350 lines
17 KiB
Markdown
350 lines
17 KiB
Markdown
# Changelog
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## 1.4.0 - Armies
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- Added Army, Cohort and Fortification sheets.
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- Added real icon for Inversion and Mantra.
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- Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation".
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- SendToChat now check links validity before adding them.
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- Compendiums :
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- PoW: 'Urbane and Worldly' advantage was misspelled 'Wroldly' (thx to Cernunnos).
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## 1.3.4 - Compendiums Update
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- Fixed a bug with sheet item drop introduced in previous version.
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- Added FoV English Opportunities usage.
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- Compendiums :
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- New icon for Inversion techniques.
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- Opportunities "Conflict use" table : the Air entry for the 2 opportunities was replaced by this real text (copy-past error).
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- Added missing Mantis "Storm Fleet Tide Seer" school techniques : "Storm Surge" and "Eye of the Storm".
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- Added PoW School Curriculum and Titles.
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- Fixed Compendiums entries :
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- "Asako Inquisitor School [Crab]" to "Asako Inquisitor School [Phoenix]"
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- FoV Title : "Elemental Guard" (duplicate) to "Elemental Legionnaire".
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- PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory".
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## 1.3.3 - Send'n'Watch
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- GM toolbox changes :
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- Added "Reset void point" and "Gm Monitor" buttons.
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- "Reset void point", "Sleep" and "Scene End" now use left clic to target only assigned characters, and right clic to do all actors.
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- Added "Gm Monitor", a windows to see summaries of actors :
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- Drop any actor on it to display them.
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- By default, or if the list is empty, all assigned characters will fill it.
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- Added "send to chat" header buttons on sheets for :
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- Item : Image and description
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- Actor : Image and public description
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- Journal : Image and description, or full image if no text, or only description if no image.
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- The link behavior is :
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- World items and Compendiums : Direct link
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- Actor items : Try to get the world/compendium items as actor items are not accessible to others players. If the source cannot be resolved, do not display the link.
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- Please note the target permission is not checked to display the link. So player without rights will have a permission error message on click.
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- Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
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- Fixed Compendiums entries thanks to TesserWract :
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- Weapons:
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- Chair, lute, sake bottle and cups, and scroll case use the "Unarmed skill".
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- Changed the umbrella's stab grip to be 2-handed.
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- School Cursus :
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- "Utaku Battle Maiden": Replaced "Striking as Air" with "Courtier's Resolve".
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- Techniques :
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- "Disappearing World Style": Ring used changed from "air" to "fire".
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- "Lord Hida's Grip": Added the "(Crab)" prerequisite in title.
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- "Lord Shiba's Valor": Added the "(Phoenix)" prerequisite in title.
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- Fixes for RnK :
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- Visibility mode now should be consistent with the 1st message (public, private, gm...).
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- DiceSoNice will now not show the new dice(s) for explosive in non-public mode.
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- Fixed Title's embed items tooltips.
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- Rarity is now stored in string to allow range.
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- Minor fixe on editable state.
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- Updated compatibility to Foundry VTT v0.8.9
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## 1.3.2 - Ronin's Bubble
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- Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy).
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- Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields).
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- Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ).
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- Added English/French Journal Compendiums for Conditions and Terrain Qualities (thanks to TesserWract for English and icons).
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- Added English FoV Terrain Compendium.
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- Added PoW Name Tables compendium : Qamarist Names, Ivory Kingdoms Names, Rokugani Names and Ujik Names (courteously authorized by Edge).
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- Added ability to drop a (Curriculum) Journal to have a link in school experience tab.
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- Added properties antagonists (ex : "Sacred" remove "Unholy" on drop). So now properties can have another properties in them.
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- Added a little time saver : when switching between NPC types, now the prototype token is altered this way : Linked actor for Adversary, unlinked for Minion.
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- Fixed roll for RollTable not showing the text in chat.
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- Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab".
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- Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi...
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## 1.3.1 - Empty Sheet Scholar Helper
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- Added English/French Journal Compendiums for School Curriculums.
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- Added English/French Curriculums in description for Titles.
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- Added English Compendiums for Field of Victory (thanks to mdosantos).
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- Added English "Blessed Treasures" in items for Field of Victory (thanks to PlatFleece)
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- Added English/French "Blessed Treasures" and "Concealed Horror" in items for Shadowlands.
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- Added new icons for titles, links, items pattern and scroll signatures.
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- QoL : Added label for grips in Weapon sheet (thanks to TesserWract).
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- QoL : Added buttons to Add or Subtract money.
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- Fixed the "empty sheet" bug (I hope).
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- Fixed the "bought_at_rank" does not change according to the PC rank value when an Item is drop on a sheet.
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- Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values.
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- Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token.
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## 1.3.0 - Foundry 0.8 Compatibility
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__! Be certain to carefully back up any critical user data before installing this update !__
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- Updated the System to the new version of Foundry VTT (a lot of things broke).
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- NPC can now have strengths/weaknesses with all rings.
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- Added "Title", "Bond", "Signature Scroll" and "Item Pattern":
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- The item types.
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- Theirs compendiums entries.
