222 lines
7.4 KiB
JavaScript
222 lines
7.4 KiB
JavaScript
/* eslint-disable no-undef */
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export default class HooksL5r5e {
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/**
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* Do anything after initialization but before ready
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*/
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static setup() {
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// Embed Babele compendiums
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if (
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typeof Babele !== "undefined" &&
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Babele.get().modules.every((module) => module.lang !== "fr" || module.module !== "l5r5e-dev")
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) {
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Babele.get().register({
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module: "../systems/l5r5e", // babele only accept modules, so... well :D
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lang: "fr",
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dir: "babele/fr-fr",
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});
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}
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}
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/**
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* Do anything once the system is ready
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*/
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static ready() {
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// Migration stuff
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if (game.l5r5e.migrations.needUpdate()) {
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game.l5r5e.migrations.migrateWorld();
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}
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// Settings TN and EncounterType
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if (game.user.isGM) {
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new game.l5r5e.GmToolsDialog().render(true);
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}
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// ***** UI *****
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// Add title on button dice icon
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$(".chat-control-icon")[0].title = game.i18n.localize("l5r5e.chatdices.dicepicker");
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// Open Help dialog on clic on logo
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$("#logo")
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.on("click", () => new game.l5r5e.HelpDialog().render(true))
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.prop("title", game.i18n.localize("l5r5e.logo.alt"));
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// Spanish specific - Disclaimer "not translated by Edge"
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if (game.i18n.lang === "es") {
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ui.notifications.info(game.i18n.localize("l5r5e.global.edge_translation_disclaimer"));
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}
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}
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/**
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* SidebarTab
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*/
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static renderSidebarTab(app, html, data) {
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// Add button on dice icon
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html.find(".chat-control-icon").click(async () => {
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new game.l5r5e.DicePickerDialog().render();
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});
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}
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/**
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* Chat Message
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*/
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static renderChatMessage(message, html, data) {
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// Add a extra CSS class to roll
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if (message.isRoll) {
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html.addClass("roll");
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html.on("click", ".chat-dice-rnk", game.l5r5e.RollnKeepDialog.onChatAction.bind(this));
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}
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}
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/**
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* Combat tracker
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*/
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static async renderCombatTracker(app, html, data) {
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// Display Combat bar (only for GMs)
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await this._gmCombatBar(app, html, data);
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}
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/**
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* Display a GM bar for Combat/Initiative
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* @private
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*/
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static async _gmCombatBar(app, html, data) {
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// Only for GMs
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if (!game.user.isGM) {
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return;
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}
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// *** Conf ***
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const encounterTypeList = Object.keys(CONFIG.l5r5e.initiativeSkills);
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const prepared = {
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character: game.settings.get("l5r5e", "initiative.prepared.character"),
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adversary: game.settings.get("l5r5e", "initiative.prepared.adversary"),
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minion: game.settings.get("l5r5e", "initiative.prepared.minion"),
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};
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// *** Template ***
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const tpl = await renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/combat-tracker-bar.html`, {
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encounterType: game.settings.get("l5r5e", "initiative.encounter"),
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encounterTypeList,
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prepared,
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});
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// Add/replace in bar
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const elmt = html.find("#l5r5e_gm_combat_tracker_bar");
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if (elmt.length > 0) {
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elmt.replaceWith(tpl);
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} else {
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html.find("#combat-round").append(tpl);
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}
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// Buttons Listeners
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// TODO event for multiple GM
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html.find(".encounter-control").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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const encounter = $(event.currentTarget).data("id");
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if (!encounterTypeList.includes(encounter)) {
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return;
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}
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game.settings
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.set("l5r5e", "initiative.encounter", encounter)
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.then(() => HooksL5r5e._gmCombatBar(app, html, data));
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});
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html.find(".prepared-control").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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let preparedId = $(event.currentTarget).data("id");
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if (!Object.hasOwnProperty.call(prepared, preparedId)) {
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return;
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}
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let value = prepared[preparedId];
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switch (value) {
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case "false":
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value = "true";
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break;
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case "true":
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value = preparedId === "minion" ? "false" : "null";
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break;
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case "null":
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value = "false";
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break;
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}
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game.settings
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.set("l5r5e", `initiative.prepared.${preparedId}`, value)
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.then(() => HooksL5r5e._gmCombatBar(app, html, data));
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});
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}
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/**
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* Compendium display
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*/
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static async renderCompendium(app, html, data) {
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// templates "item" : add Rarity
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// Techniques / Peculiarities : add Ring / Rank
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if (app.entity === "Item") {
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const content = await app.getContent();
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content.forEach((item) => {
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if (["weapon", "armor", "item", "peculiarity", "technique", "peculiarity"].includes(item.type)) {
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html.find(`[data-entry-id="${item._id}"]`).append(
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`<i` +
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(item.data.data.ring ? ` class="i_${item.data.data.ring}"` : ``) +
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`>` +
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(item.data.data.rarity
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? `${game.i18n.localize("l5r5e.rarity")} ${item.data.data.rarity}`
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: "") +
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(item.data.data.rank ? game.i18n.localize("l5r5e.rank") + " " + item.data.data.rank : "") +
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`</i>`
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);
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}
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});
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return false;
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}
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}
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/**
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* DiceSoNice Hook
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*/
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static diceSoNiceReady(dice3d) {
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const texturePath = `${CONFIG.l5r5e.paths.assets}dices/default/3d/`;
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// dice3d.addSystem({
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// id: "l5r5e",
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// name: "Legend of the Five Rings 5E"
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// }, "force");
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// Rings
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dice3d.addDicePreset(
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{
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name: "L5R Ring Dice",
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type: "ddr", // don't known why the "dd" prefix is required, term is "r"
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labels: Object.keys(game.l5r5e.RingDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}.png`
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),
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bumpMaps: Object.keys(game.l5r5e.RingDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}_bm.png`
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),
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colorset: "black",
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system: "standard",
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},
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"d6"
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);
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// Skills
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dice3d.addDicePreset(
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{
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name: "L5R Skill Dice",
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type: "dds",
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labels: Object.keys(game.l5r5e.AbilityDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}.png`
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),
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bumpMaps: Object.keys(game.l5r5e.AbilityDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}_bm.png`
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),
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colorset: "white",
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system: "standard",
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},
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"d12"
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);
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}
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}
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