Compare commits
15 Commits
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cab98451cd |
@@ -1,6 +1,15 @@
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# Changelog
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Date format : day/month/year
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||||
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||||
## 1.9.6 - 14/05/2023 - Bragma's QoL
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All these changes are thanks to Bragma.
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- Added effects panel to both pc and npc (!26).
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- Added a underline on rings to show current stance (!25).
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- Fix Lists not showing correctly in journal (#44).
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## 1.9.5 - 11/01/2023 - Adding Modifiers
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- Characters can now have bonus endurance/composure/focus/vigilance from conditions (thx to Perkuns).
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## 1.9.4 - 31/12/2022 - Last bugfixes of the Year !
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||||
- Fix prepared settings bugs (trackers icons sometimes disappears).
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- GM Toolbox : Left clic do only actors with an active player as owner.
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||||
8771
package-lock.json
generated
8771
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -162,6 +162,13 @@ export class ActorL5r5e extends Actor {
|
||||
system.composure = (Number(system.rings.earth) + Number(system.rings.water)) * 2;
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system.focus = Number(system.rings.air) + Number(system.rings.fire);
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system.vigilance = Math.ceil((Number(system.rings.air) + Number(system.rings.water)) / 2);
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||||
// Modifiers from conditions
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const modifiers = system.modifiers?.character;
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system.endurance = system.endurance + (Number(modifiers?.endurance) || 0);
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system.composure = system.composure + (Number(modifiers?.composure) || 0);
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system.focus = system.focus + (Number(modifiers?.focus) || 0);
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system.vigilance = system.vigilance + (Number(modifiers?.vigilance) || 0);
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}
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/**
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@@ -3,16 +3,16 @@
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* @extends {JournalSheet}
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*/
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export class BaseJournalSheetL5r5e extends JournalSheet {
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// /** @override */
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// static get defaultOptions() {
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// return foundry.utils.mergeObject(super.defaultOptions, {
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// classes: ["l5r5e", "sheet", "journal"], // app window-app sheet journal-sheet
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// template: CONFIG.l5r5e.paths.templates + "journal/journal-sheet.html",
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// width: 520,
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// height: 480,
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// tabs: [{ navSelector: ".journal-tabs", contentSelector: ".journal-body", initial: "description" }],
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// });
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// }
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["sheet", "journal-sheet", "journal-entry", "l5r5e", "sheet", "journal"], // sheet journal-sheet journal-entry
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// template: CONFIG.l5r5e.paths.templates + "journal/journal-sheet.html",
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// width: 520,
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// height: 480,
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// tabs: [{ navSelector: ".journal-tabs", contentSelector: ".journal-body", initial: "description" }],
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});
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}
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|
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/**
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* Add the SendToChat button on top of sheet
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@@ -13,6 +13,7 @@ export const PreloadTemplates = async function () {
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`${tpl}actors/character/inventory.html`,
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`${tpl}actors/character/narrative.html`,
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`${tpl}actors/character/rings.html`,
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`${tpl}actors/character/effects.html`,
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`${tpl}actors/character/skill.html`,
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`${tpl}actors/character/social.html`,
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`${tpl}actors/character/stance.html`,
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@@ -25,6 +26,7 @@ export const PreloadTemplates = async function () {
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`${tpl}actors/npc/inventory.html`,
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`${tpl}actors/npc/narrative.html`,
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`${tpl}actors/npc/rings.html`,
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`${tpl}actors/npc/effects.html`,
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`${tpl}actors/npc/social.html`,
