669 lines
22 KiB
JavaScript
669 lines
22 KiB
JavaScript
/**
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* Extends the actor to process special things from L5R.
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*/
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export class HelpersL5r5e {
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/**
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* Get Rings/Element for List / Select
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* @param {Actor|null} actor
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* @return {{id: string, label: *, value}[]}
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*/
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static getRingsList(actor = null) {
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return CONFIG.l5r5e.stances.map((e) => ({
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id: e,
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label: game.i18n.localize(`l5r5e.rings.${e}`),
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value: actor?.data?.data?.rings?.[e] || 1,
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}));
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}
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/**
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* Get Skills for List / Select with groups
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* @param {boolean} useGroup
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* @return {{cat: any, id: any, label: *}[]}
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*/
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static getSkillsList(useGroup = false) {
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if (!useGroup) {
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return Array.from(CONFIG.l5r5e.skills).map(([id, cat]) => ({
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id: id,
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cat: cat,
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label: game.i18n.localize(`l5r5e.skills.${cat}.${id}`),
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}));
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}
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const skills = {};
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Array.from(CONFIG.l5r5e.skills).forEach(([id, cat]) => {
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if (!skills[cat]) {
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skills[cat] = [];
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}
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skills[cat].push({
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id: id,
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cat: cat,
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label: game.i18n.localize(`l5r5e.skills.${cat}.${id}`),
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});
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});
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return skills;
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}
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/**
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* Get Techniques for List / Select
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* @param types core|school|title|custom
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* @param displayInTypes null|true|false
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* @returns {{displayInTypes: boolean|*, id: any, label: *, type: *}[]}
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*/
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static getTechniquesList({ types = [], displayInTypes = null }) {
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return Array.from(CONFIG.l5r5e.techniques)
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.filter(
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([id, cfg]) =>
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(types.length === 0 || types.includes(cfg.type)) &&
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(displayInTypes === null || cfg.displayInTypes === displayInTypes)
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)
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.map(([id, cfg]) => ({
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id,
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label: game.i18n.localize(`l5r5e.techniques.${id}`),
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type: cfg.type,
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displayInTypes: cfg.displayInTypes,
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}));
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}
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/**
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* Return the target object on a drag n drop event, or null if not found
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* @param {DragEvent} event
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* @return {Promise<null>}
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*/
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static async getDragnDropTargetObject(event) {
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const json = event.dataTransfer.getData("text/plain");
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if (!json) {
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return null;
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}
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const data = JSON.parse(json);
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if (!data) {
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return null;
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}
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return await HelpersL5r5e.getObjectGameOrPack(data);
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}
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/**
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* Return the object from Game or Pack by his ID, or null if not found
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* @param {string} id
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* @param {string} type Type (Item, JournalEntry...)
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* @param {any[]|null} data Plain data
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* @param {string|null} pack Pack name
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* @param {string|null} parentId Used to avoid an infinite loop in properties if set
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* @return {Promise<null>}
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*/
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static async getObjectGameOrPack({ id, type, data = null, pack = null, parentId = null }) {
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let document = null;
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try {
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// Direct Object
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if (data?._id) {
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document = HelpersL5r5e.createDocumentFromCompendium({ type, data });
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} else if (!id || !type) {
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return null;
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}
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// Named pack
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if (!document) {
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// If no pack passed, but it's a core item, we know the pack to get it
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if (!pack && id.substr(0, 7) === "L5RCore") {
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pack = HelpersL5r5e.getPackNameForCoreItem(id);
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}
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if (pack) {
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const tmpData = await game.packs.get(pack).getDocument(id);
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if (tmpData) {
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document = HelpersL5r5e.createDocumentFromCompendium({ type, data: tmpData });
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}
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}
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}
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// Game object
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if (!document) {
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document = CONFIG[type].collection.instance.get(id);
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}
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// Unknown pack object, iterate all packs
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if (!document) {
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for (const comp of game.packs) {
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// TODO Bug with babele if "comp.getDocument(id)" return null...
