working on 20Q

This commit is contained in:
Vlyan
2020-12-22 11:26:55 +01:00
parent 4161f396c7
commit 80c03b90df
6 changed files with 83 additions and 83 deletions

View File

@@ -272,7 +272,8 @@
"object": "Item (Rarity 7 or lower)",
"d10r1": "D10 Result (1/2)",
"d10r2": "D10 Result (2/2)",
"generchar": "Generate a new character",
"generchar": "Generate the character",
"generchar_disclaimer": "Warning, this will erase character's current datas !",
"part1": {
"title": "Part I: Core Identity (Clan and Family)",
"q1": "1. What clan does your character belong to ? (p. 41)",

View File

@@ -272,7 +272,8 @@
"object": "Item (Rarity 7 or lower)",
"d10r1": "D10 Result (1/2)",
"d10r2": "D10 Result (2/2)",
"generchar": "Generate a new character",
"generchar": "Generate the character",
"generchar_disclaimer": "Warning, this will erase character's current datas !",
"part1": {
"title": "Part I: Core Identity (Clan and Family)",
"q1": "1. What clan does your character belong to ? (p. 41)",

View File

@@ -276,7 +276,8 @@
"object": "Objet (Rareté inférieur ou égale à 7)",
"d10r1": "Résultat du 1er D10",
"d10r2": "Résultat du 2eme D10",
"generchar": "Générer un nouveau personnage",
"generchar": "Générer le personnage",
"generchar_disclaimer": "Attention cela écrasera les données de votre personnage actuel !",
"part1": {
"title": "Partie I: Identité (clan et famille)",
"q1": "1. A quel clan appartient votre personnage ? (p. 41)",

View File

@@ -11,7 +11,10 @@ export class TwentyQuestionsDialog extends FormApplication {
*/
actor = null;
errors = [];
/**
* Errors object
*/
errors = {};
/**
* Assign the default options
@@ -26,6 +29,9 @@ export class TwentyQuestionsDialog extends FormApplication {
width: 600,
height: 600,
resizable: true,
closeOnSubmit: false,
submitOnClose: true,
submitOnChange: true,
});
}
@@ -36,6 +42,7 @@ export class TwentyQuestionsDialog extends FormApplication {
super(options);
this.actor = actor;
this.object = new TwentyQuestions(actor);
this.errors = this.object.validateForm();
}
/**
@@ -78,8 +85,11 @@ export class TwentyQuestionsDialog extends FormApplication {
...super.getData(options),
ringsList: game.l5r5e.HelpersL5r5e.getRingsList(),
skillsList: game.l5r5e.HelpersL5r5e.getSkillsList(true),
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
techniquesList: CONFIG.l5r5e.techniques,
data: this.object.data,
errors: this.errors,
hasErrors: Object.keys(this.errors).length > 0,
};
}
@@ -113,22 +123,10 @@ export class TwentyQuestionsDialog extends FormApplication {
return;
}
// Check rings total
html.find(".ring-select").on("change", async (event) => {
const sum = this._summarySelects(html, ".ring-select");
// sum = Map(4) {"void" => 2, "water" => 1, "fire" => 1, "earth" => 1}
console.log(sum);
});
// Check skills total
html.find(".skill-select").on("change", async (event) => {
const sum = this._summarySelects(html, ".skill-select");
console.log(sum);
});
// Submit button
html.find("#generate").on("click", async (event) => {
this.submit();
this.object.toActor(this.actor);
await this.close({ submit: true, force: true });
});
}
@@ -164,11 +162,6 @@ export class TwentyQuestionsDialog extends FormApplication {
return false;
}
// _canDragDrop(event) {
// console.log("*** _canDragDrop event", event);
// return false;
// }
/**
* This method is called upon form submission after form data is validated
* @param event The initial triggering submission event
@@ -177,30 +170,22 @@ export class TwentyQuestionsDialog extends FormApplication {
* @override
*/
async _updateObject(event, formData) {
// Update 20Q object data
this.object.updateFromForm(formData);
this.object.toActor(this.actor);
return this.close();
}
/**
* Return a map of skill/ring with count
* @private
*/
_summarySelects(html, selector) {
return html
.find(selector)
.get()
.reduce((acc, curr) => {
curr = curr.value;
if (curr === "none") {
return acc;
}
let val = acc.get(curr);
if (!val) {
val = 0;
}
acc.set(curr, val + 1);
return acc;
}, new Map());
// Get errors if any
this.errors = this.object.validateForm();
// Only on close/submit
if (event.type === "submit") {
// Store this form datas in actor
this.actor.data.data.twenty_questions = this.object.data;
this.actor.update({
data: {
twenty_questions: this.object.data,
},
});
}
this.render(false);
}
}