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- A new list in experience tab to not mess with school cursus.
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- Item patterns :
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- Can be dropped on another item to add the associated property.
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- To change the linked property, drop any property on the item pattern sheet.
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- Added an optional "Specificity" technique type to serve as a catch-all.
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- Added Mantis clan compendium entries.
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- Added a "Description" in PC/NPC sheet: this field is used in limited view ("description" are public, "notes" are private).
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- PC/NPC : Removed the "titles" field in social.
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- NPC : Moved the "note" field in social to gain some space, and uniformize with PC.
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- Fix : rnkMessage not passing on actor object for NPCs (thanks to Bragma).
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- Fix : The "Crescent Moon Style" technique rank from 4 to 2.
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- Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1), and the same with remove.
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- QoL : RnK button is now black in chat if no actions are left in roll (new messages only).
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- QoL : Added symbols legend in RnK dialog as reminder.
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- QoL : Added "(x Max)" display in RnK picker for max number of dice to keep (thanks to Bragma).
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- QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up.
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- Others minor optimizations (ex: 20q saving multiple item at once).
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## 1.2.1 - Praised be Firefox
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- Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
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- Fix new items list on firefox who deformed the sheets
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## 1.2.0 - Roll n Keep
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- Added Roll n Keep 1st iteration !
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- Ability to Keep, Discard, Re-roll and Swap:
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- Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
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- Discard: Self explain, do not keep this die for the next step.
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- Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
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- Swap (Face): Set a desired face for this die (Some weird techniques stuff)
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- Usage:
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- All these actions are done by drag and drop a die result into a target action
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- A colored icon symbolize the choice made on the dice
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- You can always change choices for the current step until you clic next
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- Please note all dice without choice will be discarded for the next step
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- The GM has the ability to undo choices by left-clicking in the status headers
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- Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R)
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- Fix image's behavior on create for all items sub classes
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- Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
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- Added a booster for loading compendium's core items (speed up 20Q)
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- Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
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- Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
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- Token's bar:
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- The strife bar is now displayed in red if the actor is compromised
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- Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy)
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- Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)
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- Split Techniques & Items by category in actor sheet (pc & npc) for better readability
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- Armor & Weapon added in the conflict tab now set the "equipped" property by default
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- Added Tabs on NPC sheets
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- New styles for dice results
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## 1.1.2 - One Compendium to bring them all
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- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
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- Shadowlands
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- Emerald Empire
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- Courts of Stone
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- Path of Waves
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- Celestial Realms
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- English cleanup, thanks to Mark Zeman !
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- Fix css for Spanish
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- Fix js error when Advancement is not embed in a actor
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- Click on a weapon show the DicePicker with the weapon skill selected
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- Display Rarity in Compendiums for Items, Armors and Weapons
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- Minion can now choose a stance and if they are prepared
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- Other minors fix
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## 1.1.1 - The Huns War
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- Fix Minion initiative
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- Fix textarea ninjo/giri
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## 1.1.0 - Initiative first !
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- Added initiative system :
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- Now use the score rule (the real one if you prefer)
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- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
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- Added sheet modifiers for Characters and Adversary: Prepared
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- Initiative buttons in character sheet now display the DicePicker and do the initiative roll
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- Change the actor stance on initiative roll in DicePicker
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- Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
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- Spanish real translation by Alejabar (thanks !)
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- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
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- Compendium now display Ring and Rank if any in list view
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- DicePicker :
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- Fixed the initial display of "use a void point"
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- No free void point anymore
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- PC/NPC Sheet :
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- Added a visual indicator for equipped / readied
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- Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
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- Xp not in curriculum are now rounded up (down before, due to a translation error)
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- No more automation in stats for Npc (these cheaters !)
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- 20Q Pushed the step3 item's limit to 20 (10 previous)
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- Added System migration stuff
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## 1.0.0 - First public release
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- Removed the 0ds if no skill point
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- Added initiative roll (only tactics for the moment)
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- Change color of keikogi and add on compendium
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- Machine translation for ES
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- Update Translation for 1.0.0 Release
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- 20Q added step 7 and 17 no point rule
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- Add price icon
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- Set vigilance to 1 if compromised
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- Seamless update for 20Q (deleted refresh button)
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- Update translation for npc + fix h1
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- Update compendium : Remove accent on uppercase 1st letter
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## 0.9.0 - Helper & Firefox Update
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- Fix for npc note
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- Chat texture and status
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- Fix add void point on hidden -> only if added is check
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- Add icons keikogi + 4 status for equipment
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- Change background Compendium and padding on windows + Svg adjustements
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- Updated weapons images
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- Add new svg for weapon
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- Ajustement css marging/padding and float
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- Update item style for flex stretch css
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- Pass for number and focus on click
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- Xp, added some parseInt
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- Fix for babele and properties
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- Add type peculiarity in item entry
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- Fix for cross-loaded French compendium
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- 20Q : Scroll on top on next button
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- V-Align for Vlyan pleasure !