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`${tpl}actors/npc/skill.html`,
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`${tpl}actors/npc/techniques.html`,
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File diff suppressed because one or more lines are too long
@@ -96,7 +96,7 @@
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width: 100%;
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line-height: 2rem;
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font-size: 0.75rem;
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margin: 0 0 0.5rem;
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margin: 0.5rem 0;
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text-align: center;
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li {
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flex: 1;
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||||
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@@ -29,7 +29,9 @@
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line-height: 0;
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float: right;
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}
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label.stance-active strong {
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text-decoration: underline 2px;
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}
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input {
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||||
position: absolute;
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height: 2rem;
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@@ -23,7 +23,6 @@
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}
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&.actor {
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.sheet-header {
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height: 26rem;
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h1 {
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flex: auto;
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margin: 0 0 0.25rem 0.5rem;
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@@ -53,6 +52,37 @@
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.sheet-body {
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flex: 0 0 100%;
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align-items: flex-start;
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.effects {
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clear: both;
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display: flex;
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flex-wrap: wrap;
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gap: 2px 4px;
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.effect-container {
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border: 1px solid #5a6e5a;
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border-radius: 4px;
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background-color: rgba(0, 0, 0, 0.4);
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padding: 3px;
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}
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||||
.effect-icon {
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||||
width: 16px;
|
||||
height: 16px;
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background-repeat: no-repeat;
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background-size: contain;
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float: left;
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||||
}
|
||||
.effect-name {
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||||
vertical-align: top;
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overflow: hidden;
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text-overflow: ellipsis;
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||||
white-space: nowrap;
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||||
color: $white;
|
||||
float: right;
|
||||
margin-left: 4px;
|
||||
font-size: 14px;
|
||||
line-height: 16px;
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||||
max-width: 140px;
|
||||
}
|
||||
}
|
||||
}
|
||||
section,
|
||||
article {
|
||||
@@ -127,13 +157,9 @@
|
||||
}
|
||||
}
|
||||
.header-fields {
|
||||
position: relative;
|
||||
flex: 0 0 100%;
|
||||
h2 {
|
||||
font-family: $font-secondary;
|
||||
font-size: 1rem;
|
||||
float: left;
|
||||
width: 30%;
|
||||
padding: 0.25rem 0.25rem 0;
|
||||
margin: 1rem 20% 0 0;
|
||||
text-align: center;
|
||||
@@ -234,18 +260,22 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
.rings {
|
||||
float: left;
|
||||
.mid-wrapper {
|
||||
display: flex;
|
||||
}
|
||||
.side-col {
|
||||
width: 30%;
|
||||
}
|
||||
.central-col {
|
||||
width: 40%;
|
||||
}
|
||||
.rings {
|
||||
padding: 0;
|
||||
position: relative;
|
||||
top: -1.5rem;
|
||||
margin-top: 1rem;
|
||||
}
|
||||
.social-content,
|
||||
.attributes-wrapper {
|
||||
flex: none;
|
||||
float: left;
|
||||
width: 30%;
|
||||
flex-wrap: wrap;
|
||||
display: flex;
|
||||
padding: 0.5rem 0 0 0.25rem;
|
||||
@@ -546,7 +576,7 @@
|
||||
}
|
||||
}
|
||||
article {
|
||||
background: $l5r5e-white;
|
||||
background: $l5r5e-white-light;
|
||||
padding: 0.5rem;
|
||||
flex-wrap: wrap;
|
||||
min-height: calc(100% - 3.25rem);
|
||||
@@ -893,6 +923,18 @@
|
||||
flex: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
// Restore list style
|
||||
&.journal .journal-page-content {
|
||||
ul {
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
li {
|
||||
list-style-type: initial;
|
||||
margin: 0.5rem 0 0.5rem 1.5rem;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Lang Adjust.
|
||||
&.sheet {
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
"changelog": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md",
|
||||
"license": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/LICENSE.md",
|
||||
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
|
||||
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.9.4/raw/l5r5e.zip?job=build",
|
||||
"version": "1.9.4",
|
||||
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.9.6/raw/l5r5e.zip?job=build",