View File

@@ -198,10 +198,6 @@ export class TwentyQuestions {
const actorDatas = actor.data.data;
const formData = this.data;
// Store this form datas
// TODO maybe elsewhere than in the actor ?
actorDatas.twenty_questions = this.data;
// Update the actor real datas
actorDatas.zeni = formData.step2.wealth;
actorDatas.identity = {
@@ -236,7 +232,9 @@ export class TwentyQuestions {
CONFIG.l5r5e.stances.forEach((ring) => (actorDatas.rings[ring] = 1));
TwentyQuestions.ringList.forEach((formName) => {
const ring = getProperty(this.data, formName);
actorDatas.rings[ring] = actorDatas.rings[ring] + 1;
if (ring !== "none") {
actorDatas.rings[ring] = actorDatas.rings[ring] + 1;
}
});
// Skills - Reset to 0, and apply modifiers
@@ -246,7 +244,9 @@ export class TwentyQuestions {
TwentyQuestions.skillList.forEach((formName) => {
const skillId = getProperty(this.data, formName);
const skillCat = CONFIG.l5r5e.skills.get(skillId);
actorDatas.skills[skillCat][skillId] = actorDatas.skills[skillCat][skillId] + 1;
if (skillId !== "none") {
actorDatas.skills[skillCat][skillId] = actorDatas.skills[skillCat][skillId] + 1;
}
});
// TODO Items references
@@ -261,29 +261,35 @@ export class TwentyQuestions {
console.log(actor);
}
// checkRings() {
// const rings = {};
// const exceed = {};
// CONFIG.l5r5e.stances.forEach(ring => rings[ring] = 1);
// TwentyQuestions.ringList.forEach((formName) => {
// const ring = getProperty(this.data, formName);
// rings[ring] = rings[ring] + 1;
//
// console.log(rings);
//
// if (rings[ring] > 3) {
// exceed[ring] = ring;
// }
// });
// return exceed;
// }
//
// checkSkills() {
// const skills = {};
// TwentyQuestions.skillList.forEach((formName) => {
// const skillId = getProperty(this.data, formName);
// const skillCat = CONFIG.l5r5e.skills.get(skillId);
// actorDatas.skills[skillCat][skillId] = actorDatas.skills[skillCat][skillId] + 1;
// });
// }
/**
* Return a array of errors, empty array if no errors founds
*/
validateForm() {
// Rings & Skills
const rings = this._checkRingsOrSkills("ringList", 2); // ring start at 1
const skills = this._checkRingsOrSkills("skillList", 3); // skill start at 0
// TODO Techniques / peculiarities
return { ...rings, ...skills };
}
/**
* Return a list of exceeded ring/skill
*/
_checkRingsOrSkills(listName, max) {
const store = {};
const exceed = {};
TwentyQuestions[listName].forEach((formName) => {
const id = getProperty(this.data, formName);
if (!store[id]) {
store[id] = 0;
}
store[id] = store[id] + 1;
if (store[id] > max) {
exceed[id] = store[id];
}
});
return exceed;
}
}

View File

@@ -1,4 +1,5 @@
<form class="l5r5e dice-picker-dialog" autocomplete="off">
<div id="errors" class="errors">{{json errors}}</div>
<h1>{{localize 'l5r5e.twenty_questions.title'}}</h1>
<div>
@@ -354,12 +355,8 @@
<select name="step8.skill" class="skill-select">
{{#select data.step8.skill}}
<option value="none">{{localize 'l5r5e.twenty_questions.choosef'}}</option>
{{#each skillsList as |skills catId|}}
<optgroup label="{{localizeSkill catId 'title'}}">
{{#each skills as |obj|}}
<option value="{{obj.id}}">{{obj.label}}</option>
{{/each}}
</optgroup>
{{#each noHonorSkillsList as |skillId|}}
<option value="{{skillId}}">{{localizeSkillId skillId}}</option>
{{/each}}
{{/select}}
</select>
@@ -561,9 +558,18 @@
</label>
</div>
<hr>
{{#if hasErrors}}
corriger les erreurs pour poursuivre !
{{else}}
<div class="form-group footer">
<div id="generchar_disclaimer">
{{localize 'l5r5e.twenty_questions.generchar_disclaimer'}}
</div>
<button name="generate" id="generate" type="button">
{{localize 'l5r5e.twenty_questions.generchar'}} <i class='fas fa-arrow-circle-right'></i>
</button>
</div>
{{/if}}
</form>