267 lines
9.0 KiB
JavaScript
267 lines
9.0 KiB
JavaScript
/* eslint-disable no-undef */
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export default class HooksL5r5e {
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/**
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* Do anything after initialization but before ready
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*/
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static setup() {
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// Embed Babele compendiums
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if (
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typeof Babele !== "undefined" &&
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Babele.get().modules.every((module) => module.lang !== "fr" || module.module !== "l5r5e-custom-compendiums")
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) {
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Babele.get().register({
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module: "../systems/l5r5e", // babele only accept modules, so... well :D
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lang: "fr",
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dir: "babele/fr-fr",
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});
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}
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}
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/**
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* Do anything once the system is ready
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*/
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static async ready() {
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// Migration stuff
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if (game.l5r5e.migrations.needUpdate(game.l5r5e.migrations.NEEDED_VERSION)) {
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game.l5r5e.migrations.migrateWorld({ force: false });
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}
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// For some reasons, not always really ready, so wait a little
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await new Promise((r) => setTimeout(r, 2000));
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// Settings TN and EncounterType
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if (game.user.isGM) {
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new game.l5r5e.GmToolbox().render(true);
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}
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// ***** UI *****
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// Add title on button dice icon
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$(".chat-control-icon")[0].title = game.i18n.localize("l5r5e.chatdices.dicepicker");
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// Open Help dialog on clic on logo
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$("#logo")
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.on("click", () => new game.l5r5e.HelpDialog().render(true))
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.prop("title", game.i18n.localize("l5r5e.logo.alt"));
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// If any disclaimer "not translated by Edge"
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const disclaimer = game.i18n.localize("l5r5e.global.edge_translation_disclaimer");
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if (disclaimer !== "l5r5e.global.edge_translation_disclaimer") {
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ui.notifications.info(disclaimer);
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}
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}
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/**
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* SidebarTab
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*/
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static renderSidebarTab(app, html, data) {
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// Add button on dice icon
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html.find(".chat-control-icon").click(async () => {
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new game.l5r5e.DicePickerDialog().render();
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});
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}
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/**
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* Modify the content for chat roll command
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*
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* The 0.8.x introduce a weird behavior, it get to roll.total as content event if a template was defined.
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* So we need to intercept a chat roll (/r 1dr) for having them use the right template and not the inline (=total)
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*
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* @param {ChatMessage} document
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* @param {Object} data
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* @param {Object} options
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* @param {string} userId
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* @return {boolean}
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*/
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static preCreateChatMessage(document, data, options, userId) {
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// Roll from DP have the "isL5r5eTemplate" option set
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if (!document.isRoll || options?.isL5r5eTemplate || !document.data?.roll) {
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return;
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}
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// Get the roll object
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const roll = game.l5r5e.RollL5r5e.fromJSON(document.data.roll);
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// Ignore non l5r roll (std or table)
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if (!roll.l5r5e?.dicesTypes?.l5r) {
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return;
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}
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// So now we have our wrong message only, redo it using the roll
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roll.toMessage();
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// Return false to let the system known we handled this
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return false;
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}
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/**
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* Chat Message
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*/
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static renderChatMessage(message, html, data) {
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// Add a extra CSS class to roll
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if (message.isRoll) {
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html.addClass("roll");
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html.on("click", ".chat-dice-rnk", game.l5r5e.RollnKeepDialog.onChatAction.bind(this));
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}
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}
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/**
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* Combat tracker
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*/
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static async renderCombatTracker(app, html, data) {
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// Display Combat bar (only for GMs)
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await this._gmCombatBar(app, html, data);
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}
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/**
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* Display a GM bar for Combat/Initiative
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* @private
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*/
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static async _gmCombatBar(app, html, data) {
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// Only for GMs
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if (!game.user.isGM) {
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return;
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}
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// *** Conf ***
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const encounterTypeList = Object.keys(CONFIG.l5r5e.initiativeSkills);
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const prepared = {
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character: game.settings.get("l5r5e", "initiative-prepared-character"),
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adversary: game.settings.get("l5r5e", "initiative-prepared-adversary"),
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minion: game.settings.get("l5r5e", "initiative-prepared-minion"),
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};
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// *** Template ***
