Files
l5rx-chiaroscuro/system/scripts/actors/twenty-questions-dialog.js
2020-12-30 18:19:34 +01:00

295 lines
9.3 KiB
JavaScript

import { HelpersL5r5e } from "../helpers.js";
import { TwentyQuestions } from "./twenty-questions.js";
/**
* L5R Twenty Questions form
*
* @extends {FormApplication}
*/
export class TwentyQuestionsDialog extends FormApplication {
/**
* Current actor data
*/
actor = null;
/**
* Errors
*/
errors = [];
/**
* Cache for items (techniques, adv...)
*/
cache = null;
/**
* Assign the default options
* @override
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "l5r5e-twenty-questions-dialog",
classes: ["l5r5e", "twenty-questions-dialog"],
template: CONFIG.l5r5e.paths.templates + "actors/twenty-questions-dialog.html",
title: game.i18n.localize("l5r5e.twenty_questions.title"),
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "part0" }],
resizable: true,
closeOnSubmit: false,
submitOnClose: false,
submitOnChange: true,
});
}
/**
* Add a refresh button on top of sheet
* Allow a GM or player to see the change made by another player without closing the dialog
* @override
*/
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({
label: game.i18n.localize("l5r5e.twenty_questions.bt_refresh"),
class: "twenty-questions",
icon: "fas fa-sync-alt",
onclick: async () => {
await new TwentyQuestionsDialog(this.actor).render(true);
},
});
return buttons;
}
/**
* Create dialog
*/
constructor(actor = null, options = {}) {
super({}, options);
this.actor = actor;
this.object = new TwentyQuestions(actor);
this.errors = this.object.validateForm();
}
/**
* Construct async cache here
* @override
*/
async _render(force = false, options = {}) {
await this._constructCache();
return super._render(force, options);
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new DragDrop({
dragSelector: ".item",
dropSelector: ".items",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "item") },
}),
new DragDrop({
dragSelector: ".technique",
dropSelector: ".techniques",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "technique") },
}),
new DragDrop({
dragSelector: ".peculiarity",
dropSelector: ".peculiarities",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: {
dragstart: this._onDragStart.bind(this),
drop: this._onDropItem.bind(this, "peculiarity"),
},
}),
];
}
/**
* Construct and return the data object used to render the HTML template for this form application.
* @param options
* @return {Object}
*/
async getData(options = null) {
return {
...super.getData(options),
ringsList: game.l5r5e.HelpersL5r5e.getRingsList(),
skillsList: game.l5r5e.HelpersL5r5e.getSkillsList(true),
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
techniquesList: CONFIG.l5r5e.techniques,
data: this.object.data,
cache: this.cache,
errors: this.errors.join(", "),
hasErrors: this.errors.length > 0,
};
}
/**
* Listen to html elements
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Delete a dnd element
html.find(`.property-delete`).on("click", (event) => {
const stepKey = $(event.currentTarget).parents(".tq-drag-n-drop").data("step");
const itemId = $(event.currentTarget).parents(".property").data("propertyId");
this._deleteOwnedItem(stepKey, itemId);
this.submit();
});
// Submit button
html.find("#generate").on("click", async (event) => {
await this.object.toActor(this.actor, flattenObject(this.cache));
await this.close({ submit: true, force: true });
});
}
/**
* Handle dropped items
*/
async _onDropItem(type, event) {
if (!["item", "technique", "peculiarity"].includes(type)) {
return;
}
const stepKey = $(event.target).data("step");
if (!stepKey) {
console.warn("event stepKey is undefined");
return;
}
try {
// Get item
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (
item.entity !== "Item" ||
!item ||
(type !== "item" && item.data.type !== type) ||
(type === "item" && !["item", "weapon", "armor"].includes(item.data.type))
) {
console.warn("forbidden item for this drop zone", type, item.data.type);
return;
}
// Add the item (step and cache)
this._addOwnedItem(item, stepKey);
this.submit();
} catch (err) {
console.warn(err);
}
return false;
}
/**
* This method is called upon form submission after form data is validated
* @param event The initial triggering submission event
* @param formData The object of validated form data with which to update the object
* @returns A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
// Check "Or" conditions
formData["step7.social_add_glory"] = formData["step7.skill"] === "none" ? 5 : 0;
formData["step8.social_add_honor"] = formData["step8.skill"] === "none" ? 10 : 0;
if (formData["step13.skill"] !== "none" && this.object.data.step13.advantage.length > 0) {
formData["step13.skill"] = "none";
}
// Update 20Q object data
this.object.updateFromForm(formData);
// Get errors if any
this.errors = this.object.validateForm();
// Store this form datas in actor
this.actor.data.data.twenty_questions = this.object.data;
this.actor.update({
data: {
twenty_questions: this.object.data,
},
});
this.render(false);
}
/**
* Construct the cache tree with Items full object
*/
async _constructCache() {
this.cache = {};
for (const stepName of TwentyQuestions.itemsList) {
// Check if current step value is a array
let step = getProperty(this.object.data, stepName);
if (!step || !Array.isArray(step)) {
step = [];
}
// Init cache if not exist
if (!hasProperty(this.cache, stepName)) {
setProperty(this.cache, stepName, []);
}
// Get linked Item, and store it in cache (delete null value and old items)
const newStep = [];
for (const id of step) {
if (!id) {
continue;
}
const item = await HelpersL5r5e.getObjectGameOrPack(id, "Item");
if (!item) {
continue;
}
newStep.push(id);
getProperty(this.cache, stepName).push(item);
}
setProperty(this.object.data, stepName, newStep);
}
}
/**
* Add a owned item reference in step and cache
* @private
*/
_addOwnedItem(item, stepName) {
// Add to Step (uniq id only)
let step = getProperty(this.object.data, stepName);
if (!step) {
step = [];
}
if (step.some((e) => e === item.id)) {
return;
}
step.push(item.id);
// Add to cache
getProperty(this.cache, stepName).push(item);
}
/**
* Delete a owned item reference in step and cache
* @private
*/
_deleteOwnedItem(stepName, itemId) {
// Delete from current step
let step = getProperty(this.object.data, stepName);
step = step.filter((e) => !!e && e !== itemId);
setProperty(this.object.data, stepName, step);
// Delete from cache
let cache = getProperty(this.cache, stepName);
cache = cache.filter((e) => !!e && e.id !== itemId);
setProperty(this.cache, stepName, cache);
}
}