Files
l5rx-chiaroscuro/system/scripts/actors/twenty-questions.js
2020-12-22 11:26:55 +01:00

296 lines
8.2 KiB
JavaScript

/**
* L5R Twenty Questions Base object
*/
export class TwentyQuestions {
/**
* Shortcut for all rings Id in data
*/
static ringList = ["step1.ring", "step2.ring", "step3.ring1", "step3.ring2", "step4.ring"];
/**
* Shortcut for all skills Id in data
*/
static skillList = [
"step1.skill",
"step2.skill1",
"step2.skill2",
"step3.skill1",
"step3.skill2",
"step3.skill3",
"step3.skill4",
"step3.skill5",
"step7.skill",
"step8.skill",
"step13.skill",
"step17.skill",
];
/**
* Steps datas
*/
data = {
step1: {
clan: "",
ring: "",
skill: "",
social_status: 0,
},
step2: {
family: "",
ring: "",
skill1: "",
skill2: "",
wealth: 0,
social_glory: 0,
},
step3: {
school: "",
roles: "",
ring1: "",
ring2: "",
skill1: "",
skill2: "",
skill3: "",
skill4: "",
skill5: "",
allowed_techniques: {
kata: false,
kiho: false,
invocation: false,
ritual: false,
shuji: false,
maho: false,
ninjutsu: false,
},
techniques: "",
school_ability: "",
equipment: "",
social_honor: 0,
},
step4: {
stand_out: "",
ring: "",
},
step5: {
social_giri: "",
},
step6: {
social_ninjo: "",
},
step7: {
clan_relations: "",
skill: "",
social_add_glory: null,
},
step8: {
bushido: "",
skill: "",
social_add_honor: null,
},
step9: {
success: "",
distinction: "",
},
step10: {
difficulty: "",
adversity: "",
},
step11: {
calms: "",
passion: "",
},
step12: {
worries: "",
anxiety: "",
},
step13: {
most_learn: "",
skill: "",
advantage: "",
disadvantage: "",
},
step14: {
first_sight: "",
special_features: "",
},
step15: {
stress: "",
},
step16: {
relations: "",
item: "",
},
step17: {
parents_pov: "",
skill: "",
},
step18: {
heritage_name: "",
heritage_1: null,
heritage_2: null,
},
step19: {
firstname: "",
},
step20: {
death: "",
},
};
/**
* Create
*/
constructor(actor = null) {
if (actor instanceof Actor) {
this.fromActor(actor);
}
}
/**
* Update object with form data
*/
updateFromForm(formData) {
this.data = {
...this.data,
...expandObject(formData),
};
}
/**
* Initialize data from a actor
*/
fromActor(actor) {
const actorDatas = actor.data.data;
// already 20q struct ?
if (actorDatas.twenty_questions?.step1?.clan) {
this.data = {
...this.data,
...actorDatas.twenty_questions,
};
return;
}
// If not fill some values
this.data.step1.clan = actorDatas.identity.clan;
this.data.step1.social_status = actorDatas.social.status;
this.data.step2.family = actorDatas.identity.family;
this.data.step2.social_glory = actorDatas.social.glory;
this.data.step3.school = actorDatas.identity.school;
this.data.step3.roles = actorDatas.identity.roles;
this.data.step3.allowed_techniques.kata = actorDatas.techniques.kata;
this.data.step3.allowed_techniques.kiho = actorDatas.techniques.kiho;
this.data.step3.allowed_techniques.invocation = actorDatas.techniques.invocation;
this.data.step3.allowed_techniques.ritual = actorDatas.techniques.ritual;
this.data.step3.allowed_techniques.shuji = actorDatas.techniques.shuji;
this.data.step3.allowed_techniques.maho = actorDatas.techniques.maho;
this.data.step3.allowed_techniques.ninjutsu = actorDatas.techniques.ninjutsu;
this.data.step3.social_honor = actorDatas.social.honor;
this.data.step5.social_giri = actorDatas.social.giri;
this.data.step6.social_ninjo = actorDatas.social.ninjo;
this.data.step19.firstname = actor.data.name.replace(/^(?:\w+\s+)?(.+)$/gi, "$1") || "";
}
/**
* Fill a actor data from this object
*/
toActor(actor) {
const actorDatas = actor.data.data;
const formData = this.data;
// Update the actor real datas
actorDatas.zeni = formData.step2.wealth;
actorDatas.identity = {
...actorDatas.identity,
clan: formData.step1.clan,
family: formData.step2.family,
school: formData.step3.school,
roles: formData.step3.roles,
};
actorDatas.social = {
...actorDatas.social,
status: formData.step1.social_status,
glory: formData.step2.social_glory,
honor: formData.step3.social_honor,
giri: formData.step5.social_giri,
ninjo: formData.step6.social_ninjo,
};
actorDatas.techniques = {
...actorDatas.techniques,
kata: !!formData.step3.allowed_techniques.kata,
kiho: !!formData.step3.allowed_techniques.kiho,
invocation: !!formData.step3.allowed_techniques.invocation,
ritual: !!formData.step3.allowed_techniques.ritual,
shuji: !!formData.step3.allowed_techniques.shuji,
maho: !!formData.step3.allowed_techniques.maho,
ninjutsu: !!formData.step3.allowed_techniques.ninjutsu,
};
// Rings - Reset to 1, and apply modifiers
CONFIG.l5r5e.stances.forEach((ring) => (actorDatas.rings[ring] = 1));
TwentyQuestions.ringList.forEach((formName) => {
const ring = getProperty(this.data, formName);
if (ring !== "none") {
actorDatas.rings[ring] = actorDatas.rings[ring] + 1;
}
});
// Skills - Reset to 0, and apply modifiers
Array.from(CONFIG.l5r5e.skills).forEach(([skillId, skillCat]) => {
actorDatas.skills[skillCat][skillId] = 0;
});
TwentyQuestions.skillList.forEach((formName) => {
const skillId = getProperty(this.data, formName);
const skillCat = CONFIG.l5r5e.skills.get(skillId);
if (skillId !== "none") {
actorDatas.skills[skillCat][skillId] = actorDatas.skills[skillCat][skillId] + 1;
}
});
// TODO Items references
// Update actor
actor.update({
name: (formData.step2.family + " " + formData.step19.firstname).trim(),
data: actorDatas,
}); // , { diff: true }
// TODO Tmp
console.log(actor);
}
/**
* Return a array of errors, empty array if no errors founds
*/
validateForm() {
// Rings & Skills
const rings = this._checkRingsOrSkills("ringList", 2); // ring start at 1
const skills = this._checkRingsOrSkills("skillList", 3); // skill start at 0
// TODO Techniques / peculiarities
return { ...rings, ...skills };
}
/**
* Return a list of exceeded ring/skill
*/
_checkRingsOrSkills(listName, max) {
const store = {};
const exceed = {};
TwentyQuestions[listName].forEach((formName) => {
const id = getProperty(this.data, formName);
if (!store[id]) {
store[id] = 0;
}
store[id] = store[id] + 1;
if (store[id] > max) {
exceed[id] = store[id];
}
});
return exceed;
}
}