142 lines
4.4 KiB
JavaScript
142 lines
4.4 KiB
JavaScript
import { ItemSheetL5r5e } from "./item-sheet.js";
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/**
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* @extends {ItemSheetL5r5e}
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*/
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export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "army-cohort"],
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template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
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width: 520,
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height: 520,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "infos" }],
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dragDrop: [{ dragSelector: ".item", dropSelector: null }],
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});
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}
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/** @override */
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constructor(options = {}) {
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super(options);
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this._initialize();
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}
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/**
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* Initialize once
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* @private
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*/
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_initialize() {
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const data = this.object.data.data;
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// update linked actor datas
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if (data.leader_actor_id) {
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const actor = game.actors.get(data.leader_actor_id);
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if (actor) {
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this._updateLinkedActorData(actor);
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} else {
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this._removeLinkedActor();
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}
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}
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}
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/**
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* Activate a named TinyMCE text editor
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* @param {string} name The named data field which the editor modifies.
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* @param {object} options TinyMCE initialization options passed to TextEditor.create
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* @param {string} initialContent Initial text content for the editor area.
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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if (name === "data.abilities" && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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if (formData["data.abilities"]) {
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formData["data.abilities"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.abilities"], true);
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}
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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// Delete the linked Actor
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html.find(".actor-remove-control").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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const id = $(event.currentTarget).data("actor-id");
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if (id) {
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this._removeLinkedActor();
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}
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});
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}
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/**
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* Handle dropped Item data on the Actor sheet (cohort, fortification)
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* @param {DragEvent} event
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*/
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async _onDrop(event) {
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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return this._updateLinkedActorData(droppedActor);
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}
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/**
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* Update actor datas for this army sheet
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* @param {ActorL5r5e} actor actor object
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _updateLinkedActorData(actor) {
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if (!actor || actor.documentName !== "Actor" || !actor.isCharacter) {
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console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
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return;
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}
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return this.object.update({
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img: actor.data.img,
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data: {
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leader: actor.data.name,
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leader_actor_id: actor.data._id,
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},
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});
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}
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/**
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* Remove the linked actor (commander/warlord)
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* @return {Promise<void>}
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* @private
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*/
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async _removeLinkedActor() {
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return this.object.update({
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data: {
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leader_actor_id: null,
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},
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});
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}
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}
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