|
||||
"version": "1.9.6",
|
||||
"compatibility": {
|
||||
"minimum": 10,
|
||||
"verified": "10.291"
|
||||
|
||||
@@ -1,27 +1,39 @@
|
||||
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
|
||||
{{!-- L5R Button bar --}}
|
||||
<div class="l5r-buttons-bar">
|
||||
{{#each l5rHeaderButtons}}
|
||||
{{#each l5rHeaderButtons}}
|
||||
<a class="l5r-header-button {{this.class}}"><i class="{{this.icon}}"></i>{{localize this.label}}</a>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if data.editable_not_soft_locked}}data-edit="img"{{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true" title="{{data.name}}"/>
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if
|
||||
data.editable_not_soft_locked}}data-edit="img" {{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true"
|
||||
title="{{data.name}}" />
|
||||
<div class="header-fields identity-wrapper">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if data.editable_not_soft_locked}}disabled{{/if}}/></h1>
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if
|
||||
data.editable_not_soft_locked}}disabled{{/if}} />
|
||||
</h1>
|
||||
{{> 'systems/l5r5e/templates/actors/character/identity.html'}}
|
||||
</div>
|
||||
<div class="header-fields">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/character/social.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/rings.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/attributes.html'}}
|
||||
<div class="header-fields mid-wrapper">
|
||||
<div class="side-col">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/character/social.html'}}
|
||||
</div>
|
||||
<div class="central-col">{{> 'systems/l5r5e/templates/actors/character/rings.html'}}</div>
|
||||
<div class="side-col">
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/character/attributes.html'}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Active effects --}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/effects.html'}}
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="skills">{{localize 'l5r5e.skills.title'}}</a>
|
||||
@@ -34,8 +46,8 @@
|
||||
{{!-- Skills Tab --}}
|
||||
<article class="tab skills" data-group="primary" data-tab="skills">
|
||||
<ul class="skills-wrapper">
|
||||
{{#each data.system.skills as |category id|}}
|
||||
{{> 'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id data=../data}}
|
||||
{{#each data.system.skills as |category id|}} {{>
|
||||
'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id data=../data}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{> 'systems/l5r5e/templates/actors/character/techniques.html'}}
|
||||
|
||||
8
system/templates/actors/character/effects.html
Normal file
8
system/templates/actors/character/effects.html
Normal file
@@ -0,0 +1,8 @@
|
||||
<ul class="effects">
|
||||
{{#each actor.effects as |effect|}}
|
||||
<li class="effect-container" title="{{label}}">
|
||||
<div class="effect-icon" style="background-image: url({{effect.icon}})"></div>
|
||||
<div class="effect-name"><label>{{label}}</label></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
@@ -1,34 +1,34 @@
|
||||
<ul class="rings">
|
||||
<li id="earth">
|
||||
<label class="earth">
|
||||
<label class="earth {{#ifCond 'earth' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_earth dice-picker rollable" data-ring="earth"></i>
|
||||
<strong>{{localizeRing 'earth'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.earth" value="{{data.system.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="air">
|
||||
<label class="air">
|
||||
<label class="air {{#ifCond 'air' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_air dice-picker rollable" data-ring="air"></i>
|
||||
<strong>{{localizeRing 'air'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.air" value="{{data.system.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="water">
|
||||
<label class="water">
|
||||
<label class="water {{#ifCond 'water' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_water dice-picker rollable" data-ring="water"></i>
|
||||
<strong>{{localizeRing 'water'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.water" value="{{data.system.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="fire">
|
||||
<label class="fire">
|
||||
<label class="fire {{#ifCond 'fire' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_fire dice-picker rollable" data-ring="fire"></i>
|
||||
<strong>{{localizeRing 'fire'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.fire" value="{{data.system.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="void">
|
||||
<label class="void">
|
||||
<label class="void {{#ifCond 'void' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_void dice-picker rollable" data-ring="void"></i>
|
||||
<strong>{{localizeRing 'void'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.void" value="{{data.system.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
|
||||
@@ -1,27 +1,39 @@
|
||||
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
|
||||
{{!-- L5R Button bar --}}
|
||||
<div class="l5r-buttons-bar">
|
||||
{{#each l5rHeaderButtons}}
|
||||
{{#each l5rHeaderButtons}}
|
||||
<a class="l5r-header-button {{this.class}}"><i class="{{this.icon}}"></i>{{localize this.label}}</a>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields identity-wrapper">
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if data.editable_not_soft_locked}}data-edit="img"{{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true" title="{{data.name}}"/>
|
||||
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if data.editable_not_soft_locked}}disabled{{/if}}/></h1>
|
||||
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if
|
||||
data.editable_not_soft_locked}}data-edit="img" {{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true"
|
||||
title="{{data.name}}" />
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if
|
||||
data.editable_not_soft_locked}}disabled{{/if}} />
|
||||
</h1>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/identity.html'}}
|
||||
</div>
|
||||
<div class="header-fields">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/social.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/rings.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/attributes.html'}}