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const babeleFix = (await comp.getIndex()).some((e) => e.id === id);
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if (!babeleFix) {
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continue;
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}
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const tmpData = await comp.getDocument(id);
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if (tmpData) {
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document = HelpersL5r5e.createDocumentFromCompendium({ type, data: tmpData });
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}
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}
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}
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// Final
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if (document) {
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// Flag the source GUID
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if (document.uuid && !document.getFlag("core", "sourceId")) {
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document.data.update({ "flags.core.sourceId": document.uuid });
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}
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// Care to infinite loop in properties
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if (!parentId) {
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await HelpersL5r5e.refreshItemProperties(document);
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}
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document.prepareData();
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}
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} catch (err) {
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console.warn("L5R5E | ", err);
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}
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return document;
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}
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/**
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* Make a temporary item for compendium drag n drop
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* @param {string} type
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* @param {ItemL5r5e|JournalL5r5e|any[]} data
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* @return {ItemL5r5e}
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*/
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static createDocumentFromCompendium({ type, data }) {
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let document = null;
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switch (type) {
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case "Item":
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if (data instanceof game.l5r5e.ItemL5r5e) {
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document = data;
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} else {
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document = new game.l5r5e.ItemL5r5e(data);
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}
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break;
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case "JournalEntry":
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if (data instanceof game.l5r5e.JournalL5r5e) {
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document = data;
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} else {
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document = new game.l5r5e.JournalL5r5e(data);
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}
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break;
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default:
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console.log(`L5R5E | createObjectFromCompendium - Unmanaged type ${type}`);
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break;
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} // swi
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return document;
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}
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/**
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* Babele and properties specific
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* @param {Document} document
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* @return {Promise<void>}
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*/
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static async refreshItemProperties(document) {
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if (document.data?.data?.properties && typeof Babele !== "undefined") {
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document.data.data.properties = await Promise.all(
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document.data.data.properties.map(async (property) => {
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const gameProp = await HelpersL5r5e.getObjectGameOrPack({
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id: property.id,
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type: "Item",
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parentId: document.data?._id || 1,
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});
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if (gameProp) {
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return { id: gameProp.id, name: gameProp.name };
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} else {
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console.warn(`L5R5E | Unknown property id[${property.id}]`);
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}
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return property;
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})
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);
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document.data.update({ "data.properties": document.data.data.properties });
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}
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}
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/**
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* Convert (op), (ex)... to associated symbols for content/descriptions
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* @param {string} text Input text
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* @param {boolean} toSymbol If True convert symbol to html (op), if false html to symbol
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* @return {string}
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*/
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static convertSymbols(text, toSymbol) {
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CONFIG.l5r5e.symbols.forEach((cfg, tag) => {
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if (toSymbol) {
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text = text.replace(
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new RegExp(HelpersL5r5e.escapeRegExp(tag), "gi"),
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`<i class="${cfg.class}" title="${game.i18n.localize(cfg.label)}"></i>`
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);
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} else {
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text = text.replace(new RegExp(`<i class="${cfg.class}" title(="[^"]*")?></i>`, "gi"), tag);
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}
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});
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return text;
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}
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/**
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* Escape Regx characters
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* @param {string} str
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* @return {string}
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*/
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static escapeRegExp(str) {
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return str.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
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}
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/**
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* Get the associated pack for a core item (time saving)
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* @param {string} documentId
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* @return {string}
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*/
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static getPackNameForCoreItem(documentId) {
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const core = new Map();
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core.set("Arm", "l5r5e.core-armors");
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core.set("Bon", "l5r5e.core-bonds");
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core.set("Itp", "l5r5e.core-item-patterns");
