Files
l5rx-chiaroscuro/system/scripts/main-l5r5e.js
2026-02-25 08:08:10 +00:00

292 lines
11 KiB
JavaScript

// Import Commons Modules
import { L5R5E } from "./config.js";
import { HelpersL5r5e } from "./helpers.js";
import { SocketHandlerL5r5e } from "./socket-handler.js";
import { RegisterSettings } from "./settings.js";
import { PreloadTemplates } from "./preloadTemplates.js";
import { RegisterHandlebars } from "./handlebars.js";
import HooksL5r5e from "./hooks.js";
// Actors
import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
import { ArmySheetL5r5e } from "./actors/army-sheet.js";
import { RulerL5r5e, TokenRulerL5r5e } from "./tatical-grid-rulers.js";
// Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
import { AbilityDie } from "./dice/dietype/ability-die.js";
import { RingDie } from "./dice/dietype/ring-die.js";
import { RollL5r5e } from "./dice/roll.js";
import { DicePickerDialog } from "./dice/dice-picker-dialog.js";
import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js";
import { CombatL5r5e } from "./combat.js";
// Items
import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js";
import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
import { TechniqueSheetL5r5e } from "./items/technique-sheet.js";
import { PropertySheetL5r5e } from "./items/property-sheet.js";
import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js";
import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js";
import { TitleSheetL5r5e } from "./items/title-sheet.js";
import { BondSheetL5r5e } from "./items/bond-sheet.js";
import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js";
import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js";
import { ArmyCohortSheetL5r5e } from "./items/army-cohort-sheet.js";
import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js";
// JournalEntry
import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
// Compendium
import { CompendiumDirectoryL5r5e } from "./compendium/l5r5e-compendium-directory.js";
// Specific
import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js";
// Misc
import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
window.customElements.define(L5r5eHtmlMultiSelectElement.tagName, L5r5eHtmlMultiSelectElement);
/* ------------------------------------ */
/* Initialize system */
/* ------------------------------------ */
Hooks.once("init", async () => {
// ***** Initializing l5r5e *****
// Ascii art :p
console.log(
" _ ___ ___ ___\n" +
" | | | __| _ \\ | __| ___ \n" +
" | |__|__ \\ / |__ \\/ -_)\n" +
" |____|___/_|_\\ |___/\\___|\n" +
" "
);
// ***** Config *****
// Global access to L5R Config
CONFIG.l5r5e = L5R5E;
// Setting up sidebar icons
CONFIG.ChatMessage.sidebarIcon = "l5r5e chatIcon";
CONFIG.Combat.sidebarIcon = "l5r5e combatIcon";
CONFIG.Scene.sidebarIcon = "l5r5e sceneIcon";
CONFIG.Actor.sidebarIcon = "l5r5e actorIcon";
CONFIG.Item.sidebarIcon = "l5r5e itemIcon";
CONFIG.JournalEntry.sidebarIcon = "l5r5e journalIcon";
CONFIG.RollTable.sidebarIcon = "l5r5e rolltableIcon";
CONFIG.Playlist.sidebarIcon = "l5r5e playlistIcon";
// Note: We don't have any custom icons here so just append l5r5e and type
CONFIG.Cards.sidebarIcon += " l5r5e cardsIcon";
CONFIG.Macro.sidebarIcon += " l5r5e macroIcon";
// The compendium and the settings menu is registered a little different.
foundry.applications.sidebar.Sidebar.TABS.compendium.icon = "l5r5e compendiumIcon";
foundry.applications.sidebar.Sidebar.TABS.settings.icon = "l5r5e settingsIcon";
// Assign custom classes and constants here
CONFIG.Combat.documentClass = CombatL5r5e;
CONFIG.Actor.documentClass = ActorL5r5e;
CONFIG.Actor.sheetClasses = CharacterSheetL5r5e;
CONFIG.Item.documentClass = ItemL5r5e;
CONFIG.JournalEntry.documentClass = JournalL5r5e;
CONFIG.JournalEntry.sheetClass = BaseJournalSheetL5r5e;
CONFIG.Token.rulerClass = TokenRulerL5r5e;
CONFIG.Canvas.rulerClass = RulerL5r5e;
CONFIG.ui.compendium = CompendiumDirectoryL5r5e;
// Define custom Roll class
CONFIG.Dice.rolls.unshift(RollL5r5e);
// Define DiceTerms
CONFIG.Dice.terms[AbilityDie.DENOMINATION] = AbilityDie;
CONFIG.Dice.terms[RingDie.DENOMINATION] = RingDie;
// Add some classes in game
game.l5r5e = {
L5rBaseDie,
RingDie,
AbilityDie,
HelpersL5r5e,
ItemL5r5e,
JournalL5r5e,
RollL5r5e,
ActorL5r5e,
DicePickerDialog,
RollnKeepDialog,
GmToolbox,
GmMonitor,
storage: new Storage(),
sockets: new SocketHandlerL5r5e(),
migrations: MigrationL5r5e,
};
// Register custom system settings
RegisterSettings();
// Register custom Handlebars Helpers
RegisterHandlebars();
// Preload Handlebars templates (Important : Do not await ! It's sometime break the css in clients)
PreloadTemplates().then(() => {});
// ***** Register custom sheets *****
const fdc = foundry.documents.collections;
