wrong item type", item?.data?.type, item);
}
return;
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.data.toObject(true);
// Finally, create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Handle dropped Actor data on the Actor sheet
* @param {string} type warlord|commander|item
* @param {DragEvent} event
*/
async _onDropActors(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(type, droppedActor);
}
/**
* Remove the linked actor (commander/warlord)
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor(event) {
event.preventDefault();
event.stopPropagation();
const id = $(event.currentTarget).data("actor-id");
const type = $(event.currentTarget).data("type");
if (!id || !type) {
return;
}
return this._removeLinkedActorData(type);
}
/**
* Update actor datas for this army sheet
* @param {string} type commander|warlord
* @param {ActorL5r5e} actor actor object
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(type, actor) {
if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
return;
}
const actorData = {};
switch (type) {
case "commander":
actorData.commander = actor.data.name;
actorData.commander_actor_id = actor.data._id;
actorData.commander_standing = {
honor: actor.data.data.social.honor,
glory: actor.data.data.social.glory,
status: actor.data.data.social.status,
};
break;
case "warlord":
actorData.warlord = actor.data.name;
actorData.warlord_actor_id = actor.data._id;
break;
default:
console.warn("L5R5E | Unknown type", type);
return;
}
return this.actor.update({ data: actorData });
}
/**
* Clean ActorId for army sheet
* @param {string} type commander|warlord
* @return {Promise<abstract.Document>}
* @private
*/
async _removeLinkedActorData(type) {
const actorData = {};
switch (type) {
case "commander":
actorData.commander_actor_id = null;
break;
case "warlord":
actorData.warlord_actor_id = null;
break;
default:
console.warn("L5R5E | Unknown type", type);
return;
}
return this.actor.update({ data: actorData });
}
}