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core.set("Ite", "l5r5e.core-items");
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core.set("Pro", "l5r5e.core-properties");
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core.set("Tit", "l5r5e.core-titles");
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core.set("Sig", "l5r5e.core-signature-scrolls");
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core.set("Wea", "l5r5e.core-weapons");
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core.set("Ins", "l5r5e.core-techniques-inversion");
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core.set("Inv", "l5r5e.core-techniques-invocations");
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core.set("Kat", "l5r5e.core-techniques-kata");
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core.set("Kih", "l5r5e.core-techniques-kiho");
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core.set("Mah", "l5r5e.core-techniques-maho");
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core.set("Man", "l5r5e.core-techniques-mantra");
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core.set("Mas", "l5r5e.core-techniques-mastery");
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core.set("Nin", "l5r5e.core-techniques-ninjutsu");
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core.set("Rit", "l5r5e.core-techniques-rituals");
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core.set("Shu", "l5r5e.core-techniques-shuji");
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core.set("Sch", "l5r5e.core-techniques-school");
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core.set("Adv", "l5r5e.core-peculiarities-adversities");
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core.set("Anx", "l5r5e.core-peculiarities-anxieties");
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core.set("Dis", "l5r5e.core-peculiarities-distinctions");
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core.set("Pas", "l5r5e.core-peculiarities-passions");
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core.set("Con", "l5r5e.core-journal-conditions");
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core.set("Opp", "l5r5e.core-journal-opportunities");
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core.set("Csc", "l5r5e.core-journal-school-curriculum");
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core.set("Ter", "l5r5e.core-journal-terrain-qualities");
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return core.get(documentId.replace(/L5RCore(\w{3})\d+/gi, "$1"));
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}
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/**
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* Show a confirm dialog before a deletion
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* @param {string} content
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* @param {function} callback The callback function for confirmed action
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*/
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static confirmDeleteDialog(content, callback) {
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new Dialog({
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title: game.i18n.localize("Delete"),
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content,
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buttons: {
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confirm: {
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icon: '<i class="fas fa-trash"></i>',
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label: game.i18n.localize("Yes"),
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callback,
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("No"),
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},
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},
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}).render(true);
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}
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/**
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* Display a dialog to choose what Item type to add
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* @param {string[]|null} types
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* @return {Promise<*>} Return the item type choice (armor, bond...)
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*/
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static async showSubItemDialog(types = null) {
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// If no types, get the full list
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if (!types) {
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types = game.system.entityTypes.Item;
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}
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const title = game.i18n.format("ENTITY.Create", { entity: game.i18n.localize("Item") });
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// Render the template
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const html = await renderTemplate(`${CONFIG.l5r5e.paths.templates}dialogs/choose-item-type-dialog.html`, {
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type: null,
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types: types.reduce((obj, t) => {
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const label = CONFIG.Item.typeLabels[t] ?? t;
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obj[t] = game.i18n.has(label) ? game.i18n.localize(label) : t;
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return obj;
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}, {}),
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});
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// Display the dialog
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return Dialog.prompt({
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title: title,
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content: html,
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label: title,
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callback: (html) => $(html).find("[name='type'] option:selected").val(),
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rejectClose: false,
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});
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}
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/**
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* Notify Applications using Difficulty settings that the values was changed
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*/
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static notifyDifficultyChange() {
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["l5r5e-dice-picker-dialog", "l5r5e-gm-toolbox"].forEach((appId) => {
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const app = Object.values(ui.windows).find((e) => e.id === appId);
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if (app && typeof app.refresh === "function") {
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app.refresh();
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}
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});
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}
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/**
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* Send a refresh to socket, and on local windows app
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* @param {String} appId Application name
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*/
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static refreshLocalAndSocket(appId) {
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game.l5r5e.sockets.refreshAppId(appId);
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Object.values(ui.windows)
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.find((e) => e.id === appId)
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?.refresh();
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}
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/**
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* Compute the Xp cost for cursus and total
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* @param {ItemL5r5e|ItemL5r5e[]} itemsList Item Data
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* @return {{xp_used_total: number, xp_used: number}}
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*/
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static getItemsXpCost(itemsList) {
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let xp_used = 0;
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let xp_used_total = 0;
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if (!Array.isArray(itemsList)) {
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itemsList = [itemsList];
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}
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itemsList.forEach((item) => {
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let xp = parseInt(item.data.xp_used_total || item.data.xp_used || 0);
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// Full price
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xp_used_total += xp;