const fav1s = foundry.appv1.sheets;
// Actors
fdc.Actors.unregisterSheet("core", fav1s.ActorSheet);
fdc.Actors.registerSheet(L5R5E.namespace, CharacterSheetL5r5e, {
types: ["character"],
label: "TYPES.Actor.character",
makeDefault: true,
});
fdc.Actors.registerSheet(L5R5E.namespace, NpcSheetL5r5e, {
types: ["npc"],
label: "TYPES.Actor.npc",
makeDefault: true,
});
fdc.Actors.registerSheet(L5R5E.namespace, ArmySheetL5r5e, {
types: ["army"],
label: "TYPES.Actor.army",
makeDefault: true,
});
// Items
fdc.Items.unregisterSheet("core", fav1s.ItemSheet);
fdc.Items.registerSheet(L5R5E.namespace, ItemSheetL5r5e, {
types: ["item"],
label: "TYPES.Item.item",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArmorSheetL5r5e, {
types: ["armor"],
label: "TYPES.Item.armor",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, WeaponSheetL5r5e, {
types: ["weapon"],
label: "TYPES.Item.weapon",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, TechniqueSheetL5r5e, {
types: ["technique"],
label: "TYPES.Item.technique",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, PropertySheetL5r5e, {
types: ["property"],
label: "TYPES.Item.property",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, PeculiaritySheetL5r5e, {
types: ["peculiarity"],
label: "TYPES.Item.peculiarity",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, AdvancementSheetL5r5e, {
types: ["advancement"],
label: "TYPES.Item.advancement",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, TitleSheetL5r5e, {
types: ["title"],
label: "TYPES.Item.title",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, BondSheetL5r5e, {
types: ["bond"],
label: "TYPES.Item.bond",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, SignatureScrollSheetL5r5e, {
types: ["signature_scroll"],
label: "TYPES.Item.signature_scroll",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ItemPatternSheetL5r5e, {
types: ["item_pattern"],
label: "TYPES.Item.item_pattern",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArmyCohortSheetL5r5e, {
types: ["army_cohort"],
label: "TYPES.Item.army_cohort",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArmyFortificationSheetL5r5e, {
types: ["army_fortification"],
label: "TYPES.Item.army_fortification",
makeDefault: true,
});
// Journal
fdc.Journal.unregisterSheet("core", fav1s.JournalSheet);
fdc.Journal.registerSheet(L5R5E.namespace, BaseJournalSheetL5r5e, {
label: "TYPES.Journal.journal",
makeDefault: true,
});
// Override enrichHTML for Symbol replacement
const oldEnrichHTML = foundry.applications.ux.TextEditor.implementation.prototype.constructor.enrichHTML;
foundry.applications.ux.TextEditor.implementation.prototype.constructor.enrichHTML = async function (content, options = {}) {
return HelpersL5r5e.convertSymbols(await oldEnrichHTML.call(this, content, options), true);
};
// Override the default Token _drawBar function to allow fatigue bar reversing.
foundry.canvas.placeables.Token.prototype._drawBar = function (number, bar, data) {
const barSettings = game.settings.get(L5R5E.namespace, "token-reverse-token-bars");
const reverseBar = barSettings === 'both' || barSettings === data.attribute;
// Bar value
const pct = Math.clamp(Number(data.value), 0, data.max) / data.max;
// Modify color
let color = number === 0 ? [pct / 1.2, 1 - pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
// Red if compromised
if (data.attribute === "strife" && data.value > data.max) {
color = [1, 0.1, 0.1];
}
// Enlarge the bar for large tokens
let h = Math.max(canvas.dimensions.size / 12, 8);
if (this.height >= 2) {
h *= 1.6;
}
// Draw the bar
bar.clear()
.beginFill(0x000000, 0.5)
.lineStyle(2, 0x000000, 0.9)
.drawRoundedRect(0, 0, this.w, h, 3)
.beginFill(PIXI.utils.rgb2hex(color), 0.8)
.lineStyle(1, 0x000000, 0.8)
.drawRoundedRect(1, 1, (reverseBar ? 1 - pct : pct) * (this.w - 2), h - 2, 2);
// Set position
bar.position.set(0, number === 0 ? this.h - h : 0);
};
});
/* ------------------------------------ */
/* Hooks Once */
/* ------------------------------------ */
Hooks.once("setup", HooksL5r5e.setup);
Hooks.once("ready", HooksL5r5e.ready);
Hooks.once("init", HooksL5r5e.init);
Hooks.once("diceSoNiceReady", (dice3d) => HooksL5r5e.diceSoNiceReady(dice3d));
/* ------------------------------------ */
/* Hooks On */
/* ------------------------------------ */
Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(app, html, data));
Hooks.on("activateSettings", async (app)=> HooksL5r5e.activateSettings(app));
Hooks.on("renderChatMessageHTML", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data));
Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));
Hooks.on("updateCompendium", (pack, documents, options, userId) => HooksL5r5e.updateCompendium(pack, documents, options, userId));