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const tpl = await renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/combat-tracker-bar.html`, {
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encounterType: game.settings.get("l5r5e", "initiative-encounter"),
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encounterTypeList,
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prepared,
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});
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// Add/replace in bar
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const elmt = html.find("#l5r5e_gm_combat_tracker_bar");
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if (elmt.length > 0) {
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elmt.replaceWith(tpl);
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} else {
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html.find("#combat-round").append(tpl);
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}
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// Buttons Listeners
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// TODO event for multiple GM
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html.find(".encounter-control").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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const encounter = $(event.currentTarget).data("id");
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if (!encounterTypeList.includes(encounter)) {
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return;
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}
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game.settings
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.set("l5r5e", "initiative-encounter", encounter)
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.then(() => HooksL5r5e._gmCombatBar(app, html, data));
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});
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html.find(".prepared-control").on("mousedown", (event) => {
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event.preventDefault();
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event.stopPropagation();
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const preparedId = $(event.currentTarget).data("id");
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if (!Object.hasOwnProperty.call(prepared, preparedId)) {
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return;
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}
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const rev = event.which === 3;
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const nextValue = {
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false: rev ? "true" : "null",
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true: rev ? "null" : "false",
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null: rev ? "false" : "true",
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};
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game.settings
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.set("l5r5e", `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]])
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.then(() => HooksL5r5e._gmCombatBar(app, html, data));
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});
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}
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/**
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* Compendium display
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*/
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static async renderCompendium(app, html, data) {
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// templates "item" : add Rarity
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// Techniques / Peculiarities : add Ring / Rank
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if (app.collection.documentName === "Item") {
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const content = await app.collection.getDocuments();
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content.forEach((document) => {
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if (["weapon", "armor", "item", "peculiarity", "technique", "peculiarity"].includes(document.type)) {
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html.find(`[data-document-id="${document.id}"]`).append(
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`<i` +
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(document.data.data.ring ? ` class="i_${document.data.data.ring}"` : ``) +
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`>` +
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(document.data.data.rarity
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? `${game.i18n.localize("l5r5e.rarity")} ${document.data.data.rarity}`
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: "") +
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(document.data.data.rank
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? game.i18n.localize("l5r5e.rank") + " " + document.data.data.rank
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: "") +
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`</i>`
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);
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}
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});
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return false;
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}
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}
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/**
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* DiceSoNice - Add L5R DicePresets
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*/
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static diceSoNiceReady(dice3d) {
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const texturePath = `${CONFIG.l5r5e.paths.assets}dices/default/3d/`;
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// dice3d.addSystem({
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// id: "l5r5e",
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// name: "Legend of the Five Rings 5E"
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// }, "force");
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// Rings
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dice3d.addDicePreset(
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{
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name: "L5R Ring Dice",
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type: "dr",
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labels: Object.keys(game.l5r5e.RingDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}.png`
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),
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bumpMaps: Object.keys(game.l5r5e.RingDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}_bm.png`
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),
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colorset: "black",
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system: "standard",
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},
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"d6"
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);
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// Skills
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dice3d.addDicePreset(
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{
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name: "L5R Skill Dice",
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type: "ds",
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labels: Object.keys(game.l5r5e.AbilityDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}.png`
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),
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bumpMaps: Object.keys(game.l5r5e.AbilityDie.FACES).map(
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(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}_bm.png`
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),
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colorset: "white",
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system: "standard",
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},
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"d12"
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);
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}
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/**
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* DiceSoNice - Do not show 3D roll for the Roll n Keep series
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*
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* @param {string} messageId
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* @param {object} context
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*/
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static diceSoNiceRollStart(messageId, context) {
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if (context.roll.l5r5e?.history) {
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context.blind = true;
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}
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}
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}
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