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// if not in curriculum, xp spent /2 for this item
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if (!item.data.in_curriculum && xp > 0) {
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xp = Math.ceil(xp / 2);
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}
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// Halved or full
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xp_used += xp;
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});
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return { xp_used, xp_used_total };
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}
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/**
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* Subscribe to common events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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* @param {Actor} actor Actor Object
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*/
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static commonListeners(html, actor = null) {
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// Toggle
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html.find(".toggle-on-click").on("click", (event) => {
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const elmt = $(event.currentTarget).data("toggle");
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const tgt = html.find("." + elmt);
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tgt.toggleClass("toggle-active");
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});
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// Compendium folder link
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html.find(".compendium-link").on("click", (event) => {
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const packId = $(event.currentTarget).data("pack");
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if (packId) {
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const pack = game.packs.get(packId);
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if (pack) {
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pack.render(true);
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}
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}
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});
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// Item detail tooltips
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this.popupManager(html.find(".l5r5e-tooltip"), async (event) => {
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const item = await HelpersL5r5e.getEmbedItemByEvent(event, actor);
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if (!item) {
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return;
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}
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return await item.renderTextTemplate();
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});
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}
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|
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/**
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* Do the Popup for the selected element
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* @param {Selector} selector HTML Selector
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* @param {function} callback Callback function(event), must return the html to display
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*/
|
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static popupManager(selector, callback) {
|
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const popupPosition = (event, popup) => {
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let left = +event.clientX + 60,
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top = +event.clientY;
|
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|
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let maxY = window.innerHeight - popup.outerHeight();
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if (top > maxY) {
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top = maxY - 10;
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}
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let maxX = window.innerWidth - popup.outerWidth();
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if (left > maxX) {
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left -= popup.outerWidth() + 100;
|
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}
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return { left: left + "px", top: top + "px", visibility: "visible" };
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};
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|
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selector
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.on("mouseenter", async (event) => {
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$(document.body).find("#l5r5e-tooltip-ct").remove();
|
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|
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const tpl = await callback(event);
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if (!tpl) {
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return;
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}
|
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|
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$(document.body).append(
|
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`<div id="l5r5e-tooltip-ct" class="l5r5e-tooltip l5r5e-tooltip-ct">${tpl}</div>`
|
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);
|
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})
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.on("mousemove", (event) => {
|
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const popup = $(document.body).find("#l5r5e-tooltip-ct");
|
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if (popup) {
|
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popup.css(popupPosition(event, popup));
|
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}
|
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})
|
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.on("mouseleave", () => {
|
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$(document.body).find("#l5r5e-tooltip-ct").remove();
|
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}); // tooltips
|
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}
|
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|
|
/**
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* Get a Item from a Actor Sheet
|
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* @param {Event} event HTML Event
|
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* @param {ActorL5r5e} actor
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* @return {Promise<ItemL5r5e>}
|
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*/
|
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static async getEmbedItemByEvent(event, actor) {
|
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const current = $(event.currentTarget);
|
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const itemId = current.data("item-id");
|
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const propertyId = current.data("property-id");
|
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const itemParentId = current.data("item-parent-id");
|
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|
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let item;
|
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if (propertyId) {
|
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item = await HelpersL5r5e.getObjectGameOrPack({ id: propertyId, type: "Item" });
|
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} else if (itemParentId) {
|
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// Embed Item
|
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let parentItem;
|
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if (actor) {
|
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parentItem = actor.items?.get(itemParentId);
|
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} else {
|
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parentItem = game.items.get(itemParentId);
|
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}
|
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if (!parentItem) {
|
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return;
|
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}
|
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item = parentItem.items.get(itemId);
|
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} else {
|
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// Regular item
|
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item = actor.items.get(itemId);
|
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}
|
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if (!item) {
|
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return;
|
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}
|