|
||||
<div class="header-fields mid-wrapper">
|
||||
<div class="side-col">
|
||||
<h2>{{localize 'l5r5e.social.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/social.html'}}
|
||||
</div>
|
||||
<div class="central-col">{{> 'systems/l5r5e/templates/actors/npc/rings.html'}}</div>
|
||||
<div class="side-col">
|
||||
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
|
||||
{{> 'systems/l5r5e/templates/actors/npc/attributes.html'}}
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Active effects --}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/effects.html'}}
|
||||
|
||||
{{!-- Skills No Tab --}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/skill.html'}}
|
||||
|
||||
@@ -45,9 +57,9 @@
|
||||
|
||||
{{!-- Conflict Tab --}}
|
||||
<article class="tab conflict" data-group="primary" data-tab="conflict">
|
||||
{{> 'systems/l5r5e/templates/actors/npc/conflict.html'}}
|
||||
{{> 'systems/l5r5e/templates/items/weapon/weapons.html'}}
|
||||
{{> 'systems/l5r5e/templates/items/armor/armors.html'}}
|
||||
{{> 'systems/l5r5e/templates/actors/npc/conflict.html'}} {{>
|
||||
'systems/l5r5e/templates/items/weapon/weapons.html'}} {{>
|
||||
'systems/l5r5e/templates/items/armor/armors.html'}}
|
||||
</article>
|
||||
|
||||
{{!-- Inventory Tab --}}
|
||||
|
||||
8
system/templates/actors/npc/effects.html
Normal file
8
system/templates/actors/npc/effects.html
Normal file
@@ -0,0 +1,8 @@
|
||||
<ul class="effects">
|
||||
{{#each actor.effects as |effect|}}
|
||||
<li class="effect-container" title="{{label}}">
|
||||
<div class="effect-icon" style="background-image: url({{effect.icon}})"></div>
|
||||
<div class="effect-name"><label>{{label}}</label></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
@@ -1,34 +1,34 @@
|
||||
<ul class="rings">
|
||||
<li id="earth">
|
||||
<label class="earth">
|
||||
<label class="earth {{#ifCond 'earth' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_earth dice-picker rollable" data-ring="earth"></i>
|
||||
<strong>{{localizeRing 'earth'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.earth" value="{{data.system.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="air">
|
||||
<label class="air">
|
||||
<label class="air {{#ifCond 'air' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_air dice-picker rollable" data-ring="air"></i>
|
||||
<strong>{{localizeRing 'air'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.air" value="{{data.system.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="water">
|
||||
<label class="water">
|
||||
<label class="water {{#ifCond 'water' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_water dice-picker rollable" data-ring="water"></i>
|
||||
<strong>{{localizeRing 'water'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.water" value="{{data.system.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="fire">
|
||||
<label class="fire">
|
||||
<label class="fire {{#ifCond 'fire' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_fire dice-picker rollable" data-ring="fire"></i>
|
||||
<strong>{{localizeRing 'fire'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.fire" value="{{data.system.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
</label>
|
||||
</li>
|
||||
<li id="void">
|
||||
<label class="void">
|
||||
<label class="void {{#ifCond 'void' '==' data.system.stance}}stance-active{{/ifCond}}">
|
||||
<i class="i_void dice-picker rollable" data-ring="void"></i>
|
||||
<strong>{{localizeRing 'void'}}</strong>
|
||||
<input class="centered-input select-on-focus" type="number" name="system.rings.void" value="{{data.system.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
- [Symbols replacement list](users/symbols.md)
|
||||
- [Advanced : Techniques skill and difficulty syntaxe](users/techniques-syntaxe.md)
|
||||
- [Advanced : Custom Compendiums](users/custom-compendiums.md)
|
||||
- [Advanced : Using CUB for modifiers](users/cub-modifiers.md)
|
||||
|
||||
## For developers
|
||||
- [System helping (Contribute)](dev/system-helping.md)
|
||||
|
||||
49
wiki/users/cub-modifiers.md
Normal file
49
wiki/users/cub-modifiers.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Using CUB for Modifiers
|
||||
|
||||
> ⚠ The module [Combat Utility Belt](https://foundryvtt.com/packages/combat-utility-belt) is required.
|
||||
|
||||
|
||||
## Attributes modifiers
|
||||
Replace `<attribute>` with actual attribute (i.e. `endurance`, `vigilance`, `focus`, `composure`) and `<number>` with actual number to be added.
|
||||
|
||||
When setup in CUB this would modify PC derived attributes to increase or reduce them by the number given.
|
||||
|
||||
Allows automating certain invocations and item effects (such as the cursed Kama from Sins of Regret supplement).
|
||||
|
||||
|
||||
### For `character` type
|
||||
Syntaxe:
|
||||
> system.modifiers.character.`<attribute>` += `<number>`
|
||||
|
||||
Examples:
|
||||
> system.modifiers.character.endurance += 1 // add 1
|
||||
> <br>system.modifiers.character.focus += -2 // remove 2
|
||||
|
||||
|
||||
### For `adversary` or `minion` types
|
||||
Syntaxe:
|
||||
> system.`<attribute>` += `<number>`
|
||||
|
||||
Exemples:
|
||||
> system.vigilance += 1 // add 1
|
||||
> <br>system.composure += -2 // remove 2
|
||||
|
||||
|
||||
|
||||
## Rings/Skills modifiers
|
||||
Both PCs and NPCs can have their skills and rings increased as well by conditions (should you wish to ignore some of the RAW).
|
||||
|
||||
Syntaxe:
|
||||
> system.rings.`<ring>` += `<number>`
|
||||
> <br>system.skills.`<skillGroup>`.`<skill>` += `<number>` // for PCs
|
||||
> <br>system.skills.`<skillGroup>` += `<number>` // for NPCs
|
||||
|
||||
Exemples:
|
||||
> system.rings.earth += 1
|
||||
> <br>system.skills.artisan.aesthetics += 1 // for PCs
|
||||
> <br>system.skills.martial += -1 // for NPCs
|
||||
|
||||
|
||||
The above need to be setup as conditions using CUB at the moment so that they can be added/removed as required.
|
||||
|
||||
Regarding skills and rings modifiers, I believe you would need to remove them temporarily for advancements as it might cause extra XP to be spent, but yet to test it fully.
|
||||
Reference in New Issue
Block a user