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## 0.8.0 - 20Q Polish
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- 20Q better refresh, stay in same tab
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- Advancement: Change the name and img according to the selection
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- Fix for logo on Firefox
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- Visual fix for Firefox and end 20Q edit
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- Fix for no actor dice picker
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- Added "add a void point" checkbox, and some fixes
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- Added code fr module translation on README.md
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- Babele is better in setup hook ?
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- Added babele french translation into system
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- Removed DicePiker bulk macro as it was unnecessary now
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- Fix for Q13: "skill and disadv" OR "adv"
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- Added some text for 20Q 2dn dice
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- Stop some missing propagation
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- Fix adv tooltip
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- Fix 20Q wrong var for summary
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- Added a real app fo helper/info button (dialog before)
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- Added next bt in 20Q
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- Fix nav 20Q for all screen
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- Fix marge on sheet + fix nav on 20Q + clean imgs
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- 20Q added step18 status, honor and glory for modifier
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- Add BG and first style for 20Q
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- Added class "roll" for roll in chat
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- Some styles
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- Add style for skill types checkboxes
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- Add roll to global game var
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- Change file to md
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- Added a icon for "void point used" in chat log
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- Fix for 20Q: constructCache only once
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- Fix EN vigilante -> vigilance
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- Update actor for using/get a void point
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- Fix for rounded vigilance (now ceil instead of floor)
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- 20Q added a summary
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- Update Compendiums
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- Fix for 20Q and some warn console for debug
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- Fix img for drag n drop on compendium
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- Added translation for Item and Actor combobox
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- Add ronin svg + font <i> for ring and skill
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## 0.7.0 - Compendiums Update
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- Added (ring) and (skill) symbols
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- Specific case for school_ability and mastery_ability on drop
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- Added convertSymbol for item's desc and actor's notes
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- Fix for "search anywhere" draggable icon
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- Add ul li style for editor + Adjuste stance + marge on sheets and img
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- Remove effects from template.json for tech
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- Update css for item attribute
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- added pack for "school_ability" and "mastery_ability" techniques
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- Added school_ability and mastery_ability types for techniques
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- Update on compendiums
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- Fix properties description
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- More text for effects in techs
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- Fix for Compendium when player do not have the right to create a item
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- Added some check on 20Q, and now rolls fill the form
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- some fix for types and effects
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- Translation for peculiarities types in sheet
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- Last entries of peculiarities
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- Added a img for new item
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- advancements now with tabs
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- Money ! it's a crime
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## 0.6.0 - Item Enhancement
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- fix on 20q
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- tab on 20q and Hide rank 0 (initial) on progession
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- Some checks on 20Q
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- Added a check if this macro id is already in player hotbar
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- Added shortcut for initiative rolls on conflict Tab (character only)
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- Add a macro creator for dice roller
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- Font modif for symbols in text
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- pointer error
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- Added symbols converter
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- Exp with img and cap have now it s own row
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- 20q again, added a refresh bt and fix css
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- added check adv on drop
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- Basic 20Q display
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- Advancements better table display
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- Some automatisations on advancements
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- Some progression work, and fixed start rank level to 1
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- Update Sidebar UI compendium and Letter spacing
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- Fix Img width
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- Quantities update, add and subtract on drop same object, or delete and qty > 1
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- Make compendium droppable
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- Fix for babele and props
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- updated packs name (plural)
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- Vlyan authored 2 weeks ago
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- updated packs fix ranged weapons
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- updated packs
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- Fix fixed word 'Nope!' to a localized word for techniques
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- status -> statut
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- Added translation for npc subtype
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## 0.5.0 - Testbed
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- Fix last bug on items and update json for 0.5.0 Pre-Release
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- fix using id for toggle
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- removed "for" on label
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- Update item with js expanded function
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- toggle hook
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- forced render true on macro
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- no 20Q on observer
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- check on tech type on drop
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- Update item for description
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- Update 0.4.0 style sheet + Clean video + Update Svg for canva error
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- fix formapp constructor
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- Finished styles for items and change npc svg
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- limited sheet for limited rights
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- 20q now working, step one yaw !
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- fix weapons title
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- working on 20Q drag n drop
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- working on 20Q
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- Item first iteration style, added item infos and value
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- added raw book_reference to all items sheet
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- added basics in items templates, and book_reference to all items
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- added techniques type list checkboxes
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- Fix for actor img not linked on token when change
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- use of min/max for fatigue/strife/void point for use on token bars
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- default actor bar fatigue/strife
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- Colored svg for default img
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- Style Npc Sheet v2 + update Charac + delete old ui and add svg
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- fix npc dice roll, and with category id instead of skill id
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- fix roll with new helper
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- added zeni and reworking identity
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- Add npc sheet template + css adjustments
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- working on some parts of Sheets
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- add armor item
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- Update Style for sheet, item list and tab + update ui + add svg dice
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- const for skills map, and raw 20 questions template
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- Using formApp updateObject()
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- Template and raw sheet for npc
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- add color for element in chat
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- Update styles for dice and Vlyan dev
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- Dice picker v2 localization
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- Update sheet for 100% height and make editor functional
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- dialog picker v2
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- modified stance internal usage checkboxes->radio
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- 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar.
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- 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira. |