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return item;
|
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}
|
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|
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/**
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* Send the description of this Item to chat
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* @param {JournalL5r5e|ItemSheetL5r5e} object
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* @return {Promise<*>}
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*/
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static async sendToChat(object) {
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// Get the html
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const tpl = await object.renderTextTemplate();
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if (!tpl) {
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return;
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}
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// Create the link
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let link = null;
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if (object.data.flags.core?.sourceId) {
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link = object.data.flags.core?.sourceId.replace(/(\w+)\.(.+)/, "@$1[$2]");
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if (!HelpersL5r5e.isLinkValid(link)) {
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link = null;
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}
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}
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if (!link && object.pack) {
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link = `@Compendium[${object.pack}.${object.id}]{${object.name}}`;
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if (!HelpersL5r5e.isLinkValid(link)) {
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link = null;
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}
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}
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if (!link && !object.actor) {
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link = object.link;
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if (!HelpersL5r5e.isLinkValid(link)) {
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link = null;
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}
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}
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// Send to Chat
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return ChatMessage.create({
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content: `<div class="l5r5e-chat-item">${tpl}${link ? `<hr>` + link : ""}</div>`,
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});
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}
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|
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/**
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* Check if the link is valid (format "@Item[L5RCoreIte000042]{Amigasa}" / "@Compendium[l5r5e.core-peculiarities-distinctions.L5RCoreDis000002]{Ambidextrie}")
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* @param {string} link
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* @return {boolean}
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*/
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static isLinkValid(link) {
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const [type, target] = link.replace(/@(\w+)\[([^\]]+)\].*/, "$1|$2").split("|");
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// Get a matched World document
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// "@Item[L5RCoreIte000042]{Amigasa}"
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if (CONST.ENTITY_TYPES.includes(type)) {
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const collection = game.collections.get(type);
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const document = /^[a-zA-Z0-9]{16}$/.test(target) ? collection.get(target) : collection.getName(target);
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return !!document;
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}
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|
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// Get a matched Compendium entity
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// "@Compendium[l5r5e.core-peculiarities-distinctions.L5RCoreDis000002]{Ambidextrie}"
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if (type === "Compendium") {
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// Get the linked Entity
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const [scope, packName, id] = target.split(".");
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const pack = game.packs.get(`${scope}.${packName}`);
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if (!pack) {
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return false;
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}
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// If the pack is indexed, check, if not assume it's ok
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if (pack.index.size) {
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const index = pack.index.find((i) => i._id === id || i.name === id);
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return !!index;
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}
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}
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return true;
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}
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|
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/**
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* Return the RollMode for this ChatData
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* @param {object} chatData
|
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* @return {string}
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*/
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static getRollMode(chatData) {
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if (chatData.whisper.length === 1 && chatData.whisper[0] === game.user.id) {
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return "selfroll";
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}
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if (chatData.blind) {
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return "blindroll";
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|
}
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|
if (chatData.whisper.length > 1) {
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return "gmroll";
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|
}
|
|
return "roll";
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}
|
|
|
|
/**
|
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* Isolated Debounce by Id
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*
|
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* Usage : game.l5r5e.HelpersL5r5e.debounce('appId', (text) => { console.log(text) })('my text');
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*
|
|
* @param id Named id
|
|
* @param callback Callback function
|
|
* @param timeout Wait time (500ms by default)
|
|
* @param leading If true the callback will be executed only at the first debounced-function call,
|
|
* otherwise the callback will only be executed `delay` milliseconds after the last debounced-function call
|
|
* @return {(function(...[*]=): void)|*}
|
|
*/
|
|
static debounce(id, callback, timeout = 500, leading = false) {
|
|
/* eslint-disable no-undef */
|
|
if (!debounce.timeId) {
|
|
debounce.timeId = {};
|
|
}
|
|
return (...args) => {
|
|
if (leading) {
|
|
// callback will be executed only at the first debounced-function call
|
|
if (!debounce.timeId[id]) {
|
|
callback.apply(this, args);
|
|
}
|
|
clearTimeout(debounce.timeId[id]);
|
|
debounce.timeId[id] = setTimeout(() => {
|
|
debounce.timeId[id] = undefined;
|
|
}, timeout);
|
|
} else {
|
|
// callback will only be executed `delay` milliseconds after the last debounced-function call
|
|
clearTimeout(debounce.timeId[id]);
|
|
debounce.timeId[id] = setTimeout(() => {
|
|
callback.apply(this, args);
|
|
}, timeout);
|
|
}
|
|
};
|
|
/* eslint-enable no-undef */
|
|
}
|
|
|
|
/**
|
|
* Shortcut method to draw names to chat (private) from a table in compendium without importing it
|
|
* @param {String} pack Compendium name
|
|
* @param {String} tableName Table name in this compendium
|
|
* @param {String} retrieve How many draw we do
|
|
* @return {Promise<void>}
|
|
*/
|
|
static async drawManyFromPack(pack, tableName, retrieve = 5) {
|
|
const comp = await game.packs.get(pack);
|
|
if (!comp) {
|
|
console.log(`L5R5E | Pack not found[${pack}]`);
|
|
return;
|
|
}
|
|
if (!comp.indexed) {
|
|
await comp.getDocuments();
|
|
}
|
|
const table = await comp.getName(tableName);
|
|
if (!table) {
|
|
console.log(`L5R5E | Table not found[${tableName}]`);
|
|
return;
|
|
}
|
|
await table.drawMany(retrieve, { rollMode: "selfroll" });
|
|
}
|
|
}
|